These Doomed Isles cover
These Doomed Isles screenshot
Genre: Simulator, Strategy, Indie

These Doomed Isles

0.1.65 Experimental Branch Update

I've just pushed a quick patch to the experimental branch with the following updates:

Bug fixes

  • All of the Mayan Specialist cards had zero cost when played - this has been fixed and they will now take the resources listed on the card


Quality of Life

  • Items are no longer drawn offscreen when playing on an ultra-widescreen monitor
  • You can now select multiple screen sizes within the visual options
  • You can now select to play in Borderless Windowed mode within the visual options


Let me know if the Borderless Windowed mode fixes your issues with the screen being minimised when you get notifications!

I'm still knee deep in adding content for the next big update (along with a smaller content update coming very soon), but I'm sneaking in bug fixes and QoL updates wherever I can pinch a bit of time to do so 🙂

Patch notes for 0.1.60

Quality of life updates



  • Added an option to close all notifications at once instead of having to click on them individually (this will only appear when there are at least 2 notifications)
  • When viewing the screen that shows which cards have been removed by the Tomb, you will see an explanation of how to remove cards if you haven’t removed any yet
  • Improved game speed when enemies are attacking
  • You can now select event choices using the numbers on your keyboard
  • The game camera is now constrained to the playable area

Bug fixes



  • Villagers will no longer glitch between their walking and swimming sprites when walking close to the edge of land
  • Fishing boats can no longer be placed on top of fishing platforms
  • When playing cursed cards to remove them, they will no longer be triggered if you have Deja Vu or the Echoes relic active
  • The “Build it up” card can no longer be used on Stone Walls, only Palisades (as stated on the card text)
  • Mayan Noble houses would trigger the ‘no worker’ warning at the start of each turn, even if they had workers, and this has now been fixed

These Doomed Isles is now Steam Deck Verified!

Hey everyone,

Just wanted to give a little update to let you all know that These Doomed Isles has been officially verified on Steam Deck meaning that you should be able to play the game with no issues on the move with the handheld device!

We have been hard at work recently with balance tweaks such as reworking the card harvest and bringing new features such as the "Tomb" which allows you to better control which cards you will find in your deck as well!

With all this it is great to see that the game is still making progress and getting additional visibility on Steam. Thanks for all the support and stay tuned for more news about what else is coming throughout early access!

Join our Discord for sneak peaks and to get involved in the discussion and playtesting!


Update notes for 0.1.59 - 26th October 2023

Balance changes



  1. The number of cards that can removed when building a Tomb has been increased to 8
  2. Card weighting system update to offer more balanced cards through a run (new run required for this to take effect)
  3. Wonders are now added back into the harvest deck upon being destroyed to prevent soft lock (only built Wonders count towards the Awe objective)

Quality of life updates



  1. Leaderboard now shows relative rank for friend’s high scores
  2. You can now switch between leaderboards for friends and global
  3. Camera now speeds up when you increase the enemy turn speed - instead of slowly moving to enemies that have already acted due to increased speed

Bug fixes



  1. Fixed a crash when removing too many cards via the Tomb ability (you can no longer buy Tombs if you have too many for the cards that are still available in the harvest)
  2. The Three Sisters card now has the correct cost applied to it (6 gold instead of 1 follower)

Patch notes for 0.1.57 - 19th October

Bug fixes



  • Fixed a crash caused by relicParent draw event
  • When playing Mayan Specialists, they would remove a random card from your deck each turn - they now only remove Trade cards, which is what they were supposed to do all along
  • Relocate will no longer leave buildings red when you are no longer mousing over them
  • You are no longer able to click “SKIP” rewards button when the game is paused
  • Unlocked cards are no longer grayed out if you unlock them at the end of a run that ended in defeat

New features



  • Added “Tomb” as a card, which unlocks the ability to remove cards from harvest. Each tomb built allows for 5 cards to be removed for that run and increases the cost of the next Tomb that you build

Balance changes



  • Unlocking new cards requires less XP
  • Shop prices reduced for some cards
  • Jotnar now only heals part of his health when attacking your towers and units
  • The Graea (Deino, Enyo and Pemphredo) now only add cursed cards to your deck when they spawn, instead of every turn

Quality of life updates



  • Buildings and units in the worker menus are now sorted by number of spare worker slots, then alphabetically
  • Cards are now sorted alphabetically when you Delve, sell to Loki or view the library
  • Made it clearer that you only select 1 modifier for that run when you choose your God

0.1.56 Experimental Branch Update

Hey everyone,

We have some new things being tested on the experimental branch now including some actual art for the Tomb card! So be sure to check out the "experimental" branch (right click on the app in Steam, select Properties, then Betas and then Experimental from the drop down menu there)


