- Bug fixes - Fixed tile movement designations in some maps - Tabletop bocage LOS improvements - Wasp flame range reduced - Late deployment stability in Skirmish improved
19th November Update
- New scenario: 28 "Crude Instruments" - All Skirmish missions now feature different enemy forces every play! - AI HE shell override and accurate aim use - "Tabletop" bocage LOS rules settings option - Various small improvements and bug fixes
22nd October update
- New scenario: 25 "Irresistible Force" - New scenario: 27 "Immovable Objects" - (Preview) 8 scenarios now available in preview skirmish mode with prototype randomised AI forces - AI mortar smoke use - King Tigers and Churchill Crocodiles! - Various small improvements and bug fixes
Small patch
- Bug fixes
30th September update
Update Notes: - New scenario: 24 "Heavy Metal" - New scenario: 25 "To Snatch the Crown" - (Preview) Skirmish mode V1.1 prototype scenario with randomised AI forces - Infantry unit target size setting - Various small improvements and bug fixes
Small patch
- Bug fixes - 8 more scenarios in Skirmish
25th August update
- New scenario: 16 "Fallen idols" - New scenario: 23 "Foot in the door" - Skirmish mode prototype (8 scenarios playable with player force and weather selection) - Mortar mechanic updates with HQ unit spotters - Alternate infantry movement option - Various small improvements and bug fixes
23rd July update
- New scenario: "Rigid doctrine" - New scenario: "Blunt intervention" - AI special ammo usage - HE shell override ability - Advanced bocage LOS system prototype (preview) - Night fighting prototype (preview) - Unit info tool - Various small improvements and bug fixes
20th June update
- New scenario: "Those who can" - New scenario: "Reconnaissance in force" - Improved and expanded force selection (Preview) - Alternative enemy force options "Large alt 1" (Preview) - Attack log now lists to-hit chances including cumulative aim where relevant - "Battlefield Review" now available after victory/defeat - Various small improvements and bug fixes
19th May update
- New scenario: "Who goes there?" - Low visibility conditions - Quick look unit steadiness bar - Various bug fixes and minor improvements