Hello, everyone, the following is the update content to be carried out at the end of November. There are many updates in this round, and the current progress is 50%!
1、 Sun Jian's camp
1. Add 18 Sun Jian camp cards
2. Add 7 Wu generals with different styles and upgrade talents
3. New unique game core mechanism: combo point and combo demand
-Combo demand: different combo demands will appear according to the present generals, and you can obtain combo points after completing the combo demand
-Combo point: different from the command value, it is a unique resource of the camp, which can be used to play powerful general cards and army cards in the camp
4. Add 6 upgradeable equipment exclusive to Sun Jian's camp
5. Add 4 recruitment events for generals
6. Add 4 buffs and debuffs
7. 12 new trophies
EA patch note 1.17
Hello everyone, this update is as follows:
1. Adjust the point to drag the strip below the general selection page so that the initial point is on the left instead of in the middle
2. Adjust the UI size of the general roster to make it easier to click
3. Repair the html bug in the upgrade equipment interface
4. Move the character up a little to avoid being covered by cards
5. The same card will not appear in the market now
6. All levels will now be displayed in the black part of the map
7. Your equipment and treasures will be displayed in the map
8. Repair the equipment triggered by the round, and the bug will be triggered twice in the first round of the battle
9. Repair the condition that the guard cavalry cannot fight
10. Fix the bug triggered by Double Stranded Sword at the beginning of the battle
11. Fix the bug that the equipment upgrade description in the upgrade equipment interface has a chance to be framed
12. Fix the text problem of the English version
13. Unrivaled Cataphract will appear alone
14. Fix the bug that the upgrade effect of the city cannot be obtained after obtaining the treasure that can upgrade the equipment in the city level
15. Zhang Fei gains more rage, and will not reset the rage gain speed according to the level
16. Fix the bug at Zhang Niujiao that ended just after clearing the soldiers
17. Fix the bug that the Shining Night Jade Lion has a chance not to reduce the cost
18. Fix bugs that can't be attacked when attacking and mocking enemies
19. Subdivide the camp classification and arms classification in the card collection
20. Updated menu text ui
21. Updated key ui and added animation sound effect
22. Added victory and failure interfaces
23. Optimized the novice tutorial of the general roster
24. Special thanks and feedback channels are added to the menu interface
25. Updated Chinese fonts
26. Added game loading interface
27. Text introduction in difficult mode is added
28. The position of elite enemy will be displayed on map now
Thank you for your patience. I will start making Sun Jian camp in the next 2 months, and I will bring you an updated progress report around the end of October!
EA Patch note 1.16
Greetings! Here are the update notes:
1. Add voice of general
2. Add voice volume adjustment column in settings
3. Try to fix the bug that cards play too fast and get stuck (if this bug still appears after the update, please inform)
4. Materials required for upgrading generals are reduced
5. The treasure choice is now one of three
6. Treasure and equipment will appear above the character when triggered
7. Optimize some novice tutorial operations
8. When upgrading equipment, add description boxes before and after upgrading
9. After closing and opening the personal assistant, reset the conversation
10. The strategic resource description box is added
11. Fixed the bug of doubling the damage of all infantry cards under Jiang Wei's buff
12. Redesigned the territory resource interface to make it more intuitive
13. Fixed the bug that mysterious treasure house has a chance to give boss treasure
14. The buff noun in the buff description will have an additional description box to explain its effect
15. Cao Cao's HP is changed to 120
16. Fixed the bug of blocking cards in the novice tutorial of Cao Cao camp
17. Cancel the redundant territory Icon
18. The mine now directly gives 50 copper coins more, and will not give more copper coins in future battles
19. Redo about 40 cards and several generals in the game to make it more playable
20. Add 9 Cards
21. Redo event rewards, treasure attributes, and several enemy values
22. Add new opening cinema
Next patch date will be around late Sep, which will focus on polishing the game. After that, I will develop a new camp which will be around 2 months.
Patch progress in Aug
Hello, I'd like to report the current update progress and specific contents of this month (it is expected that all the following contents will be installed by the end of this month)
Completed
1. Add voice of general
2. Add voice volume adjustment column in settings
3. Try to fix the bug that cards play too fast and get stuck (if this bug still appears after the update, please inform)
4. Materials required for upgrading generals are reduced
5. The treasure choice is now one of three
6. Treasure and equipment will appear above the character when triggered
7. Optimize some novice tutorial operations
8. When upgrading equipment, add description boxes before and after upgrading
9. After closing and opening the personal assistant, reset the conversation
10. The strategic resource description box is added
11. Fixed the bug of doubling the damage of all infantry cards under Jiang Wei's buff
12. Redesigned the territory resource interface to make it more intuitive
13. Fixed the bug that mysterious treasure house has a chance to give boss treasure
14. The buff noun in the buff description will have an additional description box to explain its effect
15. Cao Cao's HP is changed to 120
16. Fixed the bug of blocking cards in the novice tutorial of Cao Cao camp
17. Cancel the redundant territory Icon
18. The mine now directly gives 50 copper coins more, and will not give more copper coins in future battles
Ongoing (I will explain the specific changes after the update is released)
1. Redo about 40 cards and several generals in the game to make it more playable (70%)
2. Add 9 Cards (20%)
3. Redo event rewards, treasure attributes, and several enemy values (50%)
I know that there are still many better places to polish the game. Recently, I have communicated with many players and collected many valuable suggestions. I am very happy that the players can tell me all kinds of ideas with such care. These ideas are great (this progress report was also proposed by a player to me by phone last night). Most of the suggestions collected this month will be completed before the middle of September!
