The Swordsmen X cover
The Swordsmen X screenshot
Genre: Role-playing (RPG), Adventure

The Swordsmen X

更新公告

一.优化服务器卡顿的问题。

二.武学调整:
1.调整所有武器普通攻击削韧和强韧;
削韧:
徒手、单剑、单刀、长刀、长剑、双剑、双刺(单次伤害较低,允许连击三次)
普攻第一下、第二下削韧为中,第三下为弱
普攻第四下为重击,削韧为强

长枪、重剑
普攻第一下、第二下削韧为弱,(单次伤害较高,允许连击二次)
普攻第三下削韧为强
普攻第四下为重击,削韧为极强

强韧:
徒手、单剑、单刀、长刀、长剑、双剑、双刺
普攻前三下强韧为弱
普攻第四下为重击,强韧为中

长枪、重剑
普攻前三下强韧为中
普攻第四下强韧为强

2.修复长剑普攻第四下附加破格挡效果的错误,更新后长剑第四下普攻没有破格挡效果;
3.单刀怯懦效果平衡调整:可叠加3层,每层减少20%怒气获取;
单刀6式添加效果:附加怯懦BUFF,冷却时间增加至1秒;
4.修复长剑5式只有最后一下伤害破格挡的问题,现在招式全程带有破格挡效果;
5.修复长枪6式只有最后一下伤害破格挡的问题,现在招式全程带有破格挡效果;
6.修复长刀4式两次伤害无法连贯打出的问题。

