Thymesia cover
Thymesia screenshot
PC PS5 Series X Steam Gog
Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure

Thymesia

Upcoming changes to Thymesia following demo feedback

Hello, everyone! The steam demo was a great success for us! We enjoyed watching people playing our game. We also really appreciate those who were willing to take the time and tell us what we could do better. We are listening!

Our team had a meeting right after the event and here’s a list of things we will change:


  • Shorten the wind-up animations between saber attacks
  • Shorten the wind-up animations between deflecting and dodging
  • Extend the i-frame for deflecting and dodging
  • Significantly increase the flying speed of feathers and extend the window for interrupting enemy critical attacks


These alone should drastically improve the fluidity of the basic combat. Besides that, we have so much to do before launch.

*Please note


The demo featured the tutorial segment of Thymesia, offering a limited selection of combat. You can upgrade talents extremely quickly in-game, enhancing dodge/deflect abilities in no time, at all.

Thymesia releases August 9th


https://store.steampowered.com/app/1343240/Thymesia/

[VIDEO] A look at the Feathers Mechanic

Hey all,

Here's a look at how Feathers work in Thymesia!



In case you missed it, Thymesia is releasing August 9th!

Thymesia's Demo Ends Today!

Thank you for playing!



Hi everyone!

Thank you for participating in Thymesia's demo!

The demo is a modified version of the tutorial level. The purpose is to let you practice the basic combat system, so you cannot level up in the demo and iteratively advance your abilities.

In the tutorial, you only have to defeat the greatsword elite to progress. The halberd elite and Varg are there for players who want to challenge themselves. Don’t get discouraged if you can’t beat them. When you meet them in the game, Corvus has already levelled up, so it will be much easier.

We understand the feedback we've received on restricting Corvus' combat mechanics early on, but rest assured — you'll be able to spend Skill Points in the Talent Tree very quickly. Important enhancements to dodge, deflect etc — can be made early on in the game.

In the meantime, we’re so happy to receive so much feedback from all over the world. Please keep it coming. We are listening, and we will keep improving the game!

Video content



The following videos show a few mechanics at an advanced level (which you'll achieve quickly) and a fight with an 'elite' enemy. Next up, we'll be talking about the Feathers mechanic; stay tuned for more on that!







Thymesia releases August 9th on Steam


https://store.steampowered.com/app/1343240/Thymesia/

Watch Team17 Stream Exclusive Thymesia Gameplay!

We're livestreaming Thymesia on Twitch this afternoon!



Come by and watch Team17 play through this gruelling action-RPG with a look at some exclusive gameplay!

4pm BST | 11am EST

Watch: https://www.twitch.tv/team17

Thymesia Launches 9th August

PLUNGE INTO THE PLAGUE-RIDDEN WORLD OF THYMESIA ON 9TH AUGUST 



We're delighted to bring OverBorder Studio’s punishing action RPG with fast-paced, dark fantasy combat PC later this summer. 

Join Corvus as he confronts his past to save the Kingdom of Hermes:



As the mysterious, masked protagonist Corvus, players will battle through the plague-ridden and blood-soaked streets of Hermes against the unforgiving enemies that now inhabit the once-thriving city.

Tasked with uncovering the truth and saving Hermes, Corvus will utilise mysterious plague powered weapons reaved from fallen foes and use them to execute devastating attacks as he overcomes seemingly impossible odds and uncovers the truth hidden in his memories. 

Play the Demo!



For players wanting to test their prowess against the forces already wreaking havoc on Hermes ahead of Thymesia’s August launch, a Steam demo is available for a limited time between now and Monday 9th May. 

https://store.steampowered.com/app/1343240/Thymesia/

We've been reading and collecting all of your feedback so far, thank you! Please bear in mind that this is just a demo; we will be addressing concerns and tweaking as we go!


Thymesia Key Features:  




  • Weaponising diseases: Seize diseases from enemies and wield them as deadly weapons 
  • Fight Your Way: Upgrade and modify Corvus’ basic movements and plague weapons to devastating effect   
  • A dark and deadly world: With a sinister and gloomy backdrop, Thymesia oozes character through its environments and setting 
  • Unforgiving enemies: Corrupted by the plague, and mutated into monsters, enemies are twisted and incredibly hostile, challenging players at every turn 


 
Thymesia is currently available to Wishlist on Steam. To keep up to date with all the information on Thymesia follow us on Twitter, too: https://twitter.com/OverBorderGames

Test your skills & Play Thymesia!

Hi all!

