Hello everyone, due to some malignant bugs in the update last week, a small patch has been updated to fix these bugs and few new stuff added. The following is the update content:
1. When the mouse is placed on the general roster, its card surface will now be displayed
2. Fixed the bug that clicking Xia Houdun will cause 15 damage to all enemies
3. Fixed the bug that the next level cannot be selected after entering the city of the second level
4. Visual effects of Zhang Fei and Guan Yu have been added
5. Fixed the bug that the interface displayed after obtaining the booty in the event interface was mixed with the map
6. Fixed the bug that the halberd infantry's against Yan Baihu defense intention could not cause 15 damage
7. Set the upper hand limit, which is currently 10
8. Now when you play a card, the damage you can do will be displayed on the enemy's blood bar
9. Added a new map of the second level
10. Fixed the bug that some cavalry of Cao Cao camp reported wrong command value and damage when they drew the Eight trigrams
11. Fix the bug of opening the market interface to report an error when there is a black market token
Please continue to give me feedback. Whether it's a bug or balance, I'll try my best to modify and improve the game. Thank you~
EA1.06 Patch note
Hello everyone, the following is the content of this update:
system adjustment
1. Buff description has been added in all positions of the game. Now you can check the affix explanation where there are various affix descriptions outside the battle.
2. Now the value displayed on the card can be calculated in real time, and players no longer need to do math problems by themselves.
bug repair
1. Fix the bug that the player's attack effect is blocked by the enemy's blood bar
2. Fix the bug that the value in the card description is not updated in real time with the change of the number of discarded cards
3. Fix the bug that Zhuge Liang incident will cause the game to get stuck
4. Fix the bug that the armor improvement does not display the number of layers
5. Fix the bug that the effect of some cards is reversed
6. Fix the bug that the enemy can still click on the general list in the battle turn
7. Fix the bug that some equipment descriptions cannot be updated in real time
8. Fix the bug that no card will be taken after Way of Supreme Peace, and the reward card of the later level will not be updated
9. Fix the bug that the card will become too small after being selected in the market
adjust
1. Optimized the mechanism of some equipment
2. Unlocked resource points and equipment are now replaced by gray icons
3. Zhang Fei has redone and added spunk affixes. You can accumulate spunk through the enemy's attack on you and release it to all enemies when you hit Zhang Fei next time.
4. Optimized the AI behavior of some enemies
5. Some infantry cards have been strengthened
6. Weakened several long-range cards of Liu Bei camp
7. Weakened tiger card for Cao
8. Redo the thorns and armor improvements. Thorns and armor improvements can now be stacked unlimited.
9. The long sword is weakened. Now only the Third Army card can enjoy the damage bonus
10. Meteor Iron Armor, Crescent Blade are slightly strengthened
11. The Vassals' Covenant is strengthened, its effect will be triggered in the fifth round
12. Three-colored Sac is strengthened. Its effect will trigger when it is below 30 HP
[H2] new
1. Added 4 animation and sound effects of cavalry attack
2. The new booty interface makes it more in line with the current game style
3. Equipment upgrade now has better visual and auditory effects
3. The new sound effect of the general list is added to optimize the display of the general list
This update is mainly to fix and optimize the usability of the game. If there are any subsequent bugs and problems, please contact me! The next update will be a major update, mainly including new general upgrades, challenging and difficult modes and more game balance adjustments. The next update is expected to take about 2-3 months, which will allow me to bring you better and richer game content. Thank you for your support!
EA 1.05 Patch Note
Hello, everyone. Here are the updates of this week
general adjustment
This update has made an adjustment to the general card. Now, after obtaining the general card, you can switch the leading general by clicking the general avatar in battle and obtain a general card with consumed affixes, but it will enter the cooling time of several rounds. (at present, this function has not been fully tested. If there are any bugs, please feed back to me. Thank you!)
