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Genre: Simulator, Strategy, Indie

The Wandering Village

Villager Update Patchnotes

Patchnotes 0.5.5



New Features

  • Complete overhaul of how villager needs work:

    • Villagers productivity will no longer fall below 100%.
    • Instead, villagers can leave if their needs aren’t met.
    • Productivity can still be boosted above 100% if villager happiness is kept above certain thresholds.
    • Population level has been removed, so all needs can be worked on from the start of the game.
    • Villager demands will increase over time, so make sure to keep them happy.

  • Massive UI rework:

    • The topbar is now centered, with the most important information taking center stage.
    • Research, scavenging, Onbu mission and status effect widgets were redesigned. They are now grouped together and always visible at a glance.
    • Various UI elements have been re-arranged in a way that brings related information closer together.
    • The resource panel can now be filtered by category.
    • The tutorial UI was redesigned.
    • Many icons were reworked.

  • The new food management window lets you control which types of food your villagers are allowed to eat, giving you more control over food quality and variety.
  • The new Gourmet Kitchen allows you to produce high-quality food to make your villagers happy. You want more uses for salt? We hear you!
  • Festivals held by the Community Plaza and the new Town Square now give a big temporary boost to happiness. They also provide a small passive happiness boost while they are fully staffed.
  • Scavengers have received a big visual update. They will now take off and land when heading out on and returning from missions.

New Buildings


  • Gourmet Kitchen - Produces gourmet food from a variety of ingredients
  • Flophouse - Provides a lot of housing for villagers, if you’re willing to sacrifice some quality and poison resistance
  • Boarding House - An improved version of the Flophouse
  • Town Square - Early-game building to boost happiness through festivals


Improvements


  • Buttons show tooltips for a short time when using the gamepad
  • Gamepad navigation improvements (ex. grid navigation in resource display and storage buildings, more categories in radial menu, topbar navigation in general)
  • Added disable all/enable all buttons for storage buildings for easier usage
  • Added a news panel to the main menu to inform you about new patches and features
  • Glossary entries with detailed info on the difficulty modes, accessible from the ‘New Game’ menu
  • The Onbu interaction menu can now be hidden like the building menu
  • Added icons to indicate whether resources in a building can be stored, removed or both
  • Workers now prioritize transporting harvested resources into storage if there is free space
  • Improved Onbu's behavior to choose between sleeping or eating depending on the severity of each need
  • If world map locations are stacked, multiple clicks toggle through them
  • Improved prioritization of which food resources to transport to food stands
  • Added new music and environment sounds for events
  • New tutorials for food variety and festivals
  • Added sandbox setting to prevent villagers from leaving when they’re unhappy


Balancing


  • Berry Gatherer is much less productive at lower efficiency percentage values, but gains a bit of productivity above ~80% efficiency
  • “Weak Immune System” hostility modifier: effect reduced from +100% to +50%
  • Infested plants no longer spawn on Onbu’s back when it is heavily poisoned
  • Research time for all research in the initial tier reduced by 25%
  • The chance to encounter nomads in the world has been raised significantly, making it a bit easier to get more villagers
  • Poisonous locations now also lower villager happiness while Onbu crosses them
  • Population level no longer exists, since it doesn’t serve a purpose anymore with the new happiness system
  • Decoration capacity now depends on the building type rather than the village level. For example, tents can only be decorated up to a value of 2, thus contributing less to the overall decoration value
  • Wild mushrooms now grow in patches


Visual Improvements


  • New shrine visuals
  • New burned plant visuals
  • New rain cloud visuals
  • New icons for potions and medicines
  • New ground transitions between grass and dirt
  • When clicking on an object that workers are transporting materials to or interacting with, it now shows the workers' paths
  • Building radius/area of effect now shows an outline to make it clearer


Bugfixes


  • Fixed bug where research and worker management windows could not be closed via shortcut
  • Fixed bug where worker focus could not be broken with key movement
  • Fixed bug where key bindings were mapped to mouse movement instead of being removed
  • Fixed bug where Onbu had a stomach ache even though a laxative was given
  • Fixed a bug where scavenging locations would not be cleared if a worker died during the mission
  • Fixed bug where Onbu slept in water
  • Fixed many small UI bugs
  • Fixed Placebo upgrade for Village Doctor not working properly
  • Fixed tombstones counting as poisoned workers in tutorial
  • Fixed Onbu sometimes not eating food on an island when also very tired
  • Fixed issue where food on islands sometimes didn’t disappear after being eaten
  • Fixed a bug where workers that died on a scavenging mission could cause issues
  • Fixed unclickable decision button on world map locations

Steam Awards, Sale & Development Update

Dear Onbu Riders,

It's that time of the year again: The Steam Awards are coming up!
We would greatly appreciate if you would nominate us for the 'Labor of Love' award ❤️



While we have you here, there is a brand new update available on the Testing branch, starting now :D
This update is all about our little villagers, improving their AI and completely revamping the happiness mechanics in the game. We also added some new buildings and turned the game UI upside-down (hopefully for the better)

Some things, especially the UI, are still work in progress, but we would love to hear your feedback early on, ideally over on our Discord. Controllers are not properly supported in this version (yet!), the tutorial is a bit broken and we're still missing some loca.




