The Wandering Village cover
The Wandering Village screenshot
Linux PC Mac XONE Series X Steam
Genre: Simulator, Strategy, Indie

The Wandering Village

Patchnotes 0.2.2

We just released a hotfix, mainly related to Steam Deck support.

Patchnotes 0.2.2

Bugfixes
----------------
- Added fix to allow Keyboard and Mouse Input on Steamdeck

Known Issues
----------------
- You cannot bind actions to different mouse buttons yet
- Touchscreen is not supported yet
- For optimal handheld gameplay on Steamdeck, please activate the Official Gamepad Controller Template

Patchnotes 0.2.1

We just released a hotfix, mainly related to Steamdeck support.

Patchnotes 0.2.1

Bugfixes
----------------
- Fixed bug where you got stuck when returning to main menu on steamdeck
- Fixed some UI scaling issues on Steamdeck
- Updated the localization again to fix some text bugs

Known Issues
----------------
- Keybinds are not yet localized
- You cannot bind actions to mouse buttons yet

Thanks for reporting the bugs!

Cheers & Thanks
Stray Fawn Studio

New Update & Development Outlook

Dear Onbu Riders,
Thank you all for your ongoing support :)
It’s high time that we give you an update on our development progress!

We have just released the 0.2.0 update, featuring:
- Full Controller Support
- Steam Deck Support (currently pending approval by Steam)
- Steam Achievements
- Auto-Saves
- A Worker Management Window
- 2 new buildings
- Lots of small improvements


You can check out the full patch notes here:
https://store.steampowered.com/news/app/1121640/view/3673282587150094236




We’re also hard at work on our first big content update for the game: The water biome.
You may have seen some first glimpses of it already:
https://store.steampowered.com/news/app/1121640/view/3479622422072368407

In the past few weeks...

We have been brainstorming and doodling ideas for new buildings:



Started to paint and implement some of them:



Added a first WIP version of the biome on the overview map:



Faced a lot of technical challenges related to shaders:
We made a behind the scenes video in case you'd like to learn more about our technical approach :D



And then finally got Onbu to swim for the very first time:



The water biome update is still quite a while away from being finished. We'll let you know as soon as a first version can be tested! Meanwhile, please join us over on Discord!
Thanks for checking in and we hope you enjoy the new update :)


Cheers & Thanks,
Stray Fawn Studio

Patchnotes 0.2.0

Dear Onbu Riders,

We just released a new update for The Wandering Village featuring full controller support, autosaves, a first set of steam achievements and many new quality of life features.


New Features
----------------
- Full Gamepad Support (+ Steam Deck support currently pending verfication)
- New Autosave System
- Worker Management Window to centrally manage employed workers
- Disable Tool to more quickly disable and enable buildings
- First set of Steam Achievements

New Buildings
----------------
- Granary, a larger food storage building
- Onbu Discipliner, a building that, when used, hurts Onbu, but forces it to listen to your commands

Improvements
----------------
- Onbu Spikes are no longer removed using the Harvest tool
- Added Edge scroll
- Small poison plants are not included by only grown filter anymore
- Harvest tool single click let's you harvest small plants if you hit the floor plate
- Made Harvest and Plantation setting for the Farm more intuitive
- Harvest wood tutorial now tracks harvested wood, not just available wood
- Decontamination and cure poisoned villlagers tutorials show the amount of affected plants/villagers more clearly
- Added Tooltips regarding heartbeat production, dung production and tool usage (compost)
- If you drag open a rectangle for a tool you are no longer stopped if the cursor is out of bounds.
- Tiles with Onbu spikes and fully grown mothertrees are no longer viable for plot placement and thus won't be automatically marked for harvesting
- Many buildings now have back doors, eliminating the need for villagers to walk all the way around them
- Made collider for moving pollenstorms smaller, so it's easier to click in things behind them
- Improved performance on large villages
- Dung Collector workers help transport dung, don't just stand around idly
- Changed food indicator arrows to amount indicator, and more details about how long the food will last
- Removed focus idle worker and focus idle unemployed worker buttons
- Added focus buildings with idle worker and focus buildings with flags buttons
- All Popups and Windows can now be closed with ESC or right click
- Made it clearer that the tutorial is only available in Novice mode
- Made Novice mode playable without tutorial and with custom difficulty settings
- Added warning flag when crops being planted don't grow
- Improved selection for poison plants
- Improved destruction from earthquakes, made it more focused on one spot
- Added rebuild cost for destroyed buildings
- Building durability has been refined and is now visible
- Resources gained from deconstruction are now visible once a building has been marked for deconstruction

