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Genre: Indie

TimeLost

TimeLost Early Access Update Patch 1.2.0

Patch Notes 1.2.0



Weapons



GreatSword


New abilities added

Double Attack

- Lunge Forward and attack twice in quick succession dealing 9 damage with each hit

Sword In The Stone

- Drive your sword into the ground pulling all enemies towards you and applying stun

Gravity Slash

- Bring down your sword creating a vertical slash in front of you dealing 24 damage

Bow


Crippling Shot

- Fire an arrow that deals 10 damage and applies SLOW

Rain of Arrows

- Create a barrage of arrows dealing 12 damage per second for 3 seconds and applying slow to enemies hit

Multishot

- Fire a spread of arrows that deal 10 damage each and applies knockback

TimeLost Early Access Update Patch 1.1.7

Patch Notes 1.1.7



General


Spear basic attack 3rd hit is now an aoe cone
BattleAxe basic attack 3rd his has been changed

Adjusted timing of some basic attacks to flow with the new system

Adjusted leaderboard Ranks and Avatar spacing
Adjusted end match scoreboard UI


TimeLost Early Access Update Patch 1.1.6

Patch Notes 1.1.6



General


New combos system for all basic attacks
Each weapon now has working combo animations that reset

Improved melee jittering and animation issues

Additional UI improvements!

More optimization!


TimeLost Early Access Update Patch 1.1.5

Patch Notes 1.1.5



General


Leaderboards have landed!
- Head to the Career Profile and see where you stand in matches played, kills, wins, and player level. Size up the competition, climb the ladder, and show everyone who's boss—with more tracked stats coming soon.

Additional UI improvements!

More optimization!


TimeLost Early Access Update Patch 1.1.4

Patch Notes 1.1.4



General


- Contract System has been added
Earn Renown by completing Contracts ie. Win 3 Matches, Get 15 Kills. etc.
- Advanced Stat Tracking working
- Added Tooltips to Health and Dodge in Vault
- Ability icons now have a moving visual element
- Scoreboard updated visually

Utility
- Burning Man adjusted (Ticks 3 times dealing 8 damage each and applying Burn)

TimeLost Early Access Update Patch 1.1.3

Patch Notes 1.1.3



General


- Party System has been added
- Advanced Stat Tracking added (Work in progress)
- Added Post-Match Scoreboard

Maps


- Industrial 1v1: Added a line of sight box for spawning locations
- Industrial: Performance adjustments

Weapons



Greatsword


-Hurricane Blade: Animation was tweaked to flow with combat better
-Hurricane Blade: can now be stunned, pulled & pushed

TimeLost Early Access Update Patch 1.1.2

Patch Notes 1.1.2



General


- Fixed Renown to work with TDM and Control Point. (We actually fixed it this time)
- Matches Played tracking in Career Profile

Stimulants


- Increased the Stimulant visuals yet again

Maps


- New Map Rework; Industrial


Industrial has been redesigned to be a location that feels like more than just an arena. It was a home to many before the pollution choked the air. Fight in a multitude of areas. Each with its own tactics.

Industrial 1v1




Industrial 2v2




Industrial 3v3




Even play your favorite TeamDeath Match and Control Point around the entire map!






TimeLost Early Access Update Patch 1.1.1

Patch Notes 1.1.1



General
- Fixed Renown and XP Gain
- Additional cleanup to reduce random crashes
- Improved visuals for Stimulants
- Fixed Dodge not preventing Slow effect from being applied

Stimulants
- Fixed Conversion Chip healing while poisoned
- Fixed StoneSkin Chip not granting Slow Immunity

TimeLost Early Access Update Patch 1.1.0

Patch Notes 1.1.0


The one with Spectate

NEW Feature


- Added Spectate Mode
Players will now see a prompt after death that responds to their "confirm" input (left mouse button or right trigger if on controller)

General


- Renown per match reduced 10->5
- XP per match reduced 100->50
- Spawn teleport colors are now based on team color
- Fixed an issue with enemy names appearing the same color as teammates after the first round
- Enemy names are now always RED
- Added a team color notifier under the stamina bar that will always display if you are Red or Blue team
- Damage Taken error fixes
- Target Actor error fixes
- Potential fix for not getting rewards after a match

TDM


- Respawn time for TDM adjusted 5->12sec

Control


- Respawn time for Control adjusted 5->20sec
- Target Score increased 25->100

Maps


- Night maps have had their brightness adjusted

TimeLost Early Access Update Patch 1.0.8

Patch Notes 1.0.8



General


- Increased Light Dodge distance SLIGHTLY
- Reduced Light Dodge Stamina cost 50->30
- Improved Hidden Forest's Medium settings

Gamemodes


- Added Health Spawners to TDM and Control Point maps that Heal for 20 and grant a heal over time effect
- Implemented new TDM map: Sands of Time
- Fixed TDM Match starting time

Statuses


- Reduced Bleed duration 8->4

Stimulants


- Fixed Shut Down Stim to be purchasable in Market
- Increased Swifty Stim duration 3->8 seconds
- Health Stim cooldown reduced 150->120
- Regen Stim cooldown reduced 150->120
- Stoneskin Stim cooldown reduced 60->45
- Purge Stim duration increased 5->10
- Reap Stim cooldown reduced 60->45
- Reap Stim duration increased 5->8
- Burning Man Stim cooldown reduced 90->60
- Burning Man now applies Burn
- Grav Stim now applies a 3 second Slow