TimeLost cover
TimeLost screenshot
Genre: Indie

TimeLost

TimeLost Early Access Update Patch 1.0.7

Patch Notes 1.0.7


General


- Lighting fixed on Medium settings for Hidden Forest Map

UI


- Enemy Health Bars are now always RED
- Enemy Nameplates are now always the same color as their team
- Friendly Health Bars are now always WHITE
- Friendly Nameplates are now always WHITE
- Nameplate is hidden when out of line of site
- Health Bars stay hidden when out of line of site
- Health Bars stay hidden while at 100%

Gamemodes


- Fixed Ymir's Hollow Control point not registering Red team
- Reduced Practice mode's start time 15->10
- Increased Control Point Respawn Time from 5->13
- Increased Control Point capture amount 25->50
- Fixed Ymir's Hollow Control point not capturing for both teams (May have effected multiple maps)

Stimulants


- Purge Stimulant now properly grants immunity to negative status effects for 5 seconds

TimeLost Early Access Update Patch 1.0.6

Patch Notes 1.0.6



General


- New Emotes in Emote Wheel
- New Teleport effects
- Added Text Chat
- Added remaining missing Not Enough Renown voice lines to Armor in Blackmarket
- Splash screen loading screens "TimeLost" logo updated
- Splash screen now randomizes between all loading screens
- Disabled Jump and Crouch keybinding override as they do not work properly
- Various UI Cleaned up and brought more in line with theme
- Added Stimulant info panels to Market
- Added Chip info panels to Market

Weapons


BattleAxe


- Mutilate hitbox radius reduced 28->22 (this should help with bouncing off characters)

GameModes


- Fixed TDM and Control not giving Renown and Match Played status to Clients
- Practice now queues players solo against Easier bots
- Practice now gives 3 Renown and 25XP per Match
- Added "(Easy)" text next to all Practice matches so people are aware they are NOT standard difficulty bots



We also want to let everyone know, we ARE working on a party system. These other fixes are being done along side refining the party system. Thanks for your support! If you would like to reach out join us on discord.

TimeLost Early Access Update Patch 1.0.5

Patch Notes v1.0.5



Weapons


Frost Claws


- Ice Spike cooldown reduced from 20s->18s

Warhammer


- Lunging Strike cooldown reduced from 18s->16s
- Surge cooldown reduced from 22s->18s

Sword and Shield


- Hamstring hit box increased by 20%
- Hurricane Blade cooldown reduced from 24->22

Stimulants


- Possible fix for Destro Stim not dealing proper amount of damage to targets

Market


- New players will start with 300 renown.
- All weapons have had their base price increased 250->400

UI


- Added Player Level and Experience Bar to Lobby
- Possible fix for cursor disappearing after alt tabbing

TimeLost Early Access Update Patch 1.0.4

Patch Notes v1.0.4


General


- Fixed Renown gain on Control maps
- Fixed some maps that were causing abilities to "float" in the air

Stimulants and Chips


- Fixed bloodbag/sacrifice chips

UI


- Added a close button to escape menu for when it sticks
- Health bar improvements

A note from the Developers


We want to make sure you all know just how appreciative we are to have people providing feedback for issues. This has greatly increased our development speed allowing us to get fixes out sooner. If you haven't reached out to us and would like to, please join our discord!

TimeLost Early Access Roadmap

Features



- Adding 3 new abilities to choose from for EACH weapon. Allowing players to choose 3 of the 6 abilities to customize your builds further
- Spectate Camera so you can cheer on your team from the grave
- Party System to allow you to play with friends
- Charged Basic Attacks
- F1 menu functionality (Ability to change abilities/stimulants/chips between rounds)
- Kill streaks
- Steam Achievements

Content


- Adding MORE maps
- Looking at new game modes (Capture The Flag, anyone?)
- The ability to create custom matches and invite friends (unrestricted joining)

Polish


- Team Deathmatch and Control Point Pre-match Timer
- Health bar visual adjustments to accurately show your health maximum
- Improving the feel of melee combat overall
- Adding a 3rd animation chain to your basic attacks
- Market items showing as "owned"
- Fixing escape menu to function better
- Improving/adding emote functionality
- Improve Career Page stat tracking


In the meantime, we welcome and appreciate any and all feedback! Join our discord and talk with the Developers.