Visual Improvements
----------------
- Fixed visible seam in shadows
- Fixed z-fighting on all buildings
- Added more tree, stone and hut variants
- Update giant tree trunk asset
- Added visual effect to poison plants to improve visibility

Balancing
----------------
- Made it less likely for poison plants to grow on roads
- Raised amount of plots that can be fertilized with 1 compost from 1 to 10
- Increased resource capacity of Onbu Kitchen from 20 to 40
- Reduced energy cost of 'High Digestion' status effect from 150 to 20
- Removed '0% growth speed' temperature condition from plants
- Reduced length of short cold snap
- Onbu Pet command now requires knowledge points


Bugfixes
----------------
- Fixed Issue where no audio was played during the intro on Linux
- Fixed broken log message when a worker died on a mission
- Fixed fully grown filter ignored when loading a save file
- Shortcut [2] for faster toggles back to 2 if it was on max speed
- Fixed keybinding prompt also closing settings when pressing ESC.
- Fixed bug where log shows Onbu rests instead of Onbu wakes up
- Fixed bug where roads underneath plants could not be removed with tool
- Fixed bug where farmers worked on the wrong field
- Fixed stretched scavenging decision reward UI
- Fixed research popup appearing when no research was selectable
- Fixed bug where the percentage on progress bar was displayed wrong in arabic
- Fixed waypoint tutorial not registering as completed when a decision has already been made in advance
- Fixed knowledge tutorial not registering as completed when the gained knowledge was immediately used by queued research
- Fixed activating dung collector after Onbu had pooped and still receiving dung
- Fixed bug where preselected scavenging decisions lead to unwanted behavior
- Fixed mismatch between building regions

Known Issues
----------------
- The onscreen keyboard only works in Steam big picture mode or on the Steamdeck. Otherwhise you'll need a keyboard to enter text.
- Some texts are not yet fully translated, please join our Discord if you want to help with that.

Thanks for all your feedback and bugreports you submitted! If you find any new bugs, please also report them with the ingame feedback form or write us in the forum or on discord.

Thanks for playing and have fun!

Stray Fawn Studio

Testing Branch Update - Full Controller Support & Quality Of Life Improvements

Dear Onbu Riders,

First of all, thank you all very much for your support in the past weeks!
We’ve received tons of useful inputs and feedback and are working hard on improving and expanding The Wandering Village.

We just released an update (full controller support + quality of life improvements) on the TESTING BRANCH. It would be really cool if you help us to test this update and give feedback!
If you’d like to do so please switch your branch in the game’s properties in your Steam library 🙂

Here is now:





Please note that builds on the Testing Branch might screw up your game saves!
So if you want to make super sure, better make a backup first.
In case anybody owns a Steam Deck it would be awesome if you could test the game there, since we want to get verified soon! To do this, you need to change the controller settings and set the current layout to 'gamepad with joystick trackpad' before you start the game.

While some members of our team focused on this first update, others started to work on a big content update which you can get a first early peak at here:
https://store.steampowered.com/news/app/1121640/view/3479622422072368407
To see our plans for the next few months, please check out the roadmap here:
https://store.steampowered.com/news/app/1121640/view/5104290054750324789

And here are the patch notes 😄
Testing Patchnotes 0.1.34

Known Issues
----------------
- The Gamepad support is still a bit rough, please report feedback of anything that does not work correctly
-> please use the category 'gamepad feedback' in the bug reporting tool to do so!
- The tutorial is not yet finished or translated for the gamepad
- The onscreen keyboard only works in Steam big picture mode or on the Steam Deck

New Features
----------------
- Gamepad Support
- New Autosave system
- Added Disable tool to more quickly disable and enable buildings
- Added worker management window to centrally manage employed workers

New Buildings
----------------
- Added Granary, a larger food storage building
- Added the Onbu Discipliner, a building that, when used, hurts Onbu, but forces it to listen to your commands

