Fixed: Unknown command-line arguments cause crashes on startup
Fixed: Visual artifact with reference images in ODS renders
Happy Holidays from Tilt Brush (v8.0)
Happy Holidays! A few new features coming your way from the Tilt Brush team:
Guides: Our newest set of art tools, “Guides”, allow you to create perfect shapes in Tilt Brush. Using a combination of cubes, spheres, and pill shapes, you can create everything from the solar system to a dining room chair with newfound precision.
Sharing to YouTube: Once you’ve made a sketch, you can now quickly share a video of it to YouTube through our streamlined export feature. Just take a video and hold down the YouTube button, and you’re moments away from seeing your video up on YouTube.
We’re keeping an eye out for videos uploaded to YouTube with the #TiltBrush hashtag, and will be adding some of the most impressive videos to the official GoogleVR playlist!
Other updates include...
Straightedge now shows the final stroke you’re painting.
Improvements to imported models, including support for FBX.
Added in-app instructions for skipping the intro tutorial.
Fixed: In 7.0, the last centimeter of a stroke was sometimes not saved
Fixed: The flat brush shader was causing the start and end of Flat strokes to be invisible
Fixed: Video capture could break if Tilt Brush was not launched via Steam
Fixed: Bad .png files could cause crashes
Fixed: Occasional permanent slowdown when flipping pages quickly in the Asset Library
Tilt Brush v7: Rotate and resize, import 3D models, and more!
From marriage proposals to music videos, the content created by the Tilt Brush community continues to amaze us every day. Supporting our users is our team’s top priority, and for the past several months we’ve been actively collecting and iterating on your feedback. This is why this release, we’re particularly excited to announce we’re rolling out several of our most requested features:
Rotate and resize: You can now scale, rotate, or translate your sketches by holding down the grip buttons on both controllers. This feature enables you to make sketches that are huge in scale and to view sketches of any size, no matter what your room bounds are.
3D model import: You can now add 3D models directly into your Tilt Brush sketches. Just add an .obj to your Documents/Tilt Brush/Media Library/Models folder, and you’ll be able to import that model into your Tilt Brush sketch through the new “Media Library” panel.
High resolution snapshot mode: Now snapshots taken inside Tilt Brush have the option to output at 6x the default resolution (11,880 x 6,588 vs. 1980 x 1098). Instructions for how to setup the config can be found here.
Tiltasaurus: Tiltasaurus is a word guessing game that lets you play with your friends even if you only have one headset between you. Tiltasaurus shows you a word to paint - while you draw, your friends guess the word by watching the desktop spectator cam. When your friend guesses the right answer, swap the headset! We’ve seen a number of streamers using Tilt Brush to play word guessing games online, and we wanted to make it easier for you to do so.
Bonus feature - controller swapping: Quickly swap between left and right-handedness! Tap the bottoms of the controllers to each other at any time, and the palette and drawing controllers will switch hands.
For a full list of feature updates, check out our Release Notes.
Tilt Brush 6.2 update
Improvements & bug fixes:
Smoother video recordings when CPU is under load
Improved error recovery on failed video recording
Added PostEffectsOnCapture cfg setting to disable post effects in video and snapshots, similar to disabling the Tilt Brush watermark
Proper SMPTE video time code display (min:sec:frame)
Tilt Brush 6.1 update
Bug fixes:
Fixed explosive bloom under "future" quality settings
Fixed mixed-reality mode masking channel
Features:
Added the ability to disable the HMD mask from spectator camera views via a setting in Tilt Brush.cfg
Tilt Brush v6: featuring audio reactive brushes!
Now, with audio reactive brushes, your sketches will bounce, sway, move and pulse to the beat. Just play audio on your computer from any source, enable audio reactive mode, and create your own VR music visualizer.