Genre: Fighting, Hack and slash/Beat 'em up, Indie, Arcade
The TakeOver
Update#24
This update adds two new melee weapons, a crowbar and a sword and also brings back the final boss stage.
These changes are PC only for now.
Thank you!
Update#23
This update brings back stages 6 and 7, optimized and polished.
Multiplayer, cutscenes and the final boss fight are still disabled as they are being polished.
Thank you!
Update#22
This update contains:
-New driving section at the beginning of stage 3.
-1 new music track.
-Stage 5 is back in the game, optimized and visually polished.
-Bug fixes.
Multiplayer and cutscenes are disabled for this version, these changes are PC only.
Thank you!
Update#21
First of all I'm very happy to announce that Yuzo Koshiro is going to be doing a track for the game! The game is also going to be released for the Nintendo Switch.
This Update contains:
-New temporary input manager accessible through the options menu.
-1 new music track.
-New hit animations for all enemies.
-Numerous graphical and gameplay updates throughout the game.
-All enemy placement has been redone.
-Enemies will no longer leave the play area once they enter it.
-Bug fixes.
-Optimized performance.
These updates are PC only.
The game is now being polished and optimized, a lot of the groundwork has been redone and as such stages 5,6,7 as well as the cutscenes have been temporarily disabled.
Update#20
This update contains:
-3 new music tracks.
-Difficulty settings. This is an early version and will be revised.
-Ability to customize player input from an in-game menu.
-Updated score system and additional pick up items
-Rage meter added.
-These updates are PC only for now.
Update#19
This update contains:
-New boss at the end of stage 5.
-New boss at the end of stage 7.
-1 new cutscene.
-Unlockable levels. You can now start the game from any stage or section once it's been reached.
-Increased player vertical speed.
-Several bug fixes and visual updates.
-These updates are PC only.
The game is now very close to being content complete. All the stages and bosses are now in the game but in need of polishing. Moving forward I will be focusing on balancing gameplay and adding different difficulty levels among other things.
Please keep in mind that multiplayer has not been properly tested and it contains some severe bugs.
Thank you!
Update#18
This update contains:
- new boss at the end of stage 6.
- new mini game/stage for both arcade and survival modes.
This new mini game is inspired from Sega's Afterburner arcade game and it's purpose is to add some gameplay variety. It's an early version of the game and is still work in progress.
Update#17
This update contains:
-1 new boss at the end of stage 3.
-1 new cutscene.
Update#16
This update adds a new section for stage 4. This stage is still early in development so enemy placement, gameplay and visual elements will be updated.
There are also few significant bug fixes as the last version could crash when loading the last level on some machines
Thank you!.
Update#15
This update contains:
-2 new AI enemies.
-1 new stage for arcade mode.
-1 new music track.
-1 new cutscene.
-New post process filter, this can be switched off in the option menu.
-Several graphical updates.
-Bug fixes
-This updates are PC only.
The new stage contains only one section, a second section is being worked on and will be added very soon.
About the release date, the initial plan was to have the game leave Early Access as soon as it's content complete and if all goes well it should be done in about a month.
However I'm now considering keeping it on Early Access for a little bit longer. This is so I can further polish the game, add variations to the enemiy AI and make sure that the game is bug free.