Working on a game like Those Who Remain is both challenging and exciting. The game is coming for 4 platforms (PC, PS4, Xbox One, Switch), 11 subtitled languages and 3 fully localized languages (with audio).
This means that when production is nearly complete, there's still a lot to do. And that's where we are now - although the game is *nearly finished*, playable from beginning to end and with everything working as it should, we're still implementing languages, polishing a few things here and there and doing tests and more tests - it's never too much, and we want the game to be bug-free at launch.
We also have the console ports, which are also shaping up while all this is being worked on. Xbox One version is finished and certified. It can be a titanic task for a small team, but luckily we have amazing partners that really help pushing things forward. So when will the game be released? :) One thing is certain: we don't want to announce a release date that we won't be able to fulfill.
We're working closely with our partners to be sure when we can set a date that makes sense to everyone, and once that happens, the countdown starts. And this is something that feels very gratifying to us - everyone involved (both our partners) is looking forward to releasing a great game, as polished and fun as it can be. No cutting corners, no rushed releases, nothing that can harm the player experience.
At the same time, we can't wait to have a release date that we can share to the world. We're getting there :)
He's also waiting for the release date.
Those Who Remain has a new partner
It's true!
We joined forces with the amazing folks of Wired Productions to help us bring Those Who Remain to life.
Wired is an an experienced publisher, they're as passionate as we are about games, and our combined strength can help make this game as best as it can be.
And that's not all!
To celebrate these exciting news, we bring you a brand new teaser trailer!
You can check it on the main page or right here:
https://youtu.be/XVrbmkdSFss
Don't forget to wishlist the game!
Comparing mirror realities
Hello everyone!
We have a big announcement coming soon. Big! :enraged:
But until then, check out the differences between the real world and the "other place".
Some scenes you'll visit during this twisted adventure!
Game options / configuration
Hello everyone,
We want to make a small update about the UI and general configuration that will be available in the game at release.
First, localization.
This is quite important for some players, so we thought about this from the start.
We developed a system that reads localization texts from XML files in realtime, and allows us to change language ingame in realtime.
No need to change branches. Everything is done in a single game build:
Another important thing that many players ask for, is key remapping.
We got you covered - it’s possible to remap the keyboard keys. If you're left-handed, if you don't have a Qwerty keyboard, or if you just want to use other keys, you can easily remap them.
This should be a standard in all PC games, and we entirely support this from the start:
Full gamepad support is also included in the game.
If you're the kind of gamer that enjoys playing from the couch with a wireless controller, we have you covered too:
Here you can see what will be available regarding GFX configuration.
Also important to many players: FOV settings (4k monitor users will appreciate it), Vertical sync (if you like to play with maximum fps), Texture and Shadow quality in case your machine is struggling with the game speed:
Finally, post processing.
We love how the game looks and feels with bloom and noise on and using Temporal anti-aliasing.
Not everyone feels the same though, and with that in mind, we give you the option to change all that too.
Temporal anti-aliasing looks great and makes the game feel more cinematic, but it also introduces a bit of motion blur.
If you don’t like that, there are 3 other Anti-aliasing options available:
Are we missing something in the game options that you feel should be present?
Let us know!
Vote for us on the "Game Connection Development Awards"
And the last announcement regarding GDC... Those Who Remain is nominated for the Game Connection Development Awards in several categories!
There's also the "People's Choice Award", which is awarded to the game that gets more likes on the game's post.
If you think the game deserves it - open the link below, and like it :)
Last week we announced that we're going to be in the MIX.
This week we have a new announcement: Those Who Remain is part of the Indie MEGABOOTH official selection.
We're showcasing the game Monday and Tuesday on Moscone West, along many other fine games!
And the lineup trailer:
https://youtu.be/DpdnT_LJ5Wk
Those Who Remain on THE MIX Developer Showcase
We're really happy to announce that Those Who Remain has been selected for THE MIX Developer Showcase, which takes place on March 18, 2019, during GDC:
THE MIX Developer Showcase
New trailer!
Darkness is coming...
...and Those Who Remain's new trailer is here!
Check it out and have a glimpse of what Edward is going to be up against.
https://youtu.be/ASf3BR3dGlc
IndieDB's Indie of the Year - 2nd and final voting!
Those is Remain is on the top 100 games of IndieDB! Kudos to everyone who helped us got there.
Now is the second and final round of the voting, so if you feel Those Who Remain is worth it, just vote below :2016imnotcrying:
https://www.indiedb.com/games/those-who-remain
Click on "VOTE FOR THIS GAME TOP 100", and when the "UPCOMING GAMES - Adventure tab" opens, just click on Vote for Those Who Remain :)
IndieDB's Indie of the Year - Voting now!
Monday. Again that day of the week.
The good thing is that the countdown to Friday has already started.
The other countdown that's taking place is for voting on "IndieDB's Indie of the Year"
If you think "Those Who Remain" deserves it, and if you have 2 seconds to spare - it's really 2 seconds, no registration is needed - then follow this link and click on "VOTE NOW"