Thea 2: The Shattering cover
Thea 2: The Shattering screenshot
PC XONE Switch Steam Gog
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie

Thea 2: The Shattering

Build 0274 - 12th Dec

- Fixed monster nests - they should now properly disappear after your victorious attack
- Fixed memory leak happening when a new game was started or loaded after quitting to main menu
- Reduced amount of monster nests and their creature spawns
- Fixed villagers getting randomly unassigned from tasks
- Fixed a problem with incorrect task indexing that would sometimes lead to a crash
- Balancing changes to Inspire, Hunter's Mark and Weakness skills
- Description/short info fixes to some skills
- Increased max limit of Advancement Points and reduced their RP cost
- Changed God Trait of Horz to affect day/night visibility range and Wits
- Small fixes to quests (dwarf prison run away option was bugged; basic ruins path, mroki ruins, human bandits and elf bandits all had bugged paths now fixed)
- Tweaked child 'birth' rates as they were too frequent
- Did a quick proofreading of the sea encounters module (not professional yet)
- Balancing changes and fixes to main quest
- Text for stork event tweaked to make it more ambivalent as to why the stalker stork brings you babies
- Fixed item tooltip not correctly expanding to fit passive subskills
- Fixed missing 2d artwork on Zmey
- Removed buttons to control fight resolution, left animation speed slider only + updated tutorial popup (a number of people was unknowingly clicking Pause and then though the game had crashed)
- Cooking tasks will get their materials assigned before food is eaten, to avoid situations where villagers would eat a raw food item that was supposed to be a part of a recipe and stopping that recipe from being crafted
- Reduced hit points for dwarves
- Scrolls can now contain 3 new skills
- Rearranged resources on metallic biome, increased Wood spawn rate and Mithril can appear not only in mountains
- Overencumbered warning should no longer trigger for villages
- Fixed bear cave, where there was no bear reward even though the text said there would be
- Fixed an issue with the trapped dwarf where running away and coming back could cause a crash
- Reworked food recipes. A basic recipe is available from the start, additional recipes can be unlocked on a food advancement tree

Older saves will likely be not compatible, if you want to finish a saved game - please switch back to an older build on beta branch.

Build 0268 - 10th Dec

- Fixed 3-player coop crash on loading
- Fixed a crash when opening a turn summary alert for an item that no longer was part of the group that caused it
- Fixed Slavyan quest with rats where the rat path could cause a crash
- Fixed a crash that occurred after a stack of more than one item was recycled
- Camping while embarked is no longer possible
- Added Cancel End Turn button on co-op
- Added monster nest spawning to biomes. These nests will occasionally spawn new group based on local difficulty and can be destroyed.
- Added turn summary stacking for identical objects, i.e. gathered resources
- Camps and settlements now claim their gathering area, and no other player group can gather resources in the claimed area until the claim is removed (either by changed gathering range or by breaking up the camp)
- Added the ability to delete saves. Saves get directories with their true names instead of a number. Save that has the same name as an existing save will cause the old one to be overwritten. (WARNING: Using this button to delete a save made before this patch will also delete an autosave related to it)
- Added the ability to delete database history records
- It is no longer possible to open Equipment screen for groups that have no characters
- Added a recruitment event to earthbound faction
- Fixed the text error for healer growing up
- Tweaked children growing up chances, so it is less chance of getting a scavenger/scoundrel option more for the class you chose
- Fixed rock troll event where you could talk to him instead of attack
- Added consequence to the fight failure in main quest scavengers path
- Corrected a path in lava pits where a dwarf option showed up without a dwarf
- Fixed the Mroki Ruins event where it had wrong difficulty and so would trigger too early
- Fixed Slavyan village tavern, to make sure recruitment path could trigger
- Fixed a path in main quest where you return with the ashes of the guardians
- Added 4 generic events for nest spawns
- Fixed broken paging on Save screen
- Added paging to skills tab on Equip screen and slightly reduced icon size so more should fit in
- Fixed turn summary items paging on HUD
- Fixed card skill list paging during a challenge
- Changed colours for mental and spiritual curses so they now properly match the main category colour
- Switched off-hand and main-hand on the characters list on Equip screen
- Fixed morale tooltip to properly show health regeneration bonus
- Thrown spears now have a different damage icon and tooltip, to reflect they work differently than 1h swords
- Added Bug category to bug report tool
- Blessed Armour skill can now appear on 1h Scrolls
- Description fixes on various skills
- Scavenger and Scoundrels can no longer pick Master Gatherer and Master Craftsman skills on level up
- Balancing changes across resources - tweaks to pack sizes, value and weight
- Increased weight of tools, armours, scrolls and artefacts
- Increased traders selling price (except bandit traders)
- Slowed down biome difficulty progression

Build 0263 has been moved to a beta branch.

