Small patch - If anyone experiences any bugs, let me know. Especially if it's ruining the experience.
Fixed cannon saint's cannon salvo being incorrectly labeled as gun damage
Cannon salvo's undocumented bonus damage to armored also removed
Added icon to exe file
removed negative potions (They were still in the game because there used to be an identification mechanic)
lowered price of potions
clarification of some tooltips
Fixed partial prices on partially spent item
Most items are slightly cheaper
removed ability to put focus on the speed slider (allowing it to be controlled by the keyboard)
Early Access begins at 12am PST
0.3.0 - Too many changes to list
There have been a lot of changes. I'm only going to list the biggest changes to gameplay.
Removed the illumination mechanic
Units are now configurable (targeting zones and target priority)
Added unique boss relic drops
Added potions
0.2.0 A lot of UI work.
Mostly UI work, but a decent sized patch. Skipped to 0.2.0 because of the gameplay change with removing target priority. After experimenting with this a bit, I think I may bring back target priority but in a "If the prioritized target type is not found, target anything else" kind of way. Overall, the old way would make more sense if I allowed player programmed customization of the units.
Several UI improvements
Bosses now drop chests that you have to attack to retrieve
Gold perk removed, in favor of always receiving that bonus gold for the boss kill
Fixed a longstanding bug that would not immediately show it's effects, but would eventually cause a crash
Sniper rifle now displays damage and hit effects in the proper location
Fixed GoldGenerator not giving the proper amount of gold from levels
Reduced deadlyinventor's saw speed by 25%
Slight nerf to burst pistol's recoil and range
Added gunmod icon
Added hag cauldron model
Nerf to t2 weapons across the board
Fixed jungle style mags not displays stats in tooltip
Fixed missle boss missles causing weird issues
icbms now spawn slightly closer, so they appear on the map with the enemy wave
Fixed bug with card models becoming misaligned
Corpse dealer nerf gold per kill 3 > 1
corpse dealer buff increase aim speed 2 > 2.5
Removed target priorities. All units now target anything but still only within their allocated zones
Slight buff to enemy hp scaling
Enemies also now gain a bonus armor after every bossfight
Fixed ui bug where unit's slots would continue blinking if an item was sold
Fixed bug with third boss being able to be forced off the screen, resulting in a soft lock
Added broken arrow relic
Nerfed UplandHunter's Doki gold 4 > 2
0.1.3 Game breaking bug fix
Healing bar now has a max of what can be afforded
Flare item / spell uses a better projectile asset
Fixed gamebreaking bug with serialization of multiple scenes
Added wrench model for constructor repair synergy
0.1.2 Some UI updates and bug fixes
The UI is still ugly, but:
New card purchasing effect New effect on bars filling up in upgrade tab Granular repair bar in castle menu Gave shock shaman targetting zones and priority Might have fixed an index error in aoe trigger system Fixed bug with summons dying Fixed some UI bugs Fixed regression with rotation of pooled objects Fixed footman's axe potentially being behind the camera Enemy necro's summons now point in the correct direction Some new perk icons
0.1.1 Coffee and bug fixes
Just a small patch.
Added shop effect that goes from purchased card to unit or equipment.
Fixed bug where you can spam start on the main menu and prevent the game from ever starting
Added shop effect when things are sold
Added coffee relic
Added bullet casings ejecting from assault rifle / pump/ and smg
Small effect on grid squares
Small pulsing effect on unit equipment when highlighting weapons or relics
Tooltips for units on placement grid now don't overlap placement section
Fixed bug with tooltip not working after losing once
Fixed bug with cursor disappearing if perk chosen while autopilot was enabled