This beta branch patch is another small set of fixes for the recent beta release.
Changelog for version 0.7.3b
Fixed crash when viewing relics in town for Beastmaster after leveling up Pack Leader to lv 3
Fixed crash for one of the available paths on Magician's rescue mission
Patch version 0.7.2b (Beta Branch)
This beta branch patch is another small hotfix for the recent beta release.
Changelog for version 0.7.2b
Fixed rescue encounter for one of the new heroes not unlocking him properly
Patch version 0.7.1b (Beta Branch)
This beta branch patch is a hotfix for a game-breaking crash in the recent beta release.
Changelog for version 0.7.1b
Fixed crash when starting a new game
Version 0.6.14 Release: Hero Pack #5
Version 0.6.14 (Hero Pack #5) has officially left the beta branch, and is now in the stable branch! Thanks to everyone who downloaded the beta release and provided feedback! You do not need to unsubscribe from the beta branch if you are currently using it, as both beta and stable branches have been updated.
The next major update we are are working toward is Act 6 and the final Hero Pack, #6.
The following changelog outlines the details of changes from the previous stable version 0.6.10 to this release, 0.6.14. Updates added since the last beta release, 0.6.13b are noted as (new).
Changelog for version 0.6.14
Three new heroes added via wanderer missions after completing act 2, 3, and 4, or in Singularity mode after unlocking them
Added "Favorite Parties" feature on party selection for Chronicle mode (selected loadout ids are also saved)
Added enemy type selection option for Chronicle Mode training room, later enemy types are locked by reaching the appropriate act (new)
Added more sort settings to party select that allows filtering by Tank/DPS/Support archetypes
Sort options on party select now opens a menu instead of forcing you to cycle through the 8 options
Added option to view battle log after winning a battle
Added "condense" option for battle turn order list, toggle with Triangle/Y/F1 or clicking on expand/condense
Battle speed being changed in battle will now update global game option, to be consistent with condense
Battle skills menu last selection is now "sticky" per character (can be disabled in game options)
Item menu in battle increased to 2 columns, to make it easier to navigate
Rebalanced and/or added to some encounters and enemies/AI, especially in act 1, to smooth out some difficulty peaks and valleys
Reworked Pirate skills somewhat to add more interaction with booze skills
Seth's Toxin relic debuff is now stackable and deals a flat 5% Max HP per stack
Shifted Lizardman's attributes a bit toward more speed/tech
Lizardman's Hibernate now also restores MP, and automatically wakes up when at full HP
Venom Bite skill (Lizardman, Charmer) lv 3 now triggers its damage on attack hits from anybody
Changed Hypnotic Presence passive (Siren, Diva, Charmer) to apply sleep at start of enemy turn instead of end, to help give it a niche to preempt turns
Shredder Saw boss relic now also automatically casts Spinning Blade for free at turn start
EXTREME Energy relic changed to only affect sleep damage, but at 90% reduction, with a small speed bonus
Service Kevlar relic effect no longer applies to non-HP damage
Updated description for Gamma Wave skill to list effect values
Updated auto-battle AI for Inscriber Claire to only use Analyze once, and skip the status menu activation
Updated general auto-battle AI for non-physicist Claire forms to use all skills equally (except transform) instead of prioritizing healing
Added a 10% technique penalty to Brimmed Glasses relic
Increased Super Soldier's R3GnX healing from 10% to 13%
Increased bonus for Hero's Heart relic from 10% to 15%
Increased base damage modifier for zero instability by 5%, to make initial damage slightly less anemic
Added some extra randomness to enemy speed values, to help reduce enemy turn order "clumping"
Taunt now adds a temporary "Wild Swing" skill to allow characters who have no enemy targeting skill available to still punch their taunter
Fixed certain relics with longer descriptions not showing their descriptions on hover in bind menu
Fixed some relic descriptions that were too long to fit in the bind menu description box
Fixed Pirate's in-battle context icons for Adaptable not showing stack count for each properly
Fixed dodge chance bonus not stacking properly for Lv 2 Rum skill
Fixed Lv 3 Taunt's Stumble override not animating when it triggers
Fixed Cana's Howl skill not affecting summons (including Cana). Cana will now not use Howl again until the effect expires
Fixed Lumian's Energy Body skill lv 2 not applying damage reduction properly
Fixed Lumian's Luminous skill effect not being removed from allies who shift away from being adjacent
