In order to bring you a better game experience, we are scheduled for temporary downtime maintenance at 6:30 am on July 11th, this maintenance will update the version of the game, the estimated maintenance time 60-90 minutes, sorry for inconvenience caused!
Adjustment:
1、The conditions for victory of “Trial”have been changed to:
At the end of a game, the remaining number of players is 5, and will win together and settle automatically after the countdown of 1 minute, when there will be a clear interface prompt.
Fixed:
1、Fix the problem of keystroke display errors in the Settings interface.
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Update Notice
In order to bring you a better game experience, we are scheduled for temporary downtime maintenance at 6:30 am on June 13th, this maintenance will update the version of the game, the estimated maintenance time 60-90 minutes, sorry for inconvenience caused!
Adjustment:
1. Queue interface display optimization, single, double, multi-person changed to icon display form.
Fixed:
1.Fix the problem that the armor of elite the mountain bandits and the aggressors NPC is not durable.
2.Fix the problem that elite the mountain bandits and the aggressors NPC can't use burst when they fall to the ground.
3.Fix the problem of blindness when using Twinswords to attack elite the mountain bandits and the aggressors NPC.
4.Fix the problem that a broken line reconnection may pull the character back to its birthplace.
In order to bring you a better game experience, we are scheduled for temporary downtime maintenance at 6:30 am on April 25th, this maintenance will update the version of the game, the estimated maintenance time 60-90 minutes, sorry for inconvenience caused!
Add:
1. Add the function of delete all the replay, now you can delete the playback list under the current label through all delete operations;
2. New elite the mountain bandits and the aggressors NPC, provide a richer drop, slightly more difficult, please be careful to challenge.
Adjustment:
1. Dual Rapiers Art IV · Oathbreaker:Strenth tenacity is improved and difficult to break(except for Spear and Greatsword);
2. Dual Rapiers Art VI · Lightning Strike:Qi consumption reduction,use Dual Rapiers Art IV-I-VI sequentially and can use the dodge skill once;
3. Sword Art I · Crippling Strike:Weaken tenacity is improved and easier to use other tricks consistently.
Fixed:
1. Martial Fight mode, non-reduction of ammunition when firing with long-range weapons;
2. click to return without viewing playback in Settlement interface, and jump to playback interface.
Optimization:
1. Martial Fight mode, sometimes characters pile up and get lag;
2. Trial mode, sometimes suddenly hits the air wall causing lag.
一.Optimize server lag problem
二.Skill adjustment
1.Adjust all weapons for normal attack weaken and strength tenacity
Weaken tenacity
Unarmed,Swrod,Cutlass,Sabre,Longsword,Twinsword,Dual Rapiers(Single damage is low, allowing three hits in a row)
First and second attack medium weaken tenacity, third is weak
General attack the fourth for a heavy, strong weaken tenacity
Spear,Greatsword
First and second attack weak weaken tenacity(Higher damage per hit, allowing double hits in a row)
Third attack strong weaken tenacity
General attack the fourth for a heavy, very strong weaken tenacity
Strenth tenacity
Unarmed,Swrod,Cutlass,Sabre,Longsword,Twinsword,Dual Rapiers
General attack before three is weak strength tenacity
General attack the fourth for a heavy, medium strength tenacity
Spear,Greatsword
General attack before three is medium strength tenacity
General attack the fourth is strong strength tenacity
2.Fixed an issue where the blcok effect in the 4th round of the Longsword's general attack, and now no block effect
3.Balance the Cutlass's cowardice effect: stacks up to 3 levels, reducing rage gain by 20% per layer
Cutlass Art VI bonus: added cowardice effect, cooldown increased to 1 second
4.Fixed last damage block in Longsword V. Now has block effect throughout the attack
5.Fixed a problem with the last damage block in the Spear VI. Now has a block effect throughout the attack
6.Fixed an issue that prevented two shots of Sabre IV damage from coming together