This is going to be epic! Join us on this adventure and let's have some fun!
Kickstarter is a unique opportunity to get exciting rewards. Exclusive physical items, sign-ed collectors edition, hand-crafted obsidian amulet, or even to become a designer and create characters or quests! And most importantly, you'll get to play the game early and shape it with your feedback!
We'll have special community events where we'll design characters, easter eggs, combat maps with you!
We'll host special developer streams with more sneak peeks into the game and new dev-diaries.
If everything goes well Kickstarter will start on February 1st and we've got a lot to prepare! While we wait for the Kickstarter launch we want to hear your feedback about everything! What are you hoping out of our RPG? Stretch goals, features, customizations, new languages, rewards, ideas - everything! Jump into our Discord Channel and take part in community voting!
This is a third-year we are working very hard on The Way of Wrath. The development is fully self-funded and we're spending all our free time working on the game while supporting ourselves with asset sales and minimal outsourcing work.
In this time we've come very far! We've built all the core RPG features and many unique ones, created a new fictional universe, a new story, and designed many open-ended, deep, and multi-faceted quests for you to explore. We've laid the foundation for a fully-realized open-world RPG.
We are very proud of what we achieved on this crazy adventure with just a two-person team from a country where the serious game industry is just taking shape. We are very thankful to you for sharing this journey with us and keeping us sane.
Now we are at a place in development where with little extra resources we can add new key features and add more intricate depth to the gameplay, to hire the help we need to give content extra time, love, and attention for it to really come alive and become great. To drastically Improve polish. And if we reach stretch goals we'll be able to add new languages, voice acting, new gaming platforms, new gameplay mechanics, and maybe even a new additional combat type. đź‘€
Kickstarter is a chance for us to push the game beyond our limitations, stay independent, and fully realize our vision. All the while giving you cool rewards and unique items that we'd not be able to do otherwise. We're hoping with your help we can achieve this dream and create for you a truly remarkable game.
You can already sign up to be notified when the Kickstarter Goes Live! https://www.kickstarter.com/projects/animmal/the-way-of-wrath-rpg
Hello Everyone! We have a quick update and preview of our Arena Progress.
Instead of the Steam Autumn Festival, we’ll be taking part in Steam Winter Festival. But you’ll still get to play the demo we’d show at the Autumn Festival. We’ll just move it to date aimed a short while after Autumn Festival ends. We expect to start on the 20th~25th of October. With the exact date coming soon. You can join beta here: https://www.thewayofwrath.com/beta . If you already signed up for the previous beta you are good to go, we'll send you the key.
In this demo/beta you’ll play a special combat-focused game mode. (Working title “Arena”. ) You’ll create a party of four characters and fight in life or death rounds against vicious enemies. After each battle, you’ll chill in a special party camp where you can use the loot won in battles to craft weapons, armor, medicine, shaman tools, and more.
To help you quickly get started with arena runs, we made a selection of character builds for you to pick. You can also create your own character archetypes, which will be saved on your profile and you can re-use them in the next arena runs.
We’ve made a number of improvements to character creation. Especially in regards to the skill tree. You get a nice overview of all the skills. Attributes were re-imagined into their own skill trees. This way you’ll get greater control over the physical attributes you want to boost, and get new awesome skills inspired by attributes. Like special feasts of strength, or dexterity. Combat is grouped in Melee, Ranged, and Shaman trees. And exploration skills get their own trees. Each skill will get a neat little video preview so you can easily visualize the use range and the shape.
In the coming days, we’ll share many cool details and work in progress visuals for the arena. Some cool community activities are also brewing.
Stay tuned and thank you for keeping us company on this development journey!
Hey! We are back with bunch of updates and dev diary ^^ [previewyoutube="BMV-qP2cWZI;full"]
It’s been a few weeks since the last beta, and a lot happened. Preparing the first beta, changing combat style and updating systems took a lot of months of hard work. First, we took some time to rest and recover our energy. It's very easy to overwork yourself in indie development, and it's something we all need to watch out for and take time to rest to stay healthy.
