- mortar reveal revision - edge fog revision - preview save fix - "The Path Less Trodden" difficulty adjustment - various small bug fixes and optimisations
28th April Update
- New scenario: "The Path Less Trodden" - Preview of Force Selection with weather and force size - Breachable hedges (and Churchills) - Infantry officer/HQ units - Increased map camera zoom out - Exposed player unit stats - Various small improvements and bug fixes
28th March update
- New scenario: "Wet Boots" - Preview of Force Selection feature (prototype) - Improved AI grenade use - Various bug fixes
11th March update
- New scenario: "Speed and Aggression" - Partial morale loss for abandoned vehicles (and gain for capture) - Full smoke mechanic revision - New visual options: toggle fog of war viaul effect, camera filter - Minor UI revisions - Bug fixes
9th Feb - Save/Load update
- Save Load (Beta) feature - Improvements to multiple monitor and wide aspect ratio support - Bug fixes for losses lists - Minimap orientation and compass - Reworked, more consistent LOS system for buildings - Improved general mutual LOS checks - Event timing improvements for clearer AI turn action - Morale level adjustments - Improved offensive AI, increased use of suppressing fire - Improved defensive AI, tactical withdrawal - Balancing for grenades vs open vehicles - Balancing for flamethrowers vs vehicles
5th January patch
- High turn count "defeat" bug addressed - Morale settings fixed and expanded - Morale levels revised - AI Tanks remember how to reverse again! - Minor bug fixes