No update - but we are currently working on some bigger things - stay tuned for more ;-)
Update in CW11
No update - but we are currently working on some bigger things - stay tuned for more ;-)
Throbax TD Update CW9
Bug fixes
Fixed some multiplayer problems.
Fixed problem with entering profile names.
Improvements
Minor usability updates.
PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/
PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/
Throbax TD update in calendar week 8
Bug fixes
In some situations when playing MP all the player's heroes build-sound cannot be heard.
In some situations when playing MP all build-effects (wobbling and fade in) cannot be seen.
In some situations when pressing ESC in game the sound-effect is distorted because the engine plays it twice simultaniously.
When playing MP sometimes the towers of a client are not built at all after some time. The next-ID for that client was sent to him from the server. Albeit the server was wrong and caused the client to re-use an existing one. Not updating the next-ID any longer.
When playing MP the spells of other players are invisible (cross-check the sound since it might suffer from the same bug as the building-soundeffect as well).
When a player gets deleted because of a severed connection, the towers from this player are not deleted any more.
Sometimes, when catching the exactly right moment, a newly built tower of a client may be temporarily overridden with the server-image of a not-yet-existing tower. That would be corrected 5 seconds later by the next update, but looks rather odd. Added an override for newly built/delete towers and monsters and added debug-logging.
When completing a MP game the level-specific tower-unlock-actions and maxLevelCompleted is triggered.
When upgrading a tower its SelectionInfo didn't show any longer until a re-select.
Improvements
Make improvements to debugging in multi-player, especially when adding or removing towers or monsters. Done.
Crank up ping-debug-logging.
Make the fire- (normal) damage icon red instead of white and pick appropriate colors for every other one as well. They really don't differ that much without proper color distiction.
Update Wall of Fame.
PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/
PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/
Throbax TD update in calendar week 7
Throbax TD update in calendar week 7
Bug fixes
Performance loss when adding many hero-waypoints. Refactored line-drawing algorithm using new Primitives2D library. Tweaked waypoint-sprite which was drawn using a rendertarget before.
Several fixes for MP. Should run smoothly now.
All players except for the server can mistakenly speed up the game, albeit they shouldn't be able to do that.
The lightning-strikes from and to power-towers level 2 and 3 are off. Correct that.
When chaining multiple hero-attacks the system lags. Same as with movement-sprite.
Improvements
Make the local player always use the color white but color the towers on the display of the other players, as well as the name, accordingly in the chat and the networking-overlay.
Remove old, now unused, power-tower descriptors from repository.
Put the 'out-of-power' icon nearer to the tower without power.
Rework MP colors.
Remove the 'out-of-power' icon from the hero in general.
Updated logging-code throughout solution.
The lobby chat messages should be buffered in the lobby for players arriving late.
PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/
PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/
Throbax TD update in calendar week 5
Dear ThrobaxTD-players!
This week we invested our time into investigating possiblitities to create a ThrobaxTD Linux build.
So our question to you would be: Are there players around interested into a Linux version? Should we invest more time on this topic?
We are looking forward to your input!
Best regards
Psilo, Wyzau and Mercury
Throbax TD update in calendar week 5
Bug fixes
Some smaller fixes.
Improvements
Add information to research-items that upgrades of lower levels stack and are therefore useful for higher levels as well.
Implement chat-feature in game.
Add new taskbar-logo.
PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/
PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/
Throbax TD update in calendar week 4
Bug fixes
When coming from STEAM overlay the TextBox displays many question marks. The reason for this is that the STEAM overlay disrupts the game and the InputStateManager hangs on his last input which is SHIFT+TAB which is an illegal character in the control, which leads the control to print a quotation mark.
Some changes to power-towers.
Nerfed level 23.
If you play two multiplayer-games in short succession there is a CTD. Problem setting um and re-setting the message-handlers.
If you play a mp game in spectator mode, the other heroe's power-bar shows albeit the hero being set to invisible.
When the music is muted, the cutscene-sound is muted as well.
Load sounds asynchronously at the start of the game.
Find a spritefont that has all latin and cyrillic characters for username-displays and as a potential chat-font. Done.
Use that multi-language font for all username-displays in game.
Improvements
Implement chat-feature in lobby.
Add new keyboard-binding for the in-game chat-window (T) and reset other bindings accordingly.
PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/
PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/
Throbax TD update in calendar week 3 - the week after M U L T I P L A Y E R went live!
The week after multiplayer release was quite busy - so mainly bug-fixes:
Bug fixes
Pressing the '3' key freezes and crashes the game.
Obviously, sometimes the profile is vanishing after a restart. No debug-log entry is generated. Was an error when patching game-descriptors (happened the first time you started a game - the progress from this first session wasn't saved at all).
When selecting towers using a doubleclick (and possibliy when selecting monsters as well) the behavior is sometimes irradical. Sometimes it works, sometimes only a single tower gets selected. Problem was when multiple towers where selected using doubleclick then the GUI reacted on the first click, clearing the selection, and then reacting on the second click, reactivating it. That time was too short. Made an override.
The LevelCompletedMenuScreen is broken. It's so wide that it fades out-of-screen on the right side. Make the columns smaller.
When selecting multiple towers and waiting for money for upgrades (I was testing it in lvl6 with 8 wooden-towers around the source-power-tower) sometimes the upgrade-button doesn't become 'unghosted' aka activated, even if I have the necessary money for an upgrade.
When a wooden-tower gets built for the first time in a level or when a lightning-tower, ice-tower or poison-tower shoots for the first time, there is a lag for about half a second. It was because the sounds being loaded on demand. Pre-loaded them at game-start.
There seems to be a CTD in level 21 around wave 3 or 4 when building and using a microwave-tower. Was on every level and a bug in the hit-routine of the tower.
After casting a spell the build-animation is broken (rotating, too small sprite). RuneSprites were not pooled properly and returned as AnimatedIso8Sprites.
Some sound-cues are not updated in the right way (when the camera moves for example). They appear to stay at their initial volume. Bug in limit-queue rewrite.
PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/
PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/
Multiplayer bugfixes are live now!
Wow - thanks a lot for all the feedback via Steam forums and email and and and... :-)
We fixed / changed a bunch of things and are very happy that people like the new multiplayer feature.
If you like the game and you want to endorse it, you have several options to do so.
We are a very small 'company' consisting of people who develop a low-budget game in their sparetime, so we'd definitely need some endorsing *ggg*
1. Write a review on STEAM discussions. We can always need one of those, no matter how short they are.
2. Just click on the thumbs-up button. You'd be surprised how few people actually do so.
3. Generally recommend us in your own communities / to your friends.