Dear Onbu Riders, We can’t believe it’s been almost one year since The Wandering Village launched into Early Access. To celebrate the game’s upcoming first birthday on September 14th, we just launched a small Birthday Update.
This update introduces the ability to name your Onbu and choose from one of two Onbu skins at the start of the game and adds a new building to host celebrations, among many other small improvements. The full patch notes can be found here: https://store.steampowered.com/news/app/1121640/view/3668799277514634499
If over 1000 people celebrate Onbu’s birthday before September 15th using the new Community Plaza, we will be giving away 10 game keys (Steam/Xbox) for the game on our Discord.
We’re also hosting a firework contest! Post a video/gif of your custom-made in-game fireworks in the firework-contest channel on our Discord before September 15th to participate. Winners will receive a The Wandering Village physical artbook and mouse mat signed by the dev team.
We hope you enjoy this little update and we’re looking forward to your feedback <3
Cheers & Thanks, Stray Fawn Studio
PS: The game is currently 25% off as part of Steam Strategy Fest
First Birthday Update Patchnotes
Patchnotes 0.4.1
New features
Added Onbu’s birthday festival. Festivals can be organised using the new Community Plaza. Fireworks launched from the Plaza and accompanying Fireworks Launcher decorations raise the morale of Onbu and your villagers.
Added first iteration of Onbu Customization. You can choose the appearance and the name of your Onbu at the start of a new game. This feature will be extended in the future.
Added setting to add a safe zone for the screen border to fix issues when playing on older TVs.
Jungle Flu and Tapeworms can now be cured.
New Buildings
Community plaza
Fireworks launcher
Bugfixes
Fixed bug where a missing resources flag was displayed on Decontaminators with enough resources
Fixed many bugs where the city suddenly disappeared
Fixed bug where a save could not be loaded and all resources were set to 999
Fixed bug where the last surviving villager was forever trapped in the scavenger hut
Fixed bug where achievements related to feeding Onbu with the Trebuchet were not unlocked correctly
Fixed bug where mission with cooldowns, like petting Onbu, could be started at two buildings at the same time
Fixed bugs with wrong letters for the arabic localization
Fixed bug where the village disappeared when placing a road outside of bounds
Improvements
Changed the Village Doctor’s ‘Placebo’ upgrade to not use any herbs at all, lowered mortality rate
Controls setting now allow mouse keys for mapping
Added ability to place housing on top of existing housing and deco on top of existing deco, for example to replace a tent with a hut
Added progress bar to tutorial to see overall progress
Hotfix 0.3.7
Fixed bug where the loading bar was stuck at 90% and the game would not load
Ocean Update Out Now!
Dear Onbu Riders, Our team has been working towards this day for a long time and now it has finally arrived. Today we celebrate the release of our new Ocean Update!
Aside from the new biome, this update features: - Building upgrades - Decorations - Hostility modifier system - New buildings/events/locations - Lots of bug fixes, balancing and polishing
Check out the patch notes: https://store.steampowered.com/news/app/1121640/view/3667669664002416977 Or the trailer for an overview:
If you don’t own the game yet or have been planning to gift it to a friend, we’re currently running our biggest discount yet at 25% off!
A HUGE thank you to everybody here for all the feedback you’ve given us over the past year, for your help with testing / localisation and for just sticking around in general. We couldn’t have gotten here without you :)
Our whole team is super happy to keep working on The Wandering Village and we’ve already started development on the next update 💪 Check out our updated development roadmap. We highly recommend you join us over on Discord if you want to stay informed and chat with us and other players about the game.
In other news, we are currently co-organising the Steam Sim Fest together with Auroch Digital. So if you like simulation games, make sure to pay us a visit over there :D
Thanks for checking in and we hope you enjoy the new update!
Cheers & Thanks, Stray Fawn Studio
Ocean Update Patchnotes
Patchnotes 0.3.6
Overview
It’s scorching hot outside - the perfect opportunity to take a refreshing dive into the brand-new Ocean Biome! But that’s not all - amongst many quality-of-life improvements, performance tweaks and bugfixes, our team has also been working on a host of other things, such as:
Building Upgrades - unlockable upgrades that are used to specialize your buildings.
Decoration Buildings - pretty structures that can be used to spruce up your village, and make your villagers happy.
