Tiny Life cover
Tiny Life screenshot
Linux PC Mac Steam
Genre: Role-playing (RPG), Simulator, Indie

Tiny Life

0.43.8

Improvements
  • Allow coloring the vertical planter's flowers
  • Made trash collectors also clean objects on public lots


Fixes
  • Fixed being able to grab a serving of a glass or mug
  • Fixed randomly generated people always having a cheap everyday outfit
  • Fixed objects being marked as not seen in the household storage at all times
  • Fixed being able to tinker with any furniture in the demo
  • Fixed various exceptions when moving objects out of bounds
  • Fixed a crash when deleting the first outfit in the character creator
  • Fixed Liam Lungo having non-demo clothes in the demo

0.43.7

Additions
  • Added the ability to ask others to play in the sandbox, on the jungle gym, and with toys together
  • Added the ability to set Steam workshop items public from within the game
  • Added some more breakfast foods, including various sandwiches
  • Added industrial-themed stairs
  • Added a small indicator for items, actions, foods, woodworking recipes and upgrades that the player has never seen before


Improvements
  • Sort color selector colors by lightness
  • Clarified the brightness increase setting's name
  • Order worlds by display name in various menus
  • Display hidden achievements in their own box, rather than as text


Fixes
  • Fixed a rare crash during loading due to the new file loading percentage display
  • Fixed a relationship crash when a person interacts in a smaller map than their memory was created in
  • Fixed the cleanup action starting prematurely for the baby
  • Fixed getting items from storage causing them to sometimes have the wrong rotation
  • Fixed the build mode button tooltip hiding the button if long enough
  • Fixed some concrete tiles displaying a rogue pixel near map borders
  • Fixed the ResetLocation cheat not moving the person to their home map
  • Fixed stairs not properly checking whether entry adn exit points are blocked

0.43.6

Additions
  • Added a "Get Full Game" button to the demo's main menu and in-game menu
  • Added an action to get store-able items back from household storage while playing


Improvements
  • Display progress percentage when loading and deserializing a save file
  • Display which map is being validated during loading
  • Remember the most recently selected person when opening or reloading the play mode tool
  • Display memory usage information in the debug menu
  • Improve error messages when objects fail to load
  • Gain social need when fooling around or online gaming
  • Display a person's home's map in the relationship tooltip along with their home


Fixes
  • Fixed a crash when moving the cursor out of bounds in build mode while holding a furniture item
  • Fixed being unable to invite someone in or ask them to leave when they're stopped before they reach the door
  • Fixed being unable to switch TV channels when no one else is watching
  • Fixed people starting romantic relationships with people who already have a partner autonomously
  • Fixed an exception when multiple actions try to open a player prompt at the same time


API
  • Updated MLEM to 7.0.0, which includes various namespace changes so unfortunately, mods are likely to break

0.43.5

Fixes
  • Fixed a crash when a person with certain clothes goes to bed
  • Fixed a crash when fences or counters are next to the borders of the map

0.43.4

Fixes
  • Fixed a crash when babies try to age up
  • Fixed being unable to copy saves to Steam cloud since 0.43.0

0.43.3

Improvements
  • Display more stages in the loading screen while loading the save file


Fixes
  • Fixed being unable to deserialize the discard held item action when loading a save
  • Fixed some important social actions only working when the partner's needs are high enough
  • Fixed some important social actions losing priority when done recently
  • Fixed another exception when holding something while aging up

0.43.2

Additions
  • Added an autonomous Check on Baby action that'll help with autonomous baby care in homes with multiple floors especially
  • Added non-buyable debug openings that are just the cutouts other openings use without a texture of their own, which may be useful for custom maps


Improvements
  • Improved the way household previews are created and stored. This means that all saves will have to have their previews regenerated by loading them, selecting a household, and saving the game.
  • Center the camera on the last relevant lot when entering the household selection screen
  • Display infinite tiny bucks in build-only mode, instead of no money at all
  • Made the tech withdrawal emotion modifier give bored rather than sad


Fixes
  • Fixed the baby cleanup action not displaying proper visuals based on person ordering
  • Fixed an exception when adding furniture from other maps to storage
  • Fixed empty lots causing a crash when calculating their size
  • Fixed a crash when a person holding something just aged up
  • Fixed the outdoorsy emotion modifiers displaying when out of town
  • Fixed pregnant bellies being able to display out of bounds when changing lifespan settings during pregnancy

New Plant Stuff, New Language and New Gross Stuff

Hi everyone! It's been a little bit since the last devlog-worthy update, but we're back with a bunch of small features, small improvements, and important bug fixes! Let's get right into it.

Some New Objects


First up, we added a few new objects into the game, most of which are variations of or spins on existing objects!

First up, there are now larger versions of the evergreen and cypress trees! This will be especially nice for people wanting to make a map (or a lot) with a deep forest, or a mansion with glorious rows of cypresses in front of it.



Ever since the game first came out, there's been a "grass with flowers" tile available to place. This, I felt, was always a little clunky, but at the time it was implemented, the rendering engine wasn't nearly as feature-rich as it is now. Because of that, having objects batched statically was impossible, while having tiles was.

In rendering, putting something in a static batch is great for performance. That's because an object is only drawn once, and then that draw data is preserved and put on the screen several times. Compare that to dynamic batching (or no batching at all), where objects are drawn anew every frame, and you can see where the performance improvement comes from.