Downtime update notice

In order to bring you a better game experience, we are scheduled for temporary downtime maintenance at 6:30 am on January 17, this maintenance will update the version of the game, the estimated maintenance time 60-90 minutes, sorry for inconvenience caused!
Update:
1.The system mail function test, the activity reward will be delivered to the player role through the system mail way
2.Chat system function test, players can chat in full sever, team and custom room; (please close the input method or use window mode before entering the game, if not, will cause flashing,)
3.Throwing and ranged weapons can damage targets in the water
4.Main UI interface, clothing and skin interface revision
5.Added Shuang Wei Crate, Feng Qiu Huang season award
6.Traditional Chinese version release
Dropping adjustment:
1.Added drop points for Wangbeibao and Xichang main buildings
2.Yurt drop point increases, drug drop increases
3.Fu Jia village, Xichang, Lin Yuan village each increase 1 advanced Inner Strength drop point
4.Improved drop quality in the south of Lin Yuan village
5.Increased drop point in Hongcun Siheyuan and restaurants and other buildings
6.Increased drop points in Wuyuan siheyuan
7.increased the horse refresh point nearby Longjiang shipyard and Dongwan secret dongfang area
8.Added weapon drop points in Wang liang
Skills adjustment:
一.Display Optimization
1.Adjusted the skill of the text, more easy to understand
2.Added a corresponding effect icon to the effect of the skill
3.Skill cooldown UI display adjustment, display effect is more obvious
二.Global adjustment
1.Cancels the gas consumption of all weapons before three times normal attack
2.Greatly increased the movement speed of characters in combat mode
3.Longer lock distance, decision optimization, it is easier to lock the closest or the role of the direction of the target
4.Adjust balance of skill cooldown, short cooldown for light weapons moves, long cooldown for heavy weapons (Spear, Greatsword)
5.Adjust the effect of the Burst and Sutra of Vajra. The Hyper Armor effect of the Sutra of Vajra can be pushed away by Burst
6.Increased anger acquisition speed after Sutra of Sunglow burst
7.Strengthened the defense effect of Sutra of Prajna and Sutra of Yang
8.Resolve a situation where rage is full but does not Burst
9.A ranged attack that hits a target reduces movement speed by 30% for 6 seconds
10.Increased the vertical damage range of blood moon, silver needle, one-inch cold awning, hui gong, Yan Guiqu, and the horizontal damage range of Yan Guiqu
三.Trick adjustment
1. Adjusted the attack Angle and height of all Tricks
Under the premise that the combat hand feeling is not affected, the attack range of the tricks is more consistent with the tricks, and the effects of the following tricks are more obvious:
Unarmed III · Leg Sweep-- No longer attacks targets at very high or very low relative positions
Unarmed V · Power Lift-- Can be adsorbed to a relatively low position of the target
Sword Art I · Crippling Strike-- Can attack relatively high position of the target
Sabre Art III · Nightfall-- Can attack relatively high position of the target
Greatsword Art V· Whole Proud-- Can attack relatively low position of the target
Spear Art III · Lifetaker-- Can attack relatively low position of the target
Spear Art IV · Headhunter-- Can attack relatively high position of the target
2.Adjusted the value of tenacity for all tricks
Weaken tenacity: the higher weaken tenacity, the easier it is to break the target and the longer it takes to stiffen
Strength tenacity: The higher strength tenacity, the more difficult the movement to be interrupted, and the shorter the duration of rigidity after the interruption
All normal attacks have weak tenacity, weaken tenacity according to the type of distinction between strength and weakness
The following is the average weaken and strength of each weapon trick:
Unarmed—weaken tenacity: weak strength tenacity: weak
Sword Art-- weaken tenacity: weak strength tenacity: weak
Cutlass Art-- weaken tenacity: weak strength tenacity: weak
Dual Rapiers Art-- weaken tenacity: weak strength tenacity: weak
