Time Break Chronicles cover
Time Break Chronicles screenshot
Genre: Role-playing (RPG), Strategy, Indie

Time Break Chronicles

Patch version 0.5.06b (Beta Branch)

This patch includes more fixes and balance adjustments based on recent feedback for the recent beta.

Changelog for version 0.5.06b



  • Added relic sprites for new Act 4 heroes
  • Further buffed Act 4 final boss abilities and attributes
  • Reworked Armored Drone enemy to remain open after Core Surge fires, but it deals more damage
  • Reworked Agent's Return Fire skill Levels
  • Reworked Edgard's Cape relic effect
  • Reworked Blood Mage's Tainted Blood effects
  • Reworked Mortal Sin's added dark damage to be calculated additively instead of multiplicative per stack
  • Decreased William's Penance relic bonus
  • Added status icon to show what Mind Master enemy does
  • Bulwark skill's effect is no longer dispellable
  • Maelstrom's Calm effect is no longer dispellable
  • Moonbeam damage decreased to 0.45x Focus
  • Fixed enemy Drag Under skill interaction with Golem
  • Fixed crash if a copied Moonbeam spell has no valid targets
  • Fixed crash if Maelstrom's Unstable Generator has no valid targets for its lv 2 effect
  • Fixed a couple of other rare crashes

Patch version 0.5.05b (Beta Branch)

This patch includes more fixes and balance adjustments based on recent feedback for the recent beta.

Changelog for version 0.5.05b



  • Act 4 final boss attributes and skills buffed a bit, in order to provide more of a challenge
  • Fallen's Mortal Sin bonuses reduced
  • Reduced Rune Scribe's Arcane Wisdom bonuses
  • Iana's Bow relic bonus increased to +15
  • Dark Prism's effect sprite will now scale to cover bigger enemy sprites
  • Characters with Read Omen will no longer give free turns to other characters with Read Omen
  • Fixed Wolfman and Vampire quests not properly counting summons for their ally type requirements
  • Fixed Cursed' Extinguished Soul to give the proper updated MP values
  • Fixed uses count on Syrette and Painkillers skills
  • Fixed max town level, which should have been set to 21. This should give access to the new Time Break skill, if you reach level 21.
  • Fixed Fallen's Contrition quest id conflicting with the quest id for one of the new bosses. If you previously completed this quest, you will need to enter a battle with Fallen in the party, and it should mark the new quest id as complete.
  • Fixed Inscriber form's Arcane Glyphs interface issues
  • Fixed some issues with Fallen's Flight and Grab animations in certain situations
  • Fixed in-battle description for Dark Prism skill being too long
  • Fixed in-battle description for Void Blast skill being too long
  • Fixed Rune Scribe's Imbue Rune skill levels not working properly
  • Fixed Rune Scribe's Maintaining the Guard quest not completing properly
  • Fixed Firefighter's Heroism stacks being lost when a summon died
  • Fixed crash from enemy Chemist using Mix skill
  • Fixed crash from infinite loop between Undeterred and Tainted Blood passives

Patch version 0.5.04b (Beta Branch)

This is a small patch to address a couple of recent crash reports.

Changelog for version 0.5.04b



  • Fixed possible crash related to Act 3 enemies with Pollen type skills
  • Fixed possible crash related to Fallen's Mortal Sin skill

Patch version 0.5.03b (Beta Branch)

This patch includes more updates and fixes based on the first round of feedback for the recent beta.

Changelog for version 0.5.03b



  • Fixed crash related to restoring Madness distortion on a mid-run reload
  • Fixed crash when using Protection Runes with Claire
  • Fixed crash relating to Occultist form's Dark Guest
  • Fixed crash when backing out from Item Bundle select
  • Fixed Dark Knight's Eclipse not properly charging
  • Fixed Angel's Wing relic triggering too early
  • Fixed Chef's 3rd quest name
  • Fixed Painkillers skill description showing incorrect number of uses
  • Fixed Rune Scribe's Arcane Wisdom not calculating Wisdom properly

Patch version 0.5.02b (Beta Branch)

This patch includes updates and fixes based on the first round of feedback for the recent beta.

