So our last hotfix required a hotfix as some of you may know. We resolved the issues relating to save data from our last hotfix and you should be able to continue on using your current save. As with the last hotfix, this includes the 60 fps limit (temporary fix) as well as the map scroll progress bug fix.
If you encounter any more issues at all please let us know on the Discussions board or email our support team at support@tinytitanstudios.com
Tiny Rails Hotfix
Hey everyone,
We've just put out a hotfix containing a fix to the area map progress bug as well as limited the FPS to 60 as a temporary measure while we get some features implemented to allow users to control the FPS to what they would like.
This is not in place of a full patch, which will be coming down the pipeline soon!
A welcome to new players and a request
Hello, Steam Community!
We wanted to take a moment to welcome our new players and thank all of you for your support.
Please, if you can, take a moment to leave a review? These are incredibly useful to us for feedback purposes and we'd love to hear what your thoughts are.
We've been overwhelmed by the response to the game and we're doing our best to get caught up on community threads and bug reports. Thank you for your patience, and rest assured, we're logging all of your reports and working towards fixing the issues you've noticed.
Thanks again!
Feedback Update
Hello, again, Steam Community!
We wanted to take a moment to thank all of you for purchasing the game, leaving your amazing reviews and providing bug reports and feedback on the community page. The response has been overwhelmingly positive and we're humbled by your passion for our little pixel train game. We're looking forward to making it even better in the coming weeks and months.
We're currently working on sorting out our production schedule to account for content being added to the Steam version, as well as assessing bug reports to determine priority and time frames for fixes.
We'd also love to hear more from you about the general gameplay of Tiny Rails. We've added and altered a number of gameplay elements of the game and we want to know how players feel about them, whether they've tried the mobile title or not.
Again, our most sincere thanks... keep that feedback coming!
Launch Day Has Arrived!
It's launch day for Tiny Rails on Steam Early Access! We've had a lot of great feedback from our Steam users already and look forward to seeing much more over the coming days and weeks.
Please post any bug reports with reproduction steps in the Bug Thread via our community page.
Thanks to all of you for your support and passion for our game. All aboard!
Launch Day is Tomorrow!
Hello, Steam Community!
Just a reminder that Tiny Rails will be hitting Steam Early Access tomorrow morning! The team is incredibly excited to be launching our first Steam game and we hope both new players and TR veterans alike will find something to enjoy in this updated version of our little game. We're very proud of how far the game has come and feel this is the definitive version. We can't wait to have the Steam Community play the game and look forward to making it even better thanks to your feedback.
We're very appreciative of the support we've had from our fans and we're overjoyed to finally bring the game to you.
Many thanks,
Tiny Titan Studios
Tiny Rails is finally coming to Steam!
Hello, Steam players!
After our successful Greenlight campaign and a lot of hard work here at the studio, Tiny Rails is finally launching to Steam Early Access on August 8, 2017! We're very proud of the Steam build of the game, and hope that all of our fans, both old and new, will feel as strongly about it was we do.
Be sure to add the game to your wishlist so you don't miss launch! Thank you for your support, everyone!