Twinswords Art-- weaken tenacity: medium strength tenacity: medium
Sabre Art-- weaken tenacity: medium strength tenacity: medium
Longsword Art-- weaken tenacity: medium strength tenacity: medium
Spear Art-- weaken tenacity: strong strength tenacity: strong
Greatsword Art-- weaken tenacity: very strong strength tenacity: very strong
3. Trick effect adjustment
1).Unarmed
Unarmed normal attack --Displacement range increased, movement increased
Unarmed II · Knee Strike-- Increase displacement distance, increase block effect
Unarmed IV · Slam Attack—Increase the damage
Unarmed V · Power Lift-- Increases the length of adsorption distance and height
Unarmed VI · Thunder Rush-- Increase the damage
2). Sword
Sword Art I · Crippling Strike-- Displacement range increased, and when hit you gain a level of movement
Sword Art II · Willbreaker Strike-- Increase displacement distance
Sword Art III · Spirit Strike-- Increases the vertigo effect and gives you a layer of inner breath when hit
Sword Art IV · Raging Strike-- Cooling time decreases and internal force consumption increases
Sword Art V · Imperial Strike-- Increases strength tenacity and gives you a layer of inner breath when hit
Sword Art VI · Merciful Strike-- When a skill is fully hit, it can earn up to two levels of internal bonus
Movement: Each tier increases movement speed by 15% for 10 seconds and can stack up to three tiers
Inner breath: Regenerates 15% of internal force per tier for 8 seconds, up to 3 tiers
3). Cutlass
Cutlass Art I · Whirlwind-- Increases the block effect and adds cowardice to the target when hit
Cutlass Art III · Shock-- Increases the block effect and increases tenacity
Cutlass Art IV · Reversal-- gain blood rage after you hit one target
Cutlass Art V · Wrath-- Displacement range increased, appends cowardly effect to target on hit
Cutlass Art VI · Roar-- Cooling time decreases, internal force consumption decreases
Cowardice: Rage gain reduced by 80%
Blood rage: Rage gain increased by 80%
4). Dual Rapiers
Dual Rapiers Art I · Swift Wind-- Action reset, moves to increase block effect
Dual Rapiers Art II · Shadow Stab-- Action reset, after hitting the target to add a layer of deceleration
Dual Rapiers Art III · Sky Piercer-- When this skill is fully hit, it can add up to two additional layers of bleed to the target
Dual Rapiers Art IV · Oathbreaker-- Displacement distance increased, hit the target to add a layer of deceleration
Dual Rapiers Art V · Meteor Blow-- When this skill is fully hit, it adds a layer of bleed and a layer of deceleration to the target
Dual Rapiers Art VI · Lightning Strike-- Action reset, when this skill is fully hit, it adds up to five additional layers of beed to the target
Deceleration: Each layer slows down by 20%, which can be superimposed by 3 layers for 6 seconds
Bleed: Loses 1 health every 2 seconds. Stacks 10 layers for 10 seconds
5). Twinswords
Twinswords Art I · Stone Breaker-- Lunge, additional slowing effect, 30% slowing, lasts 6 seconds
Twinswords Art II · Sky Shatterer-- When this skill is fully hit, it can add up to two additional layers of cold poison to the target
Twinswords Art III · Berserker Slash-- Action reset, when hit, adds a layer of cold poison to the target
Twinswords Art IV · Thunder Blade-- Increases knockback and deceleration effects by 50% for 5 seconds
Twinswords Art V · Corroding Cut-- Cooling time reduction
Twinswords Art VI · Samsara Slash-- When this skill is fully hit, it adds up to three additional layers of cold poison to the target
Cold poison: Increases internal force cost by 5% per layer. Lasts 6 seconds. Can stack up to 5 layers
6) Longsword
Longsword Art III · Shattering Art—weaken and strength tenacity increase, the last hit can restore a lot of HP
Longsword Art IV · Rupturing Art-- When hit, it can restore a small amount of HP
Longsword Art V · Wandering Art-- Damage increased, increasing block effect
Longsword Art VI · Hollow Art-- Swordkee
7) Sabre
Sabre Art III · Nightfall-- Increase adsorption effect
Sabre Art V · Thunderbolt—Increase knockback effect
Sabre Art VI · Tempest-- Circular tricks, consecutive hits can make their own attack upgrade, a maximum of 10 layers