Improvements
----------------
- Harvest tool single click let's you harvest small plants if you hit the floor plate
- Harvest and Plantation toggles in Farming UI changed to value chooser.
- Harvest wood tutorial now tracks harvested wood, not just available wood
- Decontamination and cure poisoned villlagers tutorials show the amount of affected plants/villagers more clearly
- Added Tooltips regarding heartbeat production, dung production and tool usage (compost)
- Tool drag is not stopped if cursor outside of onbus back
- Tiles with Onbu spikes and fully grown mothertrees + no longer viable for plot placement and thus won't be automatically marked for harvesting
- Added dynamic descriptions for some buildings and missions
- Many buildings now have back doors, eliminating the need for villagers to walk around them
- Made collider for moving pollenstorms smaller, so it's easier to click in things behind them
- Improved game over screen
- Improved performance on large villages
- Dung Collector workers help transport dung, don't just stand around idly
- Changed food indicator arrows to amount indicator, and more details about how long the food will last
- Removed focus idle worker + focus idle unemployed worker buttons
- Added focus buildings with idle worker + focus buildings with flags buttons
- All Popups + Windows can be closed with ESC or right click
- Made it clearer that tutorial is only available in Novice mode
- Made Novice mode playable without tutorial and with difficulty settings
- Added warning flag when crops being planted don't grow
- Selection of a tool can be reset without losing the tool
- Tool filter selection is not reset on tool deselection
- Improved selection for poison plants
- Improved destruction from earthquakes, made it more focused
- Added rebuild cost for destroyed buildings
- Building durability has been refined + is now visible
- Resources gained from deconstruction are now visible once a building has been marked for deconstruction

Bugfixes
----------------
- Fixed bug where log shows Onbu rests instead of Onbu wakes up
- Fixed bug where roads underneath plants could not be removed with tool
- Fixed bug where farmers worked on the wrong field
- Fixed stretched scavenging decision reward UI
- Fixed research popup appearing when no research was selectable
- Fixed bug where the percentage on progress bar was displayed wrong in arabic
- Fixed waypoint tutorial not registering as completed when a decision has already been made in advance
- Fixed knowledge tutorial not registering as completed when the gained knowledge was immediately used by queued research
- Fixed activating dung collector after Onbu had pooped and still receiving dung
- Fixed bug where preselected scavenging decisions lead to unwanted behavior
- Fixed mismatch between building regions

Balancing
----------------
- Made it less likely for poison plants to grow on roads
- Raised amount of plots that can be fertilized with 1 compost from 1 to 10
- Increased resource capacity of Onbu Kitchen from 20 to 40
- Reduced energy cost of 'High Digestion' status effect from 150 to 20
- Removed '0% growth speed' temperature condition from plants

Visual Improvements
----------------
- Fixed visible seam in shadows
- Fixed z-fighting on all buildings
- More tree, stone and hut variants
- Update giant tree trunk asset
- Added visual effect to poison plants to improve visibility


We’re looking forward to your feedback!
And it would be awesome to see you in our Discord!

Cheers & Thanks,
Stray Fawn Studio

The Wandering Village Steam Award Nomination

Dear Onbu Riders

If you enjoy The Wandering Village it would be awesome if you could nominate us for a Steam Award!

Out of all categories we think the 'Sit Back and Relax' award would be the most fitting for The Wandering Village. Even in its very early concept phase (back when Onbu was still an animal made of flesh and blood instead of stone and earth), we knew that we wanted to make a city-builder that is challenging, but relaxing at the same time.

During the past 2.5 years of development you have constantly helped and guided us to reach this goal. And while the game may still not be perfect yet, we're sure that we're onto something great and will get there thanks to your continuous feedback!

Thank you very much for your support :)

Cheers.
Stray Fawn Studio

PS: Our studio just had its 6th birthday 🥳



Recent news about upcoming game updates:
https://store.steampowered.com/news/app/1121640/view/3479622422072368407
https://store.steampowered.com/news/app/1121640/view/5104290054750324789

Development Update & Outlook

Dear Onbu Riders

The last 2 months have been crazy. The Steam Early Access release of the game took a lot of focus away from the development and was quite exhausting for us. Many members of the team went on vacation for a bit to recover from these intense weeks. But all the effort was absolutely worth it! The Wandering Village has now sold over 150’000 copies. Just a few days ago the game reached the threshold of covering its own development cost up until this point. Once again a huge thanks to all of you who tested, translated, purchased and spread the news about the game ❤️

Now we’re finally all back at the office! And we’ve been working on quite a few new things too 😀
We’re currently preparing a small quality of life / bug fix update which is planned to be released on the testing branch (which you can all join) in late November / early December.