Build 0263 - 6th Dec

- Added two new human child portraits
- Fixed a crash happening upon to adding a ritual recipe to favourites
- Fixed a crash caused by hovering over a learned skill on event resolution
- Added healer path to children growing up event
- Turns out the non-human growing up events were turned off... they're switched on now
- Improvement in reporting system to ensure faster and more accurate processing and bug fixing
- Fix for tooltip trying to trace position of the mouse after game has lost focus
- Hunter class characters now start with a class skill
- Balancing changes for Summon Unliving skill
- Reduced hit points of concept fight front line units (SUBRACE-CON_TANK_P/S)
- Added a category dropdown to bug reporting tool, to allow us to easier filter out issues

As last time - the previous build is now on beta branch.

Build 0260 - 5th Dec

- Group warning alerts will now distinguish between physical, mental and spiritual health and appear when the health drops below 30% which is a threshold for triggering death chance
- Fixed a problem when sometimes item icons would get stuck to mouse cursor
- Added game and database version info to Host, Join, Lobby and Pause screens
- Corrected description and modified icons for Swarm Strength
- Fixed 'gold mine' event where you could end up with empty group in challenge
- Fixed 'witch hut' event where you could end up with empty group in challenge
- Fixed card game triggering behind the auto resolve and similar problems with multiple challenges in a single quest.
- Zorya's War Cry trait now gives +2 Wits instead of +1
- Slightly nerfed Starving Wolf's strength and health
- All characters now have minimum Strength = 2 to make sure their base attack deals at least 1 damage
- Craftsman, Healer and Goblin Tinkerer will start with medium armour instead of any armour to avoid them starting overencumbered
- Shaman will start with robe instead of any armour
- Personal carry limit increased by 30 for non-warrior, non-hunter humanoid classes
- Reduced weight of the following items: Thrown Spears, 1H Scrolls, 2H Scrolls (books), 1H Artifacts, 2H Artifacts, Robes
- Boosted Delay effect on Hunter's Mark skill
- Fixed Guardian Skshack so that is always has 0MP (this should also fix the problem with a group having 246 MP when moving the creature to it)
- Added a separate artwork for Guardian Skshack with crossed out MP icon on it
- Nerfed Rusalka and Light Sick Rusalka
- Changes to composition of Rusalka roaming group
- Fixed broken animation on Wraith and Mroki
- Added resource weight info to material unlock popup
- Fixed errors when hovering over composite materials
- Fixed Rain of Frogs skill
- Fixed dwarven cemetery where placeholder text appeared and locked the game
- Tweaked several events in the cemetery module
- Fixed 'rat witch' event where a group was missing
- Fixed a loop in elf mage path in main quest
- Added Advancement screen help popup
- Ghosts and Wraiths are now made of gems instead bones and meat
- Fixed errors related to pet levels
- Each building now has its own TAG (requested by modders)
- Changes to random targetting
- Fixed an issue with some items not registering properly and causing crashes later on or when loading a saved game
- Adjusted some sea events so they do not steal your ship
- Ice Demon city fixed so it doesn't disappear after you lost a fight
- Fixed witch hut so it doesn't pop up unless you have a curse
- Fixes to Transfer Damage and Drain Vigour skills
- Creatures summoned to the battlefield now always have at least 1 hit point
- Improvements to networking which will hopefully improve the overall connection stability


It's possible that old saves are not compatible with this update, if you would like to carry on with a saved game - switch to a beta branch with an earlier version.

Build 0253 - 2nd Dec

In today's update:

- Added map resource rollover tooltip
- Added Trade/Co-op Trade screen item tooltips
- Added tooltips on character stat, skill and tag changes on Event screen
- Fixed a crash occuring when trying to dismantle equipped items
- Only Idol and ships can be constructed (from the Buildings category) in a camp now, other buildings are available only on a tile with a village
- Ships can be constructed not only on coastal tiles now
- Inventory and Equip screen - you can now use RMB to disable Recycling mode
- Fixed 'banished dwarves' quest where the trader was missing and so crashed the game
- Tweaks to main quest, xp, mp joining conditions, rewards
- Fixed slavers event where your stolen children were not returned, also tweaked rewards
- Fixed Captain Bear to only have the Male tag (sometimes he was both male and female)
- Corrected icon and boosted delay effect on Delay Enemy skill
- Reduced essence requirement for Tools, so it should be possible to construct them even from the weakest material combination
- Tweaked the number of summoned creatures for some summons
- Fixed Quick, Cover! skill, increased its effectiveness and added 2h Scrolls pool as Essence skill
- Increased damage of Random Blasts skill
- Removed unused item slot on equip characters' list
- Screen no longer gets darker during fight phase in a challenge
- Added a popup when the game encounters an error, that informs the player they should restart the application (if players continue playing after getting an error the game is likely to produce additional errors as a result)
- Bug reporting tool now shows the screenshot that you are sending along with your log and report

Also, we are switching to a non-development build. This means we will be getting slightly less informative logs, but the game should work a bit faster and will not spam you with console messages.

Yesterday's build 0250 can be found on beta branch.

Build 0248 - 1st Dec

We're adding another set of fixes and improvements:

- Fixed a crash happening on Group Info screen
- Fixed Loading a save file when a character has been takeen from player and is in storage while this character has some registrable skills (e.g. growing up)
- Fixed some ruins causing a crash during enemy turn after loading a saved game
- Fixed a crash when a character has been moved out of the group after it gained a level up
- Fixed Hunter's Mark skill causing a crash when its target died before the skill activated
- Added a couple video settings to the Settings screen, more coming soon
- Fixed group being 'lost in space' (group not being on screen at the start of the game.
- Focus to group is regained if no group was selected when turn started
- Added loading progress to the loading screen to ensure that players get feedback when they rebuild item cargo
- Significantly decreased item cargo rebuild time
- Fixed resources not being returned straight after cancelling a task (either manually or as a result of breaking camp) - previously they were returned after ending the turn which was confusing
- Fixed bee event so that it checks for Gatherers, not Gathering
- Fixed text in "orc growing up" event
- Fixed "child growing up" where you could constantly reroll the 'changeling' option
- Adjusted "czort wierzbowy" quest so it will spawn at its proper difficulty level
- Adjusted the timing of more difficult sea encounters
- Tweaked rewards for "rusalka" quest
- "Mammon" quest requirement for hunter/perception route fixed
- Fixed an error in conversation with Fritz, where refusing her quest led to accepting it
- Fixed incorrect text about wisdom instead of mysticism in "Febra" event
- Fixed incorrect output in "Dwarf and rusalkas" quest where you let the girls {spoiler editted out}
- "Slavyan kill unliving" event error fixed
- Fixed goblin stork event that caused error/lock
- Fixed the stork events where they should not be inviting other players to join
- Fixed "avalanche" event dwarf requirement being available with no dwarf (in a higher diff avalanche quest version)
- Fixed "cabbage patch" event being restricted to only show up once
- Fixed input fields on God's Chosen and Save screens so that they can include space
- Little hp bars made consistent between Inventory and Trade screens
- Removed unused IP/Port options from Host and Join screens
- Swapped icons for Wisdom and Intelligence
- Fixed the school building, it should now properly give RP each turn
- Added click and hover sfx to Pause Menu buttons
- Moved Autosave to turns 2..6..10 etc, to ensure that you get the Cosmic Seed on turn 1
- Category filters on Trade screen should work correctly now
- Fixed Inventory filtering/sorting options
- Typing digits while reporting a bug on the events screen should no longer advance the story in the background
- Change to Blessed Armour skill - it can now be used once per round but is an instant.
- Vihur can now equip a tool, a pet and 1h weapon
- Fixed missing character art in Summon Demon skill
- Spelling fixes across the game

Early Access begins + patch 0243

Thanks all for sticking with us so far :) We're officially starting Early Access!

Also, we have uploaded another patch, notes below:

- Added Autosave every 4 turns at the start of the turn (1..5..9..)
- Fix for new group creation missing forbidden (food/fuel) list error
- Fixed an error when a character assigned to a task was moved to a new group
- Fixed softlock caused by visit kennels output in Heresy quest
- Fixed child growing up event so that non-human children do not turn human
- Fixed Avalanche event so that the Dwarf path isn't available to a non-dwarf
- Fixes for "Gathering Range", "Quick, Cover!", "Hunter's Mark" skills
- Possibly a fix for a crash when a summon was the last living character in a challenge
- Various fixes to the main questline
- Improvements to the Summary screen
- Added artwork for 3 creatures
- Goblin tavern added to goblin towns
- Food trader added to Slavyan villages
- Theodore food quest tweaked to require more food, so he doesn't get happy too soon
- Balancing changes to all skills that give bonuses to crafting or gathering
- Trait Granny's Pantry now always gives 9 food items
- Each Beast should now drop meat, quantities will vary between different Beasts (although the event window does not display these drops, they should appear in the group's inventory)
- Increased food gathering rates.

