Thrive: Heavy Lies the Crown cover
Thrive: Heavy Lies the Crown screenshot
Genre: Simulator, Strategy, Indie

Thrive: Heavy Lies the Crown

Winter Sale Update: UI and Unit Improvements and Fixes

[p][img src="https://clan.akamai.steamstatic.com/images/41447953/c59aaad146c0343be1a08d300940aaddc344cd8c.png"][/p][p]Greetings fellow Nysians,[/p][p]The Winter Sale Update for Thrive: Heavy Lies the Crown is here![/p][p]This update focuses on UI improvements and fixes. It also includes a couple of changes to the functionality of some units. The full patch notes are:
[/p][p]UI and Graphics[/p]
  • [p]Graphical improvements to the pause screen overlay[/p]
  • [p]Improved rendering quality of micro health bars[/p]
  • [p]Fixed an issue with territory outlining[/p]
  • [p]Fixed issues with specific animations not looping correctly[/p]
  • [p]Fixed an issue where wall destruction graphics weren’t properly displayed when walls were destroyed[/p]
  • [p]Fixed an issue where the save game menu would jump to the bottom of the menu[/p]
[p][/p][p]Units and Military[/p]
  • [p]Nerfed Adderbeast attack[/p]
  • [p]Fixed an issue where guard tower archers were popping out of their towers[/p]
  • [p]Fixed an issue where gates and guard towers weren’t controllable[/p]
  • [p]Fixed invalid operation exceptions occurring on the strategy map[/p]
[p]We’re also happy to say that Thrive is 50% off until the 5th of January, 2026. Making now a great time to pick up a copy for your friends and family over the holiday break![/p][p]
[dynamiclink href="https://store.steampowered.com/app/1245250/Thrive_Heavy_Lies_The_Crown/"]Long may you reign, and long may you Thrive! [/p]
  • [p]Zugalu team[/p]

Thrive: Heavy Lies the Crown is 50% off!

[p][img src="https://clan.akamai.steamstatic.com/images/41447953/4adbd7190a5bc358061aae79937d6b2344b26001.png"]
Greetings fellow Nysians,[/p][p]Thrive: Heavy Lies the Crown is 50% off as part of Steam’s Autumn Sale, ending on October 6th.[/p][p]Whether you’re keen to construct large and sprawling cities, set up industrial-level production lines, or create an army to war against the ever-threatening Wyrmaxa, Thrive has what you’re looking for.[/p][p]Build a single Kingdom solo or together with friends in Co-op. Or dive into multiplayer, where up to four players all rule their own lands and can trade with, ally, and war against whoever they please.[/p][p]Now is also the perfect time to pick up a copy, as we’ve recently released our September update. [/p][p][dynamiclink href="https://store.steampowered.com/app/1245250/Thrive_Heavy_Lies_The_Crown"][/p][p]This patch has a wide range of additions, changes and fixes, including:[/p]
  • [p]Increased game customisation through additional settings[/p]
  • [p]Added tools to make building repair easier[/p]
  • [p]Added an option to toggle disease and fire on and off[/p]
  • [p]Added an increased zoom setting[/p]
  • [p]Expanded the resource bar UI[/p]
  • [p]Improved units and squads functionality[/p]
  • [p]Made various performance improvements[/p]
  • [p]Made multiple changes and fixes to UI[/p]
[p]Check out our socials to see the latest content on the game and join the Discord to become apart of the community.[/p]

September Update: UI Improvements and Additional Custom Settings

[p][img src="https://clan.akamai.steamstatic.com/images/41447953/f6875085492ad4ea685b60c5f4c8fdc4aaf7a794.png"][/p][p]Greetings fellow Nysians,[/p][p]The September update for Thrive: Heavy Lies the Crown is here![/p][p]This patch features several additions, changes, and fixes, most notably providing more game customization through additional settings and numerous improvements to the UI.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/41447953/9d5550a97aba4a8e038cbbb0526a9f51c8994e21.png"][/p]

Additions:

