Thea 2: The Shattering cover
Thea 2: The Shattering screenshot
PC XONE Switch Steam Gog
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie

Thea 2: The Shattering

Build 0332 - 15th Jan

Added:


- Added View Groups screen, available from Event screen - this will allow you to check who exactly takes part in an event
- Card Game - the game now estimates the most suitable characters for a particular challenge type for the player's hand. This should reduce the frequency of situations where having 5 adults and 5 kids in a group (or in nearby groups) would give you 5 kids and 2 adults in the challenge
- Added tooltips on passive subskills on the card game
- Added on-the-fly weight calculation when equipping items
- Coop - added OS taskbar flashing when Thea 2 is out of focus but the other player is waiting (eg. event invitation, event started, all other players end their turn, trading requested)
- Added Remove Curse ritual to remove 1 level of random curse form all characters in the group
- Added Replace Idol ritual, allowing you to upgrade the village Idol and revive Guardian Demon
- Added several hundred of new names for Humans, Dwarves, Elves, Goblins and Orcs to database
- Increased the limit of Advancement Points to 100
- Crafting a new building recycles the previous building of the same type, replacing it
- Added a new difficulty setting allowing to turn on/off the gathering of more than 1 pack per turn
- Improved event randomizer (hopefully) allowing for less event repetition if other are possible
- Changed subskill trigger icons to better show where the subskill will place the character on the battlefield
- Added some new glyphs to the font atlas
- Diacritics can now be used when renaming a character or group
- Added game version lock, which stops players from loading a game from version which is incompatible with current due to changes in code

Fixed:


- Hopefully fixed starting on water after loading
- Fixed save/load screen slots not showing saves' game version correctly
- Fixed current HP not updating correctly when a new item was equipped
- Fixed opening Equipment screen - now the first character is shown on paperdoll instead of a random one
- Card Game - fixed issues when estimating some subskills value based on their parent skill instead of their actual value, this should improve card value estimation for AI when resolving manually
- Removed the ability to trade buildings other than ships in co-op
- Destruction of Idol now also destroys the house demon
- Fixed House demon having abnormal hp regeneration
- Fixed not being able to get back characters or items taken by events if a save/quit/load was performed
- Fixed cancel event invitation button not working in co-op
- Fixed event invitation not showing corectly the number of characters a listed player will add to the event
- Fixed the ability to start an event before the other player receives your invitation
- Shield description should no longer say "weapon"

Event changes:


- Changes to bandit events so they do not steal ships anymore
- Fixed an event where a hag took items made from certain resources instead of just resources
- Fixed a 'dwarven treasure' event where you did not receive your reward
- Added option to woodland village, spirit talkers village, alpha clans village and forest demons, where you can train your pets (change lower lvl one for a higher lvl)
- Fixed goldfish event where following the ghost failed to spawn a location
- Tweaked village events chances to try and control the frequency more

Balance:


- Balancing changes to death chances - now a character having 0 Health has 30% chance to die, having -100% Health (eg. -20/20) has 70% chance to die
- Increased damage to Health from missing Faith (from 10% at 0 Spiritual HP to 25% at 0 Spiritual HP)
- Faith regenerates 1 pt per turn on top of other possible regenerations (Spiritual Healing ritual is still the best way to fill up on the missing health as it regenerates 50% of Max HP)
- Adjusted group carry bonus from characters to 600/400/200 (up from 350/200/50) depending on difficulty
- Increased characters' personal carry limit to 25 carry for each 1 Str
- Balancing changes to all armour weights
- Balancing changes to Stun skills
- Monia now has unlocked tool slot
- Lava Troll received Primal Desire skill
- Balancing changes to Trolls and groups including Trolls
- Illness does no longer lower personal carry, it lowers gathering and crafting instead
- Bows - targetting is no longer blocked by opposite melee character, AoE modifier adds vertical splash
- Wands - targetting is blocked by opposite melee character, uses Destiny stat in all challenges, AoE modifier adds vertical splash
- Thrown Spears - AoE modifier adds vertical splash
- Axes (1H & 2H) - received +20% damage in all variants
- Spears - received First Strike skill, which deals damage when the character is placed on the battlefield
- Scrolls (2H) - changed crafting resource amounts, further balance pending
- Swords (1H & 2H) - now provide shielding bonus as % instead of a flat value. The bonus is also sensibly larger than previously
- Shields - allow to target up to 2 targets instead of just 1
- Additive damage in weapons with base power below 1 now produces items with final damage value below 6 (base for additive damages)
- True Damage (Essence) now deals 1.5x damage if the target has armour (instead of ignoring armour)
- True Damage (Ancient) now ignores armour (instead of damaging both hp and armour)

Please note, that the changes introduced would most likely require starting a new game. If you have a game in progress, we suggest you either postpone the update or roll back to the previous version, which can be found on beta branch (see FAQ: https://steamcommunity.com/app/606230/discussions/0/1744479063993671688/)

Q&A Session #1

Hi all,

We have posted a short 5-question Q&A about our plans and upcoming changes, have a look here:

https://muhagames.com/qa-session-1/

We'd like to turn this into a series so if you have question suggestions - post them in the comments and we'll pick 5 for Session #2




Build 0313 - 9th Jan

Previous builds available on beta branch.