8) Spear
Spear Art II · Tigertamer-- Upon full hit, this skill can add up to three additional layers of sunder armor to the target
Spear Art III · Lifetaker—Add block and adsorption effect, increase attack height and range
Spear Art IV · Headhunter—Action reset, the skill with the effect of the fall
Spear Art VI · Dragonslayer-- Increases the block effect. Upon a full hit, you can add up to two additional layers of sunder armor to the target
Sunder armor: Each armor breaker reduces armor damage reduction by 20% for 15 seconds, up to 10 layers
9) Greatsword
Greatsword Art I · Warlord—improve weaken and strength tenacity
Greatsword Art III · Peacemaker-- Knockdown is now knockback. When the skill is fully hit, you can add up to two additional layers of Demoralizing to the target
Greatsword Art IV · Emperor—Action reset, block, skill hit completely, can be added to the target four layers of Demoralizing
Greatsword Art V · Whole Proud-- Added action, swordkee attack, large range block and knockback, higher damage
Greatsword Art VI · Frontier Fortress--Added action, continuous dash, break block, extremely high damage
Demoralizing: Each level of Demoralizing reduces damage by 15% for 10 seconds and can stack up to 5 levels
OB function and display optimization
一.Custom game feature optimization
1.Room setting function, the owner can change the basic Settings of the room in the room
2.Room list interface, players can directly enter the room by double-clicking the mouse
3.Room waiting interface, the owner of a new switch button: allow/prohibit players in the room to move freely
4.Room list interface sorting function optimization
5.The owner asks the player out of the room, it will take 3 minutes for the player to try to enter the room again
一.OB feature optimization
1.Added OB function in Swordsmen Dispute mode
2.Improved the function of viewing the list of dropped items from OB view
3.View perspective optimized. You can turn on/off perspective using F9, and you can no longer view character costumes
4.View shows/hides UI functionality:
1)Num.5: Show/hide the team information panel in the upper left corner
2)Num.6: Show/hide team info list at top right
3)Num.7: Show/hide the character header information
4)Num.8: Show/hide the information panel below the character
5)Num.9: Show/hide RuneScape anecdote in the lower left corner
6)F10: Force hide/show all UI
5.UI adjustment in the information panel below the role
1)Viewers can press the number keys 1, 2, 3 to switch weapons to view skills, 5 seconds after the automatic cut back to the player's current using weapons
2)The item bar of OB corresponds to the shortcut bar of player 4, 5 and 6
3)Display the grinder stone effect.
6.Added icon prompts for viewing a player, and for viewing the player's own map location
7.Removed collision from view Angle. OB can now penetrate buildings
8.When a player is defeated, the observer can press the backspace key to switch to the perspective of the vanquisher
9.View of OB support to display the Sutra under the top of the players information bar
10.When the armor durability value is lower than a certain proportion, the armor will show red
Fixed
1.Fixed a problem that abnormal steering speed of horses
2.Fixed an issue that mouse blink problem when the mouse cursor was placed over a player ID in the player list under OB Model
3.Fixed an issue where the UI of the selected box in the OB view player list was not uniform when the resolution was not 1080P
4.Fixed an issue where the client was closed during the waiting time after entering the game in OB mode and the game failed to be reconnected before the waiting time ended
5.Fixed an issue that the Angle of view may get stuck, air-drop not display and character can be loaded after OB disconnect and reconnect
6.Fixed an issue where the capture score display on the settlement screen of Swordsmen Dispute mode was incorrect
7.Fixed an issue that would not return to the hall without selecting the interface option after reconnecting
8.Fix the problem that "reconnect failed, returning to hall" appears after a short while without clicking return hall on settlement interface under the OB mode