Hostility Modifiers - a brand-new feature to challenge even the most experienced players. Spice up your game with a host of challenging modifiers!
Read on to get all the information about the Ocean Update!
The Ocean Biome
Explore the brand-new Ocean Biome! Discover remote islands, explore shipwrecks and more. The sea has plenty to offer - but beware, for the waters can be treacherous. Onbu will not be able to rest on open sea, so make sure to prepare for your journey!
Build a fishery to catch fish and gather kelp, or collect and desalinate seawater to keep your crops alive at sea. A total of 4 new buildings have been added.
Extract salt from seawater to cultivate Rock Trumpets, a new type of mushroom that petrifies when fully grown and can be harvested for stone.
Harvest kelp to produce better food and medicine for Onbu.
Many new scavenging locations and events to explore.
The sea holds many dangers - giant tapeworms, whirlpools and more!
Building Upgrades
Some buildings now have unlockable upgrade paths in the research tree. Upgrade buildings to give them unique boons. These often introduce tough decisions: would you rather make your Air Well fully automatic but slow, or keep it manually operated but give it a huge productivity boost? Do you want to allow up to 8 farmhands to work your farm, or would you rather boost its output, but make it necessary to use fertilizer for it to work at all?
Decoration Buildings
Place beautiful structures to increase the happiness of villagers inhabiting nearby homes. Decorations can be unlocked in the research menu. Play around with placement of different decoration tiers to find your perfect setup!
Hostility Modifiers
Hostility Modifiers add a new way to spice up your game and challenge yourself! Unlock this feature by reaching a certain waypoint roughly around day 100 on any savefile. Survive for 500km with a set of modifiers active to unlock a higher limit. Can you beat the game with all modifiers at once?
New Buildings
Seawater Collector
Evaporator
Fishery
Aquafarm
Onbu Pharmacy
17 different decoration structures
New Resources
Saltwater
Salt
Fish
Grilled Fish
Kelp, a tasty and healthy ingredient found in the sea.
Rock Trumpet, a rock-solid mushroom that can be grown from salt and offers a renewable source of stone.
Healshroom, a delicate but useful mushroom that can be used to make efficient Onbu medication.
Mushroom Stew, a recipe that allows to use mushrooms to feed villagers in a pinch, but at a very inefficient rate.
Filling Onbu Food, a new, efficient food type made from mushrooms and kelp
Improvements
Added compression to most textures, lowering the GPU memory requirements, if you play on Low Texture Quality, try a higher one it might work now.
Improved loading of textures when starting or resuming a game
Improved particle performance for certain events in the Onbu view
Roads don’t get destroyed by poison plants anymore
Priority can be set additionally when using a tool
Poison resistance provided by buildings to employees is now shown
Removed lines on worldmap between biomes of the same type
Fixed WASD Camera movement, to make it more precise
Laxative and Constipator missions now use the correct icons
Camera movement should be much smoother than before when playing with low fps
Improved performance for weather events
Improved performance for large villages with alot of workers
Press shift while hovering over a building or road to copy the selected building and place a new one
Added an UI Scale Slider in the Settings
Amount of villagers that join from settlements now depends on your villagers' happiness.
New decision events for poison forest and shrine locations
Building inventory is now navigable with gamepad
Made log better scrollable with mouse wheel
New visuals for decontaminator building
Lighting changes when travelling to a different biomes are now smoother
The way Onbu grows tired of frequent commands has been reworked to make some strategies less exploitable (like repeatedly letting Onbu sit to avoid moving on).
Balancing
Air well now requires one worker by default, considerably increased production speed, decreased inventory size
Feeding and sleeping spots can’t appear at the very beginning, before Onbu gets hungry or tired for the first time
One feeding spot will always appear near the beginning, just when Onbu gets hungry for the first time
Novice Difficulty: more starting resources, more Onbu poison resistance, slower toxic plant spread
Added inefficient recipe to make Mushroom Stew from mushrooms in an emergency
Big food rebalancing, carving out a useful niche for every food type
The Onbu pharmacy is used to create medicine for Onbu from a variety of ingredients, offering more interesting choices in how to care for Onbu
Reworked the research menu. Added a fourth category, “Farming”, and put a focus on offering more control over the order of research to prioritize items based on current needs.