Then we organized all your feedback and bug reports and started working hard to implement it in preparation for the next beta. We’ve improved controls, combat feedback, rewrote character creation, and made big changes to the skill system.
We also thought very hard on our release plans. We want to release a more polished and fun game, without any game breaking bugs. So rather than rush and overwork ourselves again we decide to take more time for this and release the game in February or March of next year.
But, there will be many exciting things happening before that. In September we want to start our next beta that will feature a new game mode centered around combat. More on this in a bit.
In October we’ll take part in the Steam Autumn Festival! If we can make it in time, here you’ll be able to play updated story mode with a new intro map and try out many new mechanics.
Another exciting thing is the Kickstarter Campaign. We are now preparing a draft page for it and we want to share it with you. We are hoping for your feedback to make an awesome Kickstarter campaign with rewards and stretch goals that are interesting to you. If the campaign is successful it will be a big boost to us and the quality of the game. It will allow us to do things beyond what we can do with self funding. And also hopefully bring many new friends to our community. During Kickstarter we’ll also release many exciting updates about the game and new art and trailers.
Now back to combat beta. Here you take control of four characters and fight in the series of challenging and brutal tactical battles on different maps. Each battle will have different scenarios. In some, you can place traps and ambush enemies. In others, you might be ambushed, or have to assault or defend a fortification.
After a battle you will collect loot and resources and then go to a special party camp. Here you can craft and upgrade your armor and weapons, heal and level up your characters and craft tools like medicine, traps and bombs. We also planing this game mode in the final game as a free DLC. We are hoping with your help to greatly improve our combat, AI and skills.
Thank you for reading. Let us know what you think and stay tuned for many more exciting updates! Cheers!
End of Beta on July 1st and news about the next Beta
Hello!
It's been an amazing two weeks for us. We're very happy we got to show you all the first preview of our game. We got so much amazing feedback and so many useful bug reports. We want to thank you all for your help and support!
June 30th marks the end of our first beta. After a lot of thought and analyzing our development plans. We decided not to extend the first beta, and instead, we'll take a little time to develop the game further outside the public update cycle. We'll fix the bugs, do a deeper investigation of crashes, improve and polish the game, add more content and features and we'll return with even more awesome Beta 2.0. By our estimates, it should go live in around 2 to 3 weeks' time.
In the Beta 2.0, you'll get to try out a new combat arena mode, new story pieces, more of the exploration gameplay and preview of minigames, and other exciting features!
You'll be able to continue playing the game on June 30th and we'll close the first beta on July 1st.
If you signed up for our first Beta you will automatically be eligible for Beta 2.0, and we'll write you an email when it starts.
Thank you for playing and we can't wait to get to the next beta and share with you a bigger, more polished game, much improved by your suggestions and bug reports!
Cheers! - The Way of The Wrath Team
The Way of Wrath - Patch V. 0.218
Hello!
Today's patch fixes some pathfinding issues on the game scene, some combat issues, and adds some more dialogues and small story encounters.
If you experienced crashes after the character creation, please let us know if that problem still persists. We implemented additional safeguards, but as we are unable to recreate the issue on any of our machines, we can't confirm if they were successful. We are still investigating the other crash issue that happens after the intro logo.
Next, we'll focus on adding a save/load system to the game. Adding the Arena mode and further implementing your feedback to improve the game and add Quality of Life updates.
Soon, we'll also release a new dev diary with more information about the current state of development and future plans for the game.
With The Steam Summer Festival over, you can still continue playing The Way of Wrath demo by signing up for our beta, which will extend access to the game until June 30th. https://www.thewayofwrath.com/beta We'll also hold at least one more Beta before the Early Access release. And we'll be sure to send you keys to that too.
When reporting bugs it would be very helpful for us if you included the log files. Log files must be taken from the game run where the bug occurred, as they get updated every time the game is run.
