Publishing, Earth Appreciation Sale & Bundle Announcement
Dear Onbu Riders,
We have quite a few pieces of news incoming today!
First, a quick reminder that we’ve launched a new update on the testing branch last week, in case you haven’t seen it yet :) https://store.steampowered.com/news/app/1121640/view/6977806583251411043
We are super happy to announce that our studio has started an internal game publishing team in order to support ourselves and other developers with marketing and launching their games. The first game we teamed up with is Earth of Oryn, a super promising city-builder made by Edouard Libion, a solo-dev from Belgium.
Earth of Oryn is an indie city-builder/strategy game set in a medieval world filled with story and heart. Starting from nothing, you must shape your kingdom perfectly to your vision while managing the needs and wants of your people.
If you think the game looks cool we would greatly appreciate it if you could add it to your wishlist ❤️
In other news, we helped co-organise a themed a themed Steam sale for Earth Appreciation Day. This sale showcases both games about nature’s beauty and post-apocalyptic games that show the aftermath of not taking care of it. To celebrate the occasion, The Wandering Village and many other awesome games (such as Frostpunk, ABZU, Rain World and Going Medieval) are on sale.
And lastly, we have teamed up with the folks of Timberborn for a bundle. So if you own either game you can now get a discount for the other or just get both of them together at a discounted price 😀
That is all for today! We hope you are enjoying the new testing branch update and we’re looking forward to hearing from you.
Cheers & Thanks for your support, Stray Fawn Studio
Testing Branch Update - Hostility Modifiers, Building Upgrades and Decorations
Dear Onbu Riders, Good news! We have just released a new update on the TESTING BRANCH 🙂
Lots of new stuff in this one 😀 - Hostility modifiers which will challenge even the best players among you!
- Building upgrades which expand the techtree and allow you to adapt in different ways
- Decorations as a new need for your villagers and a way to personalise your settlements
Here is how you can access the update:
Please note that builds on the testing branch might screw up your game saves! So if you want to make sure, better make a backup first. How to access your save files info.
Here are the patch notes:
New Features ---------------- - Hostility System: before starting a new game, you can pick from a variety of modifiers to make the game more challenging! - Building Upgrades: you can now unlock upgrades in the research tree (currently for 6 buildings) that you can then apply to your buildings to enhance them in various interesting ways. - Decorations: place beautiful structures to increase the happiness of villagers inhabiting nearby homes. Decorations can be unlocked in the research tree. - Onbu Pharmacy: a new building that is used to create medicine for Onbu from a variety of ingredients, offering more interesting choices in how to care for Onbu. - UI scale slider in the settings
Improvements ---------------- - Mycologists can now cultivate healshroom, a mushroom used for making Onbu medicine more efficiently - Press shift while hovering over a building to copy the selected building and place a new one - Amount of villagers that join from settlements now depends on your villagers' happiness - New decision events for poison forest and shrine locations - Roads don’t get destroyed by poison plants anymore - Priority can be set directly while using a tool - Poison resistance provided by buildings to employees is now shown - Removed lines on world map between biomes of the same type
Bugfixes ---------------- - Fixed a bug where buildings could be disabled even though it was not allowed - Fixed bug where the wrong reasons were logged when Onbu rejected a horn command
Balancing ---------------- - Air well now requires one worker by default, increased production speed - Feeding and sleeping spots can’t appear at the very beginning - One feeding spot will always appear near the beginning, just in time for Onbu's first hunger - Novice Difficulty: more starting resources, more Onbu poison resistance, slower toxic plant spread - Veteran Difficulty: fewer starting resources - Buffed Liquid Onbu Food: 25% → 35% hunger restoration - Added inefficient recipe to make Onbu food from berries in an emergency - Added inefficient recipe to make mushroom stew from mushrooms in an emergency - Mothertrees don’t spawn anymore. The Tree Nursery now gathers saplings from regular trees instead. - Reworked the research tree. Added a fourth category, “Farming”, and put a focus on offering more control over the order of research to prioritize items based on current needs.
We’re super curious to hear how you like the new update, so please let us know in the comments or on Discord!
If you’re interested in what kinds of thoughts go into an update like this, check out our latest developer stream on Youtube.
Meanwhile we’re still hard at work on the upcoming water biome. Things are coming together nicely and we hope we’ll be able to start testing with you soon!
That is all for today. We’re looking forward to hearing from you :)
Cheers & Thanks for your support, Stray Fawn Studio
Development Update & Outlook
Dear Onbu Riders, Thank you very much for all your feedback regarding the 0.2 update. We have since released a couple of small patches to address some of your inputs. Yesterday we launched the 0.2.3 update which introduces a repair tool to better deal with the aftermath of earthquakes. We’ve also recently released The Wandering Village Steam Trading Cards :D
We have some good news to share today: A new full-time team member has joined our studio this month: Robin. He's our new game designer with the mission to help improve the game's replayability, balancing, long-term motivation and hopefully make it even more fun in general!