Removed mothertrees. The Tree Nursery now gathers saplings from regular trees instead.
50% Onbu health damage from poison
50% Onbu health damage from exhaustion
40% Onbu health damage from hunger
66% natural Onbu health regeneration while sleeping/resting
Onbu dislikes sleeping in thick poison fog, and will move on through it unless completely exhausted
Balanced research, early research is now faster
A certain type of late-game building will now give a considerable decoration boost in a large area!
Increased Air Well base production speed.
Made Onbu medicine (Antitoxin, Health Potion) considerably cheaper.
Existing knowledge points have been tripled, research costs roughly three times the points, and installing building upgrades costs a low amount of knowledge points.
Removed event: Scorching Sand (existing savefiles may still contain the event within the next few biomes)
Bugfixes
Fixed a bug where buildings could be disabled even though it was not allowed
Fixed bug where the wrong reasons were logged when Onbu rejected a horn command.
Fixed a bug where the Worker Management Screen could not be scrolled using the mousewheel
Fixed bug where alot of unintended click sounds where audible during gameplay
Fixed a bug where Input resource slots where not displayed on production buildings correctly
Fixed false category selection when moving to animal interactions from animal buildings
Window resolution is no longer reset when loading a save
Fixed a bug where new research pop opened when players were interacting with buildings
Fixed a bug where workers ignored tasks
Fixed a bug where Onbu would not get tired while starving
Fixed repair tool resetting repair progress of buildings that were already being repaired
Fixed a bug where the Worker Management Screen could not be scrolled using the mousewheel
Fixed bug where alot of unintended click sounds where audible during gameplay
Fixed a bug where Input resource slots where not displayed on production buildings correctly
Fixed false category selection when moving to animal interactions from animal buildings
Various controller input fixes and improvements
Fixed bug where production buildings reserved too many resources and stopped producing
Fixed certain events sometimes having no effect
Testing Branch Update - Ocean Biome
Dear Onbu Riders,
It’s finally time to get your Onbu’s feet wet 🌊 The Ocean Update is now live on the Steam testing branch!
Before you dive in, some important infos:
🚫 Please don’t stream or release any videos/gifs of this version on Youtube, Twitch or other socials. We’re trying to keep a low profile for now, so we can make a big splash for the release of the update this summer!
📙 We would greatly appreciate your help with translations. There is still a lot to do! If you want to help out, please join us on Discord
🐛 Please report bugs and send us feedback using the in-game feedback tool in the top right corner of the screen or chat with us on Discord
Here is how you can access the update:
Please note that builds on the testing branch might screw up your game saves! So if you want to make sure, better make a backup first. Here's how.
About the Ocean Biome:
Explore the brand-new Ocean biome! Discover remote islands, explore shipwrecks and more. The sea has plenty to offer - but beware, for the waters can be treacherous. Onbu will not be able to rest on open sea, so make sure to prepare for your journey! Build a fishery to catch fish and gather kelp, or collect and desalinate seawater to keep your crops alive at sea. A total of 4 new buildings have been added. Extract salt from seawater to cultivate Rock Trumpets, a new type of mushroom that petrifies when fully grown and can be harvested for stone. Cultivate kelp to produce better food and medicine for Onbu. Many new scavenging locations to explore. The sea holds many dangers - giant tapeworms, whirlpools and more!
Full Patch Notes:
New Biome ---------------- - Added the ocean biome
New Resources ---------------- - Saltwater - Salt - Fish - Grilled Fish - Kelp
New Buildings ---------------- - The Seawater Collector can collect saltwater from the ocean. - The Evaporator can produce water and salt from sea water, as well as evaporate some other fluids. - The Fishery can catch fish and gather kelp from the ocean. - The Aquafarmcan cultivate fish and kelp.
New Events ---------------- - Various different events for the water biome, such as islands, schools of fish and tapeworms. - New events in other biomes, such as mosquitos that can infect Onbu with the Jungle Flu.
New Features ---------------- - New wandering events that move across the map dynamically, such as rain clouds and whirlpools.
New Locations ---------------- - Shipwreck - Fort ruins - Decision events for the new locations, as well as the old Shrine and Poison Forest locations.
