This beta branch patch adds another new enemy to Act 5 and rebalances some encounters, as well as including a couple of bugfixes. Character lore entries for Act 5 heroes have also been filled out, for folks who like to read those.
Changelog for version 0.6.6b
Added another new enemy type to Act 5
Reworked a couple Act 5 Extreme Danger encounters to increase their difficulty
Moved Inscriber and Frozen form Claire's drones to drone slot, so they don't block other summon skills and can exist at the same time
Increased damage on a couple of Inventor's granted invention skills
Filled out status menu lore entries for new heroes
Fixed some more issues with Big Blob boss' split skill being able to soft-lock the game in certain instances
Fixed item menu not reappearing when backing out of using an item created by Chemist's Mix skill
Fixed spear sprite for throw spear skills not being flipped when used by enemies
Fixed a couple of small graphical errors with new heroes
Patch version 0.6.3b (Beta Branch)
This beta branch patch brings the new enemy content into Singularity mode and reorganizes how singularity maps are laid out. The new map separates content from each region into sections, creating a better feeling of progression and cohesiveness.
The patch also addresses some additional bug reports and balance feedback, and adds a few new enemies into the act 5 fray.
Changelog for version 0.6.3b
Restructured map generation for Singularity mode to progress more logically and have the harder, later act enemies added in sequential sections instead of all mixed together
Added some new enemies to a few Act 5 encounters
Changed Gambler's "Rollin Doubles" quest to not require specific doubles
Reworked Gambler skills again to make him more active and have more use for MP. Gambler's previous Stun Grenade skill can also be swapped in/out if desired
Adjusted some of Dark Knight's skill modifier values
Reworked Bard's Inspirational skill
Changed Steam Engineer's Steam Mech skill to give 50% increased attributes at lv 3, instead of reduced stun/sleep damage taken
Drone Parts relic will no longer summon lower tier drones, based on completed acts/singularity tiers
Increased Consecrate/Desecrate skill MP cost a little
Continuing to expand pre-battle banter related to new heroes
Reworked Big Blob boss's split mechanic to always happen in-between turns, to make it more consistent, and address some bugs
Fixed Juggernaut's Kinetic Barrier effect not being removed properly if brought to exactly 0 block remaining
Fixed Battle Hardened distortion incorrectly applying to MP Healing
Fixed Dan's Bottle relic to make sure it only applies on attacks to enemy
Fixed a couple of rare crashes
Patch version 0.6.2b (Beta Branch)
This beta branch patch addresses some additional bug reports and balance feedback, and adds a couple of new requested features.
Changelog for version 0.6.2b
Damage blocked by shield type effects now shows up in battle as a grey number with a shield icon, improving feedback for damage dealt vs missed/dodged
Added an "unbind" option for infinite relics in Chronicle mode. A hero's intrinsic relics and non-infinite relics cannot be unbound.
Gamber's Roll Dice skill now uses Technique for all damage calculations, including Meteor Strike, Void Blast, and Break Bones effects
Buffed Gambler's Card Throw attack and replaced his Stun Grenade skill with a new "Set Dice" skill
Buffed Flame Fist enemy's Flame Rush fire damage over time effect
Shake Off skill healing reduced by 50% for King Terror boss
Fixed certain healing skills not working properly with Guru's Pacifist lv 3 ability. Only healing over time type effects should now be excluded
Fixed some bugs with Big Blob's split ability not always releasing its imprisoned target properly
Fixed Covering Fire and Fire Team skills attempting to activate and showing up in battle log even when at zero ammo
Fixed crash when a summoned hero uses Whiskey or Rum skill
Fixed Combat Bot's K1-LL Beam skill being able to miss
Patch version 0.6.1b (Beta Branch)
This beta branch patch addresses some bug reports and balance feedback for the recent Act 5 beta release.
