We have added a BUNCH of stimulants and upgrade chip options to help flesh out your build a bit more.
Stimulants (Actives)
Health Stim- Regen Health immediately Regen Stim- Restores health over time Swifty Stim- Increase move speed Destro Stim- Sacrifice health to deal damage Grav Stim- Pull your enemies in close Reap Stim- Negate damage Shut Down Stim- Stun targets Burning Man Stim- Burn all enemies around you Rejuv Stim- Regen Health and stamina Deep Breath Stim- Instantly regen Stamina Purge Stim- Cleanse yourself of negative effects StoneSkin Stim- Prevent all knockdowns, knockups, knockbacks, and stuns.
Upgrade Chips (Passives)
Regen Chip heal over time Cardio Chip- Increase max stamina Bloodbag Chip- Increase max health Sacrifice Chip- Reduce max health UV Chip- Burn immunity Antidote Chip- Poison immunity Clotting Chip- Bleed immunity Mercury Chip- Slow immunity Poise Chip- Immunity to knockdowns and knockups Immoveable Chip- Immunity to knockbacks and pulls Reinforced Chip- All blocking is now shielded blocking
This introduces new items to mix up build potentials all around!
Early Access Delay
Early Access Delay
We regret to inform everyone that we have pushed back Early Access to Q1 of 2025. We have managed to fix a majority of issues that have plagued us throughout development but we would still like more time to better polish a few features.
In the meantime we would like to let our players know that we have continued to design new maps to battle it out in as well as improve the feel of combat as a whole.
UI and Market Update
We know its been July since our last Steam update post, but fear not as we have been hard at work implementing the Market into the game. Once this update goes live, you will be able to purchase weapons, armors, stimulants and upgrades to your character using currency acquired from playing matches. (We still will not be doing microtransactions) We also have plans for more item types beyond that.
We have done a lot of work on improving on the design of your character customization as well.
On TOP of that, we have been working on bug fixes and revisiting maps, abilities and more to put us in the best state for the game before entering Early Access which is planned for this month!
Anyhow, thank you to everyone who has contributed to testing and providing feedback as we push our game forward.
If you would like to provide more testing, please reach out to us in our Discord!
Patch: July 18th
General
-New main menu Lobby (better character lighting to boot)
UI
-Ability bars now resize to better show which weapon is active -Vault menu has been overhauled with new color selections -Removed Music player from main menu
Patch 1.05
General
-Updated loading screens to show loading icon -Updated match UI to show time for new rounds -Updated Vault Menu (Overhaul)(WIP) -Added secondary Weapon bar to be displayed on screen at all time (WIP) -Adjusted many audio attenuation sounds so you don't hear everything all at once all the time -Cooldowns will now reset on respawn/new round
Weapons
-Added delay after swapping weapons before casting -Health Stim reduced from 50hp to 30hp -Burn Status reduced from 3 damage per tick to 2 damage -Reduced Burn Status Trail distance -Reduced Poison Status Trail distance
FireStaff
Tornado -Increased cast time -Updated visuals Combustion -Increased cast time -Updated visuals
Sweep -Updated Visuals Spike Trap -Increased cast time
Nanite Controller
Mending Pulse -Increased visual range of ability to better represent its effect Tranquility Burst -Reduced activation time
Maps
-Added a Skybox to all maps -Fixed spawns to prevent spawning near the wrong team
AI Changes
-Fixed an issue preventing AI from Dashing correctly -Fixed issue with AI not swapping weapons -Fixed issue with AI chasing players forever without doing another action -Tweaked some AI settings to hopefully prevent them getting stuck on walls when retreating
Performance Changes
-Further optimized all maps -Fixed lighting issues which made lower end graphical settings render incorrectly
Attention new players!
We noticed some of you may been finding a bug where you launch the game, join your first match and you're invisible.
We have a solution for it.
We will be patching tonight to resolve this issue.