Hey, Hey! Two man team behind The Way of Wrath - Dato and Sandro, will walk you through the game demo. We'll talk about our design decisions, inspirations, game mechanics, and what features we plan to add in the future.
The Way of Wrath is an open-world RPG with a dynamic, player choice-driven story, a rich set of features, and many unique mechanics.
It's been a long time since we've released an update, and we come back with video developer diary! [previewyoutube="1S9XXml9owU;full"]
We've been very, very hard at work these past few months to get the game in your hands. We've made a lot of improvement, changes and added new content. We're very close to releasing the Beta, and we'll announce exact dates next week.
Here are some recent videos you might have missed:
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Thank you for following us and we would love to hear your feedback in forums or on our Discord Channel! ːwinter2019coolyulː Beta Sign Up Link: https://www.thewayofwrath.com/beta
Devlog #8: The Way of Wrath - Developers Diary 02: Character Creation
Video Developer Diary.
Hey everyone! We’re here with the next video diary, focused on character creation. We’ve improved the look of our characters and shaders, especially hair, skill detail, etc. Expanded options with scars and small details. And we talked about what it took for a two person development team to develop a full-featured character creator. Let us know what you think with comments, and we’d love to see your feedback on what you want to be added to the character creator.
https://www.youtube.com/watch?v=EDA3YBK-vww
The Early Access News.
Our demo is coming along nicely, and soon we’ll have the first playable parts of the campaign. But we have a bit of a dilemma ahead of us, and we’ll need your feedback. We want to make sure when we launch the Early Access we meet the expectations of our players. So the demo in terms of length and features we launch with is at a good place. We will start with a closed beta first to hear your opinions about the demo and based on your feedback decide how long to keep the game in the beta and when it is a good time to launch with Early Access.
We want to involve the community as much as possible as we develop The Way of Wrath and we think the best way to do that is start with the beta. We really appreciate your feedback and hope you can take part in this and help us launch a good Early Access. You can sign up for the beta with this link: https://www.thewayofwrath.com/beta With the next announcements, we will write exact details and dates.
More updates!
Now that the demo is shaping up, we have more content to share! We want to keep the announcements like this for the bigger and important news. So, you can have a choice of how much development details you want to see. To follow smaller updates, we opened a forum topic here on Steam: https://steamcommunity.com/app/969330/discussions/0/1749021567529040216/ You can also: Join our Discord channel: https://discord.gg/x45c2dN Our Facebook group: https://www.facebook.com/groups/thewayofwrath/ Or follow us on Twitter: https://twitter.com/TheWayOfWrath
Cheers and thank you for following us, and all your support!
Devlog #7: Developers Diary 01: Armor Design & Production
Hello everyone! Along with written Devlog, we started production of video diaries where we’ll show the behind-the-scenes process of creating our game and speak about different aspects of gameplay, story, art and many other things.
In the first video, our Art-Director guides you through the armor creation process. How is the armor designed, what considerations go into its conception? How artistic vision has to work together with game-design and try to be grounded in the reality of the game setting.
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Stay tuned for more video diaries! Have questions or feedback? Drop by our Discord Server.
Devlog #6 : The Game Features #1 - The Fort
You heaved a stone upon a stone to build your shelter and thus you’ve etched your mark on history.
The White Grave. Grim name for a grim place. A name given to the frozen valley and ruined fort nestled in its mountains. A land that spews hot fire from its depth, land of avalanches and landslides, land constantly reshaped. Land of deadly cold and blinding sun. Where nature's fury rages constant.
It’s said this place cannot be tamed, it shuns civilization, burying all signs of its existence. Only one structure stands in defiance to this claim.
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Built from bones of the earth, the fort of the White Grave guards the only reliable passage through the, otherwise impenetrable, mountain range that split the Thein lands to the north from Empire of the south. It has been a sight of many battles and bears scars from them all. This will be a place where players make their last stand against the fury of their countless enemies.
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Fort is the heart of the game. It’s a home base and shelter for the player and their allies. Area of the final battle and many important events of the game. Most of the efforts go towards securing and rebuilding this place. It was, and is, the most challenging area of the game for us to design and it is immensely important for us to get this right.
When we started thinking about the fort, the first thing that came to both of our minds was that we wanted for it to feel like home. We thought of our favorite exploration games and those towns, houses, or spots on the map we loved to return to, time and time again, after our long adventures. And this has been a constant guiding point in our efforts at building the fort, to capture the magic of that experience.
