Happy to announce that I will be pushing a rather large patch for The Subject soon! All the details are in the video linked above but here is a quick list!
Twitch integration
Casual mode
Lore (story) mechanic
New navigation help
New maze puzzles & collection
Bug fixes
More to come when the patch goes live!
Update 1.2.1 - hot fix
Fixed a reported issue related to jumping in the game. On a completely unrelated note, jumping has been removed as it holds no game play value at this time...
New changes coming soon!
Hot fix - Linux launch issue
There was an issue where launching the game through steam on Linux would throw up an error stating that an exe could not be found. This issue has been fixed.
Thank you for your patience and I hope you have lots of fun wandering the Kohate complex!
-Brian
Linux build launch issue (workaround)
I've gotten a few reports of the linux build throwing up an error saying it can't find an exe which seems to be something that's happened before with other games.
However, there is a workaround while I try to hunt down the cause of this issue assuming it's not on steam's end.
Right click on The Subject in your game library and go to properties.
Click the "Local Files" tab
Click "Browse Local Files"
There you should see the launch file for The Subject and the game should start up.
Thank you for your patience and I'm sorry if you run into this issue. Please let me know if this workaround doesn't work for you. Thank you!
-Brian
The Subject is now on Linux!
Hey all! I'm sorry it's taken so long but as you know, being a solo developer makes things take longer than usual.
I'm happy to say that I have ported The Subject over to Linux! I have tested on my local Linux machine as best I could. I have successfully tested the game on Ubuntu 18.10 and have pushed the build to Steam.
Now that The Subject is on Linux, support will slow down a tad for The Subject as I continue work on my next co-development title The Deallocation with Reflect Studios and my next solo project (an escape room yet to be announced)
I hope you enjoy the game and thank you so much to the supporters who have purchased the game so far. Take care everyone!
-Brian
Patch 1.2.0 - Key Binding and Smooth control
This is a rather large overhaul to the control system and I highly recommend getting this patch before your next play session.
- Controller support is now fully implemented.
- Key Binding has been fully implemented for both keyboard and controller. This can be found in the main menu under options, or in the key binding option in the in-game menu.
- New first person system experience. Lots of work has been done on camera smoothing. The most noticeable issue of camera stutter when strafing is now fixed along with lots of other polish.
- Crouching now requires holing the button rather than a toggle.
- You can now jump (this is not necessary in the current game but will be useful in the large content update in the future.)
- Saving is now only done at Bio-Check stations. The save option in the menu has been removed. This is to better fit with the general perception of the game upon first play through.
Patch 1.1.4 Notes
- Various bug fixes
- Fixed a number of locations the monster would get stuck
- Fixed a bug where the end of long hallways may disappear
- Key binding work started (not implemented)
Patch 1.1.3 Notes
- Fixed a bug where you could stand up through the wall at the door of the access tunnel hiding spaces
- Fixed an issue where you would not be able to get the "beat the game without saving achievement" due to the new bio scan save system. (Save all you want and use the bio-scans, it now detects loading into a game instead of saving a game)
- Fixed a lighting bug in the final area
Hot Fix - 1.1.2a - shift sprint issue
Fixed an issue where you could only sprint with a controller and not keyboard. Both work now. Thank you for hanging in there.
-Brian
Patch 1.1.2 Notes
- Full Xbox controller support
- Bio Check-in stations now save in addition to resetting your timer (you can still save by pressing ESC any time you want)
- Some extra visual cues here and there.
The controller is in and working but there is no in-game map yet, so to help, I made a quick map.