The Use of Life cover
The Use of Life screenshot
PC Switch Steam
Genre: Role-playing (RPG), Adventure

The Use of Life

About the status of development as of August

We've received another status update from Daraneko.
Please give it a read.

=================================

It's already August.
Which means it's time for our monthly update.

First of all, I'm a little bit behind schedule.
Last month, I said I'd finish the events within the month, but I, uh, didn't.
Yeah, I'm gonna cry, actually.
I hope I can finish them as soon as possible so I can go work on the last chapter or fix balancing issues.

-------------------

Whiile I'm doing that, I've also been commissioning artwork, and I've received something I can share with you all, so I will!
They're a couple of mooks you'll meet in Chapter 4.





Cool, aren't they?
I'm glad the illustrator understood my worldbuilding and came up with such good designs.
Whenever I look at the bigger guy, I can't help but think "Ooh I wanna scritch his chin so badly~"
Chapter 4 has a lot of bosses too, and currently the illustrator is drawing some mid-bosses based on these two.

-------------------

I've been getting sick more often recently, and I never really knew the reason, but I've come to think that it might be my aircon.
When I'm sitting in front of the computer, the wind from my aircon blasts me directly, so I kept getting too cold. (But if I turned it off, I would melt and die!)

I'll do my best to stay healthy and keep working on the game.
Until next time!

=================================

And that's all for this status update.
Development is still going strong, so please continue to support us!
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About the status of development as of July

We've received another status update from Daraneko.
Please give it a read.

=================================

It's July, which means it's time for our regularly-scheduled status update.

There really isn't much for me to say this month other than "I've been working on the events all month~"
I hope I can finish all the events this month.

But I can't just leave you at that, so I'll reveal a part of the map while I'm here.



The next stage will mainly take place inside a building.
I think it'll end up having a different mood from the other stages we've seen so far.

The illustrations are coming along pretty well too, so I should be able to introduce a new enemy or two by the next status update.
Well then, until next time!

=================================

And that's all for this status update.
Development is still going strong, so please continue to support us!
https://store.steampowered.com/app/1483370/_/

Playism


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About the status of development as of June

We've received another status update from Daraneko.
Please give it a read.

=================================

It's June! Time for our regularly-scheduled status update.

As of now, development is going as planned.
This time, I've mainly been working on building up the foundations for things I'll have to work on in the future. Like these:

  • Commissioning art
  • Preparing data I'll need to make events with later (equipment, items, enemies, etc.)
  • Improving optimization
  • Improving debug functions


And here is where I'd usually show off some new art...
But it'll be a few months before the new art I commissioned gets made.
So I'll be making text-only updates until then.

Oh, but we've finished a new portrait for Goshe!
It's a spoiler, so I can't show it here, but I bet it's the kind of design everyone loves to see. I know I love to see it.
Please keep looking forward to it!

---------

The next thing on my to-do list is to implement events on all of the maps.

It's one of the selling points of this game, isn't it?
It's also where I can write a looot of words and dialogue options, and then get stuck forever on a single line. Y'know, the usual.
It's also also where I get to think about how to put Goshe in the stupidest situations possible. It's the most enjoyable part of the process.
I'll be spending the next month working on this.

=================================

And that's all for this status update.
Development is still going strong, so please continue to support us!
https://store.steampowered.com/app/1483370/_/

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About the status of development as of May

We've received another status update from Daraneko.
Please give it a read.

=================================

Hello everyone. It's May.
Which means it's almost been a year since we started Early Access.
Personally, I don't want to perceive the passage of time and how quickly it all went by.

Anyway, now that everything surrounding the March update has more or less settled down, I've decided to start writing these regular status updates again, this time concerning the development of Chapter 4.

Right now, we've finished the map for Chapter 4.
Like this one!



And we also have our first indoors map.
I think it'll feel different from any of the maps we've seen so far.



Currently, I'm working on designing the data for equipment and enemies.
I also have to commission new artwork at the same time, so I have to do this as soon as possible. It's kinda hectic.
(I might also start looking for a new artist to draw assets such as battle background art and enemy sprites.)

Next month, I'll wrap up all of the above and start focusing on writing story events.
Well then, see you next time!

=================================

And that's all for this status update.
Development is still going strong, so please continue to support us!
https://store.steampowered.com/app/1483370/_/

Playism


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Update: ver0.3.07

Hello everyone,

Thank you playing The Use of Life!
We have updated the game to Ver0.3.07. Here are the bug fixes and changes.

◆Bug Fixes

  • Fixed a bug where dialogue choices would display the status requirements for the previous set of dialogue choices.
  • Fixed a bug where if you used an Incantation Skill and then performed an action that would give you a status icon, Goshe's sprite would get stuck on the Incantation animation.
  • Fixed an issue where enemies would take damage from poison while supposedly invincible.
  • Changed how enemy set-up actions such as Charge work; previously, there was an extremely small chance that enemies would perform a regular action after a set-up action, but now regular actions will no longer be selected.


Thank you very much for supporting and playing The Use of Life!

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Update: ver0.3.06

Hello everyone,

Thank you playing The Use of Life!
We have updated the game to Ver0.3.06. Here are the bug fixes and changes.

◆Bug Fixes

  • Fixed an issue where if the Saberworm is Stunned or otherwise unable to perform its next action when underground, it would fail to emerge from the ground, resulting in a stalemate where the player could no longer attack it.
  • Fixed an issue where the black borders that appear for a dialogue choice remained on the screen after resting in the Morgana Desert.
  • Fixed an issue in the Bandits' Hideout where a dialogue choice that had no skill requirements prompted a skill check.


