【1.06】Patch (The equipment bug is expected to be fixed the day after tomorrow)
Hello everyone,
Here are today's updates:
1. Change "outpost" to "guest house" in the English translation of Wu Fu San. 2. When cards like archers have AOE effects, make them attack all enemies simultaneously to save animation time. 3. Fix the bug where the 8-cost Hu Bao Ying Iron Cavalry causes AOE damage. 4. When hovering the mouse over the three large branches of territory resources (when they are not yet unlocked), allow players to display their gain descriptions like other smaller branches. 5. Fix the bug where the game does not end when the player's health drops to or below 0 after using the Yellow Turban Symbol's Return Symbol. 6. Add an option to accelerate attack animations in the settings interface (e.g., make card movements, such as moving cards from the discard pile to the draw pile, and all attack animations three times faster). 7. Fix the second option of some events, where obtaining Exhausted Supplies and then removing two cards will change the logic to remove the cards first, then obtain Exhausted Supplies. It will no longer be possible to remove two cards for free, similar to the ruse event. 8. Fix the bug where the card prompt in the event interface is too far away from the card itself.
Due to the updates of these two versions, there is currently a serious bug where some equipment cannot obtain their effects properly. This bug will be fixed in 2 days, we apologize for the inconvenience!
I have received all suggestions and feedback, and will continue to work on updates and optimizations in the coming days.
【1.06】Patch
Hello everyone,
Here are today's updates:
1. Change "outpost" to "guest house" in the English translation of Wu Fu San. 2. When cards like archers have AOE effects, make them attack all enemies simultaneously to save animation time. 3. Fix the bug where the 8-cost Hu Bao Ying Iron Cavalry causes AOE damage. 4. When hovering the mouse over the three large branches of territory resources (when they are not yet unlocked), allow players to display their gain descriptions like other smaller branches. 5. Fix the bug where the game does not end when the player's health drops to or below 0 after using the Yellow Turban Symbol's Return Symbol. 6. Add an option to accelerate attack animations in the settings interface (e.g., make card movements, such as moving cards from the discard pile to the draw pile, and all attack animations three times faster). 7. Fix the second option of some events, where obtaining Exhausted Supplies and then removing two cards will change the logic to remove the cards first, then obtain Exhausted Supplies. It will no longer be possible to remove two cards for free, similar to the ruse event. 8. Fix the bug where the card prompt in the event interface is too far away from the card itself.
I have received all suggestions and feedback, and will continue to work on updates and optimizations in the coming days.
【1.05】Patch
Hello everyone,
Here are today's updates:
1. Optimized the save mechanism. Now the game can save after completion, preventing loss of resources and difficulty, and players no longer need to start a new game to save. 2. Fixed a bug in which the Reloaded Cavalryman could not deal multiple damage when discarding high-cost cards. 3. Fixed a bug in which Xu Chu could not be recruited. 4. Fixed a bug in which the boss battle would be skipped if the enemy surrendered but was killed.
I have received all suggestions and feedback, and will continue to work on updates and optimizations in the coming days.
【1.02】Patch
Hello everyone,
Here are today's updates:
1. Fixed a bug with Xiahou Dun's upgrade: players can now draw 5 cards when killing enemies under his buff, regardless of whether Xiahou Dun was used to deliver the final blow or not. 2. Fixed a bug that prevented Sun Jian's faction from gaining combo points. 3. Fixed a bug where certain X-cost cards, such as Full Bow Eight Trigrams Formation, were displaying a cost of 240.
I have received all suggestions and feedback, and will continue to work on updates and optimizations in the coming days.
Patch Note V.1.03
Hello everyone,
Here are today's updates:
Fixed the bug that would allow players to purchase the merchandise with no cost if they click the purchase button and exit the menu in a short time
Fixed the bug that makes the Warlord’s Armor can't deal any damage to the enemy after leveling it up to the max level
Fixed the Voice-over for the cards, now the voice-over would only play one each term
Improvement on the card Tri-hued Kit, now if you have it, you won't trigger the event of Moral Principles for avoiding getting it multiple times.
