The Upturned cover
The Upturned screenshot
Genre: Adventure, Indie

The Upturned

Update - Bonus levels

Hello, it's been a long time since I'd planned to have the bonus levels all done (which was before the game was even released). Working on an online multiplayer game has required all my focus to keep it on track.
But it's almost the 1-year anniversary of The Upturned Inn, and it's also my birthday, so this seems like a fitting time to get the bonus levels out there.


NOTES:

- Added 6 new, challenging bonus levels, making for a total of 8.
* A few new music tracks were made for these levels. I will add them to the OST soon.
* The "five stars" achievement can now be unlocked
* There are still a couple ideas I still haven't gotten around to that I might add as stages later, but this is enough for now.

- Small changes to the maintenance tunnels floor

- Changed music that plays during Ik's final monologue
* Slight change to Ik's last words


- Decreased volume and reduced mid levels of Chomper/Lawrence shrieks to make them less loud when in groups.

Small patch: V1.201

Patch notes:

  • Fixed issue where the player's camera would clip through the ceiling sometimes.
  • Renamed Mr. Ballen to Mr. Ballin, because I learned there was already someone with that weird name.

  • Made the lamps 'brighter' in the ending scene
  • Fixed the conveyor belts in Floor 1407.

Patch V1.2

Hello! I am back with a small patch. I'm excited to come back to the game and add in the bonus levels, but I'm a bit distracted by my NEXT project (which has been very new and challenging for reasons I won't disclose.)

Patch notes:



  • You can now navigate menus with the mouse! Move the mouse around to enable it. This change came because a very small amount of players were unable to control the menu with keyboard.
  • I have updated the game to a new version of the Unity engine and changed some things under the hood in hopes to fix some rare crashing and rendering issues. Everything SHOULD look and feel the same. If anybody's bones are breaking or snapping in their animations, let me know about that (and anything else).
  • Fixed a lag spike in the ending cutscene when the trees' leaves would all fall off at the same time.


ADDITION


Small overhaul to the ending scene:

  • Changed Ik's ending monologue to feel hopefully less creepy and melodramatic.
  • Added a piece of music to Ik's ending monologue.
  • The forest now goes dead quiet before the ending.
  • Changed the appearance of the horse and rider.

Hotfix 2

Hiya!

- Fixed an issue in which invisible menu elements could be navigated to while in dialogue, sometimes forcing the player to restart.
- Fixed an issue in the art museum where Ik would repeat old dialogue after you had died and reset to a checkpoint.
- Fixed a couple miscellaneous issues in the glass pane factory bonus level.
- Fixed the player being able to freely walk through the hotel building's walls during the intro scene. (Somehow this became possible once again!)

Patch 1.11

Hello, I'm back!


  • Added in new bonus floor 800 for the glass pane factory. In the future I would like to release a larger update with many new bonus floors, but for now I think this is a fun one.
  • Unlocking a bonus floor that doesn't exist yet will now show the text "Unlocked bonus floor: X" instead of 77.
  • Changes to the design of the Lil Chucklers floor: I removed the magnets, moved locked door to where the metal detector was, and rid of the whole other section of the level. Also added in a common enemy in the dark hallways named Albert who will ruin everyone's day.
  • Shrimp can no longer eat the player unless he is in a full charge. I also increased the small time in which he won't eat the player after being fed when he is still enraged, by about half a second.

Patch 1.1!

Hello, I'm back with a few more changes to the main game. The first four are the most notable.




  • Increased exposure/brightness to as much as the game can handle.
  • Something dastardly happens at the beginning of floor 1430.
  • Added in a joke/lore around Ik's name (in the friendship survey dialogue.)
    - Changed Sobbergritch's name to Mr. Sob
    - CURRENTLY there's no easter egg for naming yourself the same as Ik.
  • Some improvements to caged chompers:
    - You can now throw caged chompers without being bit!
    - Caged chompers are now always tame when brought through the elevator and won't hurt you.
    - Fixed an issue where caged chompers would hurt other enemies long after being thrown by the player, as long as the cage never came to a complete rest.
  • Fixed a few types of props not interacting properly with enemies and metal detectors.
  • In the crow level, made the vent hang open as a hint since some people didn't notice it quickly.
  • Added a few enemies to the mall which weren't there previously
  • Fixed a softlock in level 27 in which the player could climb over some metal bars and become trapped forever
  • Fixed a certain dialogue path which would cause Ik to permanently make a smug face.
  • For some reason, the letter Q was missing from the font used for confirmation in the intro naming screen.
  • Since I observed that most players are able to beat the level without taking any damage, one final hand now appears blocking the elevator in the art museum.
    - Added a checkpoint to the art museum.
  • In the glass pane factory, any enemies the player did not take care of are now eaten by Shrimp in the ending sequence. (They disappear mysteriously.)
  • Laser guns no longer charge and shoot while the player's control has been taken away by a cutscene.
  • Tried to make the area around a metal detector more memorable in the Lil' Nibblers' floor by changing the colors and putting some writing on the wall, since players don't remember to go back there.
  • Credits now drop the player back into the intro instead of the hotel lobby.
  • You have to beat the game to play bonus levels now, even if they are unlocked. (This was how it was intended to be from the start.)
  • The player's jump poof particle is no longer affected by pausing, so it doesn't show up as a white blob in end-of-level elevator cutscenes.
  • Fixed a softlock in which the player would not have a fuse if they reset to a checkpoint in the plumbing system.
    - Also fixed a case in which Ik would say one of Sobbergritch's lines.
  • Fixed one cabin in the wild west town having a window that was just small enough that some players could not fit through it (while others could, strangely.)
  • Some medkits were previously not "edible" to Shrimp in levels where he appears and would hurt him instead if thrown at his face.
  • In the glass pane factory, added in a redundancy for a very rare bug in which the player would not be reset when falling into the water.
  • In the aquarium, fixed a possibility for a cutscene to take control from the player while an enemy was still attacking them.