If you encountered a non-game crashing error the log would be located at: C:Users{YourUserName}AppDataLocalLowAnimmalTheWayOfWrathPlayer.log
If the game crashes for you. Please check that no antivirus, overlay, or other applications could be interfering with the game and its access to RAM memory. If the game still crashes please send us log files from: C:Users{YourUserName}AppDataLocalTempAnimmalTheWayOfWrathCrashes
You can share logs on our Discord or Email: info.animmal@gmail.com
Thank you, and we'll see you tomorrow with more improvements!
The Way of Wrath - Patch V. 0.217
Hello!
Thank you all for playing the game, sending feedback, and bug reports. Many of the bug reports and log files you sent helped us track down bugs in a matter of minutes. We are very grateful for your help!
The Steam Summer Festival ends on June 22 @ 10 AM PTD. To continue playing The Way of Wrath demo beyond the Festival you can sign up for our beta, which will extend access to the game until June 30th. https://www.thewayofwrath.com/beta We'll also hold at least one more Beta before the Early Access release. And we'll be sure to send you keys to that too.
Today's patch brings another set of combat fixes and improvements.
The enemies should no longer get stuck in running animation during combat. (More fixes coming soon to resolve this issue outside combat).
The dead party members should correctly respawn after the battle is won.
Player turn should no longer be skipped.
It's now possible to use keys 1 to 0, to activate the first 10 slots in your quick bar. This way you have faster access to abilities in combat. Bindings for more slots and the ability to change key bindings coming soon!
The character creation should now have tooltip descriptions for origin tab items. More in-depth descriptions of some options, like ethnicity options, coming soon.
The character creation skills should correctly show action point cost.
Some interactive items should now have a highlight effect to help you identify interactive plants in the scene.
More inventory "paper doll" issues resolved.
When reporting bugs it would be very helpful for us if you included the log files. Log files must be taken from the game run where the bug occurred, as they get updated every time the game is run.
If you encountered a non-game crashing error the log would be located at: C:\Users\{YourUserName\}AppData\LocalLow\Animmal\TheWayOfWrath\Player.log
If the game crashes for you. Please check that no antivirus, overlay, or other applications could be interfering with the game and its access to RAM memory. If the game still crashes please send us log files from: C:\Users\{YourUserName}\AppData\Local\Temp\Animmal\TheWayOfWrath\Crashes
You can share logs on our Discord or Email: info.animmal@gmail.com
Thank you, and we'll see you tomorrow with more improvements!
The Way of Wrath - Patch V. 0.216
Hello!
I'd like to once again thank you all for your feedback and bug reports. We are re-playing the game dozens of times each day as we playtest. And there are many issues we are aware of and have them on our bug list. But in just two you have helped us find so many issues we missed or issues that simply didn't occur on our computers no matter how many times we replayed the game.
We are very grateful for this!
Especially when you send us log files, it helps us track down and fix the bugs much more easily.
Today's patch is focused on bringing the first set of combat improvements. We still have more issues to resolve and improvements to implement, but hopefully, today's fixes will already improve combat experience.
Inventory tooltips for Weapons and Armor should now correctly show important stats.
Turn-Order/Initiative portrait bar now has additional glow so you can better tell enemy/ally combatants apart.
You can now move the mouse over Turn-Order/Initiative portrait and you'll see corresponding combatants name and health bar.
When you hover the mouse over combatant, Turn-Order/Initiative portrait bar will increase in size so you can easily identify them. Later we'll add smoother size transition so the effect looks better.
Enemy should no longer skip their attack if they were out of attack range and moved in attack range.
Enemy will no longer try to move if it's already in attack range.
Enemy will ignore combatants with Deathguard active if their damage is higher than target's health. Deathguard can be activated using certain skills like Iron Will. Player character also has permanent Deathguard activated, this is a temporary measure to prevent game over screen from appearing until we can resolve save/load issues. (This means enemies might ignore player when players health is low and there are other targets.)
Bow skill should no longer target wrong/offscreen combatants.
Options Menu should no longer set the resolution to the lowest one your monitor supports.
Options Menu windowed mode should no longer show "Class" options.
We added an option to turn off the typing effect in dialogues.