1月17日06:30《武侠乂》版本更新停机维护公告

为了给大家带来更好的游戏体验,我们定于1月17日06:30分进行限量测试服务器停机维护,此次维护将更新游戏版本,预计维护时间60-90分钟,由此带来的不便,敬请谅解。
新增内容:
1.系统邮件功能测试,活动奖励将通过系统邮件的方式发放到玩家角色内;
2.聊天系统功能测试,玩家可在全服、队伍和自定义房间内进行文字聊天;(开启输入法状态进入全屏模式下的游戏内会导致闪烁,进入游戏前请关闭输入法或者使用窗口/全屏窗口模式)
3.投掷和远程武器可对水里的目标造成伤害;
4.主UI界面、服饰和皮肤界面改版;
5.新增霜威套装宝箱,凤求凰赛季奖励;
6.繁体中文翻译版本上线Steam。
世界掉落调整:
1.增加望北堡和西厂的主楼掉落点;
2.蒙古包掉落点增加,药品掉落增加;
3.付家村、西厂、林缘村各增加1个高级心法掉落点;
4.林缘村南部提高掉落品质;
5.宏村四合院和酒楼等建筑掉落点增加;
6.婺源四合院掉落点增加;
7.龙江制船厂附近和东湾秘洞房区附近马匹刷新点增加;
8.王梁增加武器掉落点。
武学相关调整:
一.显示优化
1.调整了招式的文字说明,更加通俗易懂;
2.为招式的效果添加了对应的效果图标;
3.技能的冷却时间UI显示调整,显示效果更加明显。
二.全局调整
1.取消了所有武器普通攻击前三下的耗气;
2.大幅提高了战斗状态下,角色的移动速度;
3.锁定距离加长,判定优化,更容易锁定距离最近或者角色偏向方向的目标;
4.武学冷却时间平衡调整,轻武器招式冷却时间较短,重武器(长枪、重剑)冷却时间较长;
5.调整了爆气和金刚心经霸体效果,调整后的金刚心经的霸体效果可以被爆气推开;
6.紫霞心法爆气后的怒气获取速度加快;
7.般若、纯阳心法防御效果加强;
8.解决怒气值已满却无法爆气的情况;
9.远程攻击命中后会减少目标30%移动速度,持续6秒;
10.血月银针、一寸寒芒、麾叱功、燕归曲的纵向伤害范围提高,燕归曲的横向伤害范围提高。
三.招式修改
1.调整了所有招式的攻击角度和高度;
在保证战斗手感不受影响的前提下,使招式的攻击范围更加符合招式的动作,以下招式效果较为明显:
徒手三式·扫堂腿——不再会攻击到相对位置极高或极低的目标
徒手五式·霸王鼎——可以吸附到相对位置较低的目标
单剑一式·残剑诀——可以攻击到相对位置较高的目标
长刀三式·万丈诀——可以吸附到相对位置较高的目标
重剑五式·傲苍生——可以攻击到相对位置较低的目标
长枪三式·夺命枪——可以攻击到相对位置较低的目标
长枪四式·朝天枪——可以攻击到相对位置极高的目标
2.调整了所有招式的削韧和强韧值;
削韧:削韧越高,招式越容易打断目标的动作,造成的硬直时间越长
强韧:强韧越高,招式的动作越难以被打断,被打断后的硬直时间越短
所有普通攻击的强韧都为:弱,削韧根据武器类型区分强弱
以下为每种武器招式的平均削韧、强韧程度:
空手——削韧:弱 强韧:弱
单剑——削韧:弱 强韧:弱
单刀——削韧:弱 强韧:弱
双刺——削韧:弱 强韧:弱
双剑——削韧:中 强韧:中
长刀——削韧:中 强韧:中
长剑——削韧:中 强韧:中
长枪——削韧:强 强韧:强
重剑——削韧:极强 强韧:极强
3.招式效果调整
1)徒手调整:
徒手普通攻击——位移距离提高,动作加快
徒手二式·铁膝盖——位移距离提高,增加破格挡效果
徒手四式·双开山——伤害提高
徒手五式·霸王鼎——吸附距离加长,增加吸附的上下高度
徒手六式·雷劲突——增加一次伤害
2)单剑调整:
单剑一式·残剑诀——位移距离提高,命中后自身获得一层神行
单剑二式·意剑诀——位移距离提高
单剑三式·灵剑诀——增加眩晕效果,命中后自身获得一层内息
单剑四式·怒剑诀——冷却时间降低,内力消耗提高
单剑五式·道剑诀——提高强韧值,命中后自身获得一层内息
单剑六式·仁剑诀——技能完全命中后,自身最多可获得二层内息
神行:每层神行可提高15%的移动速度,持续10秒,最高可叠加三层
内息:每层内息可获得15%的内力额外回复,持续8秒,最高可叠加三层
3)单刀调整:
单刀一式·风卷云——增加破格挡效果,命中后为目标附加怯懦效果
单刀三式·惊天道——增加破格挡效果,提高强韧值
单刀四式·逆水行——命中后自身获得血怒效果
单刀五式·九霄怒——位移距离提升,命中后为目标附加怯懦效果
单刀六式·狂雷啸——冷却时间降低,内力消耗降低
怯懦:怒气获取降低80%
血怒:怒气获取提高80%
4)双刺调整:
双刺一式·疾风式——动作重制,招式增加破格挡效果
双刺二式·疾影式——动作重制,命中后为目标附加一层减速
