Thea: The Awakening cover
Thea: The Awakening screenshot
PC PS4 XONE Switch Steam Gog
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Adventure, Indie, Card & Board Game

Thea: The Awakening

Build v.1.20.1914

In today's main branch build:
- 14 new villager arts and special art for Son of Zorya,
- Larger item/character info area on Equip screen,
- Updated French Community translation,
- [MP] fixed a bug where the player could open inventory or equip screen while having the other player's group selected and get locked on that screen,
- [MP] blocked loading saves from pause menu, and changed how autosaves are handled,
- Event fixes (sorry, haven't got any details),
- Reduced the chance to be able to pick a scholar or an inventor when having the Meeting Hall building,
- Changed prerequisites of children falling ill event, losing children should not occur as often,
- Fixed scholars so that female scholars are possible,
- Fixed Legendary Craftsman achievement,
- Fixed display if heavily wounded icon on Inventory (this was just a display glitch, actual chance to die was calculated ok).

Build v.1.20.1906

- Fixed the final encounter with Dwarf cultists, where the location did not dissappear and instead spawned some goblins ,
- Fixed XP gain showing incorrect values after fighting with a lair,
- [MP] Fixed XP level threshold being reset for joining player after loading a game.

Build v.1.20.1904

Event fixes:
- University town - the scholars and inventors were buffed as we realised they were not up to scratch.
The exchange for children now has a chance to get up to three sages, and with 15 extra skill points, plus a chance for some scholars (up to 2). Or up to three workers(with a 15 point boost as well) and some inventors.
In the character exchange, you have a chance to get 2 scholars or inventors not one.

- Dusktown - child exchange: you now can get up to 2 Goblin warrior and two Goblin shamans or up to 3 bandits and up to 1 dwarf bandit.
The orc witch you get from the char exchange now got a boost in skill points.

- Silveroak - child exchange - you will now have a chance for up to 2 forest elves and one bugay, or up to 3 Vily and up to one Bugay. No change in the char exchange for Silveroak.

Also:

- Fixed dlc2main events showing up in English when language was set to Community French (copied Official French until community localization is available),

- Nerfed dwarf bandit group to make it match a 3-skull difficulty rating,

- Fix for Research screen that could cause a crash and/or using more points to unlock a recipe.

Build v.1.20.1903

Some material balancing changes today, so that the "dead-end" materials are more worthwhile to unlock:

Wood
- Dark wood: damage multiplier upped from 0.2 to 0.4, craft multiplier for crafting tool from 0.25 to 0.4
- Elven wood became a bit lighter (from 0.8 to 0.6) to keep it interesting

Metal
- Iron: gathering multiplier boosted from 0.6 to 0.9
- Gold: decreased weight multiplier from 0.6 to 0.4, so it is better suited for equipment for medics and other weaklings :P, gathering multiplier boosted from 0.55 to 0.7
- Steel: greatly increased damage multiplier: from 1 to 1.5, also boosted gathering multiplier from 0.5 to 0.7

Stone
- Clay now gives a significant boost to gathering tools and crafting tools (multiplier changed from 0.25 to 0.4). Though it is very heavy, it is also easy to gather (fairly big packs) and a good choice for buildings

Leather
- Leather multiplier for gathering tools boosted from 0.8 to 1
- Fur Leather multiplier for gathering tools boosted from 0.7 to 1
- Scaled Leather multiplier for gathering tools boosted from 0.35 to 0.4

Other changes:
- Research panel now allows you to check resources used for crafts and buildings that have not been unlocked yet, even if you have no free Advancement Points,
- Also on Research panel - clicking on a locked resource will allow you to see where it is located on the map, provided there are any on the scouted part.

Build v.1.20.1901 + save warning

In today's main branch patch:

- Fixes to game data saving - see note below,
- Added sounds to the following actions: event occurred, new turn started,
- Added move to top and move to bottom buttons on Crafting/Construction tasks,
- New look for co-op play panel,
- New icons for different types of Bigos and Leczo,
- Fixed item compare that was not indicating properly if a weapon was 1 or 2-handed,
- 5 new achievements,
- Event Editor fixes for Produce Drop and Deal Damage.
- Balanced building cost for Blessed Paths,
- Herbalist's Hut gives Herbs each turn, the amount depends on what resources it is build of,
- Nerfed Karakandzas, these were too powerful for their difficulty rating,
- Changes to Kids Growing Up event - special classes will be available if there is an appropriate building in the village (Herbalist's Hut for Medics, Archery Range for Hunters, Totem for Witches, Meeting Hall for Sages, Scholars and Inventors). Additionally, presence of Barracks will yield better Warriors, Smithy - Craftsmen and Manger - Gatherers,
- Fixes to events,
- [MP] fixed XP counter of the joining player that was not working correctly upon load.


