Time Break Chronicles cover
Time Break Chronicles screenshot
Genre: Role-playing (RPG), Strategy, Indie

Time Break Chronicles

Developer Update and Patch version 0.4.11b (Beta Branch)

It's been a while since we've had an incremental patch, since we've been working away on new content for the upcoming Act 4 release, but there's enough things to address that patch a 0.4.11b was warranted. This patch addresses some bug reports and introduces some new features, content, and balance updates.

New Mechanic: Instability


A major change added in this patch is a new mechanic called "Instability." As a battle goes on and energy is released, instability of local space-time increases, and so does damage dealt by both allies AND enemies. Base damage has been reduced a bit across the board to go along with this change.

The main aim of this mechanic is to help make some of the longer, drawn out battles end more decisively, but it also means the early fight is somewhat less deadly and allows ramping/setup characters to shine more.

We'd love any feedback on this new mechanic (or anything else) before it heads to the stable branch, so if you'd like to chat about it, make sure to join our Discord!



Developer Update: Upcoming Act 4


Since we're sure you're all excited for Act 4, we wanted to let you know we're still steadily progressing, and we're including a little teaser screenshot below of a couple of the new heroes in the environment they will have to contend with. We'll leave it to you to figure out what they might be. We'll definitely post some additional teasers as we get even closer to the release, both here and in our Discord.




Changelog for version 0.4.11b


Now, on to the changelog for this patch!

  • Added two new shop-only relics
  • Added a new Training Room option to the Inn where you can beat up on invincible bots as long as you like. This option appears after you've started at least one mission in your save
  • Added a new mechanic called "instability" that causes damage values to slowly rise over time, to help lengthy fights be more decisive as they go on. Boss fights increase this value much more slowly, since they are meant to be longer
  • Rebalanced a few boss fights to have more appropriate scaling, health, and/or damage with the new instability mechanic
  • Added a new default Time Break skill that resets instability to zero
  • Added a new distortion that interacts with instability
  • Maelstrom's Chaos Storm now has a 1-turn "exhaustion" stage after it goes off
  • Track skill (Assassin, Pioneer, Pursuer) is no longer resistible
  • Monk's Chakra skill strength reduced from 1.5x Focus to 1.25x
  • Spellblade's Spell Refraction now also copies the level of the spell it refracts
  • Inscriber Form's elemental magic spells' base damage increased from 1x Focus to 1.5x
  • Ranger's skills now base their damage on Technique instead of Power
  • Pirate's plunder now only steals half turn progress and its charge cost scales per use
  • Blizzard skill (various heroes/enemies) level 3 now hits 12 times instead of 15 at level 3
  • Vul's Vulstaff and Winter's Gift skills now have level 2/3 effects
  • Taunt skill lv 3 now has a chance to make opponent stumble instead of acting
  • Gather Shadows (Dark Knight, some enemies) skill levels reworked, and can no longer be interrupted
  • Fury distortion reworked to randomly give free attacks rather than free turns
  • Shroom enemy can no longer use Strange Spores twice in a row, and will now use Flurry attack in between
  • Reworked the code that handles turn loss and forced skill overrides to make them work more consistently
  • Fixed Inscriber Form's Echoing glyph to only proc one extra time for each spell
  • Fixed a few bugs with Big Blob that could occasionally result in a soft locked state
  • Fixed a bug that could result in a soft lock if a hero was downed from certain turn start damage effects
  • Fixed Jaguar's Pounce skill description referencing Ambush skill instead of Stalk
  • Fixed Avatar enemy's Channel ability still casting a spell even if you interrupted it
  • Fixed some calculations related to crit chance and crit damage for certain skills
  • Fixed Holy Shield (Angel, Cleric) being able to target somebody who already has it active
  • Fixed broken "hurt" animation frame for Doctor's Nurse summon
  • Fixed Stasis time break description being too long for in-battle info box

Version 0.4.10 Release: Hero Pack #3

Version 0.4.10 (Hero Pack #3) has officially left the beta branch, and is now in the stable branch! We'd like to thank everyone who downloaded the beta and provided feedback. You do not need to unsubscribe from the beta branch if you are currently using it, as both beta and stable branches have been updated.