Changelog for version 0.5.02b



  • Changed Magma Pup and Magma Beast enemy skill Magma Spray to work as an attack that charges up with hits, instead of instant counter
  • Buffed Magma Beast boss's skills a bit, and added some minions to the fight
  • Changed Gunslinger's Leadstorm level bonuses and reduced Warmonger's bonuses
  • Reworked Energy Bracer relic's effect
  • Fixed Magma Pup's Rock Shell not being able to activate sometimes
  • Fixed Runed Vestments relic treating healing as damage
  • Fixed missing shared skill for Charmer (Charm on Inscriber form)
  • Fixed Duct Tape relic reducing some gadget skills use count to 0
  • Fixed Act 4 recon missions not being properly marked as complete when finishing them
  • Fixed Angel's Salvation not resurrecting next turn as expected
  • Fixed Hellbinder's "Show Off" quest not completing properly
  • Fixed Syrette and Painkillers skills having incorrect number of uses at lv 2/3
  • Fixed Firefighter's Inspire lv 3 healing calculation
  • Fixed Gunslinger's Leadstorm not properly resetting charge between battles
  • Fixes for various crashes

Version 0.5.0b Release: Hellfire (Beta Branch)

The long awaited Act 4 is finally here, just in time to dive into Hell at Halloween time! The Act 4 update is now available to be downloaded in the Beta Branch, where we will be testing and refining as we work towards a stable release. There are still a few things we will be expanding on or adding with this act, but we are excited to get this release out to everyone to play with the new content and give feedback. Come and join the community on our discord at https://discord.gg/m9MAfrP if you haven't already!

How do I download the Beta Branch?


Opting into a Beta branch is easy on Steam. Simply right click Time Break Chronicles in your Library, select Properties, and then click "Betas." From there you can select the Beta branch from the dropdown, and Steam will download the files for you. You do not need to enter a beta access code.



Changelog for version 0.5.0b


There's quite a bit of new content for you to explore in this update. We'll separate it out below, into a few categories.

New Content



  • A new act, with new enemy types, relics, encounters, and continuation of Claire's story
  • A new form for Claire to unlock after completing Act 3
  • A new Time Break tech to discover
  • 14 new heroes to find and unlock, bringing the total available to 75!
  • New heroes also added as unlocks in Singularity mode

Balance Changes



  • Changed town Temple Relic Enchanting upgrades to make relic-granted skills lv 2 and 3
  • Relic-granted skills in Singularity mode always level 3
  • Angel's Wing relic now activates when at critical HP, instead of when you would be downed
  • Frozen Claire's Snow Drone now has lv 3 Blizzard
  • Blizzard skill updated with better description, and improved its targeting to more evenly spread its hits around
  • Reworked Siren's Lullaby, Hypnotic Presence, and Shell Charm relic to make her sleep damage more easily maintainable in any team
  • Blitz Stance skill (Linebacker) no longer starts activated, and bonuses reduced
  • Enemy Warm Up skill (also granted by Forge Emblem relic) is now a Bonus Action
  • Samurai's Sword Spirit skills reworked
  • Cursed's Extinguished Soul MP value increased by 150
  • General's Command skill now charges over time
  • Generals Strategize skill levels reworked
  • Dark Knight's Eclipse and Darkblade reworked to better work with new mechanics
  • Caleb's Malice relic now reflects all damage types, instead of just attacks
  • Ionizer relic's damage is now piercing
  • Wraith and related Mirror Image skill reworked somewhat
  • Frenzy skill (Super Soldier, Viking) is now a bonus action instead of giving a free turn
  • Consecrate skill (various heroes) reworked
  • Medic's Amputate and Syrette skills reworked
  • Woodsman's Chop skill now has bonus effects at lv 2 and 3
  • Plague Doctor's Plague skill now ignore resist stacks
  • Protect skill levels reworked
  • Act 1 hunting mission base enemy level increased by 1
  • Improved general enemy AI so they will always use Bonus Actions when available, and improved some skill priority AI
  • Dominator enemy's Soul Nexus skill now also absorbs speed
  • Increased base enemy Max HP a bit, based on how much they are over the base level
  • Instability growth rate increased a bit