[H2] bug repair
1. Fixed the bug that some treasures can be obtained repeatedly
2. Fix the damage percentage bug caused by the upgrade of Qinglong Yanyue
3. Fix the interface disorder caused by obtaining some treasures for many times
4. Fix the bug that the map UI will remain displayed in the event
5. Fix the bug that there is no sound effect when the post station recovers blood
6. Fix the black market event where you can not gain item.
7. Fixed the bug that when other cavalry cards were played, more than 2 guard cavalry cards in the hand could not be played
8. Fixed the bug that you still need to discard cards when you win the enemy's turn under general Cao Cao
9. Fixed the bug that Qingzhou spearmen showed 0 damage when there was no damage bonus
10. Fixed the bug that some cards attack the enemy without sound effect
11. Fix the bug that raiding cards are not directly added to the hand
12. Fix the bug that the discard interface will pop up after the reward interface pops up after using the vassal covenant victory
Next patch will be on 4th March.
adjust
1. The three color brocade bag can now take effect when its hp is below 30 points
2. Add the way of mouse wheel movement in all scrolling interfaces such as map and view card library
3. The description of some detailed cards has been revised
4. The command value obtained by Liu Bei is reduced
5. The range of special effects for acquiring cards and command values is reduced
6. Lv Bu's body size increases
7. Increased the spacing between hands
new
1. Add a new treasure, ironing stone: reduce the cost of all initial cards to 0 and increase maximum health
2. Add blood reducing effect and sound effect to the top character bar
3. Add event interface to get the effect of copper coins
4. Add the effect of restoring health and obtaining maximum health
5. After clicking the event option, the specific resource points obtained will be displayed in text, and the selected results will be displayed for all probability events
EA 1.04 patch note
Hello, everyone. Here are the updates of this week
bug repair
1. Fix the bug that can take effect multiple times by repeatedly clicking the event option
2. Fixed the bug that the name of the final boss level is Julu
3. Fix the bug that the last level is not the correct boss
4. Fix the bug that the click is not shielded when the fade in and fade out black screen animation is played
5. Fix the bug that multiple clicks will repeatedly save the loaded equipment when the equipment selection interface is finally confirmed
6. Fixed the bug that the morale gained in the event cannot take effect in all future levels
7. Fixed the bug that the comfy tent will fail after exiting in battle
8. Fixed the bug that the cards obtained by Surprise Attack are different from the cards drawn
9. Fixed the bug that Dark Peak Shield can reset the number of shields per battle
10. Fixed the bug that the enemy's bloodthirsty buff gained morale not based on the damage caused by the buff carrier (originally caused by the player)
11. Fixed the bug that the cards extracted by stolen sun cannot be included in the pawn effect
12. Fixed the bug that Qingzhou crossbow can't trigger the card effect that can't be played in the hand, and it doesn't count in other discard effects
13. Fixed the bug that when using Qingzhou cavalry, if there is no card in the draw library, the draw can not obtain the command point
14. Fixed the bug that after obtaining Taiping classic, you can click to obtain cards at the level reward and then return to the card selection
15. Fixed the bug that saving and exiting after obtaining Way of Supreme Peace can reset the card reward
adjust
1. This option cannot be clicked when the event option's HP or maximum HP is insufficient to deduct
2. Now the Academy will not appear at the penultimate level
3. Adjusted the damage calculation logic of the cavalry of the tiger and leopard battalion. It was originally the total damage (basic damage + additional damage) x the number of cards drawn. Now it is the basic damage x the number of cards drawn + additional damage. Overall, it weakened the strength of the cavalry of the tiger and leopard battalion.
4. When the mouse is placed on the question mark in the territory resource interface, the name of the level type will be displayed in the upper left corner.
5. When the vassal is launched, the icon will move to the position where the animation is played
From now on, the update frequency in the future will be changed to once every two weeks. This update frequency will allow me to bring more update content. The next update will be on the evening of February 11. The main content for next the update is balance adjustment, new general system and few animation will be added and replaced.
Finally, I wish all players
Happy Chinese new year! Best wishes for you all!
