New model twists to show approximate disc rotation in flight
Removed text clutter
Disc tilt indicator given constant color
Removed pitch indicator
Added Lock Icon on locked pivot
Audio Improvements
Sounds channels created and given individual control
FX Volume, Ambient Volume, Voices Volume, UI Volume
New sound FX for lock/unlock pivot
New sound FX for Invalid throw (starting windup with locked pivot + invalid edge)
Added Audio Options into Pause Menu
Community Requested Features
Gummy Worms - Random Team selection picks from player created team
Selecting Random Team will now pick one of your user created teams
Selecting Default gives a generic team (How Random worked before)
Character select now has Default & Random as well
CR_io - Speed Mode, skip post score walkback and pull cinematics
Game Setting checkbox added (“Skip Cinematics”) to greatly reduce time between points
Fixed
Initial throw direction arrow position
Timing of throw direction arrow being shown
Throw direction arrow flipping for a frame when pivoting
Removed non-functional gfx quality settings
Missing lobby character jersey material in some instances
Create Team last edited team roster not loading
Fix last selected save file storing deleted team/character
Even Hotterfix v0.6.4.2 (December 14, 2023)
Hot Fixed
Bot teleporting instead of pre-pivot throw (after a catch, when disc requested)
Hotfix v0.6.4.1 (December 14, 2023)
Hot Fixed
Bot receiver running away from some airborne discs
Bot thrower state where they pivot and then do nothing
Stall circle not appearing around Bot thrower
Camera breaking when switching to Bot thrower
Added some fakes and pivots back into Bot behavior
Special thanks to CR_io for the help!
Update v0.6.4.0 (December 10, 2023)
There are some BIG changes to how throwing works.
1. Pivoting is now automatic and forehand/backhand release side is determined by the Disc Edge. There was a big need to improve the speed of play, specifically the time it takes to throw. The simplified input should make things easier for new players as well.
2. Bumper buttons (and Q/E) now cycle target selection. Becoming a Bot now requires a long press of either button. This makes automatic throwing much more viable - and paves the way for it's replacement with a more controllable 'assisted' throwing system in the future.
3. Keyboard/Mouse controls have been brought up to speed, as well as given some hot keys for Disc Edges to help utilize the speed of the new system. A controller is still highly recommended, but accessibility is a core value and KBM felt a bit neglected.
Aside from that there was a good chunk of code refactor/clean-up and some underlying changes to network flows that go along with this update. Everyone's controls will reset to the new defaults with this patch. If things don't seem to be working, try manually restoring the defaults on the Keybind screen.
As always, thanks for playing and any feedback is greatly appreciated!
Full Patch Notes
Updated Throwing Controls
Pivoting is now automatic when starting windup (based on Disc Edge)
Pivot lock/unlock [R3 / Mouse3]
Throwing during a pivoting greatly improved
Direction Arrow stays relative to release point, not disc windup
Removed AngleOfAttack input (for now)
Hot Keys added for common Disc Edges
A - Flat Backhand
W - Hammer
D - Flat Forehand
Default Control Overhaul
Simplified Keybind screen
Next/Previous Target [RB/LB] [E/Q]
Become Bot [Long Press of Next/Previous Button]
Automated Hard Cuts [~180 direction change while holding Turbo]
Quickthrow during moving catch moved to normal Throw Button tap
On Screen Controls removed (for now) - Default Control Map Screens added
More buttons to Set Pull Position
L3 added as a default Turbo button
Keyboard - Change strategy moved to Long Press of R
Keyboard Bot Control Added
2 - Run Left
3 - Run Deep
4 - Run Right
X - Run Under
Fixed
Throw direction locking in some conditions
Fixed Network behavior of fakes, windups, and pivots
Several NRE on quickthrow targets
Improved Disc Authority in netcode
Recalculate Teammate cycle list on becoming thrower
Update v0.6.3.0 (January 28, 2023)
Action Cam Overhaul
Reverted to previous style camera
Stabilized camera on turnover transition
Right Joystick/Mouse look around w/ snapback
QuickThrow while moving now smoothly transitions
Improved client cam jitter when other players throws
AI Improvements
Improved catching when close to disc
Handlers in Horizontal stack now properly assigned
Dump positioning and assignment improved
Fixed
Defenders ability to leave endzone before pull
Removed shadows from Next Indicators
Cleaned up unused and duplicate sprites
Error instructing Bot to "Pickup Disc" in practice mode
And many code refactors and project areas cleaned up.. Be on the lookout for anything strange.
Some big fun features coming in 2023.
Thanks for playing!
Update v0.6.2.0 (December 21, 2022)
Improved 'Throw To Me!'
As an offensive cutter RT/LT will command the bot to throw you the disc
If disc on ground, the nearest bot will be commanded to pick up disc
Requesting character will raise hand
AI Improvements
Quick Throw targets are now alerted they are the intended receiver
Delay disc pickup in certain situations
Prevent offense from chasing OB discs
Fixed
Defense Catch OB causing double turnover
AI Role assignments in 2v2
Update v0.6.1.0 (November 23, 2002)
Fixed
Disc walk out of endzone logic for pulls
Error hiding UI with console command
Better default Skybox
Leaderboard ‘passes’ changed to ‘completions’
Location selection added to Practice Mode
Clean radial cutoff on Mark Circle shader
First contact Visual now color coded (In, Out, Goal)