Our next major planned update will be the Act 4 content release, which is currently in progress. We'll update you with more on that as we continue working on it in the future.



If you missed the original beta release announcement, you can view the details of the major changes here:
https://store.steampowered.com/news/app/1393500/view/3120432123217347348

The following changelog outlines the details of changes from version 0.4.9b to this release, 0.4.10.

Changelog for version 0.4.10



  • Optimized some particle effect animations to use fewer particles, improving performance for those animations
  • Added a particle effect quality graphics option that will further reduce particle count on various animations, to better support low video memory devices such as certain integrated graphics chips
  • Removed second Shroom enemy in early singularity mode encounter, since it could too easily overwhelm a two hero team
  • Fixed Secret Service Return Fire skill using the wrong amount of MP to counter attack, and updated its description to show MP cost
  • Fixed Jaguar's Pounce skill removing buffs from user instead of target at lv 2
  • Fixed Marine's M16 skill not resetting uses on battle start
  • Fixed Marine's "Light 'em Up" quest to work with reworked covering fire skill
  • Fixed Sever Soul skill animation causing a crash when used by certain heroes
  • Fixed Woodsman's Protect skill having its spent skill points reset continuously
  • Updated Lawbringer's skill descriptions to clarify damage type dealt
  • Various typo fixes

Patch version 0.4.9b (Beta Branch)

This patch addresses some bug reports and balance feedback related to the recent Hero Pack release.

Changelog for version 0.4.9b



  • Slight reshuffle of Secret Service skills
  • Immortal and Secret Service revival skills now have a limit of 3 uses
  • Reworked Meditate (various heroes) skill levels
  • Marine's M16 skill reworked to have an ammo/reload system attached
  • Marine's Specialist skill turn delay bonus decreased from 35% to 15%
  • Replaced animation for Doctor's Malpractice skill to better match its theme and physical damage type
  • Enemy husks at higher endless and singularity difficulties will now always have level 2 or 3 skills, based on the difficulty tier and elite status, except for a few encounters with specifically forced levels
  • Enemy husks at the highest difficulty levels will now also have their default relics equipped
  • Fixed handling of multiple Secret Service or Immortal characters so that all of them being downed at once still wins/loses the battle, even if you have Weight Heart or a similar skill
  • Fixed Secret Service "Get Down!" quest not completing properly
  • Fixed missing kneeling frame for Nurse sprite
  • Fixed Zone Defense triggering multiple skill activations per turn
  • Fixed Pill Bottle and Jacks Rum relics to work more reliably
  • Fixed Jaguar being able to act during Pounce
  • Fixed Sentinel being able to act during Forcefield channeling
  • Fixed Doctor's Prescribe skills showing they could be leveled up
  • Fixed Doctor and Jaguar rescue battles being skippable with stealth generator
  • Fixed a couple of typos in new character flavor text

Version 0.4.8b Release: Hero Pack 3 (Beta Branch)

Build version 0.4.8b, Hero Pack 3, is now available on the Beta Branch. This update contains 3 new wanderer heroes for you to find, some new enemies to battle as you find them, and a slew of balance updates based on recent player feedback.

Steam achievements for the new heroes are not yet available, but will be added when Hero Pack 3 leaves the beta branch.

How do I download the Beta Branch?


Opting into a Beta branch is easy on Steam. Simply right click Time Break Chronicles in your Library, select Properties, and then click "Betas." From there you can select the Beta branch from the dropdown, and Steam will download the files for you. You do not need to enter a beta access code.