Here is how you can access the update:




Thank you very much for checking!
See you on the Discord :D

Cheers & Thanks,
Stray Fawn Studio

PS: The game is currently 25% off during the Steam autumn sale.

First Birthday!

Dear Onbu Riders,
You know what day it is today?
It’s The Wandering Village’s first birthday!
I guess that means Onbu is now 1001 years old xD?



In the past year over 1,000,000 players have boarded Onbu and explored the world of The Wandering Village across all platforms.

We’re happy to say that Onbu’s birthday has been celebrated over 5000 times by players, using the new Community Plaza building. That means we CRUSHED our initial goal of 1000 and will be giving away some extra keys on our Discord. Head over to the #giveaway channel and leave a comment there before September 17th to join the raffle for one of 15 Steam/Xbox keys 🙂

If you haven't celebrated Onbu's birthday yet, make sure to check out the recent birthday update:
https://store.steampowered.com/news/app/1121640/view/3668799277515391491

A huge thanks for all your feedback, bug reports, translations, suggestions, fanart and encouraging words in the past year. We’re super happy with how the game is shaping up, but it’s still far from being finished! To see where we’re headed, please check out our recently updated roadmap for the game.

We’re looking forward to the next year with this amazing community!

Cheers & Thanks,
Stray Fawn Studio

Dev Update and Save & Sound

Dear Onbu Riders,

I hope you have been enjoying the new birthday update 😀
Later this week, we will present you the winners of our firework competition, which is still running until September 14th on our Discord. We’re amazed by all your creative submissions already, and can’t wait to see what’s more to come!

In the meantime, we have started to work on the next update, planned later this year:
The Villager Update. We are overhauling the way villager happiness works and how it is displayed while trying to also improve villager AI in the process.



We’ve also been working on quite a few other improvements. One of the most significant ones is the improved map generation with which we want to decrease RNG, especially in Novice and Adept difficulty levels, and lower the maximum difficulty in Novice. The new generator will also allow us to preview hundreds of generated worlds in a heartbeat, making it much easier to see whether everything is fair and fun! This involves some bigger changes to the game, and will be coming to the game sometime after the Villager Update.




We speak way too rarely of the game’s music/sound design in these development updates!
All the more reason to do so now, since the game is taking part in the ‘Save & Sound’ Steam event running from September 11 - 21.



Our composer/sound designer NukeTan recorded a behind the scenes video of his creative process. Make sure to tune in and watch it as part of the event on Wednesday at 1PM PDT. To celebrate the occasion, we’re running a 20% discount for our soundtrack and an extra 20% on top for the game’s collectors’ edition which includes our digital artbook.

Thank you for your ongoing support!

Cheers & Thanks,
Stray Fawn Studio

First Birthday Update

Dear Onbu Riders,
We can’t believe it’s been almost one year since The Wandering Village launched into Early Access. To celebrate the game’s upcoming first birthday on September 14th, we just launched a small Birthday Update.

This update introduces the ability to name your Onbu and choose from one of two Onbu skins at the start of the game and adds a new building to host celebrations, among many other small improvements. The full patch notes can be found here:
https://store.steampowered.com/news/app/1121640/view/3668799277514634499

If over 1000 people celebrate Onbu’s birthday before September 15th using the new Community Plaza, we will be giving away 10 game keys (Steam/Xbox) for the game on our Discord.

We’re also hosting a firework contest!
Post a video/gif of your custom-made in-game fireworks in the firework-contest channel on our Discord before September 15th to participate. Winners will receive a The Wandering Village physical artbook and mouse mat signed by the dev team.



We hope you enjoy this little update and we’re looking forward to your feedback <3

Cheers & Thanks,
Stray Fawn Studio

PS: The game is currently 25% off as part of Steam Strategy Fest

First Birthday Update Patchnotes

Patchnotes 0.4.1



New features


  • Added Onbu’s birthday festival. Festivals can be organised using the new Community Plaza. Fireworks launched from the Plaza and accompanying Fireworks Launcher decorations raise the morale of Onbu and your villagers.
  • Added first iteration of Onbu Customization. You can choose the appearance and the name of your Onbu at the start of a new game. This feature will be extended in the future.
  • Added setting to add a safe zone for the screen border to fix issues when playing on older TVs.
  • Jungle Flu and Tapeworms can now be cured.