Robin has jumped right in and is currently implementing ‘Hostility Modifiers’ which give players lots of options to make the game harder. Later on, this might be tied to some hard-to-get achievements, like "Beat the game on Veteran with a difficulty score of 10 or above" 🔥
Meanwhile, we are also working on building upgrades as well as a first set of decorations for your villages. With building upgrades, you can invest time and resources to improve individual buildings in to make them more efficient and integral to your production chains. But pick carefully, since upgrades can’t be removed once installed, and some upgrades might work better in certain situations than others.
Decorations allow you to express yourself and your village’s ideals in its design. They’ll help you decorate (the currently rather monotonous) neighborhoods and improve the quality of life for your villagers.
And of course we’re also still happily designing away at the Water Biome update (which we showed a few glimpses of last time): https://store.steampowered.com/news/app/1121640/view/3673282587150196260
The Wandering Village has been nominated for the Game Connection Award 🏆 If you have a minute, it would be awesome if you could vote for us! https://forms.gle/pZ3Lx3dHo5bxNm5v5
And lastly we’ve started a monthly dev stream on Twitch where we show off the latest additions to The Wandering Village and chat about various topics. The next one takes place on March 2nd, please join our Discord if you’d like to get notified: https://discord.gg/thewanderingvillage
That is all for today. We’re looking forward to your feedback!
Cheers & Thanks for your support, Stray Fawn Studio
PS: Has anybody here gotten all achievements yet :D?
Patchnotes 0.2.3
We just released a new patch, to add a repair tool
Patchnotes 0.2.3
New Features ------------------- - Added repair tool
Bugfixes ------------------- - Fixed Strict Diet achievement, where only two instead of three feeds were allowed - Fixed Berry Good achievement where it was unlocked with the wrong building - Fixed bug where building could be disabled while a mission was ongoing - Localization fixes
Patchnotes 0.2.2
We just released a hotfix, mainly related to Steam Deck support.
Patchnotes 0.2.2
Bugfixes ---------------- - Added fix to allow Keyboard and Mouse Input on Steamdeck
Known Issues ---------------- - You cannot bind actions to different mouse buttons yet - Touchscreen is not supported yet - For optimal handheld gameplay on Steamdeck, please activate the Official Gamepad Controller Template
Patchnotes 0.2.1
We just released a hotfix, mainly related to Steamdeck support.
Patchnotes 0.2.1
Bugfixes ---------------- - Fixed bug where you got stuck when returning to main menu on steamdeck - Fixed some UI scaling issues on Steamdeck - Updated the localization again to fix some text bugs
Known Issues ---------------- - Keybinds are not yet localized - You cannot bind actions to mouse buttons yet
Thanks for reporting the bugs!
Cheers & Thanks Stray Fawn Studio
New Update & Development Outlook
Dear Onbu Riders, Thank you all for your ongoing support :) It’s high time that we give you an update on our development progress!
We have just released the 0.2.0 update, featuring: - Full Controller Support - Steam Deck Support (currently pending approval by Steam) - Steam Achievements - Auto-Saves - A Worker Management Window - 2 new buildings - Lots of small improvements
You can check out the full patch notes here: https://store.steampowered.com/news/app/1121640/view/3673282587150094236
We’re also hard at work on our first big content update for the game: The water biome. You may have seen some first glimpses of it already: https://store.steampowered.com/news/app/1121640/view/3479622422072368407
In the past few weeks...
We have been brainstorming and doodling ideas for new buildings:
Started to paint and implement some of them:
Added a first WIP version of the biome on the overview map:
Faced a lot of technical challenges related to shaders: We made a behind the scenes video in case you'd like to learn more about our technical approach :D
And then finally got Onbu to swim for the very first time:
The water biome update is still quite a while away from being finished. We'll let you know as soon as a first version can be tested! Meanwhile, please join us over on Discord! Thanks for checking in and we hope you enjoy the new update :)
Cheers & Thanks, Stray Fawn Studio
Patchnotes 0.2.0
Dear Onbu Riders,
We just released a new update for The Wandering Village featuring full controller support, autosaves, a first set of steam achievements and many new quality of life features.