TimeLost Early Access Update Patch 1.0.3

Patch Notes v1.0.3


Gamemodes


- Control Point - Target Score lowered 50->25
- TDM - Target Score lowered 30->25
- TDM - Countdown timer fixed
- TDM/Control now always open to join and invite friends
- Overtime ENABLED - Healing DISABLED during Overtime

Weapons


Nanite Controller


- Rejuvination: Cooldown reduced from 20->16
- Tranquility Burst: Cooldown reduced from 30->22 and healing incresed from 18->20

Statuses


- Heal Over Time: Increased from 2->3 per tick

Early Access Update Patch 1.0.2

Patch Notes



WEAPONS


Warhammer


-Surge: Ability radius reduced

Sword and Shield


-Thunderclap: Ability radius reduced
-Thunderclap: Damage reduced from 15->10

Bow


-Powershot: Added visual effect to the beginning of ability animation
-Powershot: Improved ability visuals
-Poison Cloud: Improved ability visuals

Statuses


-Stun: Reduced from 1.75s->1.5s

Gamemodes


-Control Point - Target Score lowered 150->50

UI


-Fixed issue with Consecrated Grounds description not showing properly
-Fixed Stranded loading screen
-Fixed Citadel Skyline Loading screen

Market


-Fixed the ability to purchase the same Stimulant multiple times
-Fixed the ability to purchase the same Chip multiple times

Early Access Update Patch: 1

Patch Notes:


-Removed debug visual from FireStaff basic attack
-Fixed bot spawn timer for Control Point
-Fixed Control Point's scoreboard

TimeLost is Out Now in Early Access

Dear TimeLost Community,

We are thrilled to announce that TimeLost is now available in Early Access on Steam! This pivotal moment in our development journey invites you to step into the fray and experience the intense, time-bending combat that defines TimeLost.


Join the Battle Today!

Dive into various multiplayer modes, including 5v5, 3v3, 2v2, and 1v1, and master an array of unique weapons, stimulants, upgrade chips, and abilities. Whether you prefer strategic team play or solo challenges, TimeLost offers a dynamic battlefield tailored to your playstyle.



Your Feedback Shapes Our Future

Early Access marks the beginning of our collaborative journey with you, our dedicated players. Your insights and feedback are invaluable as we strive to enhance performance, refine gameplay mechanics, and expand content. We encourage you to share your experiences and suggestions through our community channels, including the Steam forums and our official Discord server.

Stay Connected

Keep up-to-date with the latest news, updates, and community events by following our official channels:

Steam Community Hub: Engage with fellow players, participate in discussions, and access the latest announcements.


Discord Server: Join live conversations with the development team and other players, share feedback, and stay informed about upcoming events.

We are excited to embark on this journey with you and look forward to shaping the future of TimeLost together. Thank you for your support, and we'll see you on the battlefield!


The TimeLost Development Team


Join The Fight - March 14!



Gear up for battle! TimeLost is launching into Early Access on March 14, 2025. Master precise timing and strategic abilities to outplay your opponents in various modes, including 5v5, 3v3, 2v2, and 1v1. Customize your playstyle with a diverse selection of weapons, stimulants, upgrade chips, and abilities.

TimeLost is a Soulslike Team-Based PvP Arena Fighter. Master precision combat, customize your playstyle through dual-weapon builds, and climb the ranks in Arenas that transcend space and time.

TimeLost Early Access Features:


  • Prepare for Battle: Enter the arena equipped with two distinct weapons, each offering unique skills. Your selections not only define your combat style but also impact your health and dodge capabilities. Strategize and customize to dominate the battlefield.

  • Master The Art of Defense: Defend with precision by balancing blocks and dodges. Absorb damage with well-timed blocks, but depleting your stamina leaves you exposed. Evade strikes and debuffs with perfectly timed dodges, gaining brief invulnerability. Strategy and reflexes are the keys to dominating the arena.

  • Intense Combat with Endless Strategy: Engage in fast-paced battles where strategy and precision are key. Compete in ranked arenas, skirmishes, or control points—each match brings new challenges. Customize builds to heal allies, debilitate enemies with status effects, and turn the tide of battle.

  • Visit the Black Market: The Black Market is the in-game shop where you can purchase new Weapons, Stimulants, Upgrade Chips, and other visual aesthetics to customize your character and weapons. You can acquire currency from competing in matches.

  • NO MICROTRANSACTIONS!: TimeLost will always be Free to Play! The only purchase you can make is for our Complete Armory Edition DLC, which only speeds up unlocking your loadout to experience the full Vault quicker!


Why Early Access?
“We believe that involving the community early in the development of TimeLost is crucial to crafting an engaging and balanced multiplayer arena fighter. Early Access allows us to gather valuable feedback, address bugs, and refine features based on player input, ensuring the game resonates with all players.”