Singleplayer Settings

  • [p]Added an option to toggle diseases and natural fires on and off [/p]
    • [p]Fires can still be caused by being attacked or from a crystal storage exploding[/p]
  • [p]Added more game customisation options to:[/p]
    • [p]The central provinces, choosing whether they are controlled by Wyrmaxa or not[/p]
    • [p]Starting wealth[/p]
    • [p]Repair costs of buildings[/p]
      • [p]Default, half, and free[/p]
    • [p]Grimrot camp spawn rates[/p]
    • [p]Number of Camps[/p]
    • [p]Attack rate of enemies[/p]
    • [p]Adderbeast spawn limits[/p]

Quality of Life

  • [p]Added the ability to repair multiple buildings at once[/p]
  • [p]Added a repair tool, allowing building repair to happen with a single click[/p]
  • [p]Added "slay unit" button to worker UI[/p]

UI

  • [p]Added a setting to increase the level of zoom[/p]
  • [p]Expanded the UI for the resource bar at the top of the screen[/p]
    • [p]The dropdown menu now highlights resources in green when they’ve reached maximum storage capacity[/p]
    • [p]Hovering over a resource will show its current storage vs maximum capacity[/p]

Changes

UI

  • [p]Increased the icon size of the road connection indicator and added ground decal to better indicate road placement[/p]
  • [p]Updated the military and destination icons of the strategy map[/p]
  • [p]Changed the Adderbeat icon on the strategy map to ensure it follows the Adderbeasts' location[/p]
  • [p]Tutorial objectives stay on screen until the objective is complete[/p]
  • [p]Upgraded ‘Enthrall’ button on worker UI to make it more visible[/p]

Fixes

UI

  • [p]Fixed issue with fog of war toggle, not turning fog of war on and off correctly[/p]
  • [p]Fixed visual issue with disabled buttons[/p]
  • [p]Fixed issues with white sprites appearing on some buttons[/p]
  • [p]Fixed a visual issue with the game’s graphics appearing ‘white’ / highly overexposed[/p]
  • [p]Fixed an issue with tutorial objectives not displaying when they should[/p]
  • [p]Fixed issue with military deaths not correctly registering in the Event Timeline           [/p]
  • [p]Revised languages to ensure all translations are displayed correctly[/p]

Units

  • [p]Units that are stuck in place for an extended period of time are now teleported to unstick them[/p]
  • [p]Improved squads ability to stay in formation when moving over long distances[/p]
  • [p]Fixed bugs impacting squad selection[/p]
  • [p]Fixed a bug that caused unit classes to be mislabeled in the Event Timeline[/p]

Performance

  • [p]Various improvements made to increase overall game performance[/p]
  • [p]Fixed an issue with territory ownership not being correctly assigned when loading the game[/p]
[p]Our priorities remain focused on listening to the community and implementing your feedback. Thank you to everyone who has shared their experience with the game. Your communication is much appreciated, incredibly valuable and helping us make Thrive the game we want it to be.[/p][p]To join the community and discuss all things about the game, head over to our Discord.[/p][p]Lastly, we’re also happy to announce that we will be participating in the Steam Autumn Sale from September 29th to October 6th with a 50% discount.[/p]

Patch v1.0.0206b: Bug Fixes and Quality of Life Changes

[p]
[img src="https://clan.akamai.steamstatic.com/images/41447953/8f25c0fd3e084be41d63f076e75d7335b93e52bc.png"][/p][p]Greetings fellow Nysians,
[/p][p]Our latest patch 1.0.0206b is now live! Thank you for all of your enthusiasm and continued support since the launch of 1.0, including all your reviews. [/p][p]We’re extremely grateful to everyone for taking the time to leave your perspectives on the game. We’ve read every single one and are committed to implementing your feedback! [/p][p]This update focuses on bug fixes and quality-of-life changes. The full patch notes are here:
[/p]

Changes

  • [p]Added a button that zips save files and sends them directly to Zugalu, to best assist in our efforts to identify and fix bugs[/p]
  • [p]Change to allow Caravans to build Trading Huts in owned territories, if none exist[/p]
  • [p]Change to ensure that occupied Wall positions are returned to unoccupied on Military unit death[/p]
  • [p]Change to the Military Unit command system to better facilitate movement and attack command combinations[/p]
[p][/p]