Fixed attributes from certain start-of-battle effects not applying before the first turn unless a character was added at battle start (such as a summon)
Fixed turn order list not showing the correct order sometimes before the first turn
Fixed animation timings on Vul's Retreat skill and Gladiator's Disengage skill
Fixed a rare edge-case where Shift could be used on a rooted target
Fixed a couple of minor visual bugs with turn order list when bonus actions are used by a character on a free turn
Fixed Revenge Token relic's description to list the actual correct 10% endurance penalty, instead of 20%
Fixed description not displaying for certain relics when viewed from the party item menu mid-run
Fixed Dan's Bottle relic not applying its debuff properly
Fixed Chainsaw skill not applying its lv 3 debuff properly
Fixed Regrowth skill having infinite duration
Fixed Ice Mage's Frost Shield not triggering onDamageBlocked effects/relics properly
Fixes for a couple of typos
Decreased Sleep damage dealt by hypnotic presence passive from 2x to 1.75x tech (new)
Sleep damage taken is now decreased for each time a character has already fallen asleep (new)
Fixed Morph sprite ending up invisible if it copied Phantom Cut skill (new)
Added a max hit limit to Phantom Cut skill of 25, to help keep certain combos from getting wildly out of control (new)
Fixed ally turn delay reduction effects and passives being transferred onto Devil's turn progress when using Instruct (new)
Fixed lv 3 turn progress modifier being applied multiple times when Devil used Instruct on an ally that had auto trigger chained type skills (new)
Fixed "Add Turn Progress" type effects being able to push a hero's turn progress beyond 100% to the next turn, in certain instances (new)
Fixed menu animations not working properly after viewing battle log at end of battle (new)
Fixed Doctor's Call Nurse and Dryad's Healing Wisp being usable by a summoned version of the hero (new)
Patch version 0.6.13b (Beta Branch)
This beta branch patch addresses some bug reports and balance feedback, and adds a few more requested features. This is likely to be the last beta branch patch before we bring this build to the stable branch.
Changelog for version 0.6.13b
Added option to view battle log after winning a battle
Added "condense" option for battle turn order list, toggle with Triangle/Y/F1 or clicking on expand/condense
Battle speed being changed in battle will now update global game option, to be consistent with condense
Sort options on party select now opens a menu instead of forcing you to cycle through the 8 options
Added some additional pre-battle banter and other flavor text related to new heroes
Reduced Morph Core relic's effect from 3 stacks to 2
Krethik's Ring relic changed from a conversion effect to a multiplier bonus
Blueberry relic modifier increased from 25% to 40%
Seth's Toxin relic debuff is now stackable and deals a flat 5% Max HP per stack
Shifted Lizardman's attributes a bit toward more speed/tech
Lizardman's Hibernate now also restores MP, and automatically wakes up when at full HP
Venom Bite skill (Lizardman, Charmer) lv 3 now triggers its damage on attack hits from anybody
Shredder Saw boss relic now also automatically casts Spinning Blade for free at turn start
EXTREME Energy relic changed to only affect sleep damage, but at 90% reduction, with a small speed bonus
Changed Hypnotic Presence passive (Siren, Diva, Charmer) to apply sleep at start of enemy turn instead of end, to help give it a niche to preempt turns
Updated description for Gamma Wave skill to list effect values
Updated auto-battle AI for Inscriber Claire to only use Analyze once, and skip the status menu activation
Updated general auto-battle AI for non-physicist Claire forms to use all skills equally (except transform) instead of prioritizing healing
Morph will no longer copy skills from a mirror image summon, as it has the possibility of infinite skill copy loops/crashes and other related issues
Fixed a possible crash when Morph character was initialized in battle with certain hero combos in a particular order
Fixed Lich's Sorcery skill gating Firestorm behind level 2 instead of Frost Ray
Fixed a couple of minor visual bugs with turn order list when bonus actions are used by a character on a free turn
Fixed Revenge Token relic's description to list the actual correct 10% endurance penalty, instead of 20%
Fixed description not displaying for certain relics when viewed from the party item menu mid-run
Fixed Dan's Bottle relic not applying its debuff properly
Fixed Chainsaw skill not applying its lv 3 debuff properly
Fixed Regrowth skill having infinite duration
Fixed Ice Mage's Frost Shield not triggering onDamageBlocked effects/relics properly
Fixes for a couple of typos
Patch version 0.6.12b (Beta Branch)
This beta branch patch addresses some early bug reports for the recent Hero Pack 5 release.
