Lowered weapon volume, balanced out volume of the weapon sounds
Added sacrifices upto 10
first shopping phase will always roll a synergetic unit
Added damage healed post round
Added skip to credits
Credits centered better
Game speed no longer alterable if mouse is over a tooltip that can be scrolled
Fixed taunt displaying incorrect talent point bonus gain
Lowered volume of buff sound
Bug fixes
0.36.3
Fixed beastiary information showing alt text
0.36.2 - Old saves don't work
Fixed crosshairs showing on top of beastiary
Fixed duck stats not being saved
0.36.1
Fixed a bug with beastiary.
0.36.0 - old saves won't work
Added Achievements
Added Upgrade unlocks
Renamed bonus damage to types gunmods
Taunt now gives bonus talent points also
Added tooltip showing cast count on equipped relics
Added game over theme, composed by Kistol
Added a sacrifice, that displaces the others
Added duck spent / gained to tooltip
Added pitch randomization to gunshots
Beastiary is now accessible from pause menu
Changed highlight sound
Bug fixes
0.35.0 - Old saves don't work
Fixed heroes from talents sometimes not being removed in hardmode
Nerf to grimoire and voodoo dolls
Added best individual stats and furthest run stats to hero selection menu
Added some talents
Added some achievements
Added a couple of heroes
Some gun sound effects
Increased default starting hp to 45
Enemy value changes - easier in the early game
Added on stage end activation
Fan tornado duration now increases by quality
Some bug fixes
0.34.2
Removed the ability to overdrive boss relics.
0.34.1
Fixed crusader shields persisting through round end
Relics can now be overdriven on the anvil
Gold generators no longer grow
Added Sacrifice VIII
Added option to disable damage numbers and buff arrows
Changed scaling after 100, enemies gain hp slower, but gain damage faster
Enemies start gaining knockback resist and movement speed after 100
0.34.0 - Added Beastiary - old saves don't work
Added beastiary
Added up to Sacrifice VII
Added some talents and achievements
Fixed cooldown numbers and price tag on loot menu showing through pause menu
Can't pause during transitions anymore
Added hint text to unit and equip tabs
Exoborer projectile now hits 2 targets
Lowered max range weapons range from 100 to 25.
Added current sacrifices to start button alt tooltip
Added titles to sacrifices
Added increased damage to bosses/ground/projectiles mods
Added some sacrifice related achievements
Slight increase to mod prices
Slight nerf to sundering shots: Quality and starting debuff amount
Cost of overdrive scales harder
Small adjustment to target acquiring location, there is now a small gap on the left side of the screen where units will not acquire targets. This gap will also kill friendly summons.
Added current sacrifice to hero records
Reduced attack speed gained from stats 5% > 4%
Grenadier damage buffs
Slight buff to grenade item
Fixed hag's cauldron having an effect on friendlies
Increased value from drops
Added new junks
Lowered gold from ducks to 1, cap lowered to 10
Castle death protection now cools down at the end of the round.
Added suspend upgrades checkbox
Nerf to new hero
Added Duck Farmer unlock
Added cooldown to screenshake
Enemy value changes
Fixed plant boss vines buffing the player instead of debuffing
Fixed rook buffing instead of debuffing
Fixed flying enemies and enemy projectiles not scaling their hp correctly
Changed ammo capacity mod to be % based
Fixed exploit with some achievements
Bug fixes
New Game+ And level 100 boss - 0.33.0 - Old saves don't work
Added boss at 100
Added NewGame+
Fixed potential for main unit tooltip to display floating point errors in aimspeed/attack speed spaces
Changed multicast delay on necro, fixing overspawn
Cultist synergy buffed
Rot dr spells changed to gun based aoes
Fixed unit staying floating if dragged to invalid spot