Fixed: - Gravity generator crashing after inserting destroyed processors in sandbox - Drawers spawning components in ranking - Components teleporting if moving close to the ceiling - Bug preventing the main computer screen from turning back on after a loss of power - Bug letting the main computer translate error codes even when lacking power - Bug allowing the main computer to keep translating error codes when out of power - Bug allowing the main computer to keep working properly with damaged processors - Bug allowing main generator to still work properly with damaged processors - Components spawning in drawers during tutorials - Blue box following the pod - Instant repair exploit in repair station
Added: - Sound effect for flashlight - Sound effect for main computer crash
Changed: - A few batteries removed from ranking to increase difficulty - Harder asteroid events after the first loop in ranking
Leaderboard: - Leaderboard has been reset now that difficulty has been adjusted
Happy Chinese New Year!
Hey fellow Tinnies,
As you may know, January 21st is Chinese New Year's Eve, and the year of Rabbit is around the corner! We'd like to send our best regards and wishes to everyone for the new year ahead!
Looking back on the past year it has been quite a journey. We hope our game has brought you some fun time. For this occasion we are on sale. Stay tuned for future announcement of what's still in store for Tin Can! More about it in the coming months!
Happy New Year everyone!
Japanese translations
- Added Japanese translations
Tin Can is featured in Steam Survival Fest! Now 40% off!
Fellow gamers, Happy announce our game Tin Can is featured in Steam Survival Fest. Survival game enthusiast, don't forget to check Tin Can, you guys can try the free demo, if you like it, please add it to your wishlist!
The discount will last till Survival Fest ends, if you like this game, don't hesitate to grab it!
It has already been a month since the 1.0 release of Tin Can, our first game, and we still can't believe we've gone this far!
We could not have done it without our community ✨ and for that we thank you for helping us turn that unique concept into reality.
► More than 30,000 of you attempted to survive in space in our old Tin Can ► 70,000 have wishlisted the game and might jump aboard in the future ► 90% of you have enjoyed going through cosmic hell ► And in the end you helped us confirm that there is indeed interest for micro oriented space games
📢 For all of this, we thank you, and we invite you to join us on Twitch on the 24th at 6pm EST. We will talk about the development of Tin Can and give you a glimpse of what you can expect from us in the future!
Fixed: - Asteroids in "No Touching" are now more agressive - Players can no longer survive without doing anything in the first scenario of rescue mode - Asteroids not triggering in scenario editor - Murphy's law being too random
Changed: - Fire extinguisher is no longer magic - No more objects being dropped on asteroid impact. It was too messy and caused too many issues. It might come back later on if we manage to balance it properly
1.0.03e
1.0.03e
Fixed: - Issue where player could get a component stuck in a plugspot by pressing both mouse clicks at the same time - Game crashing when playing videos for users missing the Microsoft Media Feature Pack (Need feedback) - Missing lever animation on main gen and grav gen - Missing camera shake during asteroids on relay station
Changed: - Lost objects now respawn in the pod
1.0.03d
1.0.03d
Fixed: - Broken tutorials
1.0.03c
1.0.03c
Fixed: - Holes behind airlock (You could see through it) - Missing components in relay station (fast charger) - A few typos - Main Computer can no longer boot if game is paused - Information not being populated properly in the menu when loading a scenario in the scenario editor - Issue forcing some players to reset controls when restarting the game - Update on the character controller (We need feedback from people who experienced jerking motion when moving to know if it has been fixed)
Changed: - Progression in ranking (Asteroids now become more aggressive with each cycle of events and are more and more likely to damage unplugged components)
We are still hard at work fixing the remaining issues as fast as possible. If your game suffers from regular crashes, or even crashes on startup, we would appreciate it if you could join our Discord to help us fix it. We may have found what the problem is but we need someone who's having the issue to confirm that we have indeed found the way to fix it.