Added button to view previous round damage records from shop
Looted active relics now default to repeated activation
After stage 20, every 12 seconds that the boss is alive, subsequently summoned enemy minions gain damage
Added unit shop level 6: 50% chance to roll a tier 5 - 50% chance to roll a unit upgrade - Otherwise, rolls any unit
Added repeated buy to anvil's overdrive
Bug Fixes
1.0.4 - Hopefully round end soft locks are a thing of the past
Mitigation for ideally all round end softlock scenarios.
Fixed speed up / speed down hotkeys not doing anything.
1.0.3 - Fixed an infinite stage softlock
Fixed an infinite stage softlock caused by armor staffs.
1.0.2 - Small qol and bug fixes
Added reset game speed toggle in options
Fixed bag slots being able to be increased above limit stated
Fixed units showing up as incorrect tier in some situations
Fixed crash when attempting to manually use a chemset
1.0.1
Fixed a hard lock bug that can be encountered in later game.
The Wall Mustn't Fall 1.0 Released
Took a while, but we're finally here.
Thanks to everyone who made suggestions and submitted bug reports. Without you guys, I have no idea what the entire process would have looked like.
So yeah, game's out. Maybe there will be some new players.
Exiting early access on October 4th
The version that is currently in early access is almost identical to the 1.0 release, the changes are very minor. Wait a couple of days and save a dollar.
Demo Now Available
The demo is a stripped down version of the full game. Less items, less units, no permanent upgrades, etc. Play the demo, see if you like it before giving me any money.
0.37.1
Whip tooltip fix
Fixed Marching Cadence bug
Fixed beastiary back button causing crosshairs to show in shop