New Features ---------------- - Full Gamepad Support (+ Steam Deck support currently pending verfication) - New Autosave System - Worker Management Window to centrally manage employed workers - Disable Tool to more quickly disable and enable buildings - First set of Steam Achievements
New Buildings ---------------- - Granary, a larger food storage building - Onbu Discipliner, a building that, when used, hurts Onbu, but forces it to listen to your commands
Improvements ---------------- - Onbu Spikes are no longer removed using the Harvest tool - Added Edge scroll - Small poison plants are not included by only grown filter anymore - Harvest tool single click let's you harvest small plants if you hit the floor plate - Made Harvest and Plantation setting for the Farm more intuitive - Harvest wood tutorial now tracks harvested wood, not just available wood - Decontamination and cure poisoned villlagers tutorials show the amount of affected plants/villagers more clearly - Added Tooltips regarding heartbeat production, dung production and tool usage (compost) - If you drag open a rectangle for a tool you are no longer stopped if the cursor is out of bounds. - Tiles with Onbu spikes and fully grown mothertrees are no longer viable for plot placement and thus won't be automatically marked for harvesting - Many buildings now have back doors, eliminating the need for villagers to walk all the way around them - Made collider for moving pollenstorms smaller, so it's easier to click in things behind them - Improved performance on large villages - Dung Collector workers help transport dung, don't just stand around idly - Changed food indicator arrows to amount indicator, and more details about how long the food will last - Removed focus idle worker and focus idle unemployed worker buttons - Added focus buildings with idle worker and focus buildings with flags buttons - All Popups and Windows can now be closed with ESC or right click - Made it clearer that the tutorial is only available in Novice mode - Made Novice mode playable without tutorial and with custom difficulty settings - Added warning flag when crops being planted don't grow - Improved selection for poison plants - Improved destruction from earthquakes, made it more focused on one spot - Added rebuild cost for destroyed buildings - Building durability has been refined and is now visible - Resources gained from deconstruction are now visible once a building has been marked for deconstruction
Visual Improvements ---------------- - Fixed visible seam in shadows - Fixed z-fighting on all buildings - Added more tree, stone and hut variants - Update giant tree trunk asset - Added visual effect to poison plants to improve visibility
Balancing ---------------- - Made it less likely for poison plants to grow on roads - Raised amount of plots that can be fertilized with 1 compost from 1 to 10 - Increased resource capacity of Onbu Kitchen from 20 to 40 - Reduced energy cost of 'High Digestion' status effect from 150 to 20 - Removed '0% growth speed' temperature condition from plants - Reduced length of short cold snap - Onbu Pet command now requires knowledge points
Bugfixes ---------------- - Fixed Issue where no audio was played during the intro on Linux - Fixed broken log message when a worker died on a mission - Fixed fully grown filter ignored when loading a save file - Shortcut [2] for faster toggles back to 2 if it was on max speed - Fixed keybinding prompt also closing settings when pressing ESC. - Fixed bug where log shows Onbu rests instead of Onbu wakes up - Fixed bug where roads underneath plants could not be removed with tool - Fixed bug where farmers worked on the wrong field - Fixed stretched scavenging decision reward UI - Fixed research popup appearing when no research was selectable - Fixed bug where the percentage on progress bar was displayed wrong in arabic - Fixed waypoint tutorial not registering as completed when a decision has already been made in advance - Fixed knowledge tutorial not registering as completed when the gained knowledge was immediately used by queued research - Fixed activating dung collector after Onbu had pooped and still receiving dung - Fixed bug where preselected scavenging decisions lead to unwanted behavior - Fixed mismatch between building regions
Known Issues ---------------- - The onscreen keyboard only works in Steam big picture mode or on the Steamdeck. Otherwhise you'll need a keyboard to enter text. - Some texts are not yet fully translated, please join our Discord if you want to help with that.
Thanks for all your feedback and bugreports you submitted! If you find any new bugs, please also report them with the ingame feedback form or write us in the forum or on discord.
Thanks for playing and have fun!
Stray Fawn Studio
Testing Branch Update - Full Controller Support & Quality Of Life Improvements
Dear Onbu Riders,
First of all, thank you all very much for your support in the past weeks! We’ve received tons of useful inputs and feedback and are working hard on improving and expanding The Wandering Village.
We just released an update (full controller support + quality of life improvements) on the TESTING BRANCH. It would be really cool if you help us to test this update and give feedback! If you’d like to do so please switch your branch in the game’s properties in your Steam library 🙂
Here is now:
Please note that builds on the Testing Branch might screw up your game saves! So if you want to make super sure, better make a backup first. In case anybody owns a Steam Deck it would be awesome if you could test the game there, since we want to get verified soon! To do this, you need to change the controller settings and set the current layout to 'gamepad with joystick trackpad' before you start the game.