Some highlights include:
- A disable tool
- Two new buildings
- Backdoors for buildings
- New Mountains Ambient song
- Autosave with different intervals
- New Worker Management screen

- More variation for huts, trees and stones


This update also features a first implementation of controller and proper Steam Deck support!


We’re currently designing a first batch of achievements for the game 😀
This still needs some more work though.

Meanwhile we started to plan ahead for our first big content update, which is still a while away though! Here are some first impressions and sketches. This is all still very much WIP, so it might turn out completely different in the end 😉






If you'd like a reminder on what else we have planned in the coming months, please check out the road map we posted a while ago. That's it for today! We can't wait to test all the new things with you :D

Cheers & Thanks again for your support,
Stray Fawn Studio




Thank you for 100’000 copies sold in the first week!

Dear Onbu Riders

After a successful launch week, our whole team + all freelancers and interns we worked with during the game’s development gathered for a celebration dinner. And oh boy did we have a reason to celebrate: The Wandering Village has sold over 100’000 copies in its first week on Steam! This highly exceeded our expectations and we’re super thrilled to be able to work on the game for many months to come :D



Last Wednesday we sat down to go over all the feedback you guys have sent us and prioritised what should be implemented in the next patch. We’re hoping to release a first small update (containing mostly bug fixes, improvements and maybe a little bit of new content) by the end of the year. But first, many members of our team are going on a short vacation to recover from the intense week around the Early Access launch! If you’re curious to see what’s next for the game, please check out our roadmap announcement.

If you want to take part in our on-going Early Access development, please join our Discord! We’ve already started to open testing branches for the game. And please keep using the in-game bug report and feedback tool, as this helps us tremendously.

Once again, thank you all so so much for all your support!

Cheers,
Stray Fawn Studio

Patchnotes 0.1.33

Dear Onbu Riders,

We just released a small patch, with some bugfixes. A big thank you to everyone who reported the bugs!

Patchnotes 0.1.33



New Features


----------------
- Added a setting to switch the primary mouse button, so the game can be played by left-handed players

Bugfixes


----------------
- Fixed bug where the wrong fullscreen mode was shown in the settings
- Fixed bug where deconstructing / destroying a food stand would leave behind food that could not be picked up anymore.
- Fixed bug where Onbu was rotated in the wrong direction on the worldmap after loading a save
- Fixed Bile Extractor description to hint that it reduces trust and health
- Fixed Bug where you could get stuck in the intro with a black screen

Improvements


----------------
- Updated localization
- Game should not be in borderless window mode as default.
- Feedback button now opens the report tool ready for feedback
- Fixed some text and layout errors in the artbook
- Added the missing comic page to the collectors edition

Thanks for playing the game and have a nice day!

Stray Fawn Studio

Road map, Launch stats and a big thank you!

Dear Onbu Riders

Thank you all for the amazing start! The Wandering Village has sold 50’000 copies in the first two days and currently has an 89% positive rating.

After putting our hearts and souls into this game for the past 3 years, we’re honestly just super relieved that you guys seem to enjoy it so far!

However we are also aware that many things still need to be improved. We’re reading through all your submitted feedback and will have a meeting with the whole team next Wednesday to plan the next few weeks. In the meantime, we have started working on a first small patch, fixing some of the bugs you reported, and adding a setting to switch the primary mouse button.

Aside from fixing and improving current features, we also have so many plans for new ones!
We're planning to stay in Early Access for at least one year and are aiming to update the game continuously during this time. Following is a list roughly outlining our current update plans. While some features are already confirmed, we are constantly listening to your feedback and adapting our plans accordingly :)

Confirmed features:
New biome - Water
New biome - Ruins
New locations and events
New buildings
Tameable birds
Flying merchants to trade with
An additional Onbu skin
Controller support
Steam Deck support
Xbox version

Things we want to improve:
More story content
New and improved Onbu interactions
More city building mechanics
Better villager AI
Better balancing of the difficulty
UI interactions/understandability

Some of these features were stretch goals that we reached during our Kickstarter :)
Onbu Petting has already been implemented a while back!



The future of the game looks bright and our team will have a celebration dinner next week and rest up a bit after the intense launch days. Once again, thank you all from the bottom of our hearts! We can’t wait to hop back onto our Onbu and travel into these bright new lands with you ✨

Cheers & Thanks,
Stray Fawn Studio