New Buildings


  • Community plaza
  • Fireworks launcher


Bugfixes


  • Fixed bug where a missing resources flag was displayed on Decontaminators with enough resources
  • Fixed many bugs where the city suddenly disappeared
  • Fixed bug where a save could not be loaded and all resources were set to 999
  • Fixed bug where the last surviving villager was forever trapped in the scavenger hut
  • Fixed bug where achievements related to feeding Onbu with the Trebuchet were not unlocked correctly
  • Fixed bug where mission with cooldowns, like petting Onbu, could be started at two buildings at the same time
  • Fixed bugs with wrong letters for the arabic localization
  • Fixed bug where the village disappeared when placing a road outside of bounds


Improvements


  • Changed the Village Doctor’s ‘Placebo’ upgrade to not use any herbs at all, lowered mortality rate
  • Controls setting now allow mouse keys for mapping
  • Added ability to place housing on top of existing housing and deco on top of existing deco, for example to replace a tent with a hut
  • Added progress bar to tutorial to see overall progress

Hotfix 0.3.7

Fixed bug where the loading bar was stuck at 90% and the game would not load

Ocean Update Out Now!

Dear Onbu Riders,
Our team has been working towards this day for a long time and now it has finally arrived. Today we celebrate the release of our new Ocean Update!

Aside from the new biome, this update features:
- Building upgrades
- Decorations
- Hostility modifier system
- New buildings/events/locations
- Lots of bug fixes, balancing and polishing



Check out the patch notes: https://store.steampowered.com/news/app/1121640/view/3667669664002416977
Or the trailer for an overview:

If you don’t own the game yet or have been planning to gift it to a friend, we’re currently running our biggest discount yet at 25% off!

A HUGE thank you to everybody here for all the feedback you’ve given us over the past year, for your help with testing / localisation and for just sticking around in general.
We couldn’t have gotten here without you :)

Our whole team is super happy to keep working on The Wandering Village and we’ve already started development on the next update 💪
Check out our updated development roadmap. We highly recommend you join us over on Discord if you want to stay informed and chat with us and other players about the game.

In other news, we are currently co-organising the Steam Sim Fest together with Auroch Digital. So if you like simulation games, make sure to pay us a visit over there :D

Thanks for checking in and we hope you enjoy the new update!

Cheers & Thanks,
Stray Fawn Studio

Ocean Update Patchnotes

Patchnotes 0.3.6



Overview


It’s scorching hot outside - the perfect opportunity to take a refreshing dive into the brand-new Ocean Biome! But that’s not all - amongst many quality-of-life improvements, performance tweaks and bugfixes, our team has also been working on a host of other things, such as:


  • Building Upgrades - unlockable upgrades that are used to specialize your buildings.
  • Decoration Buildings - pretty structures that can be used to spruce up your village, and make your villagers happy.
  • Hostility Modifiers - a brand-new feature to challenge even the most experienced players. Spice up your game with a host of challenging modifiers!

Read on to get all the information about the Ocean Update!

The Ocean Biome


Explore the brand-new Ocean Biome! Discover remote islands, explore shipwrecks and more.
The sea has plenty to offer - but beware, for the waters can be treacherous. Onbu will not be able to rest on open sea, so make sure to prepare for your journey!

  • Build a fishery to catch fish and gather kelp, or collect and desalinate seawater to keep your crops alive at sea. A total of 4 new buildings have been added.
  • Extract salt from seawater to cultivate Rock Trumpets, a new type of mushroom that petrifies when fully grown and can be harvested for stone.
  • Harvest kelp to produce better food and medicine for Onbu.
  • Many new scavenging locations and events to explore.
  • The sea holds many dangers - giant tapeworms, whirlpools and more!


Building Upgrades


Some buildings now have unlockable upgrade paths in the research tree. Upgrade buildings to give them unique boons. These often introduce tough decisions: would you rather make your Air Well fully automatic but slow, or keep it manually operated but give it a huge productivity boost? Do you want to allow up to 8 farmhands to work your farm, or would you rather boost its output, but make it necessary to use fertilizer for it to work at all?

Decoration Buildings


Place beautiful structures to increase the happiness of villagers inhabiting nearby homes.
Decorations can be unlocked in the research menu. Play around with placement of different decoration tiers to find your perfect setup!