- Fixed difficulty settings not updating if they are changed without game restart
- Fixed a situation where subsequent quests were referencing the original quest for "visited only once" and other internal functionality causing a number of smaller issues
- Fixed crashes caused by generating too small maps
- Fixed goblin growing up where gatherers led to craftsman and vice versa
- Fixed crashes caused by system clock modification while the game is running or keeping the game running for many days
- Fixed the possibility to open group screens while waiting for enemy to finish their turn
- Fixed a crash caused by destroying some groups from adventure nodes
- Fixed player status in co-op being shown below resource icons
- Character status changes displayed during an event should now take less space
- Fixed fight order queue not updating when a skill affected a unit's delay
- Sviatelko and Lightbringers can now use Dive Attack skill
- Balancing changes to Light-sick Zmey and its group
- Zmey has received some new skills

Build 0306 - 7th Jan

Previous builds available on beta branch.

- Added difficulty settings for single player and co-op games
- Added 188 icons for equipment (tier 4 and 5)
- Fixed some crashes during card game
- Fixed an issue when trying to join coop challenges
- Fixed game summary exploit, where opening the screen would give god points every time
- Fixed a crash when player tried to craft an item with Bloody Sacrifice skill
- Fixed a crash when loading a coop game when a player used a different profile than when the game was saved
- Fixed Add Item script which could generate 0 items if range was 0-X and then throw an error for producing 0 items
- It is no longer required to assign a specific event when spawning a group using event editor. In that case, the group would get an event from an event bundle assigned in the database and it won't be marked as a quest group
- Fixed paging on Group Info screen (food/fuel grids) and Settlement Info screen (buildings grid)
- Fixed Rituals yielding a multiple amount and switching to endless crafting if the character performing it provided more production in a single turn than was required
- Fixes to Hunter's Mark and Rain of Frogs skills
- Balancing changes to some Demons and Unliving and their Light-sick variants
- Balancing changes to some Human and Dwarf groups
- Added options to faction armies, to ensure there is a way to gain loyalty in each
- Added a loot event for one of the sea event bundles, so the czytlica event has less frequency
- Changed a goblin encounter event, where having an orc forced you to be rude to the goblins, now it is an option
- Fixed Slavyan village where taking on the 'kill scavengers quest' could block you from taking any others
- Fixed quarry event where a dwarf path was available even if you had no dwarf
- Fixed goblin trader again, as they were still charging friends bad rates (sneaky goblins)
- Fixed Spirit Talkers village where the "kill vily" event would block taking any others
- Fixed an odd werewolf event where you would lose silver for no good reason
- Fixed a hohlick event where a path would open for having any item from gold, instead of gold as a resource
- Fixed 'remnants of dark' event, where domain options did not have prerequisites set
- Fixed the 'clan-less orcs' event in Alphaclans, where a missing group could cause a lock

Build 0299 - 24th Dec

Previous builds available on beta branch.

- Added god unlocks using god points
- New island generation algorithm - islands should now be significantly closer to each other making water travel easier
- Fixed card battlefield crash right at the start due to uncollected events from previous card game
- Fixed occasional crash during loading if threads managed to lock before their progress arrays were ready
- Fixed a crash when the player tried renaming an empty or a newly created group on the Inventory screen
- Fixed group name not refreshing when renaming on Equip screen
- Fixed village name not refreshing when changed
- Fixed lead attribute and delay stats sometimes not appearing correctly on Recipe screen
- Fixed food recipes producing the same results if ingredients were the same but in different order (this change will likely break existing saves, sorry about that)
- Fixed female healer portraits being swapped
- Fixed dwarf and orc growing up, so that only adults trigger race specific paths
- Fixed orc growing up into a dwarf
- Fixed the crashing 'hag event' in the village
- Fixed descriptions of Inspire, Uninspire and Blessed Armour skills
- Balancing changes across all Goblins, Dwarves, Orcs, Beasts and Sea Monsters
- Dwarf racial skill gives less hp

---------------------------
Merry Christmas all!
---------------------------

Christmas Wishes

Merry Christmas to all our fans and supporters!



Thanks to your feedback, the good, bad and ugly, we are pushing Thea 2 forwards and it is becoming better and better with each patch, so thank you and keep it coming.



See you all in Thea in 2019!

Build 0294 - 21st Dec

Previous builds available on beta branch.