Fixes

  • [p]Fixes to Aqueducts to improve connectivity[/p]
  • [p]Fix to Aqueduct deletion issues[/p]
  • [p]Fixes to Firehouse, including issues with employment[/p]
  • [p]Fix to ensure that Houses lose population when Citizens are converted into Military units via the Armory[/p]
  • [p]Fix to ensure Resource Log and Trader’s Hut Panel updates with new Resources acquired from Merchant Trades[/p]
  • [p]Fix to ensure Contracts aren’t reset to 3 when upgrading the Keep[/p]
  • [p]Fixed Multiplayer setting where ‘unlimited population cap’ was not displaying properly on a Load Game File[/p]
  • [p]Fixed Tilling Soil Edict[/p]
  • [p]Fixed issue where Players could build a Farm with 55 plots instead of 50[/p]
  • [p]Fixed Stoneworks text description[/p][p][/p]
[p]More patches are on the way - our team is working diligently to investigate as many issues as we can and implement desired quality-of-life changes.[/p][p]Thank you to everyone, as the detailed information provided by the community is incredibly helpful to us in identifying these issues! [/p]

👑 PATCH INCOMING! 👑

[p]Nysians, mark your calendars! We’ve got a brand new patch landing early next week that brings bug fixes and improvements for your growing kingdom.[/p][p]Stay tuned for full patch notes soon — and as always, thank you for your bug reports and reviews on Steam.[/p]

Thrive: Heavy Lies the Crown - Patch v1.0.0205 - Changes and Fixes

[p][img src="https://clan.akamai.steamstatic.com/images/41447953/744ee5d620fad2be78dcc94c73f7ae035e44140c.png"][/p][p]Greetings fellow Nysians,[/p][p]We hope you’ve been enjoying Thrive since we launched into 1.0. A new patch is now live, focusing on implementing several changes and bug fixes. This update includes:
[/p]

Changes

Buildings & Resources 

  • [p]Change to construction, allowing bridges to be replaced.[/p]
  • [p]Added honey storage to the cookhouse.[/p]
  • [p]Added line to the quarry building tool tip stating that it cannot be destroyed once placed.[/p]
  • [p]Neutral Town gates now stay open. [/p]

Audio 

  • [p]Decreased the volume and frequency of the audio cue that plays while Waelgrim increases
    [/p]

Fixes 

General 

  • [p]Fixed ‘Completionist’ achievement logic.[/p]
  • [p]Fixes for ‘More Work’ notification causing offset resource consumption.[/p]
  • [p]Fixed missing Help section on Edicts page.[/p]
  • [p]Potential fixes to unintentional save data deletion.[/p]
[p][/p]

Pathfinding 

  • [p]Homeless or unemployed citizens no longer stay idle.[/p]
  • [p]Made improvements to caravan and military unit pathfinding in tight corners.
    [/p]
[p]Thanks to the community for taking the time to provide detailed bug reports and feedback on the game. This is invaluable to us in our efforts to make Thrive the game we want it to be! [/p][p]We are continuing to roll out additional patches in the future, focusing on the areas most critical to your experience.[/p]

Full Launch Hotfixes - Ultra Widescreen Support and Bug Fixes

[p][img src="https://clan.akamai.steamstatic.com/images/41447953/e614310cc975acec4c266d847c5dfa6d4545886d.png"][/p][p]Greetings fellow Nysians,[/p][p]It's been one week since we launched 1.0 and our latest patch 1.0.0204 is now live! Thanks for taking the time to share the details of the bugs you’ve encountered so we can continue to make Thrive even better.  [/p][p]This patch focuses on:

Fixes:[/p]
  • [p]For units getting stuck[/p]
  • [p]Solved edgecase for loading saved games[/p]
[p]Features:[/p]
  • [p]Ultra widescreen support[/p]
[p]Thank you to everyone for supporting the game and providing feedback. The detailed information being provided by the community is incredibly helpful to us in identifying and resolving these issues and ultimately making Thrive the game we want it to be. [/p][p]We are very much taking note of all community's reports in Steam Discussions and on Discord. We also have more patches planned in the futures; addressing key issues raised by the community.[/p][p]
[/p]

Thrive: Heavy Lies the Crown - Full Launch Out Now!

