Developer Update and Patch version 0.4.11b (Beta Branch)
It's been a while since we've had an incremental patch, since we've been working away on new content for the upcoming Act 4 release, but there's enough things to address that patch a 0.4.11b was warranted. This patch addresses some bug reports and introduces some new features, content, and balance updates.
New Mechanic: Instability
A major change added in this patch is a new mechanic called "Instability." As a battle goes on and energy is released, instability of local space-time increases, and so does damage dealt by both allies AND enemies. Base damage has been reduced a bit across the board to go along with this change.
The main aim of this mechanic is to help make some of the longer, drawn out battles end more decisively, but it also means the early fight is somewhat less deadly and allows ramping/setup characters to shine more.
We'd love any feedback on this new mechanic (or anything else) before it heads to the stable branch, so if you'd like to chat about it, make sure to join our Discord!
Developer Update: Upcoming Act 4
Since we're sure you're all excited for Act 4, we wanted to let you know we're still steadily progressing, and we're including a little teaser screenshot below of a couple of the new heroes in the environment they will have to contend with. We'll leave it to you to figure out what they might be. We'll definitely post some additional teasers as we get even closer to the release, both here and in our Discord.
Changelog for version 0.4.11b
Now, on to the changelog for this patch!
Added two new shop-only relics
Added a new Training Room option to the Inn where you can beat up on invincible bots as long as you like. This option appears after you've started at least one mission in your save
Added a new mechanic called "instability" that causes damage values to slowly rise over time, to help lengthy fights be more decisive as they go on. Boss fights increase this value much more slowly, since they are meant to be longer
Rebalanced a few boss fights to have more appropriate scaling, health, and/or damage with the new instability mechanic
Added a new default Time Break skill that resets instability to zero
Added a new distortion that interacts with instability
Maelstrom's Chaos Storm now has a 1-turn "exhaustion" stage after it goes off
Track skill (Assassin, Pioneer, Pursuer) is no longer resistible
Monk's Chakra skill strength reduced from 1.5x Focus to 1.25x
Spellblade's Spell Refraction now also copies the level of the spell it refracts
Inscriber Form's elemental magic spells' base damage increased from 1x Focus to 1.5x
Ranger's skills now base their damage on Technique instead of Power
Pirate's plunder now only steals half turn progress and its charge cost scales per use
Blizzard skill (various heroes/enemies) level 3 now hits 12 times instead of 15 at level 3
Vul's Vulstaff and Winter's Gift skills now have level 2/3 effects
Taunt skill lv 3 now has a chance to make opponent stumble instead of acting
Gather Shadows (Dark Knight, some enemies) skill levels reworked, and can no longer be interrupted
Fury distortion reworked to randomly give free attacks rather than free turns
Shroom enemy can no longer use Strange Spores twice in a row, and will now use Flurry attack in between
Reworked the code that handles turn loss and forced skill overrides to make them work more consistently
Fixed Inscriber Form's Echoing glyph to only proc one extra time for each spell
Fixed a few bugs with Big Blob that could occasionally result in a soft locked state
Fixed a bug that could result in a soft lock if a hero was downed from certain turn start damage effects
Fixed Avatar enemy's Channel ability still casting a spell even if you interrupted it
Fixed some calculations related to crit chance and crit damage for certain skills
Fixed Holy Shield (Angel, Cleric) being able to target somebody who already has it active
Fixed broken "hurt" animation frame for Doctor's Nurse summon
Fixed Stasis time break description being too long for in-battle info box
Version 0.4.10 Release: Hero Pack #3
Version 0.4.10 (Hero Pack #3) has officially left the beta branch, and is now in the stable branch! We'd like to thank everyone who downloaded the beta and provided feedback. You do not need to unsubscribe from the beta branch if you are currently using it, as both beta and stable branches have been updated.
Our next major planned update will be the Act 4 content release, which is currently in progress. We'll update you with more on that as we continue working on it in the future.
If you missed the original beta release announcement, you can view the details of the major changes here: https://store.steampowered.com/news/app/1393500/view/3120432123217347348
The following changelog outlines the details of changes from version 0.4.9b to this release, 0.4.10.
Changelog for version 0.4.10
Optimized some particle effect animations to use fewer particles, improving performance for those animations
Added a particle effect quality graphics option that will further reduce particle count on various animations, to better support low video memory devices such as certain integrated graphics chips
Removed second Shroom enemy in early singularity mode encounter, since it could too easily overwhelm a two hero team
Fixed Secret Service Return Fire skill using the wrong amount of MP to counter attack, and updated its description to show MP cost
Fixed Jaguar's Pounce skill removing buffs from user instead of target at lv 2
Fixed Marine's M16 skill not resetting uses on battle start
Fixed Marine's "Light 'em Up" quest to work with reworked covering fire skill
Fixed Sever Soul skill animation causing a crash when used by certain heroes
Fixed Woodsman's Protect skill having its spent skill points reset continuously
Updated Lawbringer's skill descriptions to clarify damage type dealt
Various typo fixes
Patch version 0.4.9b (Beta Branch)
This patch addresses some bug reports and balance feedback related to the recent Hero Pack release.
