The Wilds cover
The Wilds screenshot
Genre: Simulator

The Wilds

The Raccoon Enters The WILDS...

Release Version 1.0.5

ANIMAL CHANGES
+ RACCOON: Raccoon added as both playable and NPC animal
+ WOLF: New Drinking animation

BUG FIXES:
+ CONTROL MAPPING: Vocalizations correctly listed as Num Keys 1-3
+ CAMERA: Glitchy behavior for small animals and laying large animals fixed.

GAMEPLAY CHANGES:
+ PACK CONTROL: Use the "Interaction" key (F by default) while targeting an animal to send commands to your pack, surround or attack targeted animal.
+ SLEEP: Sleeping now prompts a duration menu, choose your time of day or your seasons to wake up in
+ AI: Total rework, AI now broken into states and shared among ALL non-player animals. Similar player experience expected until further development
+ AI: NPC Animals should now eat and drink on their own.
+ WATER: Added water effects, rippling for slow water interactions, splashing for faster ones.
+ SEASONS: Seasons now properly changing, along with real-time snow accumulation in winter, season specific weather events etc.
+ MAP PINGS: Right Click on the map to Add/Remove a ping that will show on your map/radar to guide you around the world

KNOWN ISSUES
+ AI: Although the AI was restructured, it will need complete retesting and has not been pushed any further than the previous system.

Small Update with new Keybinds, Attributes, and Bug Fixes


    BUG FIXES
  • KEYBINDS: 'M' once again properly toggling the map
  • ATTRIBUTES: Animal attributes now mostly displaying correctly

    GAMEPLAY CHANGES
  • KEYBINDS: Keys added for Family and Inventory menus (see controls)
  • KEYBINDS: Vocalizations now triggered by the number keys (1,2,3,etc)
  • BREEDING: Informational popup will inform player of breeding issues
  • MAP: Mates now identified by name on map

    KNOWN ISSUES
  • FLYING: AI still needs improvement for mates / enemy flying

Babies have entered The WILDS!

CRITICAL INFORMATION
+ All Data is being CLEARED upon startup of this update

BUG FIXES
+ Combat: Deer no longer losing ability to attack
+ Interactions: Floating interaction labels fixed
+ Menus: Pause Screen now actually pauses game

GAMEPLAY CHANGES
+ NEW: Family Menu where you can manage your pack and breed babies
+ NEW: Babies! With a Male and Female animal in your pack you can now have babies using the "Breed" button
+ NEW: Press 'U' to hide/show the gameplay UI (For easier screenshotting)
+ NEW: Enemy and Mate crows now available
+ SPAWNING: New CLUSTER style spawning will spawn in more realistic packs of animals consisting of babies and parents, or solo animals depending on species
+ COMBAT: Attack timings are now dependent on the specific attacks animation length
+ MOVEMENT: Bear now has a 'sharp turn' making its movement more dynamic, other animals to follow.

KNOWN ISSUES
+ FLYING: AI still needs further improvement for the mates/enemies to move reliably/properly in flight.

The Raven enters The WILDS....


  • NEW ANIMAL: The Raven is now available on the animal roster
  • NEW FEATURE: Sleeping added at dens (passes in game time)
  • CONTROL CHANGE: Sprinting is now a toggleable action (quick press to trot)
  • IMPROVED: Camera movement / control smoothing and responsiveness
  • IMPROVED: Interaction system reworked
  • IMPROVED: Edible foods now properly respawn
  • IMPROVED: Various other bug fixes / changes / improvements