Bug Fixes/Other



  • Added an improved animation for healing items, that shows the item being used
  • Improved shader/animation effect on water maps in Act 3
  • Added a "burning" status text effect when a character is affected by fire DoT, and fixed some fire DoT skills not having a burning effect on the target
  • Fixed last hero pack heroes being unavailable as starters after they are rescued in Singularity mode
  • Fixed bug where Blacksmith's Temper skill added an unintended Toughness buff
  • Fixed Claire using laser hit sound when hitting with melee skills
  • Fixed hidden enemy being untargetable when it was the last enemy alive
  • Fixed summons not always properly following their summoner after summoner was shifted
  • Fixed some possible infinite loop bugs related to Holy Shield and Spellscreen healing effects
  • Fixed a few issues with character sprite alpha not being reset properly when dealing with hiding/showing overlapping sprites in battle
  • Fixed Holy Shield skill not making a sound when hit
  • Fixed Stances and Alcohol skills being dispellable
  • Fixed Priestess' Blessing effect being stealable
  • Fixed Frost Shield skill showing BLOCKED text over the caster instead of the affected target
  • Fixed Strange Spores' forced fight effect always targeting the same ally
  • Fixed possible rare crash related to enemy Pollen skills
  • Fixed possible crash when using Grenade skill in certain encounter situations
  • Fixed some handling of confuse
  • related effects
  • Fixed skill point icon being visible without any skill points in battle status menu
  • Fixed several instances of possible memory leak issues, and improved caching of ui elements to improve performance in some areas
  • Various typo fixes

Finally, as mentioned, there are a few things to be aware of that are remaining to be finished up in future patches:

  • There is one more hero who is not quite ready for release
  • Act 4 bosses do not yet grant unique relics on defeat
  • Act 4 endless mode difficulty modifiers have not all been defined yet, though each tier is playable and enemy levels do increase.
  • Steam achievements have been added for the Act 4 bosses, but hero rescue achievements will not be added until the stable release. These achievements can be awarded retroactively once they are added.
  • Some of the new hero relics currently have stand-in art.
  • New hero lore/backstory blurb content has not been added yet.
  • For Singularity, the new heroes are available to unlock, but the new enemy encounters will be added in a future patch, along with a bit of change to the tiers to fit them in.


Patches will likely be coming fairly regularly in the coming weeks as we get the additional content done and respond to bug reports, etc.

We'd love to get your feedback, bug reports, and anything else you'd like to share with the community on our discord at https://discord.gg/m9MAfrP as we polish up this release. Thanks to everyone who has already participated!

Patch version 0.4.15, and another Teaser!

This patch mostly addresses some recent bug reports, and includes a couple of balance changes. The main new feature is a save backup system. We've had a couple requests from people who have lost their save file to the unknown void via Steam's cloud save system, and this should allow reverting to a backed up save in such a case.

Also, we've got another little teaser of upcoming Act 4 content: A fourth new hero joins our previously revealed group!



Changelog for version 0.4.15



  • Added a save backup system, creating up to 5 rotating backups whenever finishing a run, abandoning, or saving and quitting. Backup saves will be located at %AppData%\Warrior General Games\TimeBreak\save_backups by default.
  • Fixed missing effect icon for tombstone enemy's Impervious passive
  • Fixed Death Worm's burrow effect being dispellable or stealable
  • Fixed Taunt's lv 3 stumble effect not activating properly
  • Fixed Curse skill being able to target somebody who was already cursed
  • Fixed Lizardman's Snapback skill level 2 effect not properly triggering a counter with Thrash
  • Fixed enemy "Call" spells being copyable
  • Fixed Big Blob and Medium Blob enemies being unable to split when under certain skill-blocking effects
  • Fixed Spellblade's Arcane Conduit affecting spells that target self or allies
  • Fixed Inscriber Claire's Wizzar Drone being able to copy certain uncopyable spells
  • Fixed Blacksmith's Flamecoat skill description listing the incorrect number of turns
  • Fixed possible rare crash from Lawbringer's Justice skill counter attacking already downed enemies
  • Samurai's Falling Leaf skill damage increased from 0.75x to 1.35x Power and Focus
  • Sentinel's Forcefield level 3 changed to reduce damage taken, instead of triggering meditate
  • Meditate skill now has a 1 turn charge time
  • Increased Troll enemy's health/defense a bit

Patch version 0.4.14, and another Teaser!

This small patch mostly addresses some recent bug reports. Also, we've got another little teaser of upcoming Act 4 content: A new form for Claire!



This Claire is obsessed with the occult, devoting her time to the study of demons and spirits. She hopes to one day even attempt to harness and control their power. Surely nothing bad could ever come of that, right?

Changelog for version 0.4.14



  • Reworked Onslaught and Transcendent distortion effects to have an attribute based downside instead of skill level
  • Fixed hero pack 3 heroes not unlocking properly when finishing the appropriate number of Singularity runs
  • Fixed crash caused by interaction between Sense Weakness and Undeterred skills
  • Fixed Spirit Well's Absorb Soul spell being copyable
  • Fixed Toolbox and Novice Spellbook relic not properly selecting a random skill for Claire sub forms

Developer Update and Patch version 0.4.13

This update brings the changes from the recent beta branch build (0.4.12b) to the stable version of the game. If you'd like to discuss this update or anything else about the game with us or fellow players, make sure to come on over and join our Discord!