Hostility Modifiers


Hostility Modifiers add a new way to spice up your game and challenge yourself!
Unlock this feature by reaching a certain waypoint roughly around day 100 on any savefile. Survive for 500km with a set of modifiers active to unlock a higher limit. Can you beat the game with all modifiers at once?

New Buildings



  • Seawater Collector
  • Evaporator
  • Fishery
  • Aquafarm
  • Onbu Pharmacy
  • 17 different decoration structures
  • New Resources
  • Saltwater
  • Salt
  • Fish
  • Grilled Fish
  • Kelp, a tasty and healthy ingredient found in the sea.
  • Rock Trumpet, a rock-solid mushroom that can be grown from salt and offers a renewable source of stone.
  • Healshroom, a delicate but useful mushroom that can be used to make efficient Onbu medication.
  • Mushroom Stew, a recipe that allows to use mushrooms to feed villagers in a pinch, but at a very inefficient rate.
  • Filling Onbu Food, a new, efficient food type made from mushrooms and kelp


Improvements



  • Added compression to most textures, lowering the GPU memory requirements, if you play on Low Texture Quality, try a higher one it might work now.
  • Improved loading of textures when starting or resuming a game
  • Improved particle performance for certain events in the Onbu view
  • Roads don’t get destroyed by poison plants anymore
  • Priority can be set additionally when using a tool
  • Poison resistance provided by buildings to employees is now shown
  • Removed lines on worldmap between biomes of the same type
  • Fixed WASD Camera movement, to make it more precise
  • Laxative and Constipator missions now use the correct icons
  • Camera movement should be much smoother than before when playing with low fps
  • Improved performance for weather events
  • Improved performance for large villages with alot of workers
  • Press shift while hovering over a building or road to copy the selected building and place a new one
  • Added an UI Scale Slider in the Settings
  • Amount of villagers that join from settlements now depends on your villagers' happiness.
  • New decision events for poison forest and shrine locations
  • Building inventory is now navigable with gamepad
  • Made log better scrollable with mouse wheel
  • New visuals for decontaminator building
  • Lighting changes when travelling to a different biomes are now smoother
  • The way Onbu grows tired of frequent commands has been reworked to make some strategies less exploitable (like repeatedly letting Onbu sit to avoid moving on).


Balancing



  • Air well now requires one worker by default, considerably increased production speed, decreased inventory size
  • Feeding and sleeping spots can’t appear at the very beginning, before Onbu gets hungry or tired for the first time
  • One feeding spot will always appear near the beginning, just when Onbu gets hungry for the first time
  • Novice Difficulty: more starting resources, more Onbu poison resistance, slower toxic plant spread
  • Veteran Difficulty: fewer starting resources
  • Buffed Liquid Onbu Food: 25% → 35% hunger restoration
  • Added inefficient recipe to make Mushroom Stew from mushrooms in an emergency
  • Big food rebalancing, carving out a useful niche for every food type
  • The Onbu pharmacy is used to create medicine for Onbu from a variety of ingredients, offering more interesting choices in how to care for Onbu
  • Reworked the research menu. Added a fourth category, “Farming”, and put a focus on offering more control over the order of research to prioritize items based on current needs.
  • Removed mothertrees. The Tree Nursery now gathers saplings from regular trees instead.
  • 50% Onbu health damage from poison
  • 50% Onbu health damage from exhaustion
  • 40% Onbu health damage from hunger
  • 66% natural Onbu health regeneration while sleeping/resting
  • Onbu dislikes sleeping in thick poison fog, and will move on through it unless completely exhausted
  • Balanced research, early research is now faster
  • A certain type of late-game building will now give a considerable decoration boost in a large area!
  • Increased Air Well base production speed.
  • Made Onbu medicine (Antitoxin, Health Potion) considerably cheaper.
  • Existing knowledge points have been tripled, research costs roughly three times the points, and installing building upgrades costs a low amount of knowledge points.
  • Removed event: Scorching Sand (existing savefiles may still contain the event within the next few biomes)


Bugfixes



  • Fixed a bug where buildings could be disabled even though it was not allowed
  • Fixed bug where the wrong reasons were logged when Onbu rejected a horn command.
  • Fixed a bug where the Worker Management Screen could not be scrolled using the mousewheel
  • Fixed bug where alot of unintended click sounds where audible during gameplay
  • Fixed a bug where Input resource slots where not displayed on production buildings correctly
  • Fixed false category selection when moving to animal interactions from animal buildings
  • Window resolution is no longer reset when loading a save
  • Fixed a bug where new research pop opened when players were interacting with buildings
  • Fixed a bug where workers ignored tasks
  • Fixed a bug where Onbu would not get tired while starving
  • Fixed repair tool resetting repair progress of buildings that were already being repaired
  • Fixed a bug where the Worker Management Screen could not be scrolled using the mousewheel
  • Fixed bug where alot of unintended click sounds where audible during gameplay
  • Fixed a bug where Input resource slots where not displayed on production buildings correctly
  • Fixed false category selection when moving to animal interactions from animal buildings
  • Various controller input fixes and improvements
  • Fixed bug where production buildings reserved too many resources and stopped producing
  • Fixed certain events sometimes having no effect