Changelog for version 0.6.12b
Service Kevlar relic effect no longer applies to non-HP damage
Fixed certain relics with longer descriptions not showing their descriptions on hover in bind menu
Fixed some relic descriptions that were too long to fit in the bind menu description box
Fixed crash when viewing unbound Agent's Watch relic
Fixed possible crash if an enemy was killed by Lawbringer's Posse skill in certain situations
Version 0.6.11b Release: Hero Pack 5 (Beta Branch)
Build version 0.6.11b, Hero Pack 5, is now available on the Beta Branch. This update contains 3 new wanderer heroes for you to find, some new enemies, new QoL features, and some bugfixes and balance adjustments.
Steam achievements for the new heroes are not yet available, but will be added when Hero Pack 5 leaves the beta branch. If you have feedback or bug reports on this release, or would just like to chat with other players, come and join the community on our discord at https://discord.gg/m9MAfrP !
How do I download the Beta Branch?
Opting into a Beta branch is easy on Steam. Simply right click Time Break Chronicles in your Library, select Properties, and then click "Betas." From there you can select the Beta branch from the dropdown, and Steam will download the files for you. You do not need to enter a beta access code.
Changelog for version 0.6.11b
Three new heroes added via wanderer missions after completing act 2, 3, and 4, or in Singularity mode after unlocking them
Added "Favorite Parties" feature on party selection for Chronicle mode (selected loadout ids are also saved)
Added more sort settings to party select that allows filtering by Tank/DPS/Support archetypes
Battle skills menu last selection is now "sticky" per character (can be disabled in game options)
Item menu in battle increased to 2 columns, to make it easier to navigate
Rebalanced and/or added to some encounters and enemies/AI, especially in act 1, to smooth out some difficulty peaks and valleys
Reworked Pirate skills somewhat to add more interaction with booze skills
Added a 10% technique penalty to Brimmed Glasses relic
Increased Super Soldier's R3GnX healing from 10% to 13%
Increased bonus for Hero's Heart relic from 10% to 15%
Increased base damage modifier for zero instability by 5%, to make initial damage slightly less anemic
Added some extra randomness to enemy speed values, to help reduce enemy turn order "clumping"
Taunt now adds a temporary "Wild Swing" skill to allow characters who have no enemy targeting skill available to still punch their taunter
Fixed Pirate's in-battle context icons for Adaptable not showing stack count for each properly
Fixed dodge chance bonus not stacking properly for Lv 2 Rum skill
Fixed Lv 3 Taunt's Stumble override not animating when it triggers
Fixed Cana's Howl skill not affecting summons (including Cana). Cana will now not use Howl again until the effect expires
Fixed Lumian's Energy Body skill lv 2 not applying damage reduction properly
Fixed Lumian's Luminous skill effect not being removed from allies who shift away from being adjacent
Fixed attributes from certain start-of-battle effects not applying before the first turn unless a character was added at battle start (such as a summon)
Fixed turn order list not showing the correct order sometimes before the first turn
Fixed animation timings on Vul's Retreat skill and Gladiator's Disengage skill
Fixed a rare edge-case where Shift could be used on a rooted target
There will be another beta build or two to iron out any reported issues relating to the new content and deal with some outstanding bug reports still unresolved, after which this build will go to the main stable branch.