Changelog for version 0.6.1b
Added some prebattle banter interactions for some of the new heroes
Added Act 4/5 victory stats and expanded favorite heroes to top 5 in the Hall of Records
Self-targeted AoE skills used by a summon will now use their summoner's party position as the center when hitting allies. This also fixes a couple crashes with Cop's summon ability
Taunt cannot be used by summons
Pursuer, Angel, and Fallen reclassified to Anomaly type
Reduced Space Marine's Pulse Rifle max damage from 60 to 50 per hit
Shifted some attribute points from Agility to Speed for Juggernaut
Reduced Technique bonuses on Bard's Inspirational and Master of Song skills from 25% to 20%, and turn delay decrease on Master of Song from 35% to 25%
Rebalanced a few Act 5 enemy comps, and generally limited them to only have one WRDN bot
Void Zombie enemy's skills buffed/modified
Changed Chill Fist enemy's passive from Flash Freeze to an armor skill, and buffed its Snow Plow attack
Soul Fist enemy now counter attacks with its primary attack
Reduced R3X Bot enemy's stun damage
Buffed or added various Act 5 boss skills
Increased act 5 enemy level by 1
Enemy HP increased a little in general for the highest level enemies, with an extra HP modifier for hard/insane difficulties on acts 3 and up
Decreased/removed player "pity" bonuses to hit chance and dodge chance for hard/insane difficulties
Fixed Hacker form Claire's Versatile quest not properly tracking stats across battles
Fixed Gambler's Uncanny Luck quest not properly tracking dodge requirement across battles
Fixed Space Marine's Xeno Hunter quest capping out at 6 instead of the required 10
Fixed Plague Fist enemy's Plague Punch skill being able to punch downed targets
Fixed Gunslinger's Combat Roll charge cost not resetting between battles
Fixed some counter attack skills not correctly applying added damage modifiers
Fixed one act 5 elite fight not not correctly being labeled as Extreme Danger
Fixed interface bug when cancelling out of selecting one of Space Marine's drones
Fixed a few typos in Act 5 content
Version 0.6.0b Release: Future Frontier (Beta Branch)
The long-time-coming Act 5 is finally here! The Act 5 update is now available to be downloaded in the Beta Branch, where we will be testing and refining as we work towards a stable release. There are still a few things we will be expanding on or adding with this act, but we are excited to get this release out to everyone to play with the new content and give feedback. If you want to submit bug reports, give feedback, or just chat with other players about your favorite heroes, join our community Discord at https://discord.gg/m9MAfrP if you haven't already!
How do I download the Beta Branch?
Opting into a Beta branch is easy on Steam. Simply right click Time Break Chronicles in your Library, select Properties, and then click "Betas." From there you can select the Beta branch from the dropdown, and Steam will download the files for you. You do not need to enter a beta access code.
Changelog for version 0.6.0b
There's quite a bit of new content for you to explore in this update. We'll separate it out below, into a couple categories.
New Content
A new act, with new enemy types, relics, encounters, and continuation of Claire's story
A new form for Claire to unlock after completing Act 4
15 new heroes to find and unlock, bringing the total available to 94!
New heroes also added as unlocks in Singularity mode
Balance Changes/QOL/Bugfixes
Added a turn counter to highest-length stack's duration on effect icon mouseover tooltip
Reworked Viking somewhat to have better synergy from his Berserker and Raider passives
Changed Shaolin Robe relic effect to directly reduce damage taken based on discipline instead of buffing toughness
Zeke's Boots relic bonus increased from 25% to 35%
Gamma Shard relic bonus increased from 15% to 20%
Reduced cost of Gravity Time Break skill
Return Fire skill updated to work off of any source of Protect from the same character
Protect can no longer target somebody already protected
Buffed a few Distortion effects that were less desirable, and added a couple of new ones
Hit chance changed to range from 1%-99% instead of 0-100, crit chance base floor 5%. This allows pct chance modifiers to have an effect even at very low base values.
Mathias' class name changed to Steam Engineer
Fixed a possible rare crash in certain situations when leaving a battle
Fixed Duality of Being passive giving 35% bonus instead of listed 25% for lv 2/3
Fixed Marine's Covering Fire ability not correctly reporting hit chance as 100 in battle
Fixed Throw Spear skill's Lv 2 effect adding 50% bonus to all critical damage instead of just Throw Spear
Fixed Meditate skill applying its lv 3 effect at lv 1
Fixed Daywalker passive not correctly nullifying stun and sleep damage at lv 2
Fixed Drex's Reassemble not skipping a turn at lv 1 as listed
Fixed Eldar's Scroll relic applying its effect to Spell skills instead of Debuff skills as listed
Fixed Mind Master's Mind Mirror skill being able to activate even if the Mind Master could not act
Fixed Combust passive's animation not respecting photosensitive setting in a screen flash effect
Fixed a few no-dodging type skills that visually reported miss chance instead of dodge chance in battle
Fixed bug where boss onDeath effect could trigger multiple times when killing still living minions, causing various minor issues
Fixed resist stacks being used before resist related passives were processed
Fixed a few text issues on some quest descriptions
Fixed effect icon hover text not always being parsed correctly for character names, etc
Fixed visual bug where some overlapping tiles would be offset 1px too low
Fixed misalignment of Wisdom attribute text in status menu
Fixed a few effects that could potentially cause a crash if used in a 3-tier nested battle encounter (these are not common)
Fixed a few relic descriptions for clarity or consistency
Fixed some relic filter tags that were missing or incorrect
Finally, as mentioned, there are a few things to be aware of that are remaining to be finished up in future patches:
Steam achievements have been added for the Act 5 bosses, but hero rescue achievements will not be added until the stable release. These achievements can be awarded retroactively once they are added just by loading into the game and visiting town.
New hero lore/backstory blurb content has not been added yet.
Pre-battle banter content for new heroes has not been added yet.
For Singularity, the new heroes are available to unlock, but the new enemy encounters will be added in a future patch. Singularity's tiers will need a bit of a rework to fit the new content in a logical way.