IMPORTANT NOTE ON MULTIPLAYER GAMES

- we have discovered a problem with how game data is stored. This has never been a problem in Single Player, but in Co-op it was likely to lead to desynchronization and potential crashes. The bug has been fixed, but unfortunately pre-patch saves can no longer be used in this build. If you have a game in progress that you'd like to continue, we have left the old game version on Beta branch and it will be there for the next couple days. If you need instructions on how to switch to beta branch, see FAQ. We recommend that you start a new game though.
Apologies to all for this inconvenience.

New beta builds

We're testing some additions to buildings, head over to this thread to learn more!

http://steamcommunity.com/app/378720/discussions/0/351660338709758727/

Build v.1.20.1827

Main branch has now been updated with changes tested on beta branch, so here be patch notes:

All game versions:
- 2H Hammers cost only 1 research point,
- 2H Hammers do a bit more damage,
- 2H Axes do a bit more damage,
- All resources in Straw tree cost only 1 point to unlock,
- Within the village's gathering area, movement cost is lowered to 1 for player expeditions. This area grows if there is a Blessed Path building in the village,
- Changes to calculations for death chance in Bloodbath mode,
- Fixed a dwarf model not being shown on the map,
- Fixed text on an inventory item that would overflow its textfield if it was too long.
- Events fixes.

Story Bundle:
- Events fixes.

MultiPrayer:
- Ability to select server location for connection by name [layout needs to be improved though]
- More messages informing why connection failed for connection by name,
- Improved attraction rates for children to slightly counter the more difficult starting conditions (closer to higher level areas, with smaller population and with no children)
- Improved attraction rates in SNAIL MODE,
- End turn can be "undone" as long as the other player has not finished their turn [needs new artwork]

New beta build

Hi all!

We've got a new beta build for you to try. Instead of having the changelog and comments in two places, I've made a pinned thread here:
http://steamcommunity.com/app/378720/discussions/0/351660338698866430/

Build v.1.20.1824.0

A quick set of changes today:

- performance improvements,
- fixed a bug on equipment screen which could lead to crashes.

Above take effect on both SP and MP builds.

Also on beta branch - if you're trying to play a co-op game with someone from a different region (like Europe and US), this build contains the option to select the region. Password for beta branch is KuChwaleGorda.

MultiPrayer update is now live!



The second DLC for Thea is here! You were all waiting for it so let's just skip to the meat:

New features and improvements:


- Co-op mode (as a separate download - see DLC section),
- A set of new events, fully translated and voiced,
- A set of additional events in English (as a separate download - see DLC section),
- Recipe screen now tells what are the chances of obtaining a good quality item,
- Turn Summary will show the amount of resources received and indicate if they come from gathering or from a building,
- Gathering tasks show the amount of resource currently in the group's inventory,
- Added Community Language - French,
- Entity Info screen and event drop list now displays information if a weapon is 1- or 2-Handed,
- New icons on Research/Crafting recipes screen,
- New icons for dozens of items (and 1-handed weapon icons can be more easily told apart from 2-handed weapons),
- Entity info screen now shows materials and properties on one page (no tab),
- New Building - Blessed Paths - increases gathering range of the player's Village,
- New icons for difficulties 6 to 10,
- Re-balanced armours and shields,
- Re-balanced unliving rats.

Fixes:


- Mokosh lvl 5 now properly gives +4 Health instead of +1 to your villagers,
- Setting craft count to maximum possible should work correctly now,
- Fixed a bug in the Scholar Village, where you should learn Herbalism but didn't. Also changed the prerequisites for Medic training, so that only existing medics will be able to improve their skill, not a random person,
- Fixed a bug in the Cosmic Tree quest where you had a dialogue option with the Leshy that should not have been visible till later,
- Fixed Weatherer using incorrect graphics,
- Preset group loading fix,
- Fixed a bug where a gatherer would get unassigned from a task if there is more than one resource of this type available for gathering,
- Fixed a hang in the Events Editor that happened when two lists contained no elements in common,
- In bloodbath mode, a character having 0 life no longer shows as critically injured as it effectively has 0% chance to die,
- Fixed damage received when fleeing from a fight in Bloodbath mode,
- Fixed "--" that was displayed during event resolving, when a wound tag was removed,
- Fixed calculation of the time it should take for a tasks to complete (if fuel supplies changed).

We hope you'll enjoy the new features and that there are no game-breaking bugs :P