双刺三式·碎天式——技能完全命中后,最多可为目标附加二层流血
双刺四式·断情式——位移距离提升,命中后为目标附加一层减速
双刺五式·落星式——技能完全命中后,可为目标附加一层流血和一层减速
双刺六式·疾电式——动作重制,技能完全命中后,最多为目标附加五层流血
减速:每层减速20%,可叠加3层,可持续6秒
流血:每2秒损失1点生命值,可叠加10层,持续10秒
5)双剑调整:
双剑一式·断岳击——突进招式,附加减速效果,减速30%,持续6秒
双剑二式·碎苍穹——技能完全命中后,最多可为目标附加二层寒毒
双剑三式·狂天斩——动作重制,命中后可为目标附加一层寒毒
双剑四式·天雷破——增加击退和减速效果,50%减速,持续5秒
双剑五式·生死梦——冷却时间降低
双剑六式·轮回道——技能完全命中后,最多可为目标附加三层寒毒
寒毒:每层寒毒提高5%的内力额外消耗,持续6秒,最高可叠加五层
6)长剑调整:
长剑三式·破环势——削韧与强韧提升,最后一击命中后自身可回复大量气血
长剑四式·裂环势——命中后自身可回复少量气血
长剑五式·游环势——伤害提高,增加破防效果
长剑六式·无环势——剑气
7)长刀调整:
长刀三式·万丈诀——增加吸附效果
长刀五式·逐电诀——增加击退效果
长刀六式·雷霆诀——循环招式,连续命中可使自身攻击提升,最高叠加十层
8)长枪调整:
长枪二式·伏虎枪——技能完全命中后,最多可为目标附加三层破甲
长枪三式·夺命枪——增加破格挡与吸附效果,增加攻击高度和范围
长枪四式·朝天枪——动作重制,招式附带倒地效果。
长枪六式·降龙枪——增加破格挡效果,技能完全命中后,最多可为目标附加二层破甲
破甲:每层破甲使护甲减伤效果减少20%,持续15秒,最高叠加十层
9)重剑调整:
重剑一式·烽烟起——削韧与强韧提升;
重剑三式·止干戈——击倒改为击退,技能完全命中后,最多可为目标附加二层挫志
重剑四式·困愁城——动作重制,破格挡,技能完全命中后,最多可为目标附加四层挫志
重剑五式·傲苍生——新增动作,剑气攻击,大范围破格挡和击退,伤害较高
重剑六式·出边塞——新增动作,连续突进,破格挡,伤害极高
挫志:每层挫志使攻击力降低15%,持续10秒,最高可叠加5层
OB功能和显示问题优化;
一.自定义游戏功能优化
1.房间设置功能,房主可在房间内更改房间的基础设置;
2.房间列表界面,玩家可以通过鼠标双击直接进入房间;
3.房间等待界面,房主新增可切换按钮:允许/禁止房间内玩家自由移动位置;
4.房间列表界面的排序功能优化;
5.房主将房间内玩家请出房间后,该玩家需要3分钟后才可以再次尝试进入房间。
二.观战功能优化
1.增加了武林纷争模式下的OB功能;
2.完善了观战视角查看空投物品列表的功能;
3.观战透视功能优化,可以使用F9开启/关闭透视功能,而且现在不会再透视角色服装了;
4.观战显示/隐藏UI的功能:
1)数字键5:显示/隐藏左上角队伍信息面板
2)数字键6:显示/隐藏右上方队伍信息列表
3)数字键7:显示/隐藏角色头顶信息栏
4)数字键8:显示/隐藏角色下方信息面板
5)数字键9:显示/隐藏左下江湖秘闻
6)F10:强制隐藏/显示所有UI
5.角色下方信息面板UI调整:
1)观战者可以按数字键1、2、3切换武器查看招式,5秒后自动切回玩家当前使用武器
2)观战者所观察的道具栏对应玩家4、5、6快捷栏
3)支持磨刀石的BUFF效果显示
6.添加了观战某一玩家时的图标提示,和观战者自身所在地图位置的图标提示;
7.取消了观战视角下的碰撞,观战者现在可以穿透建筑;
8.观战的玩家战败后,观战者可以按backspace键切换至击败者的视角;
9.观战视角下玩家头顶信息栏支持心法显示;
10.优化了自由视角下的操作,现在自由视角下无需按住鼠标右键就可以自由旋转镜头;
11.护甲耐久值低于一定比例时,护甲会显示为红色。
问题修复:
1.修复马匹转向速度异常的问题;
2.修复OB模式观战者鼠标放在玩家列表某一玩家ID上时会闪烁的问题;
3.修复非1080P分辨率的情况下,OB视角玩家列表的选中框UI不统一的问题;
4.修复OB模式进入游戏后在等待时间内关闭客户端,在等待时间未结束前重连游戏失败的问题;
5.修复OB模式断线重连以后,视角可能会被卡住,大地图上空投不显示,人物模型加载不出来的问题;
6.修复武林纷争模式结算界面占领据点得分显示错误的问题;
7.修复断线重连后,不选择界面选项的情况下不会回到大厅的问题;
8.修复OB模式结算界面不点击返回大厅,过一会提示“重连失败,正在返回大厅"的问题。
《武侠乂》运营组
2018-01-16

