The Subject cover
The Subject screenshot
Linux PC Steam
Genre: Puzzle, Adventure, Indie

The Subject

Patch 1.1.1 Notes

Small patch today before the Unity update.

- There is now a warning when starting a new game if saved game data exists. This is to prevent accidentally removing a saved game.

- Started work on Xbox controller support. If you have one, you can simply start using it however not all functionality is there so you wouldn't have an awesome time. However, feedback is appreciated if you decide to try it.

Hot Fix - teleporting monster

Fixed an issue where the monster showed up next to you some times right after completing the 1-6 buttons and killed you.

Patch 1.1.0 Notes

Larger change in today's patch

- The ring lock puzzle with the ball has had a large change to answer some of the feedback it's received.

- Fixed a scenario where the monster would run if you place if the player hid while being chased.

- Some sound adjustments to not be so ear-bleeding in certain cases.

- Maps may be found in various places in the complex

Patch 1.0.1 Notes

- Flashlight has a longer distance

- some extra gating and order of activation

- ease of navigation adjustments

- fixed a bug where you could exit the ring lock room while solving and soft lock the game

- fixed a bug with the number buttons where you could click an old number and accidentally reset

- New loading screen

Patch 1.0 Notes


- Flashlight has longer life
- Flashlight has low power indication
- Fixed being stuck in the flashlight room if you saved there then loaded back in
- Fixed a bug where the player would have their mouse sensitivity set back to 0
- Fixed a bug where the mouse sensitivity slider could adjust gamma
- Some additional navigation friendly props and lighting

Pre-launch Patch 0.9.2

Working fast to address issues fount through early play through. Thank you again to everyone who has been playing! Your feedback, has helped mold the game and I'm grateful!

- Faster monster
- prop and variant work to help with navigation

Pre-launch Patch 0.9.1

Some quick changes have been made based on play through from folks along with bug fixes.

+ You will not lose your saved game if you die. (Starting a new game will still remove your saved game)

+ Puzzle elements in the open maze have been adjusted to be more localized

+ Starting maze experience has been scaled down to help ease players into things. Finding the flashlight will be easier.

+ Save notification when you save the game

+ Some additional propping has been done but will be completed in the 1.0 build for launch. The intent is to aid in identifying sections of the maze better.

Launch in about 5 days! A bit about me.

I'm very excited to be launching my first solo indie title so soon!

Right now, I'm hard at work on polish and bug fixing to try and get the best product out I can. I want to thank the members in my discord that test the game. You really help make sure people have a better experience.

Anyway! As launch marches closer and it being such a large milestone for me and my video game development career, I thought I would share a post about myself for those that may be following the game but are new to me as a developer.

Most don't know that I am a one-man development team, I have a 13 year history in AAA games, and I do everything for my projects from art to code. It's been amazingly fun. The most fun I have had in my career. If you want to get to know more about me, check out my blog post on the DSD site.

https://www.darkstonedigital.com/blog/dsd-indie-team-of-one

If you are reading this, thank you so much for following my project. It means a great deal to me and I hope you enjoy The Subject when it launches.

Check back here for announcements, patch notes, and more as The Subject moves into a live product! Talk to you soon.

-Brian

The Subject is going to DreamHack Atlanta and more!

Hi everyone! I've been deep in development for a while now but a whole lot of new and awesome stuff is going to happen soon!



First, The Subject has been chosen for the Best Let's Play category at DreamHack in Atlanta this year!

Next, I have decided on a launch date that will be solid pending Steam approval.

November 30th

So we're only looking at about 3 weeks out! That means there is a LOT to do. I have a lot of polish and remaining work on the game, but I will be releasing a small demo for content creators to play a little before release.

If you would like to be a recipient of the demo, please contact me.

I will be making a lot of changes to the steam page, and all other sources where I have posts about the game. I have a ton of development work and a ton of social and word spreading to do. I'm super happy to be so close to the end of development and am already throwing together a list of post-launch features.

More to come very soon!

-Brian

The Subject Announcement!

Very excited to announce the subject has come out of the shadows and into the public eye! The steam page launches today along with the very first trailer!

All footage is alpha and development has a ways to go but I'm very excited to see this next step happen! See you again soon!

-Brian