While some members of our team focused on this first update, others started to work on a big content update which you can get a first early peak at here: https://store.steampowered.com/news/app/1121640/view/3479622422072368407 To see our plans for the next few months, please check out the roadmap here: https://store.steampowered.com/news/app/1121640/view/5104290054750324789
And here are the patch notes 😄 Testing Patchnotes 0.1.34
Known Issues ---------------- - The Gamepad support is still a bit rough, please report feedback of anything that does not work correctly -> please use the category 'gamepad feedback' in the bug reporting tool to do so! - The tutorial is not yet finished or translated for the gamepad - The onscreen keyboard only works in Steam big picture mode or on the Steam Deck
New Features ---------------- - Gamepad Support - New Autosave system - Added Disable tool to more quickly disable and enable buildings - Added worker management window to centrally manage employed workers
New Buildings ---------------- - Added Granary, a larger food storage building - Added the Onbu Discipliner, a building that, when used, hurts Onbu, but forces it to listen to your commands
Improvements ---------------- - Harvest tool single click let's you harvest small plants if you hit the floor plate - Harvest and Plantation toggles in Farming UI changed to value chooser. - Harvest wood tutorial now tracks harvested wood, not just available wood - Decontamination and cure poisoned villlagers tutorials show the amount of affected plants/villagers more clearly - Added Tooltips regarding heartbeat production, dung production and tool usage (compost) - Tool drag is not stopped if cursor outside of onbus back - Tiles with Onbu spikes and fully grown mothertrees + no longer viable for plot placement and thus won't be automatically marked for harvesting - Added dynamic descriptions for some buildings and missions - Many buildings now have back doors, eliminating the need for villagers to walk around them - Made collider for moving pollenstorms smaller, so it's easier to click in things behind them - Improved game over screen - Improved performance on large villages - Dung Collector workers help transport dung, don't just stand around idly - Changed food indicator arrows to amount indicator, and more details about how long the food will last - Removed focus idle worker + focus idle unemployed worker buttons - Added focus buildings with idle worker + focus buildings with flags buttons - All Popups + Windows can be closed with ESC or right click - Made it clearer that tutorial is only available in Novice mode - Made Novice mode playable without tutorial and with difficulty settings - Added warning flag when crops being planted don't grow - Selection of a tool can be reset without losing the tool - Tool filter selection is not reset on tool deselection - Improved selection for poison plants - Improved destruction from earthquakes, made it more focused - Added rebuild cost for destroyed buildings - Building durability has been refined + is now visible - Resources gained from deconstruction are now visible once a building has been marked for deconstruction
Bugfixes ---------------- - Fixed bug where log shows Onbu rests instead of Onbu wakes up - Fixed bug where roads underneath plants could not be removed with tool - Fixed bug where farmers worked on the wrong field - Fixed stretched scavenging decision reward UI - Fixed research popup appearing when no research was selectable - Fixed bug where the percentage on progress bar was displayed wrong in arabic - Fixed waypoint tutorial not registering as completed when a decision has already been made in advance - Fixed knowledge tutorial not registering as completed when the gained knowledge was immediately used by queued research - Fixed activating dung collector after Onbu had pooped and still receiving dung - Fixed bug where preselected scavenging decisions lead to unwanted behavior - Fixed mismatch between building regions
Balancing ---------------- - Made it less likely for poison plants to grow on roads - Raised amount of plots that can be fertilized with 1 compost from 1 to 10 - Increased resource capacity of Onbu Kitchen from 20 to 40 - Reduced energy cost of 'High Digestion' status effect from 150 to 20 - Removed '0% growth speed' temperature condition from plants
Visual Improvements ---------------- - Fixed visible seam in shadows - Fixed z-fighting on all buildings - More tree, stone and hut variants - Update giant tree trunk asset - Added visual effect to poison plants to improve visibility
We’re looking forward to your feedback! And it would be awesome to see you in our Discord!
Cheers & Thanks, Stray Fawn Studio
The Wandering Village Steam Award Nomination
Dear Onbu Riders
If you enjoy The Wandering Village it would be awesome if you could nominate us for a Steam Award!
Out of all categories we think the 'Sit Back and Relax' award would be the most fitting for The Wandering Village. Even in its very early concept phase (back when Onbu was still an animal made of flesh and blood instead of stone and earth), we knew that we wanted to make a city-builder that is challenging, but relaxing at the same time.
During the past 2.5 years of development you have constantly helped and guided us to reach this goal. And while the game may still not be perfect yet, we're sure that we're onto something great and will get there thanks to your continuous feedback!
Thank you very much for your support :)
Cheers. Stray Fawn Studio
PS: Our studio just had its 6th birthday 🥳
Recent news about upcoming game updates: https://store.steampowered.com/news/app/1121640/view/3479622422072368407 https://store.steampowered.com/news/app/1121640/view/5104290054750324789