  • Wonders will no longer keep appearing in Harvest after you've bought them
  • Wonders can no longer be 'buried' by using the Tomb (as this can prevent a soft lock)
  • God specific sprites added for Tomb building
  • Tomb can now be seen in the Card Library
  • You can no longer select to skip rewards whilst the game is paused, which lef to card draw issues
  • Card unlocks are no longer greyed out when you unlock them after losing a run


0.1.54 Experimental Branch Update

Hey everyone,

This is all being tested right now on the experimental branch so if you're interested in having trying those features early, be sure to check out the "experimental" branch (right click on the app in Steam, select Properties, then Betas and then Experimental from the drop down menu there)

Bug fixes



  • Fixed a crash caused by relicParent draw event
  • When playing Mayan Specialists, they would remove a random card from your deck each turn - they now only remove Trade cards, which is what they were supposed to do all along


Balance changes



  • Card weighting system update to offer more balanced cards through a run (new run required for this to take effect)
  • Wonders are now added back into the harvest deck upon being destroyed to prevent soft lock (only built Wonders count towards the Awe objective)
  • Unlocking new cards requires less XP
  • Shop prices reduced for some cards
  • Jotnar now only heals part of his health when attacking your towers and units
  • The Graea (Deino, Enyo and Pemphredo) now only add cursed cards to your deck when they spawn, instead of every turn


Quality of life updates



  • Buildings and units in the worker menus are now sorted by number of spare worker slots, then alphabetically
  • Cards are now sorted alphabetically when you Delve, sell to Loki or view the library
  • Made it clearer that you only select 1 modifier for that run when you choose your God

These Doomed Isles Needs YOU!

Hey everyone,

First off, I just wanted to say a massive thanks to everyone who have downloaded These Doomed Isles. It’s so exciting (and nerve-wracking!) having our game finally out there for everyone to play, and it wouldn’t have been possible without all your feedback from our playtests. Cheers!

If you can, please leave a Steam review



Secondly, it would mean the world if you could leave us a Steam review! It can be really hard for indie games to get noticed, and reviews are the most helpful way to get our game seen by as many people as possible. We’ve had some great reviews so far, and a few which have hindered us slightly, but either way we fully appreciate you taking the time to leave your thoughts so we can make the game with your feedback on board.

We’re continually working on These Doomed Isles!



Part of coming to Steam Early Access means we are constantly working behind the scenes to fix any bugs as and when they appear. This is not the final game, this is just the beginning! We are already testing some really cool ideas to help balance the harvest screen and ensure that you are able to control the cards you see there more easily. There’s loads more to come, and These Doomed Isles will be fine-tuned and polished throughout our journey into full release.

We’ll have more updates for you very soon. Feel free to join us on Discord to chat with us about the game, share your strategies, or report anything that needs our attention.

Thank you 😊

Patch notes for build 0.1.49

Hey everyone, thanks for the continued feedback - I'll keep working to make the game better!

I'm working on a bigger update to make the game more balanced and ease some of the RNG woes, so if you're interested in having trying those features early, be sure to check out the "experimental" branch (right click on the app in Steam, select Properties, then Betas and then Experimental from the drop down menu there)

Bug fixes



  1. Fixed execution error leading to a crash that could occur during invasions
  2. Fixed a crash caused by a missing variable being passed to the warningSystem draw event
  3. Fixed a crash caused by a “non-existent object” error when using the Democracy card
  4. Fixed calculation bug when placing Chaahk Stelae, which would lead to Lightning cards costing too much faith and not resetting the cost at the end of the turn as it should
  5. Fixed a bug where Wonders would no longer be offered during Harvest
  6. Fixed missing French font for the seasons text
  7. The “Urban Decay” curse will no longer add a Vandalism card to your deck when you place a unit or spirit, only when placing a building (as is stated in the curse description)
  8. You can no longer edit the options file to reach Ascension 11 (which leads to a crash anyway!)

Balance changes



  1. Increased the frequency of Wonders being offered during Harvest
  2. Wonders are now counted towards the “Awe” prayer objective even if they are later destroyed (you won’t lose progress towards completing the prayer)

Quality of life updates



  1. Enemies and bosses will now detail if they have a special attack effect of any kind if you mouse over them for 1 second
  2. When using the “Filler Land” card, you will now be able to continue placing land tiles with it even if you connect to a new island with one of the first 3 tiles (previously it would simply discard the card)

Hotfix - 0.1.45

Fixed crash caused by obj_showHealth object