- Fixed a crash happening during trade in co-op
- Fixed not working paging on Trade panels
- Fixed a number of issues with favourites
- Fixed Sviatelko 3d model not appearing on the map
- Added some more sorting/filtering on various screens
- Fixed weight alerts not showing when the weight was exactly the same as limit
- Added a bless reward if you accept demon laws in the czort quest
- Fixed an orc path in the Alpha clans village
- Repaired a wraith path appearing when there was no wraith in the party
- Removed some of those [R??] from various events
- Fixed several village spawns where you did not have the option to accept a quest from them, only to 'decline and leave'
- Added some descriptions for creatures
- Fixed for a bug in dragon cave
- Fixed trade with spirit talker army, where you would have to pay extra even though you are friends
- Fixed a spirit talkers event where an elf event could mistakenly trigger
- Fixed an exploit of the 'Zbigniev' village where you could get infinite xp and rp
- Fixed giving wood to orcs
- Tweaked mermaids quest, so magic option has a chance to be available and is more difficult, so that exploits are avoided once you have a witch. Also lowered chance on those sea events so they are not so frequent.
- Fixed the shark event where pets can be thrown overboard as meat for sharks
- Fixed exploit in earthbound village recruitment
- Several other small quest fixes
- Parry skill gives less Shielding
- Fixed Herbalists building skill Lower Death Chance
- Added 3d model for ElfMageM2
- Fixed missing icon and incorrect damage icon of SUBSKILL-GROUP_HEAL
- Fixed food outcome name on Recipe screen
- Changed drop from Crows
- Various balancing changes to humans
- Lowered chance for zerca and witch as they are supposed to be rare classes and player feedback suggests they were easy to acquire

Build 0289 - 18th Dec

Previous builds available on beta branch.

- Added some more sorting and filtering options on Equip screen
- Added current/required RP info (hover on open advancement screen button)
- Added carried amounts of food/fuel on Group Info screen
- Added player status to coop
- Added sounds for turn started, other player finished their turn in coop
- Added info about card icons to Challenge Tutorials
- Added ownership indicators to trade screen (so players can tell which stack belongs to who when both are trading with a 3rd party)
- Added save file delete functionality to Save screen
- Added Light Bringers Nests and Groups
- Healer now starts with a Master Healer skill
- Children of non-human races now have their appropriate racial skill

- Fixed save and player index degeneration in some multiplayer games (this would cause a coop game not to load when a player entered Lobby, backed out and entered it again).
- Fixed cooked food being added to an incorrect stack
- Fixed event reloading after leaving editor to ensure they are available in game correctly
- Fixed a crash during end turn processing to update player status
- Fixed a crash during effect queue in battles
- Fixed a crash in coop happening when client was trying to connect while server was on God's Traits or God's Chosen screen
- Fixed body drop from creatures not showing up on fight summary on event screen
- Fixed a destroy spawn node in Slavyan, Spirit Talker, Erathbound, Alphaclans and Scavenger villages, where they would disappear even after a lost fight
- Fixed missing trader script

- Balance - when autoresolving concept challenges - win with heavy loses is now considered a defeat (a manual retry is allowed as always)
- Balance - slightly increased the number of nests
- Balance - slighly reduced number of creature spawns per nest
- Changes to summoned pets - they now have different stats on different levels
- Crafting tool recipe - second iron in secondary material slot changed to amber
- Slightly reduced protection given by Protective Word skill
- Slightly increased Amber weight
- Slightly reduced mental and spirit hp of Hochlicks
- Reduced hp and increased Strength and Perception of Blood Bee
- Balancing changes to some groups (GROUP-HOHLICK_1P_2M_1S - one less Horlick in group, GROUP-HOHLICK_2P_3M_2S - one less Horlick in group, Darkness Groups)
- Tweaked the event where dwarves visit your village and eat 20% of your food - now they eat a set amount, but also the reward you receive for it is also reduced
- Wood will now be burned in order starting with the most common one

Build 0281 - 14th Dec

Previous builds available on beta branch.

- Dismantle for cooked food is no longer possible
- Surrender should no longer take more hp that maximum for any character
- Fixed a crash when using rollover on some tooltips during events
- Lowered the number of items that elven bandits take from you
- Added a challenge option to lava pits
- Fixed dwarven cemetery path that caused crashes
- Added a cemetery event for difficulty 1
- Fixed description of Greatly Inc. Physical Shielding skill
- Added missing icon and fixed description of Stigma of the Forefathers skill
- The game should now start as borderless and stay maximized even when the application loses focus

Build 0278 - 13th Dec

- Fixed the problem with multiplayer saves not loading correctly (ie. players being positioned on water)
- Balancing changes to god trait cards - Young Zerca instead of Zerca, Tainted Shaman instead of Shaman
- Changes/fixes to skills - Self Protection (fix to targetting), Bloody Sacrifice (description fix), Corpse Eater (now we heal % taken from max HP, not missing HP), Fireball (fixed targetting)
- Fixed floating goblin 3d model
- Fixed creature names not displaying properly during a challenge (or at least most of them)
- Added a warning when the player tries to start a new game but has an outdated database
- Added a cap on attribute modifiers in card game, flipping damage to heal and heal to damage on negative values
- Fix for an issue in main quest where gold mine path was blocked
- Fix for orc growing up event
- Reduced penalty for storm village event
- Fixed buttons for version difference in multiplayer lobby crashing game

Yesterday's build 0274 is now available on beta branch.