Improvements ---------------- - Building upgrades are now much easier to discern in the research tree and have clearer descriptions. - The Hostility system now needs to be unlocked first by reaching a certain waypoint (it will be unlocked automatically if you have any savefiles that already have hostility modifiers active or that are at day 100 or beyond). - Unlocking higher hostility limits is now a lot easier - you only need to survive for 500km to unlock the next limit. - Knowledge rework - existing knowledge points have been tripled, research costs roughly three times as many knowledge, and constructing building upgrades costs a small amount of knowledge. - UI overhaul for decorations - it's now much easier to see which decorations will affect which houses by how much. - The way Onbu grows tired of frequent commands has been reworked to make some strategies less exploitable (like repeatedly making Onbu sit to avoid moving on). - Updated the Elder’s Notebook with all the new things. - Villagers don't complain about not having decorations on the lowest settlement level anymore.
Balancing ---------------- - Removed Onbu food from berries recipe. - Added recipes to buildings such as the Kitchen and Onbu Pharmacy to account for the new water biome resources. - Balanced sizes, cost and values of decoration buildings. - A certain type of late-game building will now give a considerable decoration boost in a large area! - Added more polluting buildings. - Increased Air Well base production speed. - Made Onbu medicine (Antitoxin, Health Potion) considerably cheaper.
Bugfixes ---------------- - Fixed a bug where the Worker Management Screen could not be scrolled using the mousewheel - Fixed bug where a lot of unintended click sounds were audible during gameplay - Fixed a bug where input resource slots were not correctly displayed on production buildings - Fixed wrong category selection when moving to animal interactions from animal buildings - Various controller input fixes and improvements
We’re looking forward to hearing your feedback!
Cheers & Thanks for your support, Stray Fawn Studio
Publishing, Earth Appreciation Sale & Bundle Announcement
Dear Onbu Riders,
We have quite a few pieces of news incoming today!
First, a quick reminder that we’ve launched a new update on the testing branch last week, in case you haven’t seen it yet :) https://store.steampowered.com/news/app/1121640/view/6977806583251411043
We are super happy to announce that our studio has started an internal game publishing team in order to support ourselves and other developers with marketing and launching their games. The first game we teamed up with is Earth of Oryn, a super promising city-builder made by Edouard Libion, a solo-dev from Belgium.
Earth of Oryn is an indie city-builder/strategy game set in a medieval world filled with story and heart. Starting from nothing, you must shape your kingdom perfectly to your vision while managing the needs and wants of your people.
If you think the game looks cool we would greatly appreciate it if you could add it to your wishlist ❤️
In other news, we helped co-organise a themed a themed Steam sale for Earth Appreciation Day. This sale showcases both games about nature’s beauty and post-apocalyptic games that show the aftermath of not taking care of it. To celebrate the occasion, The Wandering Village and many other awesome games (such as Frostpunk, ABZU, Rain World and Going Medieval) are on sale.
And lastly, we have teamed up with the folks of Timberborn for a bundle. So if you own either game you can now get a discount for the other or just get both of them together at a discounted price 😀
That is all for today! We hope you are enjoying the new testing branch update and we’re looking forward to hearing from you.
Cheers & Thanks for your support, Stray Fawn Studio
Testing Branch Update - Hostility Modifiers, Building Upgrades and Decorations
Dear Onbu Riders, Good news! We have just released a new update on the TESTING BRANCH 🙂
Lots of new stuff in this one 😀 - Hostility modifiers which will challenge even the best players among you!
- Building upgrades which expand the techtree and allow you to adapt in different ways
- Decorations as a new need for your villagers and a way to personalise your settlements
Here is how you can access the update:
Please note that builds on the testing branch might screw up your game saves! So if you want to make sure, better make a backup first. How to access your save files info.
