Tinkertown cover
Tinkertown screenshot
Genre: Role-playing (RPG), Adventure, Indie

Tinkertown

Early Access 0.15.1


  • Fixed an issue where dungeon icons are shown as white boxes on mini map
  • Fixed an issue where fishing wouldn't work
  • Fixed an issue where NPC Dialogue Windows could not be closed with the buttons
  • Fixed an issue where the Furnace could not be destroyed and had no collider
  • Fixed an issue where the dungeon boss statues wouldn't work

Impostor crashed into Tinkertown: Among Us content out now!



Dear Tinkerers,

we’re excited to introduce our newest update!

Thanks to Innersloth you will be able to enjoy some special content from Among Us coming to Tinkertown. (We don’t need to tell you that it’s still Tinkertown). Those of you that have been following us for a long time already knew something “???” was planned.

Let’s cut to the chase: The newest update introduces a new event that is tied to the Lighthouse within the Desert. You might have asked yourself about its existence for quite some time. Through yet unexplained means you will be able to access it and through it the Among Us content, a new kind of “dungeon” you’ve never seen before!

If you manage to make it, you’ll be rewarded with all kinds of stuff that is also tied to Among Us. From costumes to stash, just make sure to check every box, crate and bucket within the dungeon.

We really hope you enjoy the content and the updates still to come! Our next stop is not the Lava Biome, but deeply tied to it. As always, feel free to drop your feedback into the forum or join us on our Discord.

Your Tinkertown Team


https://store.steampowered.com/app/1276660/Tinkertown/

Halloween Is Back In Tinkertown - And It's Spookier Than Ever! 🎃



Dear Tinkerers,

While waiting for the drop of the Among Us content later this week, we have quite a bit of stuff in store already! Halloween is back in Tinkertown and spookier than ever. We’ve added new costumes, decoration and even a new place to visit in the Forest. Just create a new world and hunt the costumes!

At the same time we continued to fix bugs and optimize the experience. Aside from revisiting growth stages, Mine Carts & combat, bosses can now be easily reached - once defeated - through new placeable items. 😊

Here’s what you can expect in detail:
  • 6 New costumes
  • Tombstone Decorations
  • 1 new Area in the Forest
  • 2 new Enemies

Fixes:
  • Fix issue with mountable Mine Cart
  • Fixed a bug causing Rune guardians to not spawn
  • Fixed a bug causing players to get stuck on ice when using a gamepad
  • Fixed a bug where taking off armor that grants Mana or Health would fully heal you
  • Reduced Growth times on crops and trees to 1 day per stage
  • Revisited Shield stats and added a shield-block Buff
  • Adjusted Charge Times, based on Weapon Categories
  • Removed Knockback from Daggers, except the Warden's Dagger, which features strong knockback
  • Added pre-defined chunks for some of the Sunset-/Night-time only enemies
  • Buff apply adjustments
  • Added Boss Teleporter Statues
  • Fixed Ice Dungeon sliding passages
  • Slightly increased Mana Costs for staffs and utility items
  • Reworked Food items, concerning their affected stats, timings, and Buff Slot
  • Reduced enemy spawners within the Ice Mine


A spooky time to all of you,
your Tinkertown Team


https://store.steampowered.com/app/1276660/Tinkertown/

Impostor Landing Incoming: Among Us Coming To Tinkertown! 🚀



Dear Tinkerers,

You all know Among Us, right? Now imagine what a potential Impostor landing in the world of our colourful pixel-art Tinkertown might mean for all of you exploring this magical place?

Well, we could tell you, but details are not ready to be shared just yet. Only this much can be revealed: Among Us fans can expect to see some familiar sights in Tinkertown in the near future!

Friends and foes await you in Tinkertown!
Your Tinker-Team


https://store.steampowered.com/app/1276660/Tinkertown/

Sneak into the Multiplayer Sandbox World of Tinkertown at EGX LONDON! 🎮



Heya friends!

