Version 0.5.16b Release: Hero Pack 4 (Beta Branch)
Build version 0.5.16b, Hero Pack 4, is now available on the Beta Branch. This update contains 3 new wanderer heroes for you to find, some new enemies to battle in the special missions, and some bugfixes and balance adjustments.
Steam achievements for the new heroes are not yet available, but will be added when Hero Pack 4 leaves the beta branch. If you have feedback or bug reports on this release, or would just like to chat with other players, come and join the community on our discord at https://discord.gg/m9MAfrP !
How do I download the Beta Branch?
Opting into a Beta branch is easy on Steam. Simply right click Time Break Chronicles in your Library, select Properties, and then click "Betas." From there you can select the Beta branch from the dropdown, and Steam will download the files for you. You do not need to enter a beta access code.
Changelog for version 0.5.16b
Three new wanderer heroes available to unlock in both Chronicle and Singularity modes
Blocked damage is now displayed in battle log, and characters will flash a block animation when damage is blocked
Chronicle mode special missions now only allow 1 bundle to be brought along from a curated list
Removed useless power cores from special mission possible drops list
Barkskin, Stoneskin, Temper and Kappa skills updated to only be able to block up to 75% of incoming damage
Devil's Hellclaws skill levels reworked
Devil's Fireball skill is now also tagged as ranged
Changed Golem's Nestled in Magic quest to be a cumulative counter insted of single battle
Flame Jet skill lv 3 effect reworked
Fixed attributes not updating immediately when using an item such as attribute infuser via the party menu
Fixed attributes not updating at start of battle until a character uses a skill
Fixed Eradicator enemy Charge Laser effect being dispellable
Fixed Medbot's Surge Protector skill showing unrounded block value in tooltip
Fixed Yakuza's broken uzi animation
Fixed Jaguar sprite not returning to the proper position when thrown by ally Toss during active Pounce
Fixed Immortal and Secret Service remaining invisible after respawning if killed by Sin boss' Devour skill
Fixed Inner Fire animation not playing when activated as a counter by MagmaPup/Beast enemies
Fixed music notes animation not ending when a character with an active song dies
Fixed bug where certain quests would not count as completed if related characters were shifted in a certain way during the battle
Fixed a couple of other random crashes
Patch version 0.5.15
This patch fixes some recently reported bugs, and includes a couple of balance updates.
Changelog for version 0.5.15
Reworked Bard's skills to be able to play multiple songs at once
Spellblade's Enchanted Blade level 3 now grants permanent True Strike
Changed Hellbinder's Natural 20 quest to require killing 2 total enemies instead of 2 at once
Fixed non HP damage (stun, sleep, mp) counting towards Sin boss's phase change threshold
Fixed mouse click not registering on difficulty selection menu's OK button
Fixed some bugs with Utility Belt relic modifying max uses incorrectly
Improved Predator skill description to better convey how it works
Fixed effect descriptions not having target/owner names properly parsed when viewing in mouseover
Fixed Raider not properly using his Boomkit gadgets when under AI control
Fixed Marine's The Right Tool quest incorrectly counting Reload as a valid gadget
Fixed Doctor's ICU sprite not being removed properly when the target is revived another way before ICU triggers
Fixed downed characters being able to play on-hit animations
Fixed issue where Occultist Claire's sprite would remain rotated when revived by Medic's Amputate skill
Fixed crash when dying Mirror boss tried to kill a still-revivable Secret Service or Immortal husk
Fixed various other rare crashes
Patch version 0.5.14
This patch fixes some recently reported bugs and odd interactions, addresses some balance items, and adds a couple of new features.
Changelog for version 0.5.14
Added a game difficulty option for Chronicle mode that can be changed from the ESC menu (except in battle). This scales enemy attributes up/down, and adds more stamina loss at higher difficulties
Reworked Lawbringer skills
Reduced Occultist Form's Dark Guest skill damage
Reworked Devil's Devil's Mark skill to focus more on DoT than instant damage
Effects added by Town upgrades are no longer considered Debuffs or Buffs as it relates to skill or resist interactions, but now have their own category of "Town Effect".
Added some new icons to better distinguish Party Buffs/Debuffs (auras) and Town Effects
Effect icons with multiple descriptions or types will now better show all related skills and their type (buff/debuff/town/party) when mouse hovering over them
Added Fire and Poison tags to Raider's Boomkit skill
Improved description of shared skill unlocks for Claire when rescuing a character that grants a skill to multiple forms
Divine Shield skill is no longer copyable/stealable
Fixed character AI not using certain subskills
Fixed interaction when Golem resists Big Blob boss's Big Slam skill
Fixed possible crash when using Caveman's Tar Pit skill vs Golem
Fixed Gunslinger's War and Peace damage value descriptions showing incorrect values
Fixed Magma Spray enemy skill not having a Ranged attack type
Fixed icon for dodge effect on Rum skill
Fixed Strategize skill still having old effect icons from before its rework
Hypnotic Presence skill no longer applies if the user is asleep (fixes possible infinite sleep loop)
Fixed in-battle description of Amputate skill being too long
Fixed Caleb's Malice relic damage being able to cause an infinite loop crash
Fixed Angel's Ascension skill being copyable
Fixed Rune Scribe's Infused Robe skill having Ice tag instead of Energy
Fixed Jaguar's Macahuitl skill not having a Passive tag
Fixed bug with Spellblade's Spell Refraction removing relic skills from skill list in certain instances
Fixed Flash Freeze skill preventing death if the skill owner was asleep
Fixed Bear Trap skill's sprite not always being removed properly when the effect ends
Fixed hit chance for a few skills not showing 100% when they should
Fixed missing preview image for locked Act 4 in act selection menu
Fixed discrepancy between in and out of battle Quest completion status description for Gadgeteer
Fixed a possible rare interaction where Hell Pit boss could get stuck in a soft-lock state
Version 0.5.13 Release: Hellfire
Version 0.5.13 has officially left the beta branch and is now in the stable branch! We'd like to thank everyone who downloaded the beta and provided feedback and bug reports. If you'd like to join in and talk about the game or provide feedback as well, come and join the community on our discord at https://discord.gg/m9MAfrP !