This is also a big reason we really want to launch The Way of Wrath as Early Access. We need your help and input in shaping this place to be the most memorable, engaging and personal experience it can be. We are putting all our efforts, experience and knowledge into getting this right. But, ultimate the game is to be experienced by you, the players, and with the genre as complex as a role-playing game it is almost always your input that turns the game into a great and engaging experience. We hope you’ll support and help us in this endeavor.
Visually we wanted the fort to be different and memorable so it could stand out, but also feel familiar and approachable. Fort architecture had to fit perfectly within the game world and harsh mountainous landscape it was built in. It proved quite a challenge, and we looked at many of the earth’s cultures for inspiration. In effort to understand how the lands have shaped the cultures of the people living on them and how the people would shape and transform the land.
For some elements we didn’t have to look far. Our home country Georgia is in the mountainous region of Caucasus, and there are several regions within the country like Tusheti and Svaneti where even today people live in a very harsh landscapes and natural conditions. Famous towers and rock structures created by their ancestors were a perfect base for sparking our architectural designs. For others we had to take long journeys through time and space, scouring the prehistoric world for its architectural legacies.
The story of The Way of Wrath is told through time. Days to be precise. Each new day in the game is a story turn that advances the state of the world and the Fort is one place where this advancement is most felt.
At first it is a ruined, ragged place and morale of your allies is at its lowest. There is no shelter, food or much of a hope of surviving what is to come. People huddle in nooks and crannies amidst collapsed towers and buildings, shunning company and dreaming of warmth while freezing to their deaths.
Through the player’s effort things can turn around. Resources can be mined to repair the fortifications and buildings. Clear rubble, fix the roofs, light the fires and create shelters. Food, alcohol, and warmth of fires can bring people together. Progress on the defenses and player’s acts of valor can inspire hope. (Or perhaps harsh disciple and tyrannical order will be what get’s the job done?)
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Progress on the Fort and recruitment of new allies unlocks many activities, quest and experiences. From different crafting stations like a furnace, medicine mixing table, and shaman circle, open flame cooking or brewing stews in pots, to dueling ring and various minigames you can play with companions. Decorating your quarters with trophies, capturing animals for your farm pens. There are a lot of fun things to do.
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Story is part of each activity in The Way of Wrath and all the characters have their agendas. Nothing is as simple as giving an order through the UI screen. Making sure allies follow through with instruction given to them will be a constant concern for the player. Simple jobs can turn into several day-long quests, and morale, discipline, personalities and competencies of the allies who are assigned tasks can have large consequences.
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We will share more on this and many more details with the next Devlog entries in The Game Features series! We'll be sharing many of those in the next few weeks leading up to EA.
We want to thank again each of you for following and supporting us, and we hope to see you soon with EA and Full Game releases!
Cheers and we wish you happy 2020! - The Way of Wrath Team.
IndieDB Game Awards
Hey! Hey!
IndieDB Awards
The Way of Wrath is in the running for best upcoming indie RPG on IndieDB! We have gone through stage one of IndieDB voting and become part of best 100 indie games of 2019/2020. Stage 2 voting has begun and as of now there are 4 days left until voting is closed and winners announced. You can check out the awards on IndieDB Voting Page. The Way of Wrath is under UPCOMING -> Role Playing category.
We would love if you checked out the voting page and if you like our game consider giving us a vote. Your support means a lot to us!
Facebook Group
In addition to our Discord Channel: https://discord.gg/x45c2dN we have opened a Facebook Group: https://www.facebook.com/groups/thewayofwrath/ for the game.
Similar to steam community and our discord channel this is another place to follow development, news and updates about the game and chat with fellow players. We’ll also start sharing more of the work in progress stuff(*cough* fort *cough*), and even some design idea & reference brainstorming.
If you use Facebook consider checking it out and joining our group. We would love to have you there too!
Development
We are hard at work at finishing closed betas mentioned in previous post and early access build for the game. Right now the fort visual development is wrapping up and we’ll be sharing the images and videos very soon. We are very excited to show it to you and hear your feedback. Fort is an integral part of the game, a place for the player to call home. It’s important for us to get it right.
We are also preparing a series of articles introducing the game story, lore, setting, gameplay, characters and other important aspects of the game. These should launch in January soon after the holidays.
Stay tuned for more updates and thank you for all your support!
The Way of Wrath Devlog#5
Hey, Hey! We got something important to share about our game. But, first let’s talk about Poznan.
What’s Poznan? Well, it’s a beautiful city in the heart of Poland and a week ago it hosted a series of amazing gaming events which we had the pleasure to be a part of. It’s also the first event where we had the booth for our game and our company!
