This week, we talk about a new (optional) style of game play we're working on with a mission in Act 2, and offer some ideas and background on how it's achieved.
It's offical; Work has started on the multiplayer overhaul of The Torus Syndicate! We are incredibly excited about this and think that it will add immense value to the product. At this point, we can share that the co-op experience will encompass the full campaign, with the current levels modified to allow for a 2 player experience.
This week, we talk about the challenges we faced when dealing with ramping up difficulty in survival style games, and breaking down our solution, a front-based mechanism that drives the new survival mode update.
This week, we talk about the workings of our new facial features in the 0.4.8 update, Cognitive Science.
Patch 0.4.8 - Mini-Update: "Cognitive Science"
This week's update features a small but significant change to the way many of the enemies and NPCs look, as well as some under-the-hood changes that we're very excited about.
Enemies and NPCs alike will now react in a more human way with various facial features such as blinking, wincing, and speaking. This is a small detail that we really loved putting in, as it made the characters much more human.
Most of the time this week was spent doing some under-the-hood changes to the way the enemy spawning system worked, in preparation for the Survival update next week. Stay tuned!