- Aim loss bug fix - Reinforcements hang bug on "No Further" fix - Explosive splash forces hatchs closed - Mortar scatter simplified - Various minor improvements and fixes
5th May Patch
- SFX audio level adjustments - Spotting bug fixed - Overwatch AI behaviour improved - Various small improvements and bug fixes
28th April Update
- New Story scenario 15: "Mutual Respect" - Overwatch (optional - enable in gameplay settings) - Random player force generator for Skirmish mode - "Very Large" budget option for Skirmish mode - Audio level adjustments - Tank HQ units available in Skirmish - Various small improvements and bug fixes
7th April update
- All skirmish missions available in reversed format - 2x new small skirmish scenarios - New armoured unit audio - Revised weapon ranges: medium mortar, vehicle flamethrower - Deployment UI resized and added mount/dismount options - Settings option to keep unit tags visible on AI turn - Bug fix for carried infantry casualties on KO - Various small improvements and bug fixes
23rd March Update
- New scenario: 15 "Annihilation" - 5x skirmish missions available in reversed format - Tank Ace units: Churchill VII, Sherman Vc, Tiger I - Improved AI retreat, repair, bail out and movement behaviour - Infantry only skirmish AI force option - AT rocket range scale fix - Rally UI fix and ability extended to gun team units - Vehicle unit spotting revision re buildings and woodland - Various small improvements and bug fixes
4th March update
- New scenario: 18 "Who Dares Wins" - Motorised infantry units - Various small improvements and bug fixes
26th February patch
- Stuart Recce V bug fix - Attack audio fixes - Off map mortar update and bug fix - New Allied AI force restrictions - Minor level adjustments and additions
6th February update
- New scenario: 30 "Winged Hussars" - Infantry unit stats revisions - Experimental off-map mortar units (Skirmish only) - Various small improvements and bug fixes
7th January patch
- Numerous tile status fixes - Menu items bug fix - Minor cosmetic changes - Scenario difficulty adjustments
28th December update
- New scenario: 29 "Bloody Nose" - 3x New training exercises - Various small improvements and bug fixes