We've also still got 3 more heroes in various states of completeness, which will either be added with a Hero Pack 6 release or we might just include them with the upcoming Act 6 release, depending on timing of finishing both projects.
Patch version 0.6.10
This is a maintenance patch addressing some player bug reports from version 0.6.9.
I would also like to post a little update about the upcoming Hero Pack release! I've got some of the heroes finished up or close to it, so the next release will be those heroes with a couple other features, unless there's some other bugs to address in the meantime.
For the last couple of heroes, I'd like to offer the opportunity for players to suggest any archetypes or themes they might like to see, assuming we haven't touched on them already. Feel free to post in the comments here, or chat about any ideas in our Discord at https://discord.gg/m9MAfrP !
Changelog for version 0.6.10
Fixed Hellbinder's Natural 20 Quest not probably tracking Implosion damage
Fixed Inscriber Claire's WizzarDrone skill not making recorded enemy skills available
Fixed Frozen Claire's Snow Drone not powering down properly when it runs out of turns
Fixed soft-lock or possible crash if Inscriber Claire was copied by a doppleganger type enemy
Fixed Golem's Enchanted Core passive Lv 2 effect not working until upgraded to Lv 3
Fixed Jester's Juggle skill triggering throw knife when not upgraded to lv 3
Fixed Jester's Throw Blade lv 3 not forcing 100% hit chance
Fixed Wrestler's Pander skill lv 2 taunting the back row if he is standing in the back row
Fixed Nano Lab's Molecular Botany upgrade not working properly until upgraded to Lv 3
Fixed a few skills not displaying 100% hit chance, even through they did work as described
Fixed a rare crash related to Chemist's Mix skill
Fixed a few minor text errors
Version 0.6.9 Release: Future Frontier
Version 0.6.9 has officially left the beta branch and is now in the stable branch! We'd like to thank everyone who downloaded the beta and provided feedback and bug reports. If you'd like to join in and talk about the game or provide feedback as well, come and join the community on our discord at https://discord.gg/m9MAfrP !
Out next major release will be Hero Pack 5, and then we'll be moving on to the final act, Act 6, and the 1.0 release.
You do not need to unsubscribe from the beta branch if you are currently using it, as both beta and stable branches have been updated. Now, on to the details.
If you haven't been playing or following along with the beta branch, the changelog from the previous stable version, 0.5.20, is below:
New Content and Major Updates from 0.5.20
Act 5 added with 15 new heroes, new enemies, bosses, relics, and more
New heroes can be unlocked in Singularity mode as usual
Restructured map generation for Singularity mode to progress more logically and have the harder, later act enemies added in sequential sections instead of all mixed together
Damage blocked by shield type effects now shows up in battle as a grey number with a shield icon, improving feedback for damage dealt vs missed/dodged
Added an "unbind" option for infinite relics in Chronicle mode. A hero's intrinsic relics and non-infinite relics cannot be unbound.
Added Act 4/5 victory stats and expanded favorite heroes to top 5 in the Hall of Records
Reworked Viking somewhat to have better synergy from his Berserker and Raider passives
Changed Shaolin Robe relic effect to directly reduce damage taken based on discipline
Zeke's Boots relic bonus increased from 25% to 35%
Increased Gamma Shard relic bonus from 15% to 20%
Reduced cost of Gravity Time Break skill
Return Fire skill updated to work off of any source of Protect from the same character
Protect can no longer target somebody already protected
Buffed a few Distortion effects that were less desirable, and added a new one (Lion Heart)
Added a turn counter to highest-length stack's duration on effect icon mouseover tooltip
Hit chance changed to range from 1%-99% instead of 0-100, crit chance base floor 5%. This allows pct chance modifiers to have an effect even at very low base values.