More improvements coming soon!

Patch 0242 - 29th November

Hi all :D
Today's update brings the following changes:

- FIX for tasks not being destroyed when a camp is broken down
- FIX for destroyed task not returning resources
- FIX for skills registration after load (this should fix the problem with children not growing up after loading a saved game)
- FIX for ruins scavenger encounter where give food option caused a lock
- FIX for dwarf smith quest
- FIX for cabbage patch, where only one of the two parents got a bless
- FIX for heretic quest
- FIX for spitting spider's skill pack
- FIX for skills selection that children can chose when levelling up
- FIX for Tavern quest where you could gamble away your cosmic seed
- FIX for player group names - these should now show "Group X" instead of a number
- FIX for incorrect tooltip positioning on screens other than 16:9
- FIX for missing icons on Herbalist's Hut building made of bone and gems and the building's skills
- FIX for a crash when hovering over a rituals task on available workers panel
- FIX for incorrect worker stat value being shown on Rituals screen
- FIX for Ratwitch / Old Hag quest
- FIX for skills already owned by character not levelling on level up
- Added another event to basic ruins
- Increased damage on damage retaliation skill
- Added pet boar to starting scavenger and scoundrel
- Added Trash Attack skill to scavengers and scoundrels
- Balancing changes to pets
- Trait "Add Characters - Children" - characters has been slightly tweaked
- Guardian Demon can now equip items in its left hand and can pick a new skill when levelling up
- Tweaked the positioning of quest markers
- Adjusted food quantity and changed text in Theodore quest to make it more clear he is now after just food, any food
- Added a bless to child growing up, so you can now see which one is going to become adult
- Co-op - game version, database version and modules are now being compared between client and server, showing if there is a possible mismatch. You can still start the game if the versions don't match, but expect errors.
- Added info about moving the camera and equipment to the tutorial popup

Latest build patch notes

- resolved a problem with characters and resources when loading a saved game
- fixed crashes related to missing model references
- fixed a crash when some "OnDamage" triggers were handled during card game
- fixes to target tags in two skills
- fixed a crash when opening Group Info screen on groups created in Inventory
- fixed a crash related to removing curses (ie. in witch house)
- fixed a crash on unlocking jewellery when toggling to other recipes
- fixed overflowing progress bar on Rituals screen
- slightly increased Wood spawn chance
- additional skills for buildings (Warehouse from Gray Essence gained Gathering bonus, from Earth Essence - gained added movement skill. Forge from Fire Essence increases Physical Shielding, Armoury from Gray Essence increases Physical and Mental Shielding, Idol increases gathering and crafting by 3 regardless of level)
- child event balanced (cabbage patch chances improved to be near the stork, so that same gender start isn't disadvantaged)
- pedophile stork removed ;)
- crafting while not camping or in village is now forbidden
- fix to starting event so that cooking or food gathering should trigger it now
- other fixes to events
- fixed Protect Others skill giving 0 shielding instead of the value indicated on skill's description
- decreased trade value of food items
- temporary fix: added info that Space centers the camera on the currently selected group until we add the code to ensure it focuses automatically on load
- reduced weight of tools
- reduced number of ghosts in roaming groups
- reduced child growing up time by 5 turns
- added 1 child to starting party
- added a couple missing icons and descriptions
- added some tooltips to event editor modules and events screen
- fixed a couple typos and missing icon in small tutorial popups and item descriptions
- fixed several typos on event texts
- fixed tooltips on RP and XP icons during events
- FIX unequipping items after loading game were leaving behind their skills. It was not a game breaking, but incorrect.

Early Access is out for Kickstarter backers!

Quick Early Access Guide:

  • If you are playing online, please make sure all players have the latest version
  • Just in case you are wondering, this will be a development build, it will not mean much to you, but will help us track bugs!
  • Autosave is not working yet (regular saves should work).
  • If you play with the event editor, you may crash the game 😉
  • Please do not stream the game until Friday 30th November.
  • If you played September backer's demo and still have that profile - delete it and creatue a new one