Dialogue with Ruta character about missing Earthbound should no longer repeat.
If you tell Nuria to go away, the screen should no longer be stuck in faded out mode.
Portraits should no longer show two characters in one spot.
Tree chopping bug should now be fixed.
When reporting bugs it would be very helpful for us if you included the log files. Log files must be taken from the game run where the bug occurred, as they get updated every time the game is run.
If you encountered a non-game crashing error the log would be located at: C:Users{YourUserName}AppDataLocalLowAnimmalTheWayOfWrathPlayer.log
If the game crashes for you. Please check that no antivirus, overlay, or other applications could be interfering with the game and its access to RAM memory. If the game still crashes please send us log files from: C:Users{YourUserName}AppDataLocalTempAnimmalTheWayOfWrath/Crashes
You can share logs on our Discord or Email: info.animmal@gmail.com
Thank you, and we'll see you tomorrow with more improvements!
The Way of Wrath - Patch V. 0.215
Hello Everyone!
I'd like to start with a huge thank you to everyone who played our game! Your feedback and bug reports are already proving invaluable. And we'll do our best to implement fixes and polish as fast as we can, so you can have smooth gaming experience.
When reporting bugs it would be very helpful for us if you included the log files. Log files must be taken from the game run where the bug occurred, as they get updated every time the game is run.
If you encountered a non-game crashing error the log would be located at: C:\Users\{YourUserName}\AppData\LocalLow\Animmal\TheWayOfWrath\Player.log
If the game crashes for you. Please check that no antivirus, overlay, or other applications could be interfering with the game and its access to RAM memory. If the game still crashes please send us log files from: C:\Users\{YourUserName}\AppData\Local\Temp\Animmal\TheWayOfWrath/Crashes
You can share logs on our Discord or Email: info.animmal@gmail.com
In a moment you should receive our newest game patch update.
Some of the key fixes we focused today:
Most of the inventory bugs should now be fixed. Let us know if you run into any issues.
We added Take All button when looting corpses.
Options Menu should no longer hide the quick slot bar.
Audio options should now work correctly. You might need to set sound volumes again.
Options added to the title menu.
In Audio we added the option to disable the Move Cursor sound.
We added an option to skip the intro.
We added tooltips for some missing character creation skill icons.
In the last battle, characters should no longer appear under the floor.
Improvements to level pathfinding. More to come!
There are more various fixes and improvements. And more to come tomorrow!
Thank you, and see you tomorrow with more improvements!
The Way of Wrath Quick Pitch
[previewyoutube="efchn006ieo;full"]
The Way of Wrath is an open-world role-playing game set in alternative prehistoric earth, governed by shamanistic laws.
You take charge of a ragged group of survivors, and in the span of a just a few days, you must prepare for a massive siege launched against you by enemy forces.
Your home base is an ancient fort where you gather your allies, build your defenses, hold shamanistic rituals, sit in judgment over disputes & crimes, and make your battle plans.
Beyond the fort is a beautiful, lovingly hand-crafted open world that you can explore. You can hunt for food, gather valuable resources, solve choice-driven quests, and sabotage enemy plans.
Each NPC in the game, whether friend or foe, is a unique character with their own dynamic stories that react to player choices and the passage of time.
In the Steam Summer Festival Demo, you will take part in a siege to take control of the fort. You will experience the beggining of the story. Create your character, fight in tactical turn-based battles, and meet a host of colorful characters.
The game is now in beta stage, its still in development and the quality will improve when the game is released.
[previewyoutube="YS7GLEmeymE;full"]
The Way of Wrath was born out of our love for old-school RPGs. We took everything we admire about classic roleplaying games, including interactive story, tactical combat, a beautifully handcrafted world, and mixed in new elements like survival and fort management, creating our own unique take on the genre.
We hope you enjoy the game and we would love to hear your feedback!
Consider Wishlisting the game to get notified when it's released.
We're excited to host a live Q-A event on the steam summer festival. We'll be more than happy to answer any questions, suggestions, and ideas you'd like to share!