We have another fun feature to test out in this version to help with getting the cards you want to see in harvests - this time it is tombs!
To opt-in you have to right click on the game in your Steam library and select properties. Then click on Betas and from there you will have the option to select the beta you would like to opt into. Once there click on that dropdown and select experimental.
You can see all of the changes we have introduced in this experimental branch update here:
Updated with balance changes, QoL updates and bug fixes from public 0.1.44 build
Added “Tomb” as a card (placeholder art for now!), which unlocks the ability to remove cards from harvest. Each tomb built allows for 5 cards to be removed for that run (you can’t current view or edit the cards that have been removed, but will be adding this as a feature - there’s also no effect if the tomb is removed/destroyed currently)
Added ‘Creative Modes’, which includes Builder, Sandbox and Custom modes of play (all of these are pacifist, but we will be adding violent game modes too in the future)
0.1.44 - 3rd October 2023
Hey everyone,
Thanks for all of the feedback and for those of you who've been helping out with testing new features on the experimental branch. There's quite a few fixes and changes in this update, so be sure to have a look through below!
New features
You are now able to redraw the cards offered at the start of each run
You can now see what resource you will get before you connect to an island
Balance changes
Increased the variety of cards that are offered at the start of a run
Connecting to islands now gives you resources based on the number of the things that you can see on the island. This is how it is broken down:
1 villager = 1 follower
1 sheep = 4 food
1 rock = 2 stone
1 tree = 2 wood
1 treasure chest = 12-24 gold
Houses are now more likely if you have high homeless and fewer housing cards in your deck
Basic houses are no longer subject to inflation when you purchase them during harvest. This includes the following cards:
Cabin
Mud house
Small common house
Increased the chances of drawing the storehouse during harvest
“Disband” is now available as soon as you play as Plutus (allowing you to remove Mercenary units) instead of having to be unlocked
Jotnar now starts with less health at the lower ascension levels
Cards are now unlocked quicker at higher ascension levels
You will now still receive a small amount of XP to unlock cards when you are defeated, which can be increased by completing prayers before being defeated. This amount is also increased at higher ascension levels (but you will not earn it if you choose to end your run unless you have completed at least 1 prayer)
Quality of life updates
Building health is now shown when you’re placing a Repair, Reinforce or Earthquake card
Friendly building and unit health is now shown when it is taking damage
Updated audio for seasonal ambience to reduce what sounds like white noise in Summer, Autumn and Winter
Bug fixes
Rewrote how Wonders are offered in the harvest, as it was common for Acan to only be offered 1 or 2 during an entire run. All Gods will now be offered at least 4 different Wonders on a more regular basis
Resolved a crash caused by obj_battlefieldAttack object (rare)
Resolved a crash caused by obj_villagerManager object (rare)
Resolved a crash caused by obj_mercInvasion (rare)
“Delve” no longer displays extra text when being played
Fixed the issue where the text showing island resource gains will appear over menus and harvest screens
Thanks again for the continued support and feedback. I'll be updating the experimental branch with an update on the new deckbuilding features, as well as sandbox modes, so be sure to check that out if you haven't already, and let me know what you think in the Discord :)
If you're not sure how, you just need to right click on the app in your Steam library and, in the Betas tab, select the 'experimental' branch.
Thanks!
Andrew
0.1.43 - hotfix
Fixed crash caused by the Smelter building when clicking on the Wood resource information panel
Experimental Branch and how to use it
Hey everyone! Thank you for all the feedback on the game over the last week! As we look to update and balance the game throughout early access to effectively respond to your feedback, we will be introducing/testing some new features/mechanics. Some of these changes are going to be quite significant so we wanted to do this in a place that wouldn't change the game too much for those who are already enjoying it!
To solve this problem, we have decided to use an experimental branch that will allow you to check out some of the big changes and give feedback on them before they go out to the rest of the players on the main branch.
To opt-in you have to right click on the game in your Steam library and select properties. Then click on Betas and from there you will have the option to select the beta you would like to opt into. Once there click on that dropdown and select experimental.
