The Ultimate Game cover
The Ultimate Game screenshot
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Genre: Simulator, Sport, Tactical, Indie

The Ultimate Game

Update v0.6.6.0 (April 23, 2024)

AI Improvements



  • Greatly improved throws
  • Improved target selection
  • More catch type variation
  • Slightly improved low catches
  • Further lookahead when fielding the pull


Fixed



  • Quickthrow edge compensation
  • Endzone walkup logic
  • Landing OB is once again a turnover
  • Minimap optimized
  • Minimap field size scaling
  • Minor adjustments to player character physics
  • Condensed event card notifications
  • Player nameplate rendering issues
  • Removed some calculation redundancy
  • Removed some asset redundancy
  • Minor issues with Character storage
  • Odd initial backhand pivot stances
  • Lobby character visuals
  • BOT control NRE
  • Option Menu Navigation
  • Pause Menu audio navigation

Update v0.6.5.1 (February 5, 2024)

Updated Throwing Visuals



  • Uncoupled camera pitch from throw direction
  • Replaced throw direction arrow with flatter model
  • New model rotates with disc tilt
  • New model stretches/reddens with power input
  • New model twists to show approximate disc rotation in flight
  • Removed text clutter
  • Disc tilt indicator given constant color
  • Removed pitch indicator
  • Added Lock Icon on locked pivot


Audio Improvements



  • Sounds channels created and given individual control
  • FX Volume, Ambient Volume, Voices Volume, UI Volume
  • New sound FX for lock/unlock pivot
  • New sound FX for Invalid throw (starting windup with locked pivot + invalid edge)
  • Added Audio Options into Pause Menu


Community Requested Features


Gummy Worms - Random Team selection picks from player created team



  • Selecting Random Team will now pick one of your user created teams
  • Selecting Default gives a generic team (How Random worked before)
  • Character select now has Default & Random as well

CR_io - Speed Mode, skip post score walkback and pull cinematics



  • Game Setting checkbox added (“Skip Cinematics”) to greatly reduce time between points


Fixed



  • Initial throw direction arrow position
  • Timing of throw direction arrow being shown
  • Throw direction arrow flipping for a frame when pivoting
  • Removed non-functional gfx quality settings
  • Missing lobby character jersey material in some instances
  • Create Team last edited team roster not loading
  • Fix last selected save file storing deleted team/character

Even Hotterfix v0.6.4.2 (December 14, 2023)

Hot Fixed



  • Bot teleporting instead of pre-pivot throw (after a catch, when disc requested)

Hotfix v0.6.4.1 (December 14, 2023)

Hot Fixed



  • Bot receiver running away from some airborne discs
  • Bot thrower state where they pivot and then do nothing
  • Stall circle not appearing around Bot thrower
  • Camera breaking when switching to Bot thrower
  • Added some fakes and pivots back into Bot behavior


Special thanks to CR_io for the help!

Update v0.6.4.0 (December 10, 2023)

There are some BIG changes to how throwing works.



1. Pivoting is now automatic and forehand/backhand release side is determined by the Disc Edge. There was a big need to improve the speed of play, specifically the time it takes to throw. The simplified input should make things easier for new players as well.

2. Bumper buttons (and Q/E) now cycle target selection. Becoming a Bot now requires a long press of either button. This makes automatic throwing much more viable - and paves the way for it's replacement with a more controllable 'assisted' throwing system in the future.

3. Keyboard/Mouse controls have been brought up to speed, as well as given some hot keys for Disc Edges to help utilize the speed of the new system. A controller is still highly recommended, but accessibility is a core value and KBM felt a bit neglected.

Aside from that there was a good chunk of code refactor/clean-up and some underlying changes to network flows that go along with this update. Everyone's controls will reset to the new defaults with this patch. If things don't seem to be working, try manually restoring the defaults on the Keybind screen.

As always, thanks for playing and any feedback is greatly appreciated!