Here are the patch notes:
New Features ---------------- - Hostility System: before starting a new game, you can pick from a variety of modifiers to make the game more challenging! - Building Upgrades: you can now unlock upgrades in the research tree (currently for 6 buildings) that you can then apply to your buildings to enhance them in various interesting ways. - Decorations: place beautiful structures to increase the happiness of villagers inhabiting nearby homes. Decorations can be unlocked in the research tree. - Onbu Pharmacy: a new building that is used to create medicine for Onbu from a variety of ingredients, offering more interesting choices in how to care for Onbu. - UI scale slider in the settings
Improvements ---------------- - Mycologists can now cultivate healshroom, a mushroom used for making Onbu medicine more efficiently - Press shift while hovering over a building to copy the selected building and place a new one - Amount of villagers that join from settlements now depends on your villagers' happiness - New decision events for poison forest and shrine locations - Roads don’t get destroyed by poison plants anymore - Priority can be set directly while using a tool - Poison resistance provided by buildings to employees is now shown - Removed lines on world map between biomes of the same type
Bugfixes ---------------- - Fixed a bug where buildings could be disabled even though it was not allowed - Fixed bug where the wrong reasons were logged when Onbu rejected a horn command
Balancing ---------------- - Air well now requires one worker by default, increased production speed - Feeding and sleeping spots can’t appear at the very beginning - One feeding spot will always appear near the beginning, just in time for Onbu's first hunger - Novice Difficulty: more starting resources, more Onbu poison resistance, slower toxic plant spread - Veteran Difficulty: fewer starting resources - Buffed Liquid Onbu Food: 25% → 35% hunger restoration - Added inefficient recipe to make Onbu food from berries in an emergency - Added inefficient recipe to make mushroom stew from mushrooms in an emergency - Mothertrees don’t spawn anymore. The Tree Nursery now gathers saplings from regular trees instead. - Reworked the research tree. Added a fourth category, “Farming”, and put a focus on offering more control over the order of research to prioritize items based on current needs.
We’re super curious to hear how you like the new update, so please let us know in the comments or on Discord!
If you’re interested in what kinds of thoughts go into an update like this, check out our latest developer stream on Youtube.
Meanwhile we’re still hard at work on the upcoming water biome. Things are coming together nicely and we hope we’ll be able to start testing with you soon!
That is all for today. We’re looking forward to hearing from you :)
Cheers & Thanks for your support, Stray Fawn Studio
Development Update & Outlook
Dear Onbu Riders, Thank you very much for all your feedback regarding the 0.2 update. We have since released a couple of small patches to address some of your inputs. Yesterday we launched the 0.2.3 update which introduces a repair tool to better deal with the aftermath of earthquakes. We’ve also recently released The Wandering Village Steam Trading Cards :D
We have some good news to share today: A new full-time team member has joined our studio this month: Robin. He's our new game designer with the mission to help improve the game's replayability, balancing, long-term motivation and hopefully make it even more fun in general!
Robin has jumped right in and is currently implementing ‘Hostility Modifiers’ which give players lots of options to make the game harder. Later on, this might be tied to some hard-to-get achievements, like "Beat the game on Veteran with a difficulty score of 10 or above" 🔥
Meanwhile, we are also working on building upgrades as well as a first set of decorations for your villages. With building upgrades, you can invest time and resources to improve individual buildings in to make them more efficient and integral to your production chains. But pick carefully, since upgrades can’t be removed once installed, and some upgrades might work better in certain situations than others.
Decorations allow you to express yourself and your village’s ideals in its design. They’ll help you decorate (the currently rather monotonous) neighborhoods and improve the quality of life for your villagers.
And of course we’re also still happily designing away at the Water Biome update (which we showed a few glimpses of last time): https://store.steampowered.com/news/app/1121640/view/3673282587150196260
The Wandering Village has been nominated for the Game Connection Award 🏆 If you have a minute, it would be awesome if you could vote for us! https://forms.gle/pZ3Lx3dHo5bxNm5v5
And lastly we’ve started a monthly dev stream on Twitch where we show off the latest additions to The Wandering Village and chat about various topics. The next one takes place on March 2nd, please join our Discord if you’d like to get notified: https://discord.gg/thewanderingvillage
That is all for today. We’re looking forward to your feedback!
Cheers & Thanks for your support, Stray Fawn Studio
PS: Has anybody here gotten all achievements yet :D?
Patchnotes 0.2.3
We just released a new patch, to add a repair tool
Patchnotes 0.2.3
New Features ------------------- - Added repair tool
Bugfixes ------------------- - Fixed Strict Diet achievement, where only two instead of three feeds were allowed - Fixed Berry Good achievement where it was unlocked with the wrong building - Fixed bug where building could be disabled while a mission was ongoing - Localization fixes