Changelog for version 0.4.8b


There's a lot of balance changes, bug fixes, and various other things in this update. We'll separate everything out below into sections:

New Content/Features



  • Added 3 new wanderer heroes, available to rescue in special missions after completing Act 3. You may discover some new enemies in these missions as well!
  • Added graphics quality option "HQ4X" that applies a smoothing shader, for those who like sprite smoothing
  • Game option menu is now available to pull up in battle at any time, and contains an Abandon option

Hero and Skill Reworks and Balance Changes



  • Added a handler to make sure any skills that we have removed or replaced on a hero will have any spent skill points or books refunded as available skill points
  • Reworked Sentinel, Blacksmith, Lawbringer, and Super Soldier to various degrees
  • Reworked Necromancer's Death Shroud and Death's Embrace skills to work a bit differently, but provide a similar function
  • Assassin's Dagger skill replaced with Kunai, and she now has Track skill
  • Immortal's Adrenaline Rush skill reworked to be a one turn bonus action buff
  • Jester's Fan of Blades lv 2 damage bonus increased from 5% to 15%
  • Rocker's Jam skill is now a Bonus Action
  • Cursed's Rekindle skill is now a Bonus Action
  • Cursed's Extinguished Soul skill now makes skills cost 0 MP
  • Marine's basic M16 skill replaced with a more interesting gadget version
  • Fire Mage's Combust skill level 2 now applies a fire DoT debuff to enemies it hits
  • Vul's Hunter and Tranquil Stance skills now add direct bonus damage instead of increasing attributes
  • Monk's Four Pillar abilities now also count as spells
  • Physicist Claire now gains Ageless trait instead of Regrowth from Dryad
  • Physicist Claire's Medkit is now a swappable skill
  • Woodsman's Power reduced slightly
  • Shake Off skill (various heroes) is now a Bonus Action
  • Track skill (various heroes) is now a Bonus Action
  • Reworked level 2/3 of Bulwark skill (various heroes) to provide more consistent utility
  • Pummel skill (various heroes) damage per hit increased
  • Meteor Strike skill is now a spell instead of attack
  • Lizardman's Thrash now only hits primary target with Venom Bite at lv 3, instead of everyone
  • Witch's Dark Arts skill's added damage bonuses reduced
  • Ranger's Eagle Eye skill lv 3 turn delay decrease reduced
  • Ranger's Pincushion skill damage reduced
  • Druid's Moonbeam skill damage reduced
  • Dryad's Enchant Spear trait now caps at 5 stacks

Other Balance Changes



  • Reworked turn progress and chance to hit calculations for high level enemies to be normalized down to player character levels. This should help slower ramping heroes and speed/agility based heroes maintain their niche even against higher level enemies.
  • Medium Blob enemies no longer gain free turn progress when summoned into battle
  • Reworked Act 3 Kraken boss fight somewhat to feel a bit more fair, and have a better flow
  • Troll enemy no longer has Swipe skill, but Wallop instead
  • Reduced the difficulty of a couple of Act 3 Troll enemy encounters, and normalized them to be the same between singularity and chronicle
  • Stasis Time Break is now single target
  • Drone Parts relic now summons a random cultist drone type, based on the types you could have seen so far
  • Master Scout Flag relic now gives 100% increased speed for first turn, instead of a free turn, but no longer increases damage taken
  • Blitzer Speed Relic bonus reduced from 50% to 15%
  • Reduced difficulty of Caveman's "Big Game Hunter" quest
  • Reduced difficulty of Super Soldier's "Dominate This" quest

Bug Fixes/Other



  • Fixed Vul's White Wind skill not counting as a spell
  • Improved Bard AI
  • Fixed Monk's Four Pillars skill being usable by CPU controlled characters without Zen Trance active
  • Fixed enemy Ancient Rage and Ancient Power enemy traits triggering on healing
  • Fixed Spirit Walk skill not being usable by Inscriber Claire
  • Fixed Oakheart relic being craftable
  • Fixed misalignment of downed Druid sprite
  • Fixed misalignment of Thunder Hammer sprite on enemy Viking
  • Fixed bug where battle skill sub menus sometimes appeared behind other menus after cancelling out of them
  • Fixed bug where enemy could use Dark Bargain on itself in certain circumstances
  • Fixed possible crash from Acrobatics trait in combination with Metabolism break
  • Fixed aspect skills being dispellable and possibly stealable
  • Fixed various typos
  • Disabled text "pop" effect on some menus