The Wall Mustn't Fall cover
The Wall Mustn't Fall screenshot
Genre: Strategy

The Wall Mustn't Fall

0.37.0


  • Lowered weapon volume, balanced out volume of the weapon sounds
  • Added sacrifices upto 10
  • first shopping phase will always roll a synergetic unit
  • Added damage healed post round
  • Added skip to credits
  • Credits centered better
  • Game speed no longer alterable if mouse is over a tooltip that can be scrolled
  • Fixed taunt displaying incorrect talent point bonus gain
  • Lowered volume of buff sound
  • Bug fixes

0.36.3


  1. Fixed beastiary information showing alt text

0.36.2 - Old saves don't work


  • Fixed crosshairs showing on top of beastiary
  • Fixed duck stats not being saved

0.36.1

Fixed a bug with beastiary.

0.36.0 - old saves won't work


  • Added Achievements
  • Added Upgrade unlocks
  • Renamed bonus damage to types gunmods
  • Taunt now gives bonus talent points also
  • Added tooltip showing cast count on equipped relics
  • Added game over theme, composed by Kistol
  • Added a sacrifice, that displaces the others
  • Added duck spent / gained to tooltip
  • Added pitch randomization to gunshots
  • Beastiary is now accessible from pause menu
  • Changed highlight sound
  • Bug fixes

0.35.0 - Old saves don't work


  • Fixed heroes from talents sometimes not being removed in hardmode
  • Nerf to grimoire and voodoo dolls
  • Added best individual stats and furthest run stats to hero selection menu
  • Added some talents
  • Added some achievements
  • Added a couple of heroes
  • Some gun sound effects
  • Increased default starting hp to 45
  • Enemy value changes - easier in the early game
  • Added on stage end activation
  • Fan tornado duration now increases by quality
  • Some bug fixes

0.34.2

Removed the ability to overdrive boss relics.

0.34.1


  • Fixed crusader shields persisting through round end
  • Relics can now be overdriven on the anvil
  • Gold generators no longer grow
  • Added Sacrifice VIII
  • Added option to disable damage numbers and buff arrows
  • Changed scaling after 100, enemies gain hp slower, but gain damage faster
  • Enemies start gaining knockback resist and movement speed after 100

0.34.0 - Added Beastiary - old saves don't work


  • Added beastiary
  • Added up to Sacrifice VII
  • Added some talents and achievements
  • Fixed cooldown numbers and price tag on loot menu showing through pause menu
  • Can't pause during transitions anymore
  • Added hint text to unit and equip tabs
  • Exoborer projectile now hits 2 targets
  • Lowered max range weapons range from 100 to 25.
  • Added current sacrifices to start button alt tooltip
  • Added titles to sacrifices
  • Added increased damage to bosses/ground/projectiles mods
  • Added some sacrifice related achievements
  • Slight increase to mod prices
  • Slight nerf to sundering shots: Quality and starting debuff amount
  • Cost of overdrive scales harder
  • Small adjustment to target acquiring location, there is now a small gap on the left side of the screen where units will not acquire targets. This gap will also kill friendly summons.
  • Added current sacrifice to hero records
  • Reduced attack speed gained from stats 5% > 4%
  • Grenadier damage buffs
  • Slight buff to grenade item
  • Fixed hag's cauldron having an effect on friendlies
  • Increased value from drops
  • Added new junks
  • Lowered gold from ducks to 1, cap lowered to 10
  • Castle death protection now cools down at the end of the round.
  • Added suspend upgrades checkbox
  • Nerf to new hero
  • Added Duck Farmer unlock
  • Added cooldown to screenshake
  • Enemy value changes
  • Fixed plant boss vines buffing the player instead of debuffing
  • Fixed rook buffing instead of debuffing
  • Fixed flying enemies and enemy projectiles not scaling their hp correctly
  • Changed ammo capacity mod to be % based
  • Fixed exploit with some achievements
  • Bug fixes

New Game+ And level 100 boss - 0.33.0 - Old saves don't work


  • Added boss at 100
  • Added NewGame+
  • Fixed potential for main unit tooltip to display floating point errors in aimspeed/attack speed spaces
  • Changed multicast delay on necro, fixing overspawn
  • Cultist synergy buffed
  • Rot dr spells changed to gun based aoes
  • Fixed unit staying floating if dragged to invalid spot
  • Slightly increased chemistryset quality rolled (qualityrolled
  • .2 to qualityrolled
  • .25)
  • Removed iron glove and coffee debuffs
  • Added drag sale option to options menu
  • Several weapon changes
  • Synergies cannot be multicasted
  • Fixed bug where tower units couldn't get the bonuses from self cast potions
  • Lowered price of castle hp upgrade and increased hp given from 5 > 10
  • Removed ability to buy armor in castle shop
  • Fixed bug where gunmods were triggering on previously hit enemies
  • Sapper rolling bomb explosion now centered on bomb
  • Fixed burst pistol always shooting after reload even without a target
  • Increased price of level 3 unit shop
  • increase price of t3 units
  • Fixed rolling too many pelt junks too often
  • Fixed grenadier and sapper's reload bars being in the wrong place
  • Necro skeleton archer model
  • Necro Skeleton archer now slows and does 15 summon damage
  • Summon damage bonuses now work properly with skeleton archers
  • Added Mantle
  • Added top 4 sources of damage in results screen
  • Added duck buy all
  • Fixed healing relics potentially applying negative heal
  • Crosshairs have a max visual size, actual hits can still go beyond it
  • Fixed deathlust applying twice
  • Fixed doki persisting through round end
  • Nerfed reading glasses
  • Changed jungle mag reload bonus from additive to multiplicative
  • fireworks
  • Animated unit damage bars
  • Added starting gold generator unlock
  • Can now buy all stats with right click
  • You can now refund single talents by clicking on them
  • Fixed issue with some talents remaining unlocked even when refunded
  • Added hero
  • Fixed bug where you could change the gamespeed during hero selection, causing the start button to not work
  • slightly increased price of weapons
  • Damage change to at-52
  • Increased price of overdrive, lowered amount it gives to weapon price
  • Quality roll range changed from -2, +2 to -1, +2
  • Max power units don't show up in rolls
  • Added summon boss drop buff
  • slight increase in chance to roll cards for units you already have
  • Fixed zombiefoot error
  • Reduced max speed to x32 from x64
  • Increased grim reaper's slash damage
  • Destroyer boss attacks a little bit more
  • Nerfed Holy synergy, now gives +3 armor instead of +5 per unit
  • Icarus quiver now gives +25% per quality instead of +50%
  • Buffed merchant class synergy
  • Some talent unlocks
  • Tooltip and UI Changes and Fixes