[p][img src="https://clan.akamai.steamstatic.com/images/41447953/eb45265e6f62db51331ffd355ac1378007fea35e.png"][/p][p]Greetings fair Nysians,  [/p][p]Our team at Zugalu, alongside our friends at PlaySide are so incredibly proud to announce that our 1.0 release is here! I want to send a single, heartfelt thank-you to everyone who tested those early builds, offered candid feedback, translated patch notes, shared stunning kingdom screenshots, and kept our spirits high throughout Early Access; your patience, honesty, and generosity have shaped every system, every line of dialogue, and every late-night hotfix. We couldn’t be prouder or more excited to cross this milestone with the community that made it possible. [/p][p]Update your game now to experience our extensive list of bug fixes, quality of life improvements, plus brand new Steam Achievements, new mode to disable the narrative and more. If you’re new here, get it with 65% off for a limited time only. Whether you're revisiting the city of Nysamor or experiencing it for the first time, now is the perfect moment to secure your copy and lose yourself in a mythical world of honor, betrayal, and epic battles. [/p][p]Read our comprehensive list of patch notes of what you can expect below. [/p][p]– Branden, Founder[/p][p][/p][p][/p]

1.0 Patch Notes

[p][/p]

Steam Achievements

  • [p]32 Achievements now available to unlock[/p]

New mode to play without narrative 

  • [p]Add path selection to Tome of Knowledge tier 3 when narrative is off[/p]
  • [p]Enable Waelgrim fill on new game with narrative off[/p]
  • [p]Unlock Grim Stores on new game with narrative off[/p]
  • [p]Unlock all three starting edicts on new game with narrative off[/p]
  • [p]Unlock ability on path selection with narrative off[/p]
  • [p]Unlock late game unit production on path selection with narrative off[/p]

Balance notes

  • [p]Increase pork production from the pork ranch[/p]
  • [p]Decrease wheat requirements at pork ranch[/p]
  • [p]Increase wheat production from wheat farms[/p]
  • [p]Increase hemp clothing output from the outfitters[/p]
  • [p]Increase lumber yard output of planks[/p]
  • [p]Slow the spread chance of fire[/p]
  • [p]Fire pit and fighter pit are jobs for labourers not thralls[/p]
  • [p]Make trade with towns possible at 0 friendship[/p]
  • [p]Increase iron output at mines [/p]
  • [p]Increase coal output at mines [/p]
  • [p]Increase production of both ingots to 2 at the Foundry[/p]
  • [p]Change change recipe of lanterns to glass instead of steal[/p]
  • [p]Bathhouse to unlock at 0 curators[/p]
  • [p]Move trade port to Curators/Acolytes build tab[/p]
  • [p]Increase output of all resources at foundries[/p]
  • [p]Increase the influence of the Bathhouse and garden of bliss [/p]
  • [p]Increase the output of wine from winery[/p]
  • [p]Increase production of gems at Gemsmith[/p]
  • [p]Lower storage of bows at the bow and fletch to 50[/p]
  • [p]Lower storage of weapons and armour similar to bows[/p]
  • [p]Increase flax oil production at the mills[/p]
  • [p]Decrease maintenance fees for thrall buildings[/p]
  • [p]Increase gold output from mines [/p]
  • [p]Increase gems output from mines[/p]
  • [p]Increase rope output from craftsman[/p]
  • [p]Add a one day cooldown on respawn of militia[/p]
  • [p]Increase output of all resources at the artisan[/p]
  • [p]Increase furniture from craftsman slightly[/p]
  • [p]Increase iron tools from blacksmith slightly[/p]

Reworks and Additions to the Adderbeast

  • [p]Added bounty for killing Adderbeast and a stat for keeping track of amount killed[/p]
  • [p]Added graphic and Tome of Knowledge item for Adderbeast kills[/p]
  • [p]Updated Adderbeast spawn changes[/p]
  • [p]Fixed animation issues with adder beast and other military units,[/p]
  • [p]Fix Adderbeast health bar colour[/p]

Additional caravan fixes

  • [p]Fix for caravan not picking up crates when right clicking[/p]
  • [p]Added fix for caravan trading get invalid data in its building slots,[/p]