After that, the update plan is expected to be developed by Sun Jian's camp in 2 months (from mid September to mid November) and added to the game story in 2 months (from mid November to mid January).
EA patch note 1.15
Hello, everyone. I'm sorry about the bug in yesterday's update. Today, I urgently fixed the following problems:
1. Fixed the bug that the cards in the lower left corner would be too large
2. Fixed the bug that the hand cannot be played
3. Fixed the bug that will get stuck after playing cards
4. Fixed the bug that draw card can not reduce cost of Xia Hou Dun
If there are any bugs in the follow-up, please feel free to contact me!
EA Patch note 1.14
Hello, everyone, the following is the content of this update, mainly about fixing various bugs that have appeared before:
Since this update involves some code refactoring, it takes a long time. Please forgive me :)
1. Fixed a bug that could not start the draw effect when there were no cards in the library
2. Fixed the bug that the effect of Devising Strategy cannot be superimposed
3. Fixed the bug that cards with insufficient fees and cards that cannot be played are not black borders
4. Fixed the bug that Jiang Wei could not play all infantry cards
5. Fixed the bug that the enemy's blood bar continued to flash
6. Fixed the bug that the cards moved to the draw library are sometimes too large
7. Fixed the bug that the vassal covenant has a chance not to trigger
8. Fixed the bug that Cao Cao's accumulated gold coins may be negative
9. Fixed the bug that the hand cannot be selected after using Guan Yu
10. Optimize the operation of all cards and reduce bugs about all kinds of cards
The next update is expected at the end of August, when a large update will be made to the existing game content: game balance, card remaking, new cards and treasures, new general voice and opening animation, and optimization of various experiences.
Thank you for your patience. I hope you like this game!
EA 版本 1.13更新说明
Hello, everyone, this update is as follows:
1. New guidelines have been added (I hope you can put forward suggestions for improvement ~)
2. Added blood regeneration effect
3. The initial deck has been adjusted, and now it is 3 infantry, cavalry, ranged card
4. Added the special effect of Guan Yu's group attack
5. Penetration now only works on shields and will not cause additional damage to shield units that have been knocked out
6. Added new loot interface special effects
7. Adjust the Soul effect, and fix the bug that the display is not clear
8. Add special effects of card consumption
9. Fix the bug of blocking in the game during the Diao Chan boss war
10. Add map fog effect
11. Fix the bug that the game is stuck after using Zhugeliang
12. Fixed the bug that Taoyuan will not reduce the cost
13. Generals in the spectrum can now display their cards
This update is mainly about making guidelines. Since this is the first time for me to make this guideline, please new and old players can chat with me in QQ group or in private, and give me more suggestions!
The next update will be at the end of July / early August, and will fix all bugs caused by the draw of the game, as well as major adjustments to game cards, trophies and so on.
EA Patch notes 1.12
Hello, everyone, this small update is as follows: 1. added the option of equipment upgrade in the market. You can now spend 100 copper coins to upgrade equipment once 2. the number of cards in the store is changed to 8 and the size is enlarged 3. added the sound effects of enemy white flag and death 4. fixed the bug that two same generals' cards would appear 5. now all the equipment of XXX will be used every x rounds. The remaining rounds can be inherited in the next battle 6. now all equipment will display its value below 7. now you can visually see the reduced cards without placing the mouse on the card 8. the damage value of the enemy will now change according to the buffs on the field, reducing the amount of calculation for players 9. added the special effect of soul buff 10. replaced some cards 11. the color change of the enemy's blood bar is more obvious 12. fixed the reverse of card rarity 13. set a fixed number of frames to enhance the stability of the game 14. temporarily cancel the upper hand limit to correct some bugs (it will take some time to correct this problem)
EA版本 1.11 更新内容
Hello guys, here are the updates for some bug fixed:
1. fix the bug that the rarity of common and rare cards are switched 2. fix a bug that causes the game to get crashed and not proceed in certain situations 3. fix the bug that Thorn Armor gets stuck after using the last 1 point of cost 4. fix the bug that the first time you take down a city, there is a high probability that the commander, the unparalleled general and the dawn will appear 5. fix the bug that the restriction of the soul still exists after the enemy is defeated 6. repair the soul activation mechanism 7. fix the bug that players can no longer recruit general through in-game events after they have upgraded 8. fix the bug that Guan Yu's damage will be inherited 9. fix the bug that Wu Sheng+ does not add damage when gaining extra resource points 10. fix the bug that if you select a general too quickly in the general interface, the general will be duplicated 11. fix the bug that the ironing stone does not respond after being clicked 12. repair the bug that players may get stuck in the battle of Diao Chan
The next update will be around end of June.