It was a lot of fun! Almost hundred thousand players visited Poznan Game Arena and Game Industry Conference event to play many Indie and AAA games from all over the world and see the cosplay show, listen to an amazing game music concert, load up on neat game merch. [Sips from Kerrigan cup, then puts the cup down on Kerrigan coaster]. And watch hundreds of talks from game industry veterans. Including the one from Josh Sawyer! [That we missed like idiots. :(]
We loved meeting polish game-dev community; the industry is booming in Poland. Everyone is very friendly and eager to share their experiences and help out fellow game developers. Advise, feedback and bits of wisdom we received was invaluable and its already helping us to create a better game and make smarter business decisions.
Heeding advice from our friends from Venatus, we stayed for two more days in Poland and got to explore amazing cities of Poznan and Warsaw. We had loads of fun exploring the sights on electric scooters, eating soups from plates made out of bread and drinking the most amazing craft beers.
Now back into our home town of Tbilisi, Georgia. We’re hard at work on our game. All the advice we got from the event gave us a lot of food for thought. We decided to take a bit more time for our Early Access launch to create a more polished, larger and more interesting EA experience for our game.
We plan to start Early Access in February 2020.
But we know many of you have been waiting to try the game sooner. So, we decided to host exclusive beta tests for our community. A personal early, early access where you can play the game for free and help us with your feedback with making a better game.
For helping us out in testing the game, we’ll also have unique in-game award for our players who take part in beta.
The beta will be in two waves, first we’ll have combat only beta with survival mode style arena. And soon afterwards the story campaign beta. We’ll be posting announcements about dates very soon.
Stay tuned for more updates and drop by our Discord Channel to chat with developers and fellow players.
The Way of Wrath Devlog#4
Whoah… It’s been a busy few weeks for us and we have something exciting to share!
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8 minute gameplay video with Combat, Dialogue, Cut-scenes and other juicy, good new stuff. *The footage is from a work in progress game. Final product will look more polished and include more visual feedback for combat and dialogues.
Don’t have that long? Here’s a shorter video focusing on key parts: https://youtu.be/OxqlDS1qLfg
Quests & Exploration
The story & gameplay events in The Way of Wrath can be resolved in many interesting ways. The choices you make, the characters you recruit, your reputation and skills, all play a role in defining how you can approach story events.
The game will reward exploration & experimentation with some of the more interesting and unique ways to progress in quests.
It is important for us to capture that magical moment where it’s “fun to play around with your game”. When it’s exciting to explore what's possible and rewarding to gauge different reactions from the world and NPCs.
Next we’ll be focusing on the Fort, Exploration & Mini-games. We’ll fill the world of “The Way of Wrath” with many memorable surprises and events.
Stay tuned for more cool videos and progress updates! Join our Discord channel to share your ideas, feedback or just have a friendly chat with developers and fellow players. https://discord.gg/V6kPup
As a bonus, here is the fresh new battle soundtrack from our game.
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*Nuria is actually quite different in the final game. The character had to borrow appearance while its true form is in the works. :D
The Way of Wrath Devlog#3 - Character Creation
We have the character creator!!! It took a massive amount of work for a small team of two people to pull this off so we are very proud ^_^
*The game is still in active development so, the UI, Descriptions, Stats and other details will be much more polished in the final game.
Along with visual appearance, skills and perks you can select characters origin details and reputation. These represent your avatars life before the game events and they will play a large role in how other characters will treat you. Though you can also change reputation through your actions during gameplay.
You’ll be able to select your ethnicity, origin story and the reputation you have earned during the war. Origin story provides story background for your character, unlocks some unique encounters and dialogues. Life as a Shaman will be far different from that of a warrior. It also comes with useful stat and skill bonuses to reflect your characters experience before the game events. If you’d like to start from more of a blank character, you can always pick the “Wanderer” option.
Reputation alters some of the reputation stats by which other characters will judge your actions. Whether you are cruel or benevolent, always honest or a trickster. Some dialogue checks and story resolutions will be easier/harder depending on how the characters feel about your reputation and personality.
Class and Profession options are more there to give you starting build presets. They act as archetypes, which you can freely ignore to pick your own skills, attributes and perks.
We’ll be back soon with more updates showing combat and level design.
Enemy Artwork
Armor, sword and shield for one of the elite enemy group’s player will fight against in The Way of Wrath.
With metal equipment and rigorous training these battle-hardened veterans will be a constant threat to players survival.
Despite the challenge and the great danger, defeating well equipped enemies yields a valuable reward in form of awesome loot.