All that to say: the flowers that you can see on the "grass with flowers" tile are also available separately as a placeable object now, so you can put them on any natural tile you like.



We also added bowls. There's no new food in them (yet), but they're bowls! Not that interesting, we know, but they're very much meant for when we add foods in the future that don't make sense on a plate at all, like cereal or soup.



Japanese!


Over the last few months, the lovely mameketchup has been making steady progress on the Japanese translation of Tiny Life, and we now feel that it has enough content translated to be added into the game! You can find it, like all other localizations, in the options menu's general tab.



Thanks so much again to mameketchup, without whom the game wouldn't have a Japanese version to speak of at all.

Ew, Why Would You Add This (Sorry)


Okay, this is maybe a bit of a weird one.

In the little free time that I've had recently, I've been playing a lot of OpenRCT2 again. RollerCoaster Tycoon 2 was one of the first games that really got me into video gaming, and its isometric perspective is also a main inspiration for the visuals of Tiny Life (despite the fact that RollerCoaster Tycoon 1 and 2's art is actually created from 3D models and just happens to look a bit like pixelart due to the low pixel density).

I'm bringing this up because, in RollerCoaster Tycoon, people that went on intense rides may start feeling nauseous and, as a result, throw up onto the ground. And while playing the game, I guess I thought: wow, wouldn't that be lovely to have in Tiny Life?

Yea.

Anyway, when your Tinies have had enough brew to start feeling very brewed, they may throw up, which, thankfully, also makes them feel a little bit better.




You then have to clean it up off the ground, or your Tinies will be pretty unhappy about their surroundings, for obvious reasons.

Isn't that just a lovely feature?

The Full Changelog


That's it for this update! I've been really into working on smaller features as well as improvements for the game recently, so I haven't gotten around to starting on a new big thing yet. I've really been wanting to add gardening for a while, but it's not on the public roadmap, and it's been a while since a new feature from that was implemented. Because of that, I kind of want to tackle social events first, which'll also pave the way for fun events like birthday parties and weddings. Feel free to let me know what you really want to see next, from the roadmap or otherwise!

Lastly, here's the full changelog for you to peruse, as always.

❤️ Ell

Additions
  • Added the ability to throw up from being drunk
  • Added a wealth tax, whose value is partly determined by the game's difficulty setting
  • Added a flower bed object that looks the same as the flower tiles, but can be used on any tile
  • Added larger versions of the evergreen and cypress trees
  • Added bowls for food that makes more sense in bowls
  • Added an ambient water sound, as well as a placement sound for water and water objects
  • Added japanese translation by mameketchup


Improvements
  • Made the game's logo in the main menu animate
  • Use the natural placement sound when placing natural tiles like grass
  • Increase the flood fill limit for tiles
  • Made water borders for sand have the color of the sand
  • Made rummaging in the trash be considered inappropriate on other lots
  • Display translation completion next to languages in the options menu
  • Made objects verify their parent position on load
  • Order the life goals menu by name
  • Made the lot tooltip stationary above the lot
  • Made pregnant people's bellies visually get bigger
  • Disallow clicking the ground on water tiles and out of bounds
  • Improved the autofill content for the feedback form when accessing it from within the game
  • Allow multitasking social actions while playing with toys
  • Made the lot outline thicker to look better when zoomed out
  • Made the lilypad's bobbing animation look less stupid
  • Improve the skill book selection ui
  • Made adults carry babies to the food item after they make food for them
  • Severely increased the priority of actions that help babies when they need help


Fixes
  • Fixed street lamps not drawing correctly with higher floors nearby
  • Fixed full release saves with babies in them causing the demo to crash on the load menu
  • Fixed actions that have a list of selectable people ignoring their visibility
  • Fixed all remaining potential causes of the game sticking around after being closed
  • Fixed existing notifications animating again when changing game modes while they're on-screen
  • Fixed rotating lots causing objects with a limited amount of rotations to have incorrectly placed children
  • Fixed a rare exception when checking for rooms near the map borders
  • Fixed the millionaire life goal's expensive lot goal only taking furniture into account
  • Fixed primary school students saying they "work" as students
  • Fixed bad child food emotion being granted to the food's creator
  • Fixed children claiming they forgot their homework every day
  • Fixed life goals' homework goal not updating when being helped with homework
  • Fixed a bee particle crash when there are no valid positions to fly to
  • Fixed chatting being able to start new relationships through the AI even when AI relationships are disabled
  • Fixed babies getting stuck when unable to put down items on different floors
  • Use optimal compression for saving, which takes a bit longer but saves a lot of space


API
  • Allow different person types to support different age groups
  • Added an event for when the game's game mode changes
  • Added events for when people's animations are created and drawn
  • Objects now always support all rotations, but display the texture that is the closest match for their rotation
  • Added a cheat to dump portraits of all people
  • Added a MinFloor constant for future use, which should be used over hardcoding 0

0.42.4

Additions
  • Added various additional debugging cheats and debug actions to help players debug common issues

0.42.3

Improvements
  • Allow selecting multiple maps immediately when starting a new game


Fixes
  • Fixed being unable to hire babysitters on maps that didn't already have one prior to 0.42.0