Further Save stability

  • [p]Fix for deleting save game with autosaves open not clearing autosaves ui[/p]
  • [p]Fix click objectives automatically completing when loading an earlier save through the in-game menu[/p]

Strategy map tweaks

  • [p]Added click to move to strategy map[/p]
  • [p]Dropped grace time on strategy map click to move to 0.5 seconds[/p]

Improved Stats page

  • [p]Turned off Finances on stats page[/p]
  • [p]Fix absurdly incorrect numbers in unit spawn logs[/p]
  • [p]Fix missing logs in timeline (mostly immigration and military logs, but all logs were affected)[/p]
  • [p]Fix doubled logs in timeline on narrative end[/p]
  • [p]Change how logs are collapsed in the timeline, and made logs display chronologically[/p]

Wyrmaxa changes

  • [p]Adjusted Wyrmaxa assault Triggers, logic to not attack if Wyrmaxa tithe is active[/p]
  • [p]Got rid of population check for Wyrmaxa assault from Wyrmaxa[/p]
  • [p]Changed Wyrmaxa assault settings to take difficulty into account[/p]

Various visual fixes

  • [p]Fix for water bars showing up after a building is already destroyed[/p]
  • [p]Fix for fire graphics not always showing up[/p]
  • [p]Fix for resource flags leaving a 1/0 in the jobs board when their resources are depleted[/p]
  • [p]Fixed graphical issues with worker units[/p]
  • [p]Fix Damage particles playing on heal,[/p]
  • [p]Numerous typo fixes in onboarding, help panels, UI, and narrative, full local refresh[/p]
  • [p]Fix for merchant trader not playing animations correctly[/p]
  • [p]Fix for constructors animations when constructing walls[/p]

Gameplay changes/fixes

  • [p]Player can revisit tutorial from pause menu[/p]
  • [p]Fix for construction sites reporting they are not in the range of a stockpile[/p]
  • [p]Increased space required for resource flags to activate from 2 to 20[/p]
  • [p]Fix for happiness needs changing font text colour when clicked on[/p]
  • [p]Removed major revolts[/p]
  • [p]Updated territories to all have rough stone that are not on the beaches[/p]
  • [p]Added auto placing rally point for armoury... to help with military units spinning around at the front of the armoury when created,[/p]
  • [p]Changed the way workers get interaction positions. So that walls don't get trapped in,[/p]
  • [p]Changed crop plots to take into account workers to grow crops[/p]
  • [p]Changed onboarding behaviour to wait for major popups to be dismissed before skipping to the next step.[/p]
  • [p]Onboarding goal display formatting fixes, now caps display number at max for objective[/p]
  • [p]Fixed vineyard to now show at the start next to all the other crops and lock when it is not available in the current territory[/p]
  • [p]Fixed ghost archers[/p]
  • [p]Fixed Wall Building Rubble Fix Bug (units clipping through walls)[/p]
  • [p]Set Guard tower flag to proper height[/p]
  • [p]Changed Stable to only show food market area of effect when placing[/p]
  • [p]Adjusted wall heights to have units not sink up to their knees[/p]
  • [p]Fixed issue on fence corners having invalid interaction position[/p]
  • [p]Fixed a AOI building placements (Sheep, Farms, Barracks)[/p]
  • [p]Fixed thrall job board jobs not updating properly[/p]
  • [p]Assault upgrades so they will re-target if the intended target is untargetable[/p]
  • [p]Fix for military units getting stuck on walls[/p]
  • [p]Updated rough stone and grapes to be available over more provinces [/p]

Multiplayer Fixes

  • [p]Fix ability for multiple players to be set as Team Captain,[/p]
  • [p]Fix online matches showing path selection on Tier II,[/p]
  • [p]Fix tech tree not updating in multiplayer co-op,[/p]

Localization

  • [p]Amended numerous typos in Help panels[/p]
  • [p]Amended numerous typos in pop-up windows[/p]
  • [p]Amended numerous typos and formatting issues in Narrative[/p]
  • [p]Improved some control-specific language to be more precise[/p]
  • [p]Improved consistency of goal objective strings[/p]
  • [p]Updated Goal display to handle longer strings[/p]
  • [p]Fixed formatting of productivity module to account for long resource names in certain languages[/p]
  • [p]Improved spacing on resource displays for certain languages[/p]
  • [p]Fixed armoury troops displaying their internal placeholder names[/p]
[p]—[/p][p]Now is your time. This is your land. Long may you reign, and long may you thrive. Quest Complete - we’ll see you next time!  [/p]

Announcement - Full Launch Release Date!