Thymesia taking part in the 'Going Rogue Festival' on Steam. A small portion of the soulsborne action-RPG will be playable as a demo through May 2nd - 9th.

The demo is currently live!

Feedback



Please leave your feedback here: https://steamcommunity.com/app/1343240/discussions/0/3266808619817581707/

We'd love to see what you think of your experience!

Bug Reporting



Alternatively, if you encounter any bugs or game-breaking issues - please head to Report a Problem in the sub forums, and detail your issue there. Our support team will be available to log your reports and provide assistance.

Thank you for taking part in Thymesia, we appreciate your help in making this a better game!

PLAY THYMESIA


https://store.steampowered.com/app/1343240/Thymesia/

Fighting an Elite enemy (Gameplay)

Hi all,

Here's some footage from a fantastic duel I had yesterday with an 'elite' enemy; you'll see these guys pop up from time-to-time. Not for the faint-hearted! Let us know what you think :)

[previewyoutube="E2rQF8K5f3s;full"]

Deflecting in Thymesia (Gameplay)

Hi all, hope you're all doing well!

Following our feature on Dodging in Thymesia, it's time to look at the Deflecting mechanic. Deflecting can be unforgiving, leaving Corvus vulnerable if you don't execute your move correctly and accurately.

Check out our recent video that explains all:
[previewyoutube="_AvaGWcSkpU;full"]

As always, here's the full video script if you'd prefer to read instead:

Deflecting in Thymesia is important when duelling your enemies; it provides Corvus an opportunity to thwart incoming attacks – which can become overbearing when you’re on the receiving end of a flurry of strikes.

Press your left bumper [LB/L1] just before the enemy’s attack hits Corvus to Deflect it. Deflecting an enemy attack negates any damage to Corvus and deals damage back.

It sounds great, but you must time it perfectly – you have milliseconds to get it right. Time it poorly, and you’ll incur the damage. You won’t have ample opportunities because Thymesia can be … unforgiving.

The Talent Tree gives you some flexibility in your approach to Deflecting.

You can increase the time you have to deflect, but this reduces the amount of damage Corvus inflicts when successfully deflecting. Conversely, you can opt to reduce deflect time – which increases the damage Corvus deals when deflecting. Most risk for the best reward in this case.**

If you wish, you can opt for a defensive stance and omit Corvus’ ability to deflect altogether – ~~where Corvus hold’s his stance and parry’s incoming attacks~~. This is more of a damage control method for when timing accurately isn't your strong suit; your foes will still inflict damage as Corvus parries. Less risk for less reward.

When an enemy has a green indicator over their head, they’re about to charge in with a critical attack – these cannot be deflected. You’ll need to get the hell out of there or interrupt them somehow, as we explain in our upcoming video.


Thymesia releases this year on PC.

Thank you for taking an interest, we'll have a release date to share with you all soon!

Dodging in Thymesia

Hi all,

We hope you've been doing well! The feedback to what we've been sharing on Twitter has been immense, so we thought we'd show off some mechanics with you.

Let's take a look at how the Dodge mechanic works in Thymesia:


[previewyoutube="Q0IG0OhObAE;full"]


Here's the script, for those that would prefer to read something:

The dodging mechanic is an integral part of Corvus’ apparatus – sidestep and dance with your enemies to create a window of opportunity for attack.

The Talent Tree will allow you to iteratively enhance Corvus’ dodging abilities – you can spend skill points on a long dodge, for example – Corvus performs an extended slide when dodging twice.

Alternatively, you can opt for a second short dodge – a sound method for those of you wanting to stay in your enemies’ face.

Thymesia will punish you if you’re not quick enough to evade incoming critical strikes.

You can also use dodge offensively, dodge towards your enemies to quickly charge at them and unleash devastating attacks.

If you time it perfectly, Corvus can step and jump towards an enemy right before their critical attack hits to interrupt it.
It’s up to you how you spend your skill points, to determine your own approach to combat.


We hope to have a release date for you, soon!

Wishlist Thymesia


https://store.steampowered.com/app/1343240/Thymesia/

Thymesia Launch Delayed into 2022

Hey Everyone,

Together with our publisher Team17, we had made the difficult decision to delay the launch of Thymesia into 2022. As a community you have been so amazing in your support, and we know this will come as a disappointment to many, but our goal is to release Thymesia in the best possible state, and to do this, we need a little longer to work on the finishing touches.

It is important to us as game developers to put out something we’re proud of, and we can’t wait for you to enjoy the experience we’ve created next year when it’s fully ready.

Thank you for your understanding and your continual support!