Mathias' class name changed to Steam Engineer
Reworked a couple of Bard's skills
Moved Inscriber and Frozen form Claire's drones to drone slot, so they don't block other summon skills and can exist at the same time
Adjusted some of Dark Knight's skill modifier values
Changed Steam Engineer's Steam Mech skill to give 50% increased attributes at lv 3, instead of reduced stun/sleep damage taken
Drone Parts relic will no longer summon lower tier drones, based on completed acts/singularity tiers
Increased Consecrate/Desecrate skill MP cost a little
Reworked Big Blob boss's split mechanic to always happen in-between turns, to make it more consistent, and address some bugs
Buffed Flame Fist enemy's Flame Rush fire damage over time effect
Changed Chill Fist enemy's passive from Flash Freeze to an armor skill, and buffed its Snow Plow attack
Self-targeted AoE skills used by a summon will now use their summoner's party position as the center when hitting allies. This also fixes a couple crashes with Cop's summon ability
Taunt cannot be used by summons
Pursuer, Angel, and Fallen reclassified to Anomaly type
Enemy HP increased a little in general for the highest level enemies, with an extra HP modifier for hard/insane difficulties on acts 3 and up
Decreased/removed player "pity" bonuses to hit chance and dodge chance for hard/insane difficulties
Fixed a possible rare crash in certain situations when leaving a battle
Fixed Duality of Being passive giving 35% bonus instead of listed 25% for lv 2/3
Fixed Marine's Covering Fire ability not correctly reporting hit chance as 100 in battle
Fixed Throw Spear skill's Lv 2 effect adding 50% bonus to all critical damage instead of just Throw Spear
Fixed Meditate skill applying its lv 3 effect at lv 1
Fixed Daywalker passive not correctly nullifying stun and sleep damage at lv 2
Fixed Drex's Reassemble not skipping a turn at lv 1 as listed
Fixed Eldar's Scroll relic applying its effect to Spell skills instead of Debuff skills as listed
Fixed Mind Master's Mind Mirror skill being able to activate even if the Mind Master could not act
Fixed Combust passive's animation not respecting photosensitive setting in a screen flash effect
Fixed a few no-dodging type skills that visually reported miss chance instead of dodge chance in battle
Fixed bug where boss onDeath effect could trigger multiple times when killing still living minions, causing various minor issues
Fixed resist stacks being used before resist related passives were processed
Fixed a few text issues on some quest descriptions
Fixed effect icon hover text not always being parsed correctly for character names, etc
Fixed visual bug where some overlapping tiles would be offset 1px too low
Fixed misalignment of Wisdom attribute text in status menu
Fixed a few effects that could cause a crash if used in a 3-tier nested battle encounter
Fixed a few relic descriptions for clarity or consistency
Fixed some relic filter tags that were missing or incorrect
Fixed spear sprite for throw spear type skills not being flipped when used by enemies
Fixed Battle Hardened distortion incorrectly applying to MP Healing
Fixed Marine's Covering Fire skill attempting to activate even when at zero ammo
Fixed Plague Fist enemy's Plague Punch skill being able to punch downed targets
Fixed Gunslinger's Combat Roll charge cost not resetting between battles
Fixed some counter attack skills not correctly applying added damage modifiers
Patch version 0.6.7b (Beta Branch)
This beta branch patch fixes a couple reported bugs and balance concerns. It is likely that we will be moving this build to the stable branch soon, assuming everything continues working as expected, so Steam achievements have also been added for Act 5 hero rescues.
Changelog for version 0.6.7b
Steam achievements added for rescuing act 5 heroes
H4RM Beam skill now costs MP to use when shared
Endless Embers skill now caps at 10 stacks of Inner Fire when shared
Boast skill now counts as a self-targeted skill instead of enemy targeted
Skills that directly increase turn progress can no longer push turn progress beyond 100% to the next turn
Addressed possibility of an endless loop crash when affected by Pain Lash effect and certain other relics or traits interacting with self damage
Addressed a rare issue where dead characters would not get cleaned up properly, resulting in a crash with certain skills in certain situations
Fixed missing "block sonic" effect icon for Adaptive Armor and Power Armor passives
Fixed missing description when copying enemy Psi Wave skill