The Wall Mustn't Fall cover
The Wall Mustn't Fall screenshot
Genre: Strategy

The Wall Mustn't Fall

0.5.9


  • Fixed potions applying quality 1 stats.
  • Fixed bug with skeleton projectiles staying white after being hit.
  • Fixed brick not healing the advertised amount.
  • Fixed crosshair getting super thick when larger.
  • Fixed some late game stability issues.

0.5.8


  • Increase Curse Weaver's Bound Agony range
  • Fixed exploit allowing the player to max out the unit shop at less cost
  • Fixed bug with shop discounts

0.5.7

Fixes



  • Tooltip clarification on Icarus' Quiver
  • Fixed shotflak doing 0 damage to enemy projectiles, now just goes through them.
  • Fixed interaction between minotaur and crusader that would cause a crash
  • Sometimes players seem to have units that aren't properly rotated (maybe?)
  • Potion shows selling tooltip on loot menu
  • Armor not showing in upgrade menu


Balance


Deadly Inventor



  • Removed saws 25% bonus against ground (undocumented)
  • Saws don't hit enemy projectiles anymore.

Crusader



  • Shield bash cast time 5 > 3
  • Phalanx press 8 > 5

IceMage



  • Fixed white out not slowing
  • Added 5 damage to cold splinters

0.5.6

Tiny patch.

  • Middle mouse button is now an alternative button to sell
  • Free rolls are still free, but they raise the price of subsequent rolls as they would if they weren't free

0.5.5 small QOL update


  • Boar damage lowered by 30%
  • Fixed some bosses not scaling hp after 22
  • Fixed a bug with heavy grain constantly giving damage without removing it
  • Loot now arranged by worth
  • Added sell price label on loot
  • Fixed crosshair not showing correct accuracy
  • Fixed spell aoe not increasing icemage's primary spell size

0.5.4


  • Broken arrow optimization
  • Possibly fixed bug with selecting boss chest drop crashing the game
  • Scaling after 22 is even harder again

0.5.3


  • Fixed spell damage potion tooltip
  • Some tooltip clarifications
  • Bug with ui fixed

0.5.2


  • Fixed trapper traps doing much more damage than they were supposed to
  • Buffed necro melee skull damage from 1 and 1 target to 16 and 2 targets. Slight hp increase. They also move slower and last longer.
  • Changed easy mark.

0.5.0 A little content and some changes.

New things



  • Added an unlockable hero
  • Level 20 boss


New Upgrades available



  • implemented written bounties
  • implemented spare bodies
  • implemented extra roll upgrade
  • implemented recruit charisma
  • implemented equip discount
  • implemented sharper tips


Changes



  • Reaper's Magazine nerfed from +5/+5 to +3/+3
  • Fix clicking on talent that Is purchased saying "not enough points"
  • fix results menu to say talent points
  • Grenade boss weakened slightly
  • Autopilot is now enabled by default
  • Tweaked post 22 scaling to lower damage scaling but increase enemy hp / armor scaling. Scaling is a temporary measure while there is no new enemies after wave 21, just so that people don't go on forever.

0.4.6

Should include fixes for all of the bugs reported to me. Maybe now that the fires are out, I can get back to making content.

  • Removed armageddon.
  • capped corpse dealer corpses at 12
  • Trader percentage gains on junk changed from multiplicative to additive per current level the player is on
  • Fixed softlock with 3rd boss being able to be pushed off screen, never to be seen again
  • clarification of some tooltips
  • Added option to use vulkan, add -force-vulkan to the game's launch options
  • Made night time brighter (hopefully bright enough.)