This is a minor update to fix issues regarding the loading screen not appearing when you are playing the game. This is a cosmetic fix aimed towards players who needed to be aware that the game was loading and not crashed.
The Wickie - 1.2.3 "Octopink's Magical Railway" patch.
This patch addresses issues from streamer Octopink that due to accessibility issues, she was having problems with the large walkway from the upper engine room to the pliades pillars and up to the black gate.
This also adds some fixes to the lever system for the black gate not working properly.
There are also 100% more creepy strange bones.
Minor hotfix for previous patch
This addresses a minor fix (one variable) for the previous version
The Wickie 1.2.2 - "Zelmire" Patch
PATCH NOTES. ============ This patch addresses serious issues when in conversation with Neville at the quay on Day 1 where a cyclical reference caused a CTD for some players. This issue was investigated and the conversation tree modified in order to fix the dependency loop. Thanks to player Zelmire for reporting the issue!
IN ADDITION. =========== Streamer Octopink raised concerns that the upper walkways are difficult to navigate for some players with limited mobility or who are not good at timing jumps etc. Because of this there are now some MAJOR changes to the Day 1 gameplay second half pipeline which will be propagated to day 2,3,4 and 5 this week after additional testing.
Change 1. ----------- On exiting the upper engine room, you can continue to take the walkway or you can now step onto the transportation carts (Troy no doubt has a fancy name for them) which will take you on a crazy coaster ride down to the Pliades platform. Again this is optional.
Change 2. ----------- If you have made your way up to the upper engine room and not put in the code correctly, rather than slowly climbing back down again, you can instead use Troy's prototype transportation device located in the room next to the generator. This will prevent much frustration if you have not entered the code correctly.
Change 3. ----------- SOMETIMES if you fall off a cliff and have saved and returned to a checkpoint between the upper engine room and the black gates, you may find that the engine room is shut down again meaning you have to walk back. Not any more. It turns out we never noticed Troy had built a large workshop where the gate lever was housed and on accessing it from the Engine Room you will find that it works just fine.
There are other changes, however that's your bob for now.
Cris R
Hotfix / Patch 1.2.1 - Fix Requests
HOTFIX NOTES ============ This patch fixes bugs discovered by CindyK_JA (With many thanks) and fixes the following issues; Alt-Use of any item that had physics applied would cause a softlock. This has now been resolved with the alt-use system being written. There is still a minor visual issue caused by the narrative system which is reverting to its original key layout but this will be fixed by the next regular patch fingers crossed and the softlock issue is now solved. Again thanks to the player who took the time to point this out.
CONTENT ADDITIONS. ================== Troy Malin's Mechanical Railcart System added into the system. You can now board and control the railcarts safely and without fear of horrible and sudden death.
Firearms are added to the game now for no real reason. There is no rumours of monsters or creatures that you can optionally discover. Everything is perfectly safe.
HotFix for 1.2.0
Hotfix. ------- Fixes the duration of dialogue.
The Wickie - Patch 1.2.0 Changelog
The Wickie - Patch 1.2.0 Changelog
A Large Feature & Fix Patch
Greetings Keepers,
Patch 1.2.0 brings significant improvements, new features, and important fixes to The Wickie. This update refines core systems, expands on visual feedback for key mechanics, and resolves several player-reported issues.
Major Changes & Features
HUD Reticule Update
[] Following player feedback, the HUD reticule has been adjusted for improved visibility. [] The reticule now remains larger even when not hovering over an interactive item, making it easier to see in all conditions.
Checkpoint & Save System Expansion
[] The visual steampunk-inspired save system, previously used from Days 2-5, has now been implemented in Day 1 as well. [] Instead of the previous invisible checkpoint system, players will now encounter a distinct, interactive save area that reacts when activated.
A small animated circle will now appear in the lower-right corner to indicate when a save is successfully registered.
Fixes & Gameplay Improvements
Storeroom Security
The storeroom at the Quay has been relocked to prevent unintended access.
Sailor Conversations Repaired
[] Certain conversations among sailors previously referenced incorrect names—these have now been corrected. [] The two sailors talking on Gondola Island now play the appropriate dialogue, restoring narrative consistency.
Improved Water Exit on Gondola Island
Players who fall into the water upon first arriving at Gondola Island will now find it much easier to exit, thanks to a newly added stairway.
New Conversations Added for Clarity
Neil at the Engine Rooms now has additional dialogue to better explain the purpose of the steampunk save system and how it functions.
Keybinding System Fixed & Fully Functional
[] Keybinding was previously non-functional—this has now been completely resolved. [] Players can now fully customize their key and gamepad bindings for movement and interactions.
New Mouse & Controller Customization Options
[] Players can now adjust controller sensitivity for both mouse and gamepad via the Pause Menu. [] Mouse inversion is now fully supported, providing more options for player preference.
Versioning & Acknowledgments
Due to the scale of this release, the game version has moved from 1.1.4 to 1.2.0.
Special thanks to Tony and Octopink for reporting these issues—your feedback has been invaluable in improving the experience for all players!
Update Notes for 1.04 to The Wickie
NPC's on Day 1 have appeared in new places with new conversations available for those wanting to find out more about what is happening. In addition there are new clues for anyone who might be stuck on how to solve some of the slightly more tricky puzzles on Day 1. Ask questions! NPCs such as Neil, Neville, Nigel, Nathan, and Peter De Bole are wandering the islands, caught up in their own affairs but happy to lend an ear and have a chat. Perhaps Peter might tell you what he saw at the old village! Be careful if you go and check yourself though!
Patch Notes ========= New appearances of Peter, Neil, Nigel, Nathan and Neville. New conversation trees added Audio adjusted for comfort of the player Huge terrifying mechanical spider Minor bugfixes regarding pathing and navigation Better warnings placed for avalanches Warning sign placed regarding day 1 power puzzle
Outstanding issues =============== Ladders are having some issues that will be addressed in the next patch. Climbing down can cause strange issues.
The Shaking Horror - Hotfix
No more shall we wobble and shake! No more shall we slowly drift when we are but standing still!
No... now when we stand still... we STAND STILL.
Hotfix to correct slight controller drift.
Patch 1.1.2d - "Why are the leaves and rocks grey?"
The infection of the stones and plants seems to have been fixed thanks to Lily's notes on plants and their materia. I will be applying those changes and with just some steam for the humours, I think the update will be most clement.
Patch Notes. -------------- Conflicts in the main materials used for some of the rocks and rosehip bushes was causing a problem. This has now been solved with SCIENCE and not strange magics at all.
Please leave any strange glowing plants you may discover WELL alone.