EA 1.10 Patch note
Hello, everyone, long wait! Three months later, here comes the major updates. The specific contents are as follows:
high difficulty mode
Now the game has added a new difficulty mode, which is divided into initial, simple, medium and difficult. Players can unlock the content of the next difficulty by passing through the previous difficulty. The new permanent buff soul has been added to the difficulty above the initial level. They will appear on all enemies. With each additional difficulty, the types of souls will increase. Of course, the postwar rewards will be richer.
Initial: the default difficulty of the game, which is also the difficulty of the previous version of the game, without any "soul".
Simple: all enemies have a 3 soul at random
Medium: all enemies have 6 souls at random
Difficulty: all enemies have a 9 soul at random
These soul buffs will exist with the appearance of enemies, and will be accompanied by a number. However, when the number of enemies on the scene meets this number, the soul buff will be activated. Therefore, please choose your strategic objectives carefully to defeat your enemies, otherwise these soul buffs will bring great pressure to the situation.
strategic materials
Now you will be able to gain a new resource point: strategic materials by defeating the enemy, obtaining territory resources, customs clearance Games, etc.
This resource point can be used to upgrade your generals. Whether you are on the way home or completing the journey, you can get corresponding point rewards to prepare for the more difficult challenges in the future.
At the same time, you can get more points through the later stages of the level and higher difficulty!
general upgrade and customization
You will find a new general selection interface when you start the game. You can use strategic materials here to upgrade and customize (1 out of 2) all the general abilities. In the current version, by unlocking the general ability, you can select the general you need to find through events in the previous version at the beginning of the game, and even unlock new gameplay!
other new content
1. added new maps of the second and third levels
2. now Guo Jia will display the last card you played
3. a prompt will appear after the market reaches the upper limit for removing cards
4. new cards: spine armour army, shield guard captain, Yizhou dead man
5. Lv Bu adds 2 new buffs: Flying general and red rabbit, which will appear according to the stage.
6. new treasure: spike coat, mysterious treasure house
content adjustment
1. after you pass the city, if you do not upgrade your equipment, you will not have the option to exit the level (you always forget to upgrade and then exit, so this is very important!)
2. now when you drag a card to the enemy, the enemy's blood bar will flash red and white to help display the damage caused.
3. XiahouDun and XiaHouYuan will play animation when their buff effect is triggered
4. now when the number of generals is too large, the UI of the general list will be automatically narrowed so that it can be put into all generals
5. for the small soldiers with sacrifice summoned by DongZhuo, the number of layers will be displayed next to the sacrifice buff, and the number of layers is the number of remaining rounds
6. the card with focus now will display the actual value (after adding the number of focus levels) on the card in real time
7. redo 20+ cards
balance adjustment
1. the rarity of siege and impact has been modified. Now it is better to obtain
2. Zhang Bao's soul link is now changed to level 3
3. Cao Cao's initial HP is now changed to 150
4. the minion summoned by Zhang Yan now has 100% hp
5. increased buff and attack power of horn
6. the boss's HP of all the third level increased
7. increase the number of cards enchanted by Diao Chan
bug repair
1. fixed the bug with wrong description of iron sword
2. fixed the bug that only one black market token will be left in the next level after obtaining multiple black market tokens
3. fixed the bug that the UI introduced by buff will be kept on the map after the mouse is placed on the card reward after the card reward is obtained through three resource points
4. fixed the bug that halberd infantry and heavy hammer infantry could not cause damage
5. fixed the bug that Cao Cao could obtain Xiliang light cavalry
6. fixed the bug that the infantry of the county and the imperial forest cavalry always buff
7. fixed a bug that was not shown on the broken and weak icon due to disordered order
8. fixed the bug that Sun Tzu's art of war can reduce the cost of multiple cards
9. fixed the bug of displaying errors in white soldiers
10. fixed the bug that the initial copper coins would be included in the unlocking condition of claw Huang Feidian
11. fixed a bug that would draw some cards that do not belong to your own library after playing a surprise attack
12. fixed the bug that the hand would exceed the upper limit and the card could not be played