Full Patch Notes



Updated Throwing Controls



  • Pivoting is now automatic when starting windup (based on Disc Edge)
  • Pivot lock/unlock [R3 / Mouse3]
  • Throwing during a pivoting greatly improved
  • Direction Arrow stays relative to release point, not disc windup
  • Removed AngleOfAttack input (for now)
  • Hot Keys added for common Disc Edges
  • A - Flat Backhand
  • W - Hammer
  • D - Flat Forehand


Default Control Overhaul



  • Simplified Keybind screen
  • Next/Previous Target [RB/LB] [E/Q]
  • Become Bot [Long Press of Next/Previous Button]
  • Automated Hard Cuts [~180 direction change while holding Turbo]
  • Quickthrow during moving catch moved to normal Throw Button tap
  • On Screen Controls removed (for now) - Default Control Map Screens added
  • More buttons to Set Pull Position
  • L3 added as a default Turbo button
  • Keyboard - Change strategy moved to Long Press of R
  • Keyboard Bot Control Added
  • 2 - Run Left
  • 3 - Run Deep
  • 4 - Run Right
  • X - Run Under


Fixed



  • Throw direction locking in some conditions
  • Fixed Network behavior of fakes, windups, and pivots
  • Several NRE on quickthrow targets
  • Improved Disc Authority in netcode
  • Recalculate Teammate cycle list on becoming thrower

Update v0.6.3.0 (January 28, 2023)

Action Cam Overhaul



  • Reverted to previous style camera
  • Stabilized camera on turnover transition
  • Right Joystick/Mouse look around w/ snapback
  • QuickThrow while moving now smoothly transitions
  • Improved client cam jitter when other players throws


AI Improvements



  • Improved catching when close to disc
  • Handlers in Horizontal stack now properly assigned
  • Dump positioning and assignment improved


Fixed



  • Defenders ability to leave endzone before pull
  • Removed shadows from Next Indicators
  • Cleaned up unused and duplicate sprites
  • Error instructing Bot to "Pickup Disc" in practice mode


And many code refactors and project areas cleaned up..
Be on the lookout for anything strange.

Some big fun features coming in 2023.

Thanks for playing!

Update v0.6.2.0 (December 21, 2022)

Improved 'Throw To Me!'



  • As an offensive cutter RT/LT will command the bot to throw you the disc
  • If disc on ground, the nearest bot will be commanded to pick up disc
  • Requesting character will raise hand


AI Improvements



  • Quick Throw targets are now alerted they are the intended receiver
  • Delay disc pickup in certain situations
  • Prevent offense from chasing OB discs


Fixed



  • Defense Catch OB causing double turnover
  • AI Role assignments in 2v2

Update v0.6.1.0 (November 23, 2002)

Fixed



  • Disc walk out of endzone logic for pulls
  • Error hiding UI with console command
  • Better default Skybox
  • Leaderboard ‘passes’ changed to ‘completions’
  • Location selection added to Practice Mode
  • Clean radial cutoff on Mark Circle shader
  • First contact Visual now color coded (In, Out, Goal)
  • Removed outdated loading screen message

Update v0.6.0.1 (Novemeber 19, 2022)

A Tournament Site



  • Tournament Central
  • Many Fields
  • You always get the showcase field


Visual Helpers



  • Endzone Pylons
  • Next Target sphere shader
  • Visual/Audio indication on Next Target Takeover


Fixed



  • Team Color loading issues
  • Player switching control issues
  • You always get the showcase field
  • MacOS Build issue
  • Steam Failures causing control loss

Update v0.5.9.0 (September 21, 2022)

Minimap



  • Oriented with attacking endzone up
  • Current / Next Player highlighting
  • Field Helper visuals


Location Selection



  • Skybox selection in match setup


Camera Improvements



  • Post Pull Receive transitions
  • Slower post score action camera transition
  • Smoother pulling cams


Fixed



  • Spectator UI Hiding NRE
  • Spectator playerbox show/hide logic
  • Team Color Consistency