EA path note 1.03
Hello everyone, here are the updates of this week
bug repair
1. Fixed the bug that you can't freely select the next level after selecting the Academy at the penultimate level of each map
2. Fixed the bug that Zhang Yan was still out of battle after the death of the soldier summoned by Zhang Yan
3. Fixed the bug of card leakage in the discard library after reloading the game
4. Fixed the bug that the equipment cannot be upgraded after saving, exiting and entering the equipment upgrade interface in the city
5. Fixed the bug that the animation effect remained after using Qingzhou crossbow
6. Fixed the bug that buff description would be displayed on the mouse when the enemy died
7. Fixed the bug that if the map mouse moves too fast, the UI box described by the map icon will block the event text after entering the event
8. Fixed the bug that you can click to view the settings and card interface after selecting no target card
9. Fixed the bug that the map background will move when the setting interface is opened on the map and the slider is dragged
10. Fixed a bug that increased morale by 3 points after using the morale collapse
11. Fixed a bug that only reduced morale by 3 points when multiple troops broke up. The same is true for rebels and grain and grass dried up
12. Fixed the bug that Zhang Niujiao didn't show a counterattack buff
adjust
1. In the current sparse array and several arrays, one enemy needs to be designated to disperse or concentrate, rather than acting on all enemies
2. The enemy will only stop attacking after the armor is broken under the mechanical buff. The rest buffs and the intention to obtain armor will continue
3. Seeing through buff are modified
4. In the start option, after selecting one more equipment option, the same equipment can be selected continuously. In this case, there is only one equipment after entering the game. Now the player has been added. After selecting a piece of equipment, the equipment will be displayed below.
5. Readjust the level point description display interface and enlarge the text
6. Zhang Bao was lowered again and the number of layers of soul link was reduced
7. Fine tuned the card map of Baima Yicong and Taoyuan
8. Added animation of some cavalry cards
9. Now the options in the event will show the probability
This month's update will continue to spend time on bug fixes and some minor adjustments. The next update will be on January 28.
Since February, the game will be updated once every two weeks. This update cycle can give me enough time to add more game content, and I will update new system of generals as soon as possible before March.
EA Patch note 1.02
Hello everyone, here are the updates of this week
bug repair
1. Fixed the bug that Stolen Sun would consume itself
2. Fixed the bug that Cost of Xia HouYuan could not be correctly reduced by Cao Cao
3. Fixed the bug that you can't get gold coins after owning 9 mines
4. Now after defeating elite enemies, you can not only obtain treasures, but also obtain rewards for this type of level
5. Fixed the bug that the archers could not apply poison after using the poison bow
6. Fixed the bug that you can't draw cards if your draw pile is less than 5 cards
7. Fix the bug that the three color bag takes effect at the beginning of the game
8. Fixed the bug that cavalry card would report an error when it was unable to draw 2 cards
9. Fixed the bug that after obtaining 9 shooting range etc., the card fee reduction reward only takes effect in the next level
10. Fixed the bug that the enemy would disappear in battle
11. Fix the bug of viewing card errors in the map interface
12. Fixed the bug that Yan Baihu summoned the wrong enemies
13. Fixed the bug that Cao Cao still couldn't unlock his equipment after occupying 9 racecourses
14. Fixed the bug of recruiting generals in the event of 6 racecourse and 6 military camps of Cao Cao camp
15. Fixed the bug that clicking close on the close selection interface has the possibility of reporting errors
16. Fixed a situation where the map might be compressed and cause jamming
17. Fixed the bug that clicking the rewards button may obtain multiple rewards
18. Fix the bug that Yan Baihu will completely disappear
19. The card that has reduced the cost will not be reduced to 0 points twice now
balance adjustment
enhanced
1. The attack power of Zhang Jiao will increase with the buff, and the behavior logic has been updated.
2. The poison bow is now stacked according to the number of attacks and changed to an formation card
3. Enhanced several infantry cards and some generals of Liu Bei camp
4. When commander Xia Houyuan is in command, the armor obtained by discarding cards is increased
weaken
1. The number of attacks by Yuanrong crossbow soldiers has been reduced by 3 points
2. Reduce the number of cards drawn by Stolen Sun from 3 to 2
At present, the update frequency of the game is once a week. Due to the short time, there are still many parts and bugs that have not been updated, and I will improve them in the next few weeks.