- Lunge Forward and attack twice in quick succession dealing 9 damage with each hit
Sword In The Stone
- Drive your sword into the ground pulling all enemies towards you and applying stun
Gravity Slash
- Bring down your sword creating a vertical slash in front of you dealing 24 damage
Bow
Crippling Shot
- Fire an arrow that deals 10 damage and applies SLOW
Rain of Arrows
- Create a barrage of arrows dealing 12 damage per second for 3 seconds and applying slow to enemies hit
Multishot
- Fire a spread of arrows that deal 10 damage each and applies knockback
TimeLost Early Access Update Patch 1.1.7
Patch Notes 1.1.7
General
Spear basic attack 3rd hit is now an aoe cone BattleAxe basic attack 3rd his has been changed
Adjusted timing of some basic attacks to flow with the new system
Adjusted leaderboard Ranks and Avatar spacing Adjusted end match scoreboard UI
TimeLost Early Access Update Patch 1.1.6
Patch Notes 1.1.6
General
New combos system for all basic attacks Each weapon now has working combo animations that reset
Improved melee jittering and animation issues
Additional UI improvements!
More optimization!
TimeLost Early Access Update Patch 1.1.5
Patch Notes 1.1.5
General
Leaderboards have landed! - Head to the Career Profile and see where you stand in matches played, kills, wins, and player level. Size up the competition, climb the ladder, and show everyone who's boss—with more tracked stats coming soon.
Additional UI improvements!
More optimization!
TimeLost Early Access Update Patch 1.1.4
Patch Notes 1.1.4
General
- Contract System has been added Earn Renown by completing Contracts ie. Win 3 Matches, Get 15 Kills. etc. - Advanced Stat Tracking working - Added Tooltips to Health and Dodge in Vault - Ability icons now have a moving visual element - Scoreboard updated visually
Utility - Burning Man adjusted (Ticks 3 times dealing 8 damage each and applying Burn)
TimeLost Early Access Update Patch 1.1.3
Patch Notes 1.1.3
General
- Party System has been added - Advanced Stat Tracking added (Work in progress) - Added Post-Match Scoreboard
Maps
- Industrial 1v1: Added a line of sight box for spawning locations - Industrial: Performance adjustments
Weapons
Greatsword
-Hurricane Blade: Animation was tweaked to flow with combat better -Hurricane Blade: can now be stunned, pulled & pushed
TimeLost Early Access Update Patch 1.1.2
Patch Notes 1.1.2
General
- Fixed Renown to work with TDM and Control Point. (We actually fixed it this time) - Matches Played tracking in Career Profile
Stimulants
- Increased the Stimulant visuals yet again
Maps
- New Map Rework; Industrial
Industrial has been redesigned to be a location that feels like more than just an arena. It was a home to many before the pollution choked the air. Fight in a multitude of areas. Each with its own tactics.
Industrial 1v1
Industrial 2v2
Industrial 3v3
Even play your favorite TeamDeath Match and Control Point around the entire map!
TimeLost Early Access Update Patch 1.1.1
Patch Notes 1.1.1
General - Fixed Renown and XP Gain - Additional cleanup to reduce random crashes - Improved visuals for Stimulants - Fixed Dodge not preventing Slow effect from being applied
Stimulants - Fixed Conversion Chip healing while poisoned - Fixed StoneSkin Chip not granting Slow Immunity
TimeLost Early Access Update Patch 1.1.0
Patch Notes 1.1.0
The one with Spectate
NEW Feature
- Added Spectate Mode Players will now see a prompt after death that responds to their "confirm" input (left mouse button or right trigger if on controller)
General
- Renown per match reduced 10->5 - XP per match reduced 100->50 - Spawn teleport colors are now based on team color - Fixed an issue with enemy names appearing the same color as teammates after the first round - Enemy names are now always RED - Added a team color notifier under the stamina bar that will always display if you are Red or Blue team - Damage Taken error fixes - Target Actor error fixes - Potential fix for not getting rewards after a match
TDM
- Respawn time for TDM adjusted 5->12sec
Control
- Respawn time for Control adjusted 5->20sec - Target Score increased 25->100
- Added Health Spawners to TDM and Control Point maps that Heal for 20 and grant a heal over time effect - Implemented new TDM map: Sands of Time - Fixed TDM Match starting time
Statuses
- Reduced Bleed duration 8->4
Stimulants
- Fixed Shut Down Stim to be purchasable in Market - Increased Swifty Stim duration 3->8 seconds - Health Stim cooldown reduced 150->120 - Regen Stim cooldown reduced 150->120 - Stoneskin Stim cooldown reduced 60->45 - Purge Stim duration increased 5->10 - Reap Stim cooldown reduced 60->45 - Reap Stim duration increased 5->8 - Burning Man Stim cooldown reduced 90->60 - Burning Man now applies Burn - Grav Stim now applies a 3 second Slow