[p]Greetings fair Nysians, [/p][p]We come bearing wondrous news! Thrive: Heavy Lies the Crown will leave Early Access and launch into 1.0 in just a few days’ time on: [/p]

June 18, 2025! 

[img src="https://clan.akamai.steamstatic.com/images/41447953/85447b8b9cd0bdf29617fba449518796c3c714de.jpg"][TAG-10]

[p]Revealed as part of Future Games Show Live, our full 1.0 release will deliver an extensive number of improvements and quality-of-life upgrades, such as full Steam Achievement support and the community requested option to disable narrative dialogue. Our comprehensive list of patch notes will be available at launch.[/p][p]After multiple updates since our Early Access debut, we’ve delivered a huge visual fidelity overhaul, new militia units, citizen revolts, trade route improvements, new town buildings and structures, the new ‘Influence’ system, difficulty settings, and much more. Early Access has been an unforgettable quest and thanks to your involvement, we’ve been able to make huge progress shaping the game into the best experience possible. [/p][p]Your support has helped forge Thrive into the grand adventure it is today, and we’re honored for you to be the first to hear about our next chapter. The time has come for you to continue your journey through to the heart of Nysamor.
[/p][p]
Set your alarms and prepare to ride forth into adventure! Long may you reign, and long may you thrive.[/p]

May Update - Fixes, Additions and Quality of Life Changes


Greetings fair Nysians,

Thrive: Heavy Lies The Crown’s May Update is now live! This new patch introduces dozens of quality of life improvements, including memory optimization for faster performance and overall polish to every element of the game.

To celebrate, we’re also offering a 25% discount for a limited time only – don’t miss out on expanding your kingdom solo or with friends while it’s on sale!

You can check out the full list of improvements below:

Added

  • Memory optimizations to help with performance
  • Added difficulty to save game
  • Adjusted needs for happiness, houses are now filled constantly and fully stocked persists all day
  • Added limit to homeless population, now limited to 20 homeless in a territory
  • Added 1m to decoration hit box height
  • Added case for "survival" gamemode to scoreboard display
  • Added cursor functionality so units cannot be asked to move on non navigable tiles

Changed

  • Update pollution scale and set all building pollution to 1
  • Removed “Beta” prompt
  • Changed placement system for bridges so the ends must be near water
  • Updated pause overlay to be localized
  • Disabled name text for "Wyrmaxan Captain" in narrative display
  • Increased production of Planks by 1
  • increased production of Flax Oil by 1

Fixed

  • Fixed deer that was stuck spinning on the spot
  • Fixed pause button on traderoute display
  • Fix for rebuilding Wyrmaxa after destroying it
  • Fix for guard towers firing rate
  • Fix for not being able to add new trade routes after loading
  • Fixed military unit states should they should now correctly agro after movement command when enemy units walk by them
  • Fixed caravans deploying underground in certain areas
  • Fixed multiplayer “Host Left” message
  • Fix for client can enter game before host has typed password
  • Fixed resource flag placement persisting after selecting a different object to place
  • Fixed alt tabbing changing camera speed
  • Fix for storage is full error on upgraded stockpile
  • Fixed mismatched term for acolyte/curator description
  • Fix for units not being able to be moved when attacked
  • Fix for burnt effect on buildings staying after being repaired
  • Fix for farm plot dirt not taking up the proper space
  • Fix for worker units constantly trying to activate torch light at night
  • Fix for production icons staying turned on incorrectly
  • Fix for building material not being set when start placing building
  • Fix for null ref in bottom HUD military menu
  • Fix for null ref Onboarding Section
This community has played a crucial role in Thrive’s development journey, and we’re incredibly grateful for your ongoing support! Your time, feedback, and enthusiasm mean the world to us and are vital in helping bring our game to life.