Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure
Thymesia
Thymesia is 20% OFF in the Autumn Sale!
Help Corvus remember the unknown and discover the ugly truths behind the Plague in the Steam Autumn Sale!
Thymesia is an action RPG, souls-like experience where you take on the role of Corvus, a plague doctor with a mysterious past – looking to piece his fragmented memories together.
Prey upon your enemies, wield the power of disease, and find the truth with fast-paced combat and an intricate plague weapon system.
Check out our official series on the mechanics of Thymesia as a precursor to your voyage into darkness.
Nominate us for ‘Best Game You Suck At’ Steam Award
We’d love for you to please nominate us in this year’s Steam Awards! We feel we’ve opted for the appropriate category, Thymesia can be … brutal. You can do this by simply heading to our store page and voting below the media section at the top of the page.
Thank you so much for taking the time to read! We’ve got more enhancements on the way for Thymesia next year!
Patch Two - Gameplay Tweaks, Balancing Changes & Bug Fixes
Greetings, Corvus
Your valiant efforts in darkness, wielding the plague, haven’t gone unnoticed. We’ve deployed another patch to remedy some gameplay issues and fix various bugs - NOW LIVE!
This update also harbours an array of balancing changes – predominantly focused on Plague Weapons and AI – to improve your experience! We’ve also altered a plethora of boss attributes with the intention of refining combat.
Please let us know your thoughts on the following changes – and thank you for your unwavering support through launch and beyond!
Patch Notes
Overall
Fixed the achievement not unlocking bug
Players can now get missed achievements by talking to Aisemy
Fixed the Corvus stuck in air bug
Added an extra story note from the tutorial level to the main game
Added a hint next to enemy health bar when they’re out of their area before they start healing
Gameplay
Unreleased ladders will now have a different look
Plague weapon Blood Sword damage increase effect will expire with the buff
Offensive buffs gained from Katar and Knife plague weapon will expire correctly
The Fools Punch plague weapon enhance 01 and 02 will function correctly
'Flying Dagger' plague weapon will overwrite “Intercept Wing” talent correctly
Level
- Leave Garden Sub-quest 1 early will now unlock other levels correctly - Moved the archer in Garden main level so he can't shoot you when accessing the shortcut - Moved the Aisemy at the end of Sea of Trees Sub-quest 1 so it’s easier to spot
Misc
- Volume control will affect the volume before you applied - The Corvus music will not be affected by volume control - Made the elite enemy’s health bar more obvious - Polished the camera control using controller and fixed related bugs - Fixed some typos and incorrect strings
Balancing
- Potion recipe “focus” will now give you 25% more Memory Shards rather than 10% - Lowered the efficiency of the "Energy Restore" buff from Perfectionist Lv2 or Adrenaline Lv2 - Fast-acting potion amount increased by 1 for each level - AI - Lowered Odur’s health (from 3500x2 to 3000x2) - Odur will now use his ultimate more often (from 80 secs to 60 secs) - Increased Mutated Odur’s health and damage (from 8000 to 10000, ultimate damage from 190 to 237) - Increased God of the Fools’ damage (from 145 to 195) - Increased the Hanged Queen health and damage (from 7000 to 9000 and about 20% damage increase) - The Hanged Queen will now stop restoring health when blood sucking animation is interrupt - Lowered Sound of the Abyss’ health (from 6000 to 5000) - Added hints for some of Sound of the Abyss’ attacks - Corvus boss’s hammer plague weapon area affect now match the special effect size - You will get correct plague weapon when reaving Corvus boss - Mutated male villager’s critical attack will now knock down Corvus - Female villager’s crying attack will now deal damage to Corvus
Plague Weapon
- Increased Halberd plague weapon extended action damage (from 1.25x to 1.5x) - Increased Fist plague weapon damage (from 3x to 4x, in air damage from 5x to 6x) - Increased Vile Blood Shield plague weapon damage (from 300 to 600) - Increased the Blood Strike damage from Blood Sword plague weapon damage (from 2x to 4x) - Shortened the explosion delay for Javelin Sword (from 5 secs to 3 secs) - Increased Fist plague weapon affected area (from 500 cm to 700 cm) - Lowered Bow plague weapon damage (from 2.5x to 1.5x) - Increased Bow plague weapon cooldown (from 1 sec to 3 secs) - Increased Bow plague weapon energy cost (from 50 to 60) - Increased Shield plague weapon cooldown (from 1 sec to 3 secs) - Increased Hammer plague weapon cooldown (from 10 secs to 12 secs) - Increased Great sword plague weapon cooldown (from 10 secs to 15 secs) - Increased Katar plague weapon cooldown (from 8 secs to 12 secs) - Shortened Mutated Tentacles plague weapon cooldown (from 15 secs to 10 secs) - Increased Mutated Tentacles plague weapon energy cost (from 75 to 100) - Talent - Lowered the health and energy recovery amount from Healing Execution Lv1 and 2 (about cut in half) - Lowered the energy recovery amount from Energised Claws Lv1 and 2 (from 10%, 20% to 5%, 10%) - Increased the efficiency of Defence Lv1, Lv2, and Lv3 (about 10% more efficient for each level) - Lowered the damage from Gliding Claw Lv1 (from 1.5x to 1.25x) - Lowered the damage from Long Claw Lv1 and 2 and removed the bleeding effect (from 30% to 20%) - Corvus will now move forward more when performing Short Claws - Short Claws will only restore your health when dealing claw damage - Short Claws will only a stack of "Offensive" buff for each combo, not each hit
Patch One - Tweaks, Talents and Bug Fixing
Good afternoon, Corvus. How are your memories? You must remember, Corvus. Hopefully, these fixes & tweaks will assist you on your journey.
