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Genre: Indie

TimeLost

Stimulants and Upgrade Chips Update

We have added a BUNCH of stimulants and upgrade chip options to help flesh out your build a bit more.

Stimulants (Actives)


Health Stim- Regen Health immediately
Regen Stim- Restores health over time
Swifty Stim- Increase move speed
Destro Stim- Sacrifice health to deal damage
Grav Stim- Pull your enemies in close
Reap Stim- Negate damage
Shut Down Stim- Stun targets
Burning Man Stim- Burn all enemies around you
Rejuv Stim- Regen Health and stamina
Deep Breath Stim- Instantly regen Stamina
Purge Stim- Cleanse yourself of negative effects
StoneSkin Stim- Prevent all knockdowns, knockups, knockbacks, and stuns.


Upgrade Chips (Passives)


Regen Chip heal over time
Cardio Chip- Increase max stamina
Bloodbag Chip- Increase max health
Sacrifice Chip- Reduce max health
UV Chip- Burn immunity
Antidote Chip- Poison immunity
Clotting Chip- Bleed immunity
Mercury Chip- Slow immunity
Poise Chip- Immunity to knockdowns and knockups
Immoveable Chip- Immunity to knockbacks and pulls
Reinforced Chip- All blocking is now shielded blocking

This introduces new items to mix up build potentials all around!

Early Access Delay

Early Access Delay

We regret to inform everyone that we have pushed back Early Access to Q1 of 2025. We have managed to fix a majority of issues that have plagued us throughout development but we would still like more time to better polish a few features.

In the meantime we would like to let our players know that we have continued to design new maps to battle it out in as well as improve the feel of combat as a whole.

UI and Market Update

We know its been July since our last Steam update post, but fear not as we have been hard at work implementing the Market into the game. Once this update goes live, you will be able to purchase weapons, armors, stimulants and upgrades to your character using currency acquired from playing matches. (We still will not be doing microtransactions) We also have plans for more item types beyond that.

We have done a lot of work on improving on the design of your character customization as well.

On TOP of that, we have been working on bug fixes and revisiting maps, abilities and more to put us in the best state for the game before entering Early Access which is planned for this month!

Anyhow, thank you to everyone who has contributed to testing and providing feedback as we push our game forward.

If you would like to provide more testing, please reach out to us in our Discord!

Patch: July 18th

General


-New main menu Lobby (better character lighting to boot)


UI


-Ability bars now resize to better show which weapon is active
-Vault menu has been overhauled with new color selections
-Removed Music player from main menu

Patch 1.05

General


-Updated loading screens to show loading icon
-Updated match UI to show time for new rounds
-Updated Vault Menu (Overhaul)(WIP)
-Added secondary Weapon bar to be displayed on screen at all time (WIP)
-Adjusted many audio attenuation sounds so you don't hear everything all at once all the time

-Cooldowns will now reset on respawn/new round

Weapons


-Added delay after swapping weapons before casting
-Health Stim reduced from 50hp to 30hp
-Burn Status reduced from 3 damage per tick to 2 damage
-Reduced Burn Status Trail distance
-Reduced Poison Status Trail distance


FireStaff


Tornado
-Increased cast time
-Updated visuals

Combustion
-Increased cast time
-Updated visuals


Frost Claws


Basic Attack
-Updated Visuals
Frost Lance
-Updated Visuals
Freezing Rain
-Increased cast time
-Updated Visuals


Bow


Powershot
-Increased cast time
Poison Cloud
-Increased cast time
-Updated visuals


Mace and Shield


Consecrated Ground
-Updated Visuals
Divine Shatter
-Increased cast time
-Updated visuals


Sword and Shield


Thunderclap
-Increased cast time
-Updated visuals


Spear


Sweep
-Updated Visuals
Spike Trap
-Increased cast time

Nanite Controller


Mending Pulse
-Increased visual range of ability to better represent its effect
Tranquility Burst
-Reduced activation time

Maps


-Added a Skybox to all maps
-Fixed spawns to prevent spawning near the wrong team


AI Changes


-Fixed an issue preventing AI from Dashing correctly
-Fixed issue with AI not swapping weapons
-Fixed issue with AI chasing players forever without doing another action
-Tweaked some AI settings to hopefully prevent them getting stuck on walls when retreating



Performance Changes


-Further optimized all maps
-Fixed lighting issues which made lower end graphical settings render incorrectly


Attention new players!

We noticed some of you may been finding a bug where you launch the game, join your first match and you're invisible.

We have a solution for it.

We will be patching tonight to resolve this issue.