Our next major update will be hero pack 4, and then we will be continuing on to Act 5 content.
You do not need to unsubscribe from the beta branch if you are currently using it, as both beta and stable branches have been updated. Now, on to the details.
There are quite a few additions, updates, and fixes from the last stable version, 0.4.15, listed below.
New Content and Major Updates from 0.4.15
A new act, with new enemy types, relics, encounters, and continuation of Claire's story
A new form for Claire to unlock after completing Act 3
A new Time Break tech to discover
15 new heroes to find and unlock, bringing the total available to 76!
New heroes and enemies also added to Singularity mode
Skills granted by Relics can now reach level 3 with the appropriate town upgrade
Reworks, improvements, and fixes for General, Cursed, Dark Knight, Samurai, Siren, Secret Service, Jackal Priest, Wraith, Boxer, Pirate, and a few Relics
Performance improvements in battle and on the map screen
Some quality of life updates, AI improvements, and a whole host of various fixes and other updates
The following changelog outlines the details of changes from version 0.5.12b to this release, 0.5.13.
Changelog for version 0.5.13
Steam achievements have been added for rescuing Act 4 heroes
Lore and flavor text added for Act 4 heroes
Alcohol skills now have a stack limit of 5 by default, but Big Dan can stack them infinitely
Reworked Dark Knight's Eclipse and Souleater skills
Reworked Golem to gain free turns until it is downed when all allies are dead
Reworked Vul's stances to not cancel out other stances granted by relics, etc.
Rocker AI will now use Power Ballad skill before using Jam, if possible
Improved Maelstrom AI to enable and disable Calm based on having full MP or not
Added enable/disable quantifier for in-battle description on Sandstorm skill
Attributes now cannot be reduced to less than 15% of base
Stasis Time Break skill now also grants heal nullification on target enemy, and costs less
Increased base cost of Haste Time Break skill
Player now loses end-of-battle ties
Reworked one of the Act 4 elite encounters to use Gadgeteer
Rebalanced Fate Weaver boss to provide more of a challenge
Reworked Magma Beast boss and Magma Pup enemy to have a more dynamic/interesting end state
Reworked Biter enemy into two related enemies, to provide more of a challenge with a less frustrating skillset
Hell Pit boss can now only summon Imp Champions to the front/center position, one at a time
Fixed AI controlled characters not being able to use skills granted from relics
Fixed crash when Mirror Image Zane uses Combust
Fixed indicators for Consecrate skill making it seem as though it hits your team instead of enemies
Patch version 0.5.12b (Beta Branch)
This patch adds the new Act 4 enemies and encounters to Singularity mode and addresses a few bug reports. This is likely the final beta branch patch before we release this build to the Stable branch, assuming no other major issues are reported.
Changelog for version 0.5.12b
Added Hellfire encounters to tier 14+ Singularity mode, and rearranged its difficulty tiers a bit to accommodate
Added a rescue encounter to act 4 that was inadvertently disabled
Reduced percentage chance on Supportive and Sadistic distortions to 15%
Reduced turn progress bonuses on Acrobatics and Dark Mandate skills
Fixed some turn progress related bugs that caused Spirit Well boss to give itself infinite turns
Fixed Toughness and Discipline defense percents not always updating when hovering relics
Fixed some town upgrade effects being applied as a buff instead of debuff to enemies
Fixed Boxer's Jab effect not properly applying to the next skill
Fixed some discrepancies between battle and menu descriptions for Spellscreen
Fixed missing physical tag on Powerfist skill
Fixed Immortal and Secret Service sprite remaining invisible when reviving after being consumed by certain enemies
Patch version 0.5.11b (Beta Branch)
This small patch addresses a few issues reported from 0.5.10b.
Changelog for version 0.5.11b
Fixed Ianas' Bow relic not working properly
Fixed Samurai's Lucid Mind skill level 3 not working properly
Fixed Utility Belt relic making gadget skills added mid battle into bonus actions
Fixed discepancy between in-battle and in-menu description for Smoke Bomb skill
Fixed some interface issues in skills menu on Gadgeteer
Fixed Gadgeteer's Polishing upgrade not working properly
Removed "replace" option on skill detail menu when it is not available (which is most of the time)
Patch version 0.5.10b (Beta Branch)
This patch includes the final Act 4 Hero, and another round of bug fixes and balance updates based on player feedback for the beta.
Changelog for version 0.5.10b
Enabled 15th Act 4 hero in Chronicle and Singularity modes