Hi! A new bunch of really important fixes is finally here!
0.7.37
- Fixed a bug where damage from animals in multiplayer is doubled
- More stable multiplayer with better synchronization between host and players, including fixing a bug where players die upon entry of a server
- Fixed a bug where player loses progress after loading the game
0.7.38
- Fixed a bug where player's items are lost after his death
- Fixed a bug where character moves in random direction without a reason
- Fixed Isaac location in the Lost Future quest
- Fixed some localization issues
Found new bug? Let us know in comments or Steam Discussions!
Halloween in Alaska
How’s it going, SPOOKvivors?
This Halloween season, something truly mysterious haunts the wintry wilds of Alaska in The Wild Eight.
Its intentions are unknown, as is its origin. But there’s one thing we know for sure - the storm this time of year feels colder than ever before.
Be careful when you set up a camp fire, though - someone might join you to get warm by the flames..
0.7.34 – Hotfix
Hi!
Here is small hotfix: players will no longer hit each other on big distances.
We're working on fixing multiplayer saves and other bugs. Updates are coming soon!
0.7.29 – Hotfix
Hi!
Here is what we've fixed in the latest update:
- Fixed a bug where Tamed Deer with Sledge equipped stopped moving and did not react to player’s actions
- Fixed a bug where taming a Wolf would make an already tamed Deer’s AI not function properly
- Fixed a bug where on rare occasions using a Transit system killed the Player upon arrival
- Fixed initialization bugs of tamed animals, which caused them to not load properly
- Fixed a bug where the game didn’t save active window settings after changing the resolution or output mode
Thanks for all your feedback!
0.7 is LIVE!
Hi!
Animal Update 0.7 is finally live! I'd like to say once again that it includes the brand new feature that everyone in our office love – deer and wolf taming! Hope you'll enjoy it as well!
https://www.youtube.com/watch?v=jkb14e9uyJk
Here is the full patch notes as well:
New Features:
Added an ability to tame a Deer and give him a name
New crafting item - Deer Food
New crafting item - Deer Bait
New crafting item - Sledge for your tamed Deer
Added an ability to tame a Wolf and give him a name
New crafting item - Wolf Food
New crafting item - Wolf Bait
Added Steam Achievments
Changes to following mechanics:
Increased stamina recovery speed
Changes to stamina system
Opening the map now automatically centers it on the player character
Fixes:
Fixes to synchronization of objects in multiplayer
Fixed “The Door” side quest missing an objective waypoint
Fixed Chang’s passive ability not working properly
Fixed stacks of trees getting stuck mid-air
Fixed a bug where the player could use the signal rocket inside buildings
Fixed a bug where quest items would duplicate after their use in multiplayer
Fixed a bug with the auto-kitchen where you could select other items while cooking
Fixed a bug where opening the Greenhouse while having the Bunker Key in your inventory would lead to a loss of Bunker Key
Fixed the incorrect display of ore menu in Workshop Upgrade
Fixed weapons “sliding away” from character’s model in multiplayer
Fixed the training terminal in the Hub not displaying skills higher than level 6
Fixed the bug where partially picked up stacks of resources would refill
Fixed the bug where the food wouldn’t stop cooking even with the fire is out
Fixed the bug where the Throwing Stone doesn’t stop Mutant Boss’s special attack animation