Remove the card Oath of Brotherhood from The Sun
Fixed the bug that would make Sun Jian factions say Sun Quan
We appreciate all your suggestions and feedback, and we will continue to work on improving the game in the coming days.
【1.02】Patch
Hello everyone,
Here are today's updates:
1. Fixed a bug where the game would freeze if the boss was killed by thorns and there were still minions left alive. 2. Fixed a bug where all cards would disappear from the discard pile when Zhang Jiao appears after wiping out all the minions with Guan Yu. (This was due to the death effect of a specific minion, which has been removed.) 3. Fixed a bug where the game would freeze when using the Cavalry card to draw two cards and play them when both the draw pile and discard pile are empty. (The card cannot be played in this situation now.) 4. Updated some Japanese translations. (More updates to come in the future.)
We appreciate all your suggestions and feedback, and we will continue to work on improving the game in the coming days.
【1.01】Patch
Hello everyone,
First of all, I would like to express my sincere appreciation to all players who have been playing the game, and thank you very much for your valuable feedback and suggestions. These are all very precious for the growth of "Three Kingdoms: The Journey".
Here are some urgent bug fixes and optimizations I have made in the last two days:
1. Fixed a bug where the enemy's attack power would still be 0 in the next round after the player used the Yellow Turban Scroll to reduce their attack power to less than 1. 2. Fixed a bug where the enemy's attack power was not halved when they had the "Flaw" buff and were attacked. 3. Fixed a bug where the attack value of the attack intention was not displayed when the attack power was 0, instead of being displayed only when the final damage value was 0. 4. Implemented a new Flaw damage mechanism. When the enemy has Flaw, the final damage value is halved when attacked. 5. Reduced the spacing of the generals' roster to make it more prominent. 6. In the event, random card deletion will no longer remove the general's card! 7. Removed the "Next" button that appeared after players received all rewards in a level, and automatically entered the map to make the pace more compact. 8. Three-color silk bags can no longer be obtained repeatedly. I will try to update with more bug fixes and content optimizations at a frequency of every day or every other day. I have received all of your suggestions and recorded them one by one, step by step improving the game. Thank you for your support!
Three Kingdom: The Journey leaves Early Access Today🚀
The Han Dynasty faces an armed uprising – and the situation couldn’t be direr. The Kingdom is on the verge of disaster, and you’re the only one who volunteers to lead the army in its hopeless last stand. Indie developer Senmu Studio announces that its fast-paced deck-building strategy roguelike Three Kingdom: The Journey is available on Steam.
ABOUT THE GAME
Three Kingdom: The Journey is a strategy card battler that mixes deck-building and path-building roguelike elements. The game tests your tactical thinking by encouraging you to collect new cards, customise your armies, take over territories and defend your positions. All while playing in a fast-paced strategic environment. Choose a faction, its leading general and your equipment, and prepare to save the Kingdom. You must be ready for the battle, for those who waver won’t stand a chance against the troops of the Yellow Turbans and their clever generals. You will have to adjust their strategy to succeed against different types of enemies and free the cities as you travel through a map… where friends and foes await you.
KEY FEATURES
Craft a powerful deck between three factions. Each has their strengths and weaknesses and are suited for a different kind of strategy.
Build an army with different types of units —infantry, cavalry, ranged—. Gain experience and money as you fight and use it wisely to level up your resources.
Carefully forge your own path. Choosing one city over other locations has its pros and cons, as each territory will grant you different rewards and possibilities. Random events and nine different kinds of territory make each playthrough unique.
Protect the Kingdom in fast-paced PvE card battles against regular armies while you prepare for tougher boss battles. Remember that your next steps will be influenced by your past decisions, making every choice relevant.