The first update just going out now on the experimental branch is testing a whole new system that will allow you to control what cards you get in the harvests a bit better. You can check the patch notes here: https://store.steampowered.com/news/app/1840710/view/3745363008522175144
We are collating feedback for this experimental update here if you want to contribute: https://fireshinegames.jotform.com/build/232704028719961
And in the Discord: https://discord.gg/wJXJ6dZTn2
We really appreciate all of the feedback you have so please do keep it coming!
0.1.43 EXPERIMENTAL - 28th September 2023
Hey everyone!
Thank you for all the feedback on the game over the last week! As we look to update and balance the game throughout early access to effectively respond to your feedback, we will be introducing/testing some new features/mechanics. Some of these changes are going to be quite significant so we wanted to do this in a place that wouldn't change the game too much for those who are already enjoying it!
To solve this problem, we have decided to use an experimental branch that will allow you to check out some of the big changes and give feedback on them before they go out to the rest of the players on the main branch.
To opt-in you have to right click on the game in your Steam library and select properties. Then click on Betas and from there you will have the option to select the beta you would like to opt into. Once there click on that dropdown and select experimental.
You can see all of the changes we have introduced in this experimental branch update here:
New features
Cards can now be removed from the harvest pool until the end of the current run - this can be done by clicking on the x above the card whilst in the harvest screen (it will trigger a warning)
You are now able to redraw the random cards offered at the start of a run
Balance changes
Increased the variety of cards that are offered at the start of a run
Connecting to islands now gives you resources based on the number of the things that you can see on the island. This is how it is broken down:
1 villager = 1 follower
1 sheep = 4 food
1 rock = 2 stone
1 tree = 2 wood
1 treasure chest = 12-24 gold
You can now see what resource and how much of it you will get when you mouse over an unconnected island
Houses are now more likely if you have high homeless and fewer housing cards in your deck
Basic houses are no longer subject to inflation when you purchase them during harvest. This includes the following cards:
Cabin
Mud house
Small common house
Increased the chances of drawing the storehouse during harvest
Bug fixes
Rewrote how Wonders are offered in the harvest, as it was common for Acan to only be offered 1 or 2 during an entire run. All Gods will now be offered at least 4 different Wonders on a more regular basis
We are collating feedback for this experimental update here if you want to contribute: https://fireshinegames.jotform.com/build/232704028719961
And in the Discord: https://discord.gg/wJXJ6dZTn2
Please also don't forget to review the game - every review helps us out a lot more than you would know!
HOTFIX: 0.1.41 - 27th September 2023
Fixed an issue where stone could be capped at 20 even when you have greater capacity
HOTFIX: 0.1.40 - 27th September 2023
Fixed crash related to Temple of the Cow being pulled into the harvest deck
0.1.39 - 27th September 2023
Balance changes
Wonders now increase in build costs at a much lower rate and is now based on ascension level
“Delve” is now able to be purchased as a card during Harvest, allowing you to play it once and gain any card that has been unlocked (excluding Wonders). This was previously only gained as a reward for building Wonders. It is an expensive card to buy and to play, and its cost will increase with higher ascension levels
“Standing Stones” now require Gold to be built instead of Faith, as that conflicted with the benefit of building them in the first place!
Bug fixes
Fixed a crash caused by the invasion and attackAllSides objects not finding the reference within an array (caused by enemies being destroyed whilst the object was looping through that array)
Fixed crash when population reached zero and the game ended in defeat
Quality of life updates
Updated font sprites so that Spanish characters are correctly displayed
You can now press F3 as a debug command to switch between the currently selected language and English
0.1.38 - 26th September 2023
HOTFIX
Fixed crash related to villager manager when adding and removing villagers using the resource tree
The introductory story video will now adhere to the sound volume settings that you have applied
0.1.37 - Hotfix
Fixed crash on loading for first time users who hadn’t previously played demo/prologue caused by the language fix in previous update