Changelog for version 0.4.9b
Slight reshuffle of Secret Service skills
Immortal and Secret Service revival skills now have a limit of 3 uses
Reworked Meditate (various heroes) skill levels
Marine's M16 skill reworked to have an ammo/reload system attached
Marine's Specialist skill turn delay bonus decreased from 35% to 15%
Replaced animation for Doctor's Malpractice skill to better match its theme and physical damage type
Enemy husks at higher endless and singularity difficulties will now always have level 2 or 3 skills, based on the difficulty tier and elite status, except for a few encounters with specifically forced levels
Enemy husks at the highest difficulty levels will now also have their default relics equipped
Fixed handling of multiple Secret Service or Immortal characters so that all of them being downed at once still wins/loses the battle, even if you have Weight Heart or a similar skill
Fixed Secret Service "Get Down!" quest not completing properly
Fixed missing kneeling frame for Nurse sprite
Fixed Zone Defense triggering multiple skill activations per turn
Fixed Pill Bottle and Jacks Rum relics to work more reliably
Fixed Jaguar being able to act during Pounce
Fixed Sentinel being able to act during Forcefield channeling
Fixed Doctor's Prescribe skills showing they could be leveled up
Fixed Doctor and Jaguar rescue battles being skippable with stealth generator
Fixed a couple of typos in new character flavor text
Version 0.4.8b Release: Hero Pack 3 (Beta Branch)
Build version 0.4.8b, Hero Pack 3, is now available on the Beta Branch. This update contains 3 new wanderer heroes for you to find, some new enemies to battle as you find them, and a slew of balance updates based on recent player feedback.
Steam achievements for the new heroes are not yet available, but will be added when Hero Pack 3 leaves the beta branch.
How do I download the Beta Branch?
Opting into a Beta branch is easy on Steam. Simply right click Time Break Chronicles in your Library, select Properties, and then click "Betas." From there you can select the Beta branch from the dropdown, and Steam will download the files for you. You do not need to enter a beta access code.
Changelog for version 0.4.8b
There's a lot of balance changes, bug fixes, and various other things in this update. We'll separate everything out below into sections:
New Content/Features
Added 3 new wanderer heroes, available to rescue in special missions after completing Act 3. You may discover some new enemies in these missions as well!
Added graphics quality option "HQ4X" that applies a smoothing shader, for those who like sprite smoothing
Game option menu is now available to pull up in battle at any time, and contains an Abandon option
Hero and Skill Reworks and Balance Changes
Added a handler to make sure any skills that we have removed or replaced on a hero will have any spent skill points or books refunded as available skill points
Reworked Sentinel, Blacksmith, Lawbringer, and Super Soldier to various degrees
Reworked Necromancer's Death Shroud and Death's Embrace skills to work a bit differently, but provide a similar function
Assassin's Dagger skill replaced with Kunai, and she now has Track skill
Immortal's Adrenaline Rush skill reworked to be a one turn bonus action buff
Jester's Fan of Blades lv 2 damage bonus increased from 5% to 15%
Rocker's Jam skill is now a Bonus Action
Cursed's Rekindle skill is now a Bonus Action
Cursed's Extinguished Soul skill now makes skills cost 0 MP
Marine's basic M16 skill replaced with a more interesting gadget version
Fire Mage's Combust skill level 2 now applies a fire DoT debuff to enemies it hits
Vul's Hunter and Tranquil Stance skills now add direct bonus damage instead of increasing attributes
Monk's Four Pillar abilities now also count as spells
Physicist Claire now gains Ageless trait instead of Regrowth from Dryad
Physicist Claire's Medkit is now a swappable skill
Woodsman's Power reduced slightly
Shake Off skill (various heroes) is now a Bonus Action
Track skill (various heroes) is now a Bonus Action
Reworked level 2/3 of Bulwark skill (various heroes) to provide more consistent utility
Pummel skill (various heroes) damage per hit increased
Meteor Strike skill is now a spell instead of attack
Lizardman's Thrash now only hits primary target with Venom Bite at lv 3, instead of everyone
Witch's Dark Arts skill's added damage bonuses reduced
Reworked turn progress and chance to hit calculations for high level enemies to be normalized down to player character levels. This should help slower ramping heroes and speed/agility based heroes maintain their niche even against higher level enemies.
Medium Blob enemies no longer gain free turn progress when summoned into battle
Reworked Act 3 Kraken boss fight somewhat to feel a bit more fair, and have a better flow
Troll enemy no longer has Swipe skill, but Wallop instead
Reduced the difficulty of a couple of Act 3 Troll enemy encounters, and normalized them to be the same between singularity and chronicle
Stasis Time Break is now single target
Drone Parts relic now summons a random cultist drone type, based on the types you could have seen so far
Master Scout Flag relic now gives 100% increased speed for first turn, instead of a free turn, but no longer increases damage taken
Blitzer Speed Relic bonus reduced from 50% to 15%
Reduced difficulty of Caveman's "Big Game Hunter" quest
Reduced difficulty of Super Soldier's "Dominate This" quest
Bug Fixes/Other
Fixed Vul's White Wind skill not counting as a spell
Improved Bard AI
Fixed Monk's Four Pillars skill being usable by CPU controlled characters without Zen Trance active
Fixed enemy Ancient Rage and Ancient Power enemy traits triggering on healing
Fixed Spirit Walk skill not being usable by Inscriber Claire
Fixed Oakheart relic being craftable
Fixed misalignment of downed Druid sprite
Fixed misalignment of Thunder Hammer sprite on enemy Viking
Fixed bug where battle skill sub menus sometimes appeared behind other menus after cancelling out of them
Fixed bug where enemy could use Dark Bargain on itself in certain circumstances
Fixed possible crash from Acrobatics trait in combination with Metabolism break
Fixed aspect skills being dispellable and possibly stealable