Tiny Metal cover
Tiny Metal screenshot
Linux PC Mac PS4 Switch Steam
Genre: Simulator, Strategy, Turn-based strategy (TBS), Tactical, Indie

Tiny Metal

Our official FANDOM page for TINY METAL is up!

Our official FANDOM page for TINY METAL is up!

TINY METAL: FULL METAL RUMBLE is IMMINENT!



TINY METAL: FULL METAL RUMBLE will be available on the Switch and and PC through Steam on the 11th of July! We will notify everyone when the Steam page is up :)

Check out the new trailer here!
https://www.youtube.com/watch?v=HJeP5hY9Vw4&feature=youtu.be

Don't forget to join our discord to join our community!
https://discord.gg/WkDVgEM

TINY METAL: FULL METAL RUMBLE coming to STEAM



Announcing TINY METAL: FULL METAL RUMBLE on STEAM


STEAM page will be available soon!
Join our Discord to chat with the devs!
Check out the release trailer here:
https://www.youtube.com/watch?v=w6GqmIbZVPY&feature=youtu.be


TINY METAL: FULL METAL RUMBLE



The next era in strategic wargaming is here!
Introducing TINY METAL: FULL METAL RUMBLE. Bigger. Better. More metal. An unforgettable journey and challenging battles await on #NintendoSwitch this spring.
Go hands-on at #GDC19 in booth S327 and #PAXEast in 21103! #tinymetal

youtu.be/lY1A9-ipAcI

Looking for staffing at PAX EAST!

We're Looking for two gaming staff (paid) to work at our booth PAX EAST at our booth! Must be Boston native.

PM me if you’re interested :)

Patch 1.1.1 for Macs is live!

Just a heads up for all mac users, Patch 1.1.1 for Macs is live now :)

Here's the patch notes if you missed it

1.1.1 - 2018/12/28


Content
-. Enable Skirmish mode for all multiplayer maps
-. Add 300, 600, and 900 second timer options
-. Show Team change notification banner in MP play

Balance
-. Halve cost of healing units at buildings

Audio
-. Add sound effect for "your turn" in MP play

Bugfix
-. Fix end of path selection cursor sometimes being left on map
-. Fix auto move to next suggesting to move to factory after spending all money at prior factory
-. Make Act5 be unlocked if players have already won mission 14
-. Fix race condition near end of turn when building a unit might make said unit owned by opponent
-. Fix over aggressive occlusion culling hiding fog tiles on some maps

Updates for Mac

Hi everybody, just a heads up, we're working on an update for the Mac version of TINY METAL. It should be available sometime next week!

Patch 1.1.1 is live!

1.1.1 - 2018/12/28


Content
-. Enable Skirmish mode for all multiplayer maps
-. Add 300, 600, and 900 second timer options
-. Show Team change notification banner in MP play

Balance
-. Halve cost of healing units at buildings

Audio
-. Add sound effect for "your turn" in MP play

Bugfix
-. Fix end of path selection cursor sometimes being left on map
-. Fix auto move to next suggesting to move to factory after spending all money at prior factory
-. Make Act5 be unlocked if players have already won mission 14
-. Fix race condition near end of turn when building a unit might make said unit owned by opponent
-. Fix over aggressive occlusion culling hiding fog tiles on some maps

Patch 1.1.0 MPGO is live!


1.1.0 - 2018.12.20

Content
-. Add Online Multiplayer
-. Add Act V to the Campaign Mode
-. Add Color Blind Mode


AI
-. Teach AI to better use indirect units
-. Teach AI to better prioritize which buildings to capture

UI
-. Display mission name in upper right corner
-. Add medals to overworld displaying achieved score rank
-. Make high score table display lesser ranks also achieved if higher rank is attained
-. Upgrade idle units on main menu to hero versions once unlocked
-. Make pressing cancel in squad viewer return to main menu
-. Improve readability of building capture progress counter
-. Update cursor move sound effect
-. Make pressing any key cancel loading idle video on main menu
-. Fix Gameplay category button in settings menu not being focused when opened in-field
-. Allow players to access pause menu even during enemy turn
-. Make commander name in HUD easier to read
-. Fix character names being offset from dialog text box by 2 pixels
-. Improve readabilty of unit status text
-. Display cost of healing in action menu
-. Add hero unlock counter
-. Add bonus mission unlock counter
-. Add terrain ambient sounds volume to audio settings
-. Unify UI styling
-. Double speedup fast forward
-. Increase size of Unit HP bar for easier reading

Visual
-. Make used Comm Links turn grey after deployment
-. Make explored easter eggs turn grey after exploring
-. Optimize battle scene rendering
-. Optimize rendering cost of units
-. Make battle scenes render at full resolution on all platforms
-. Tune team colors
-. Improve in-game lighting
-. Improve visibility of units with a slight desaturation on terrain
-. Add wind system
-. Make forests sway in wind
-. Add lights to buildings

Audio
-. Add commander specific blip & blops during dialog for non Japanese languages
-. Add option to enable Japanese voiced dialog under all languages
-. Allow volume settings to go above 100% and up to 200%
-. Add sound effects to all UI interactions


Balance
-. Allow all unit types to perform Explore action
-. Expand radar cover of Radar and Phased Array Radar units by 1
-. Make Radar and Phased Array Radar more affordable
-. Prevent air units from performing Assault
-. Make deploying Heroes cost funds
-. Make healing units cost funds
-. Do not auto-heal units sitting on cities
-. Make Riflemen units do slightly more damage to Metals
-. Add radar range to MegaMetal Hero


Bugfix
-. Fix unit info not disappearing after victory screen appears
-. Fix percentage number’s outline not updating to new team color when enemy is defeated by HQ capture and unit’s are captured
-. Fix attacks against some hero infantry being calculated against wrong base damage type
-. Fix tile info widget being visible when hovering over unknown terrain
-. Fix BGM not playing during opening splash screens
-. Fix Comm Links being called Radios in tile info
-. Fix AI idling units over other-wise valuable buildings