Downtime maintenance notice

In order to bring you a better game experience, we are scheduled for temporary downtime maintenance at 13:00 am on December 29, this maintenance will update the version of the game, the estimated maintenance time 30-60 minutes, sorry for inconvenience caused!
Custom room creation will be closed after this maintenance.

12月29日13:00《武侠乂》停机维护公告

为了给大家带来更好的游戏体验,我们定于12月29日13:00进行限量测试服务器停机维护,预计维护时间30-60分钟,由此带来的不便,敬请谅解。
本次维护后将关闭“自定义创建房间”的功能。




《武侠乂》运营组
2018-12-29

Downtime update notice

In order to bring you a better game experience, we are scheduled for temporary downtime maintenance at 6:30 am on December 28, this maintenance will update the version of the game, the estimated maintenance time 60-90 minutes, sorry for inconvenience caused!
Update:
1.Fix the problem that the Red Bull sign does not disappear.
2.Repair the problem that the arrow direction of the small map does not match the actual flight direction when parachuting in the Runescape Mode.
3.Fix the visual angle of viewing in the Runescape Mode, player's blood volume shows the wrong problem.
4.Fix the problem that the viewing angle, Page up key does not correctly switch to the previous target in the Runescape Mode.
5.Fix the problem of using armor chips to play animations that do not match the CD countdown.
6.Remove game settlement to add gold coin settings in the custom mode.
7.Fix the problem that dropped player can not returned the game after reconnecting in the custom mode.
8.Fix the problem that player reconnected the room interface by clicking cancel and others could not invite in the custom mode.
9.Fix a problem that the captain can start the game while a teammate is in a custom room in custom mode.
10.Fix the problem of sorting errors in the custom mode room list interface.
11.Fix TAB Information Panel in OB View Mode, victory, damage can not be sorted correctly.
12.Fix characters team and ID icon display error in OB View Mode.
13.Repair the problem of player Mark deviation when large Map and small Map switch to each other in OB View Mode.
14.Fix the problem of player's Internal Force recovery performance error in OB View Mode.
15.Fix an error or non-display problem in the clue phase above the OB view mode map.
16.Fix issues where OB View Mode system announcements are cleared and cannot be scrolled.
17.Fix the OB view mode open large map interface UI, right-click drag the map and then loosen will stuck state while clicking the left mouse button.
18.Fix the problem of the number of survival and teams displayed incorrectly in the upper-right corner of OB view mode.
19.Fix display incorrect problem that number of items in OB view mode airdrop UI map.
20.Fix player's upper-left HP UI display error in OB view mode.
21.Fix the problem that may not see players’ dodge behavior in OB view mode.

12月28日06:30《武侠乂》版本更新停机维护公告

为了给大家带来更好的游戏体验,我们定于12月28日06:30分进行限量测试服务器停机维护,此次维护将更新游戏版本,预计维护时间60-90分钟,由此带来的不便,敬请谅解。