Thank you very much for supporting and playing The Use of Life!

https://store.steampowered.com/app/1483370/_/

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Update: ver0.3.05

Hello everyone,

Thank you playing The Use of Life!
We have updated the game to Ver0.3.05. Here are the bug fixes and changes.

◆Added a new experimental difficulty level

  • Added an experimental difficulty level where the timing for a perfect dodge randomly changes slightly every time.


◆Added a brief pause before dialogue choices

  • Added a brief grace period before dialogue choices are presented. (This change may be reverted depending on player reception)


◆Added the ability to change weapons mid-battle

  • Added the ability to swap the equipped weapon mid-battle from the Tech menu.
  • Equip a sub-weapon from the menu to swap between the main weapon during battle.

(Players loading an existing save file will find that they have the Blunt Sword equipped. This is totally intentional and definitely not a side-effect of the update)

◆Strengthened the Saberworm

  • The Saberworm now has unique Skills and boosted stats.


Thank you very much for supporting and playing The Use of Life!


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Update: ver0.3.04

Hello everyone,

Thank you playing The Use of Life!
We have updated the game to Ver0.3.04. Here are the bug fixes and changes.

Adjustments


◆Adjustments: Black Panther Warrior

  • Added the Skill "Night Storm" to the broadsword stance.


Effects

  • When your starting CP increases during a level up, there will now be a flash to call attention to the change.


◆Visual Adjustments

  • The list in the Skill Menu can now display one more Skill during battle.
  • Changed "CT" to "Cooldown" in Skill descriptions.
  • Adjusted and rebalanced several UI elements.


Fixes


◆Text Edits

  • The previous Skill descriptions for Incantation and Multi-Incantation were outdated. They have been edited to correctly describe their effects. (Incantations do not strengthen Magic.)
  • Made minor edits to the English translation.


◆Bug Fixes

  • Fixed an issue where you could use non-Iai Sword Skills immediately after failing to unsheathe your sword.
  • Fixed an issue where if players triggered movement-related events in the Bandits' Hideout and then immediately quit the game from the menu, the event locations would not be reflected properly.
  • Fixed an issue where Goshe's sprite would appear to have his sword unsheathed after players sheathed their sword, used Incantation (and/or Multi-Incantation), and then used an incantation Spell.
  • Fixed an issue where certain skill sound effects are still audible even when muted


Thank you very much for supporting and playing The Use of Life!


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Update: ver0.3.03

Hello everyone,

Thank you playing The Use of Life!
We have updated the game to Ver. 0.3.03. Here are the bug fixes and changes.

Adjustments



◆Adjustments: Elyon

  • Lowered SPD.
  • Made fine adjustments to the trigger rate of each Skill.
  • Full Attack is now fully guardable.
  • Slightly lowered the chance of his Skills inflicting Paralysis.

◆Adjustments: Black Panther Warrior

  • Raised DEF.
  • Strengthened several attacks.

◆Adjustments: Curseblade (Advanced class)

  • Added an HP absorption effect to the passive Skill "Growing Grudge".
  • Changed the Skill "Vampiric Blade" to "Binding Fang" (A 3-hit attack that costs HP and has a chance of inflicting Paralysis).
  • Added the Lv2 passive Skill "Overflowing Life" (Allows you to recover up to 1.25x of max HP, only during battle).
  • Added the Lv3 Skill "Brambles of Pain" (Deals 8x the damage you take back to the enemy for one enemy action).
  • Moved the Lv3 passive Skill "Adamant" to Lv4.
  • Changed the stats that increase upon unlocking Lv2 and Lv4.
  • Changed the description of the Skill "Abyss Gate" (The damage you have taken up to that point is added to the power of this Skill).

◆Changed the icon for passive Skills.

Fixes



◆Text Edits

  • Fixed the text that appears after successfully performing a sneak attack on the ambushing guards to show the correct damage value (2000→5000).
  • Changed the description of the Easy difficulty.
  • Added clarification that players may reset their Skills as many times as they want upon a Game Over.
  • Fixed the English description of the Skills "Enchant Thunder", "Growing Grudge", and "Abyss Gate" to correctly describe the effects of the Skills.

◆Bug Fixes

  • Fixed an issue where some passive Skills remained active after players did a reset.
  • Fixed an issue where the directional prompts for the black panther warrior's skill "Stance [Dancer]" did not show the correct prompt for the consecutive blows.


Thank you very much for supporting and playing The Use of Life!


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Update: ver0.3.02

Hello everyone,

Thank you playing The Use of Life!
We have updated the game to Ver. 0.3.02. Here are the bug fixes and changes.

[Bug Fixes]

  • Fixed an issue where after defeating Elyon, the event that occurs behind the door appears to be completed, and players could not interact with the stairs.
  • Fixed an issue where if players somehow moved to an undiscovered event, they would become unable to progress further.
  • Fixed an issue where if players chose to escape to the ruins during the sandstorm event and rolled a Success, and in the following event rolled a Critical Success, the background would be stuck on the
  • Fixed an issue that caused Goshe's HP to drop to 0 when equipping the Robes of Death at 1 HP.
  • Fixed an issue where Iai Slash Lv2 did not properly reflect the special attributes of the player's equipped weapon.


To players whose character disappeared after defeating Elyon and leaving the underground: this update should fix this issue and Goshe should appear again. You will be able to progress by going underground and climbing the stairs back up again.



Thank you very much for supporting and playing The Use of Life!


https://store.steampowered.com/app/1483370/_/

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