Please be rest assured that we're aware of outstanding bugs. We're working to address them -- they're taking longer to test and amend.
Talent
Plague weapons will show correctly after Plague Weapon Lv2 refunded
Players can switch plague weapons when learning Plague Weapon Lv2
Adrenaline talents will trigger at correct threshold
Fixed some talents won’t give you correct energy
First Aid will trigger correctly when equipping long-lasting potion
Gameplay
Made some special effects bigger for some bosses
Fixed the bug when executing multiple enemies
Fixed some of the stuck issues
Fixed the “focus” potion recipe
Fixed Blood Sword plague weapon’s second threshold
Misc
Fixed some missing textures
Fixed the timing
It will show correct icons rather then texts
Fixed some wrong texts
Fix issue on UI where sometime focus will goes to lower level (non-top) page.
Fixed Corsair iCue not initiate properly when first load into title map.
Update Scrolling logic when using controller on scroll-able widgets.
Added AMD FSR Logo to bootflow
Fixed ghosting and optimized the performance when AMD FSR2 is turned on
Correct FSR2 quality mode display. (use English only)
We're aware of other issues:
Achievements not unlocking bug
The story items in tutorial will now be placed in the main game as well
Completing Garden Sub-quest 1 and not unlocking other levels
Other balancing issues
Since these are more serious, they will take us longer to implement and test.
Known Bugs and Temporary Fixes
Hello players, here's a list of known bugs and their some temporary fixes that you can try now. We will fix all of them in the coming patches, so don't worry if the temporary fixes don't work for you.
We're pushing a patch on PC in a week or so.
Unable to unlock Achievements bug Temp Fix: Wait a couple of minutes and go trigger it again.
Can't switch Plague weapon after learning Plague Weapon 2 talent Temp Fix: Load into a new level
Mouse sometimes won’t register Temp Fix: 1. Change the “Scale and Layout” to 100% 2. Close the game. Find the PlagueProject.exe under Steam\steamapps\common\Thymesia folder Right click on the .exe file and select Properties> Compatibility > Change high DPI Settings > Check both checkboxes.
Can't unlock new levels after completing Garden Subquest 1 Temp Fix: Go back to the level and open and close the door in front of Aisemy This is for the "Mouse sometimes won’t register" bug
Death & Defeat Await, Thymesia is OUT NOW!
It's time for punishing action RPG Thymesia! Step into the blood-soaked kingdom of Hermes today.
Remember Corvus. You must remember:
Taking players to the once thriving Kingdom of Hermes they will step into the shoes of half human, half raven hybrid, Corvus, the one remaining hope for humanity, as he attempts to piece together his shattered memories and save the world.
Combining fast paced combat with an intricate plague weapon system, Thymesia challenges players to take on a series of gruesome and unforgiving enemies. As Corvus, they must master the use of plague weapons - devastating powers reived from the diseased denizens that stalk the Kingdoms streets – combing fearsome attacks, perfect deflecting, and agile dodging in order to overcome the punishing challenges that await, saving those that remain from a fate worse than death.
Thymesia Key Features:
Weaponising diseases: Seize diseases from enemies and wield them as deadly weapons
Fight Your Way: Upgrade and modify Corvus’ basic movements and plague weapons to devastating effect
A dark and deadly world: With a sinister and gloomy backdrop, Thymesia oozes character through its environments and setting
Unforgiving enemies: Corrupted by the plague, and mutated into monsters, enemies are twisted and incredibly hostile, challenging players at every turn
A 10% launch discount will apply for one week, through August 25th!
I know you're keen to get stuck into this plague-ridden world, so let's get straight to the important details.
Thymesia Release Time
5pm UK | 6pm CEST | 12pm EST | 9am PT
Pricing
STANDARD: $24.99 | £19.99 | €24.99
DELUXE: $29.72 | £23.77 | €29.72
SOUNDTRACK: $4.99 | £3.99 | €4.99
ARTBOOK: $4.99 | £3.99 | ₤4.99
Launch Discount (Runs through August 25th)
STANDARD: $22.49 | £17.99 | €22.49
Any other details you require, if anything more region specific - please give us a shout below!
Cheers, see you soon. :)
Feature Video | Plague Weapons
Play Thymesia's demo in The Nightmarket Festival!
Hello everyone!
We’re happy to announce that the Thymesia demo is available on steam again - right now!
We’re participating in the first-ever Steam event focusing on games from the SEA region! You can play the updated demo until Aug 8th 10am PST. The demo includes the following updates:
Shorten the wind-up animations between saber attacks
Shorten the wind-up animations between deflecting and dodging
Extend the i-frame for deflecting and dodging
Significantly increase the flying speed of feathers and extend the window for interrupting enemy critical attacks
Gain super armor while casting all the plague weapons
Separate dodge and spring functions into different buttons, so dodging is more responsive
Please share with your friends who missed the previous change to play! Or you can simply click the link and enjoy very diverse games from Taiwan and SEA developers!
We hope you enjoy, and please bear in mind that the demo is features the tutorial section of Thymesia - combat is limited in contrast to the full version.