Fixes for a few outstanding bug reports that require more investigation are still in-progress
Patches will likely be coming fairly regularly in the coming weeks as we get the additional content done and respond to bug reports, etc.
We'd love to get your feedback, bug reports, and anything else you'd like to share with the community on our discord at https://discord.gg/m9MAfrP as we polish up this release. Thanks to everyone who has already participated!
Developer Update: Upcoming Version 0.6 (Act 5)
It's been a while since we've posted a developer update outside of our Discord (which you can join at https://discord.gg/m9MAfrP) but we've been hard at work finishing up the final bits and piece of the Act 5 release. We were hoping to be done with the beta release of 0.6 by the end of February, but obviously didn't quite reach that mark.
Still, we're now nearing the end of the dev cycle for the next release, as all of the next set of heroes and their abilities, relics, animations, and related art/sound are complete! We're now working on finishing up the last bits of the new boss fights and story encounters for Act 5, while testing and tweaking balancing, and should have a beta release build in the near future.
New Hero Teaser
We posted this teaser of upcoming hero silhouettes a few weeks ago in the Discord server, but here it is for those of you on Steam to check out and get your imaginations going:
This set will bring us up to 94 heroes. The remaining set to reach 100 will be in hero packs leading into the sixth act, Claire's final showdown with the Ancient Cult. The completion of Act 6 would then bring us into the full 1.0 release!
Thanks to everyone for following along with our journey into the multiverse so far!
Patch version 0.5.20
This patch addresses a couple of reported bugs from the most recent update.
Changelog for version 0.5.20
Fixed Inscriber Claire's Booming skill having an unintended extra healing effect on enemy when using Ritual skill
Fixed a memory leak related to text generation
Fixed a possible rare crash in very specific situations during battle
Patch version 0.5.19
Patch version 0.5.19 fixes some reported bugs, has a couple of balance updates, adds a new highly requested feature, and also adds a bit of new content.
Our work on Act 5's content is continuing. We have experienced some setbacks to available development time in recent months due to various unplanned events, but the grind goes on. If you're on our Discord, I'll be posting some new hero teasers in the coming future, so make sure to join us!
Changelog for version 0.5.19
Added relic loadouts to more easily swap between relic sets per hero
Added 3 new shop-only relics
Reduced Bard's base physical stats a bit
Reworked Occultist form's Dark Guest skill to deal its own direct damage instead of added damage per hit
Sin Boss's Yawn skill now only hits melee range, to help keep from having full party control loss too often
Sin Boss's Vengeance skill can now miss, to low health dodge characters to have counterplay
Fixed enemy difficulty increases being inconsistent between act intro missions, main act, and endless for act 3 and 4
Fix bug with Disarm skill where stun damage could be increased by other added damage effects
Fixed Spellblade's Rune Strike skill not casting Spellscreen when at level 3
Fixed bug with blocked damage calculations for Spellscreen skill and Golem's related quest
Fixed bug with blocked damage calculations for Mime's Invisible Wall skill and related quest
Fixed glossary mouse input not working correctly to select categories when accessed from certain contexts
Fixed Singularity mode not loading previously selected custom UI when launching a new mission
Fixed Drone Parts relic missing a short form description
Fixed extra loud select sound when opening menu in town's all heroes list
Fixed a few minor bugs with text alignment and inline icons
Version 0.5.18 Release: Hero Pack #4
Version 0.5.18 (Hero Pack #4) has officially left the beta branch, and is now in the stable branch! There weren't a ton of issues to fix, but we'd like to thank everyone who downloaded the beta and provided feedback. You do not need to unsubscribe from the beta branch if you are currently using it, as both beta and stable branches have been updated.
The next major update we are are working toward is Act 5. We also have a bit of an update to the relic system in the works to address some concerns brought up in feedback. More on that in a future update.
The following changelog outlines the details of changes from the previous stable version 0.5.15 to this release, 0.5.18. Updates added since the last beta release, 0.5.17b are noted as (new).
Changelog for version 0.5.18
Three new wanderer heroes available to unlock in both Chronicle and Singularity modes
Steam achievements added for hero pack 4 heroes (new)
Added sorting option on chronicle mode party selection menu (new)
Temple Altar of Protection upgrade now also affects demons (new)
Blocked damage is now displayed in battle log, and characters will flash a block animation when damage is blocked
Chronicle mode special missions now only allow 1 bundle to be brought along from a curated list
Removed useless power cores from special mission possible drops list
Barkskin, Stoneskin, Temper and Kappa skills updated to only be able to block up to 75% of incoming damage
Devil's Hellclaws skill levels reworked
Devil's Fireball skill is now also tagged as ranged
Changed Golem's Nestled in Magic quest to be a cumulative counter insted of single battle
Flame Jet skill lv 3 effect reworked
Fixed attributes not updating immediately when using an item such as attribute infuser via the party menu
Fixed attributes not updating at start of battle until a character uses a skill
Fixed Eradicator enemy Charge Laser effect being dispellable