New Mechanic: Instability


The major change added in this patch is a new mechanic called "Instability." As a battle goes on and energy is released, instability of local space-time increases, and so does damage dealt by both allies AND enemies. Base damage has been reduced a bit across the board to go along with this change.

The main aim of this mechanic is to help make some of the longer, drawn out battles end more decisively, but it also means the early fight is somewhat less deadly and allows ramping/setup characters to shine more.



Developer Update: Upcoming Act 4


Work on Act 4 is continuing at a steady pace, and we've got another small teaser for you today, this time updating the scene from our previous teaser. Three new heroes. Who and where could they be?



Changelog for version 0.4.13


There is one change from the previous beta version of 0.4.12b:

  • Improved caching of UI sprite elements to reduce hard drive requests for non-default UIs and improve speed of UI generation

The following is the complete changelog from the previous stable version of 0.4.10, including changes from 0.4.11b and 0.4.12b.

  • Added two new shop-only relics
  • Added a new Training Room option to the Inn where you can beat up on invincible bots as long as you like. This option appears after you've started at least one mission in your save
  • Added a new mechanic called "instability" that causes damage values to slowly rise over time, to help lengthy fights be more decisive as they go on. Boss fights increase this value much more slowly, since they are meant to be longer
  • Rebalanced a few boss fights to have more appropriate scaling, health, and/or damage with the new instability mechanic
  • Added a new default Time Break skill that resets instability to zero
  • Added a new distortion that interacts with instability
  • Rocker's Jam skills now scale with Technique
  • Rocker's Whammy Bar reworked to add damage based on Power
  • Rocker's Battle Axe damage bonus increased from 0.2 to 0.5
  • Maelstrom's Chaos Storm now has a 1-turn "exhaustion" stage after it goes off
  • Track skill (Assassin, Pioneer, Pursuer) is no longer resistible
  • Monk's Chakra skill strength reduced from 1.5x Focus to 1.25x
  • Spellblade's Spell Refraction now also copies the level of the spell it refracts
  • Inscriber Form's elemental magic spells' base damage increased from 1x Focus to 1.5x
  • Ranger's skills now base their damage on Technique instead of Power
  • Pirate's plunder now only steals half turn progress and its charge cost scales per use
  • Blizzard skill (various heroes/enemies) level 3 now hits 12 times instead of 15 at level 3
  • Vul's Vulstaff and Winter's Gift skills now have level 2/3 effects
  • Taunt skill lv 3 now has a chance to make opponent stumble instead of acting
  • Gather Shadows (Dark Knight, some enemies) skill levels reworked, and can no longer be interrupted
  • Fury distortion reworked to randomly give free attacks rather than free turns
  • Shroom enemy can no longer use Strange Spores twice in a row, and will now use Flurry attack in between
  • Reworked the code that handles turn loss and forced skill overrides to make them work more consistently
  • Fixed some Break skills not appearing in Singularity mode
  • Fixed Inscriber Form's Echoing glyph to only proc one extra time for each spell
  • Fixed a few bugs with Big Blob that could occasionally result in a soft locked state
  • Fixed a bug that could result in a soft lock if a hero was downed from certain turn start damage effects
  • Fixed Jaguar's Pounce skill description referencing Ambush skill instead of Stalk
  • Fixed Avatar enemy's Channel ability still casting a spell even if you interrupted it
  • Fixed some calculations related to crit chance and crit damage for certain skills
  • Fixed Holy Shield (Angel, Cleric) being able to target somebody who already has it active
  • Fixed broken "hurt" animation frame for Doctor's Nurse summon
  • Fixed Stasis time break description being too long for in-battle info box

Patch version 0.4.12b (Beta Branch)

This small patch includes mostly bug fixes for the most recent beta branch update. Assuming there are no other major fixes needed, this patch will likely move to the stable branch soon.

Changelog for version 0.4.12b



  • Rocker's Jam skills now scale with Technique
  • Rocker's Whammy Bar reworked to add damage based on Power
  • Rocker's Battle Axe damage bonus increased from 0.2 to 0.5
  • Fixed Vul's stances not working properly when she was taunted
  • Training bots will now auto-revive if they are somehow killed
  • Fixed Wizzar Drone using Fight skill on its turn
  • Fixed Plunder not properly resetting charge between battles
  • Fixed Rocker using Defend during Jam
  • Fixed some Break skills not appearing in Singularity mode
  • Fixed Fury distortion sometimes picking an empty spot to target