问题修复:
1.修复江湖历练模式地图红牛标志不消失的问题;
2.修复江湖历练模式跳伞的时候小地图箭头方向与实际飞行方向不符的问题;
3.修复江湖历练模式下的观战视角,玩家血量显示错误的问题;
4.修复江湖历练模式下的观战视角,Page up键不能正确切换到上一个目标的问题;
5.修复使用护甲片播放动画时间与CD倒计时不匹配的问题;
6.去除自定义模式游戏结算增加金币的设定;
7.修复自定义模式中的玩家掉线后提示重连,点击确定无法回到游戏的问题;
8.修复自定义模式重连房间界面时点击取消,他人无法邀请组队的问题;
9.修复自定义模式中队长可以在队友在自定义房间内的情况下开始游戏的问题;
10.修复自定义模式房间列表界面排序错误的问题;
11.修复OB视角模式TAB信息面板,战胜、伤害无法正确排序的问题;
12.修复OB视角模式人物的队伍和ID的图标显示位置错误的问题;
13.修复OB视角模式大地图与小地图相互切换时,玩家标志偏移的问题;
14.修复OB视角模式玩家内力回复表现错误的问题;
15.修复OB视角模式小地图上方的线索阶段显示错误或者不显示的问题;
16.修复OB视角模式系统公告会被清除而且无法滚动查看的问题;
17.修复OB视角模式打开大地图界面UI,点击鼠标右键拖动地图再松开会卡住点击鼠标左键状态的问题;
18.修复OB视角模式右上角存活与队伍数量显示错误的问题;
19.修复OB视角模式空投内的物品数量UI地图中显示不正确的问题;
20.修复OB视角模式玩家左上角的血量UI显示错误的问题;
21.修复OB视角模式下有可能看不到玩家闪避动作的问题。


《武侠乂》运营组
2018-12-27

Downtime update notice

In order to bring you a better game experience, we are scheduled for temporary downtime maintenance at 10:00 am on December 22, this maintenance will update the version of the game, the estimated maintenance time 30-60 minutes, sorry for inconvenience caused!
Update:
1. Optimize client loading mode to reduce memory consumption and game loading time;
2. The OB position of the customized room is opened, and you can enter the OB perspective to watch the game.

12月22日10:00《武侠乂》版本更新停机维护公告

为了给大家带来更好的游戏体验,我们定于12月22日10:00分进行限量测试服务器停机维护,此次维护将更新游戏版本,预计维护时间30-60分钟,由此带来的不便,敬请谅解。
更新内容:
1.优化客户端加载方式,减少内存消耗和游戏加载时间;
2.自定义房间的OB位置开启,可进入OB视角观看比赛。

《武侠乂》运营组
2018-12-22

Downtime update notice

In order to bring you a better game experience, we are scheduled for temporary downtime maintenance at 6:30 am on December 19, this maintenance will update the version of the game, the estimated maintenance time 120-150 minutes, sorry for inconvenience caused!
Update:
1.Update custom game system test, player can create custom room to play games.
2.Update some tips on the display icon in the skill interface to make it easier to distinguish.
Fixed:
1.Fix the problem of the position error after the player reconnected under the Runescape Mode.
2.Repair the role shows abnormal problem after reconnecting when waiting for the end on the square in the Runescape Mode.
3.Fix the problem of double or multiplayer mode without displaying teammate information after reconnecting under the Runescape Mode.
4.Fix the problem that Skill Book can not be learned directly on K key skill Interface under Runescape Mode.
5.Fix double or multiplayer mode some characters can see airdrop and special effects, some can't see problems under Runescape Mode.
6.Fix the problem of double or multiplayer teammate dropping line, other teammates in the upper-left corner information is out of sync.
7.Repair the character's chances of stepping on his weapon's skin in the game.
8.Fix the problem of fabric jitter on your character while locking in other players' characters.
9.Fix problem that can no longer be displayed after pressing the F10 hidden interface.
10.Fix the problem that the character may fly to the ground after the reconnection of the rider.
11.Fix a problem that might get stuck in the ground if you have a slope on your back when sneaking attack.
12.Fix problem that sometimes can't be heard voice after entering the game.
13.Fix the problem that can be invited in the offline list under the invisible status.
14.Repair the problem that the character may disappear after reconnecting under the Swordsmen Dispute Mode.
15.Repair of Swordsmen Dispute Mode probability cannot use normal attack during preparation stage, unable to lock enemy problem after the game starts.