Patch 1.03

Hello, I have more fixes and polishing to do today before I start developing bonus levels (which I am very excited to do).


  • Chocolate bars are now still collected after death; this means you don't have to travel back from the checkpoint to get the chocolate bars which you already grabbed.
  • Improved checkpoint on the floor that introduces crows
  • Magnet power is no longer affected by the player's framerate.
  • A new victory jingle when finishing each fight in the library; less awkward silence.
  • Removed a metal detector in the furniture production plant floor to make the explosive barrel puzzle easier (even though it makes it kind of trivial.)
  • Replaced fuse with key and moved the fuse location on the floor that introduces springs.
  • Added special collision sound for the microphone in the funhouse floor.
  • Attempted a fix for two bugs which I could not reproduce. Let me know if you still see them!
    - A very awkward issue in which Pajama Man would get stuck repeatedly ducking under a doorframe while holding the player and would never let go.
    - A bug where the saloon bar fight would not end after killing all enemies.
  • You can now lock on to Ik in the lobby. (Did you know you can lock on? It's a bit of a secret.)
  • Time now counts downward in the stats screen instead of up (as if it is factoring it into your grade), because that makes you feel less old.


Best place to report any really gigantic monstrous bugs is at our discord. There you can also have a nice chat with us and become a part of our cult. free breakfast at 9

Patch 1.02

Hello! Here is a larger group of changes and fixes for issues that wonderful players made me aware of on our discord.


  • Level select screen now indicates which level you are currently on.

  • Enemies would have a slight chance to clip out of the fight areas in the big library floor, leaving the player unable to finish the fight. Enemies are no longer have to be killed to finish the fight if they are outside the gate.

  • The bonus level (currently the only one) would not load properly. This has been fixed. You can play it now.

  • The bird box would not release enough birds, meaning that you could kill all the birds and be trapped forever. It now releases many, many more birds.

  • Nibblers could be stuck floating in the air after jumping off the player's body, if they were too high in the air. The player cannot jump anymore when being attacked by nibblers.
    - I also made nibblers more forgiving; less nibblers can be on your body at once, and it's harder for them to catch you. You still should not be able to wander around in the dark without instantly dying.
  • The game now awards all necessary chapter achievements at once if you skip ahead using the Floor Select screen.


By the way, if you would like to chat with us, here is my discord!

Hotfix 1

Hello! Here is the first update of many, but this one is mainly just an emergency patch. In future updates I will be improving the chocolate bar mechanic and adding in bonus levels. I am glad to see the reaction to the game! Thank you guys so much for playing and helping me find bugs on launch day.

FIXES:




  • Dying and being reset with a checkpoint in floor 1415 would cause a softlock in which the elevator would be closed upon your return. This has been fixed.
  • One chocolate bar on floor 381 was inaccessible. It has been removed.


The Upturned is out now!

The day is finally here!

The Upturned is out now, along with the full soundtrack. I have finished everything (except for the semi-secret bonus levels, which I will roll out in subsequent updates). The story of The Upturned Inn is now complete. It's such a momentous occasion I feel it should crack and rumble like thunder.



It's a game about chaos--that fearful, dark, invincible storm which could reach down and take everything from us even on the brightest day. What can we do when the storm is always lurking over our heads no matter how high we go? The storm, the source of all fear and bravery.

One of the things which I tried to do with The Upturned is to make a horror game that's appealing and energetic, not disgusting and exhausting. What the result is and whether it's really a horror game or something else, you be the judge; if this is not a horror game, I think I would really like to make more non-horror games. Maybe we should all start making non-horror games instead.

Anyway, I can now say The Upturned is the thing which I am most proud of. More and more throughout its development, an anxious, burning question returned to me which asked, "How are you ever going to do something this good again?" And then I realized the answer: that question sucks!

That's it, I hope you enjoy the game.