Testing Branch Update - Ocean Biome

Dear Onbu Riders,

It’s finally time to get your Onbu’s feet wet 🌊
The Ocean Update is now live on the Steam testing branch!



Before you dive in, some important infos:

🚫 Please don’t stream or release any videos/gifs of this version on Youtube, Twitch or other socials.
We’re trying to keep a low profile for now, so we can make a big splash for the release of the update this summer!

📙 We would greatly appreciate your help with translations. There is still a lot to do! If you want to help out, please join us on Discord

🐛 Please report bugs and send us feedback using the in-game feedback tool in the top right corner of the screen or chat with us on Discord

Here is how you can access the update:




Please note that builds on the testing branch might screw up your game saves!
So if you want to make sure, better make a backup first. Here's how.

About the Ocean Biome:

Explore the brand-new Ocean biome! Discover remote islands, explore shipwrecks and more. The sea has plenty to offer - but beware, for the waters can be treacherous. Onbu will not be able to rest on open sea, so make sure to prepare for your journey!
Build a fishery to catch fish and gather kelp, or collect and desalinate seawater to keep your crops alive at sea. A total of 4 new buildings have been added.
Extract salt from seawater to cultivate Rock Trumpets, a new type of mushroom that petrifies when fully grown and can be harvested for stone.
Cultivate kelp to produce better food and medicine for Onbu.
Many new scavenging locations to explore.
The sea holds many dangers - giant tapeworms, whirlpools and more!

Full Patch Notes:

New Biome
----------------
- Added the ocean biome

New Resources
----------------
- Saltwater
- Salt
- Fish
- Grilled Fish
- Kelp

New Buildings
----------------
- The Seawater Collector can collect saltwater from the ocean.
- The Evaporator can produce water and salt from sea water, as well as evaporate some other fluids.
- The Fishery can catch fish and gather kelp from the ocean.
- The Aquafarmcan cultivate fish and kelp.

New Events
----------------
- Various different events for the water biome, such as islands, schools of fish and tapeworms.
- New events in other biomes, such as mosquitos that can infect Onbu with the Jungle Flu.

New Features
----------------
- New wandering events that move across the map dynamically, such as rain clouds and whirlpools.

New Locations
----------------
- Shipwreck
- Fort ruins
- Decision events for the new locations, as well as the old Shrine and Poison Forest locations.

Improvements
----------------
- Building upgrades are now much easier to discern in the research tree and have clearer descriptions.
- The Hostility system now needs to be unlocked first by reaching a certain waypoint (it will be unlocked automatically if you have any savefiles that already have hostility modifiers active or that are at day 100 or beyond).
- Unlocking higher hostility limits is now a lot easier - you only need to survive for 500km to unlock the next limit.
- Knowledge rework - existing knowledge points have been tripled, research costs roughly three times as many knowledge, and constructing building upgrades costs a small amount of knowledge.
- UI overhaul for decorations - it's now much easier to see which decorations will affect which houses by how much.
- The way Onbu grows tired of frequent commands has been reworked to make some strategies less exploitable (like repeatedly making Onbu sit to avoid moving on).
- Updated the Elder’s Notebook with all the new things.
- Villagers don't complain about not having decorations on the lowest settlement level anymore.

Balancing
----------------
- Removed Onbu food from berries recipe.
- Added recipes to buildings such as the Kitchen and Onbu Pharmacy to account for the new water biome resources.
- Balanced sizes, cost and values of decoration buildings.
- A certain type of late-game building will now give a considerable decoration boost in a large area!
- Added more polluting buildings.
- Increased Air Well base production speed.
- Made Onbu medicine (Antitoxin, Health Potion) considerably cheaper.

Bugfixes
----------------
- Fixed a bug where the Worker Management Screen could not be scrolled using the mousewheel
- Fixed bug where a lot of unintended click sounds were audible during gameplay
- Fixed a bug where input resource slots were not correctly displayed on production buildings
- Fixed wrong category selection when moving to animal interactions from animal buildings
- Various controller input fixes and improvements

We’re looking forward to hearing your feedback!

Cheers & Thanks for your support,
Stray Fawn Studio