Quick question: are you living in lovely London? Or are you there on autumn vacation at the moment? If so: what a coincidence! Because we are there at the moment as well. Nah, not on holiday - for work. Because it's once again time for fabulous EGX LONDON! ːsteamhappyː

Grab a ticket and meet us at the Thunderful Publishing booth in the Exhibition Centre London on September 22-25! You can get your hands on Tinkertown and five additional marvelous games from our portfolio: Planet of Lana, Wavetale, Togges, Worldless, and The Last Hero of Nostalgaia.

Honestly, you shouldn't miss a single one of them! ❤️

See you all at the ExCeL in a bit, right?
The Thunderful Exhibition Team


https://store.steampowered.com/app/1550270/Togges/

Early Access 0.14.2


  • Added stat icons to stat display
  • No knockback when hit while mounted
  • Fixed an issue where quest giver name for "Return to ..." instruction wasn't shown correctly
  • Fixed an issue where sometimes players would be left behind when teleporting to the desert dungeon boss fight
  • Fixed a bug where one-hit kills would not count for quests
  • Fixed issues with Kill quests and Kill Achievements not updating for all players involved in the fight
  • Fixed an issue where the Quest HUD localization was off
  • Added a popup window when trashing key items to prevent misclicks
  • Close HUD when moving away from workbenches or inventory tiles
  • Fixed an issue where Staff of Sprinkle would not heal the player
  • Fixed sliding passages in Ice Dungeon

Early Access 0.14.1


  • Fixed issues that made acquiring certain achievements difficult or impossible
  • Added new NPCs to Teamwork achievement
  • Improved visuals in achievement progress list
  • Fixed some issues with very long german words
  • Added housing feedback for NPCs: they will now tell why they aren't happy in their home
  • Improved the housing detection to work better with multi-room houses and each npcs nemesis, doors
  • Fixed an issue that allowed an NPC to spawn multiple times
  • Improved the housing detection to work better with multi-room houses and each npcs nemesis, doors
  • Fixed an issue that prevented shovelling on mount locations
  • Buffed mine cart speed

Early Access 0.14.0e -- Fixes many broken worlds!


  • Implemented a solution to corrupted worlds, that will discard and regenerate chunks containing unreadable data
  • Added a quitting splash screen that notifies the server to end data operations to prevent corruptions (should also appear when quitting with alt+f4)
  • Fixed an issue where Points of Interest like waypoints or mines would sometimes disappear from the globe
  • Fixed an issue where dungeon icons would sometimes show at half opacity
  • Fixed an issue with the staff of sprinkles

Sneak into the Multiplayer Sandbox World of Tinkertown at BitSummit X-Roads!



こんにちは、みんなさん!

Good news for all of you, that are located in (or close to) Kyoto: Since 2019 BitSummit - for 2022 titled as "BitSummit X-Roads" - is open to the public for the first time! On August 7th you can get your hands on a huge number of upcoming games at the Kyoto International Exhibition Hall.

And even better news: Tinkertown is attending BitSummit X-Roads! Join us at the Thunderful booth and test-dive into the world of our snadbox multiplayer game with a brand new event demo. Otherwise, you can add Tinkertown to your shopping cart and start tinkering and exploring your own little sandbox world straight away.

If you're having a good time do us a favor and follow us here on Steam and leave your feedback in the Steam Community Hub. That would help us a lot. ❤️

Oh, and don't miss out on the other demos of Thunderful's games that are playable at BitSummit X-Roads: Paper Cut Mansion, Cursed to Golf and Togges!

See you all in Tinkertown!
Your Tinker-Team


https://store.steampowered.com/app/1276660/Tinkertown/

Early Access 0.14.0d


  • Fixed another issue that causes player levitating after unmounting from mine cart
  • Fied a visual bug when traveling in mine cart
  • Adjusted railway bumper positions to align with railways
  • Fixed the Agility conversion into attack speed for all weapons. Previously weapons ignored Agility and attacked slower than they should have.
  • Fixed an issue where knockback distance would be interpolated incorrectly from charge time
  • Fixed an issue where toolModifiers would be incorrectly checked
  • Fixed an issue with npc weapons without projectiles
  • Fixed an issue where walls could not be destroyed
  • Minor fixes